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|
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file api_exec.c
* Initialize dispatch table with the immidiate mode functions.
*/
#include "mfeatures.h"
#include "accum.h"
#include "api_loopback.h"
#include "api_exec.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "arbprogram.h"
#endif
#include "atifragshader.h"
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
#include "arrayobj.h"
#if FEATURE_draw_read_buffer
#include "buffers.h"
#endif
#include "clear.h"
#include "clip.h"
#include "colortab.h"
#include "condrender.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "rastpos.h"
#include "enable.h"
#include "eval.h"
#include "get.h"
#include "feedback.h"
#include "fog.h"
#if FEATURE_EXT_framebuffer_object
#include "fbobject.h"
#endif
#include "framebuffer.h"
#include "hint.h"
#include "histogram.h"
#include "imports.h"
#include "light.h"
#include "lines.h"
#include "matrix.h"
#include "multisample.h"
#include "pixel.h"
#include "pixelstore.h"
#include "points.h"
#include "polygon.h"
#include "queryobj.h"
#include "readpix.h"
#include "scissor.h"
#include "stencil.h"
#include "texenv.h"
#include "texgetimage.h"
#include "teximage.h"
#include "texgen.h"
#include "texobj.h"
#include "texparam.h"
#include "texstate.h"
#include "texturebarrier.h"
#include "transformfeedback.h"
#include "mtypes.h"
#include "varray.h"
#include "viewport.h"
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "nvprogram.h"
#endif
#if FEATURE_ARB_shader_objects
#include "shaderapi.h"
#include "uniforms.h"
#endif
#include "syncobj.h"
#include "main/dispatch.h"
#if FEATURE_GL
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
*
* Pointers to glBegin()/glEnd() object commands and a few others
* are provided via the GLvertexformat interface.
*
* \param ctx GL context to which \c exec belongs.
* \param exec dispatch table.
*/
struct _glapi_table *
_mesa_create_exec_table(void)
{
struct _glapi_table *exec;
exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (exec == NULL)
return NULL;
#if _HAVE_FULL_GL
_mesa_loopback_init_api_table( exec );
#endif
/* load the dispatch slots we understand */
SET_AlphaFunc(exec, _mesa_AlphaFunc);
SET_BlendFunc(exec, _mesa_BlendFunc);
SET_Clear(exec, _mesa_Clear);
SET_ClearColor(exec, _mesa_ClearColor);
SET_ClearStencil(exec, _mesa_ClearStencil);
SET_ColorMask(exec, _mesa_ColorMask);
SET_CullFace(exec, _mesa_CullFace);
SET_Disable(exec, _mesa_Disable);
#if FEATURE_draw_read_buffer
SET_DrawBuffer(exec, _mesa_DrawBuffer);
SET_ReadBuffer(exec, _mesa_ReadBuffer);
#endif
SET_Enable(exec, _mesa_Enable);
SET_Finish(exec, _mesa_Finish);
SET_Flush(exec, _mesa_Flush);
SET_FrontFace(exec, _mesa_FrontFace);
SET_Frustum(exec, _mesa_Frustum);
SET_GetError(exec, _mesa_GetError);
SET_GetFloatv(exec, _mesa_GetFloatv);
SET_GetString(exec, _mesa_GetString);
SET_LineStipple(exec, _mesa_LineStipple);
SET_LineWidth(exec, _mesa_LineWidth);
SET_LoadIdentity(exec, _mesa_LoadIdentity);
SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
SET_LogicOp(exec, _mesa_LogicOp);
SET_MatrixMode(exec, _mesa_MatrixMode);
SET_MultMatrixf(exec, _mesa_MultMatrixf);
SET_Ortho(exec, _mesa_Ortho);
SET_PixelStorei(exec, _mesa_PixelStorei);
SET_PopMatrix(exec, _mesa_PopMatrix);
SET_PushMatrix(exec, _mesa_PushMatrix);
SET_Rotatef(exec, _mesa_Rotatef);
SET_Scalef(exec, _mesa_Scalef);
SET_Scissor(exec, _mesa_Scissor);
SET_ShadeModel(exec, _mesa_ShadeModel);
SET_StencilFunc(exec, _mesa_StencilFunc);
SET_StencilMask(exec, _mesa_StencilMask);
SET_StencilOp(exec, _mesa_StencilOp);
SET_TexEnvfv(exec, _mesa_TexEnvfv);
SET_TexEnvi(exec, _mesa_TexEnvi);
SET_TexImage2D(exec, _mesa_TexImage2D);
SET_TexParameteri(exec, _mesa_TexParameteri);
SET_Translatef(exec, _mesa_Translatef);
SET_Viewport(exec, _mesa_Viewport);
_mesa_init_accum_dispatch(exec);
_mesa_init_dlist_dispatch(exec);
SET_ClearDepth(exec, _mesa_ClearDepth);
SET_ClearIndex(exec, _mesa_ClearIndex);
SET_ClipPlane(exec, _mesa_ClipPlane);
SET_ColorMaterial(exec, _mesa_ColorMaterial);
SET_DepthFunc(exec, _mesa_DepthFunc);
SET_DepthMask(exec, _mesa_DepthMask);
SET_DepthRange(exec, _mesa_DepthRange);
_mesa_init_drawpix_dispatch(exec);
_mesa_init_feedback_dispatch(exec);
SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
SET_Fogf(exec, _mesa_Fogf);
SET_Fogfv(exec, _mesa_Fogfv);
SET_Fogi(exec, _mesa_Fogi);
SET_Fogiv(exec, _mesa_Fogiv);
SET_GetClipPlane(exec, _mesa_GetClipPlane);
SET_GetBooleanv(exec, _mesa_GetBooleanv);
SET_GetDoublev(exec, _mesa_GetDoublev);
SET_GetIntegerv(exec, _mesa_GetIntegerv);
SET_GetLightfv(exec, _mesa_GetLightfv);
SET_GetLightiv(exec, _mesa_GetLightiv);
SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
SET_GetTexImage(exec, _mesa_GetTexImage);
SET_Hint(exec, _mesa_Hint);
SET_IndexMask(exec, _mesa_IndexMask);
SET_IsEnabled(exec, _mesa_IsEnabled);
SET_LightModelf(exec, _mesa_LightModelf);
SET_LightModelfv(exec, _mesa_LightModelfv);
SET_LightModeli(exec, _mesa_LightModeli);
SET_LightModeliv(exec, _mesa_LightModeliv);
SET_Lightf(exec, _mesa_Lightf);
SET_Lightfv(exec, _mesa_Lightfv);
SET_Lighti(exec, _mesa_Lighti);
SET_Lightiv(exec, _mesa_Lightiv);
SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
_mesa_init_eval_dispatch(exec);
SET_MultMatrixd(exec, _mesa_MultMatrixd);
_mesa_init_pixel_dispatch(exec);
SET_PixelStoref(exec, _mesa_PixelStoref);
SET_PointSize(exec, _mesa_PointSize);
SET_PolygonMode(exec, _mesa_PolygonMode);
SET_PolygonOffset(exec, _mesa_PolygonOffset);
SET_PolygonStipple(exec, _mesa_PolygonStipple);
_mesa_init_attrib_dispatch(exec);
_mesa_init_rastpos_dispatch(exec);
SET_ReadPixels(exec, _mesa_ReadPixels);
SET_Rotated(exec, _mesa_Rotated);
SET_Scaled(exec, _mesa_Scaled);
SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
SET_TexEnvf(exec, _mesa_TexEnvf);
SET_TexEnviv(exec, _mesa_TexEnviv);
_mesa_init_texgen_dispatch(exec);
SET_TexImage1D(exec, _mesa_TexImage1D);
SET_TexParameterf(exec, _mesa_TexParameterf);
SET_TexParameterfv(exec, _mesa_TexParameterfv);
SET_TexParameteriv(exec, _mesa_TexParameteriv);
SET_Translated(exec, _mesa_Translated);
/* 1.1 */
SET_BindTexture(exec, _mesa_BindTexture);
SET_DeleteTextures(exec, _mesa_DeleteTextures);
SET_GenTextures(exec, _mesa_GenTextures);
#if _HAVE_FULL_GL
SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
SET_ColorPointer(exec, _mesa_ColorPointer);
SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
SET_DisableClientState(exec, _mesa_DisableClientState);
SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
SET_EnableClientState(exec, _mesa_EnableClientState);
SET_GetPointerv(exec, _mesa_GetPointerv);
SET_IndexPointer(exec, _mesa_IndexPointer);
SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
SET_IsTexture(exec, _mesa_IsTexture);
SET_NormalPointer(exec, _mesa_NormalPointer);
SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
SET_VertexPointer(exec, _mesa_VertexPointer);
#endif
/* 1.2 */
#if _HAVE_FULL_GL
SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
SET_TexImage3D(exec, _mesa_TexImage3D);
SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
#endif
/* OpenGL 1.2 GL_ARB_imaging */
SET_BlendColor(exec, _mesa_BlendColor);
SET_BlendEquation(exec, _mesa_BlendEquation);
SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
_mesa_init_colortable_dispatch(exec);
_mesa_init_convolve_dispatch(exec);
_mesa_init_histogram_dispatch(exec);
/* OpenGL 2.0 */
SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
#if FEATURE_ARB_shader_objects
_mesa_init_shader_dispatch(exec);
_mesa_init_shader_uniform_dispatch(exec);
#endif
/* 2. GL_EXT_blend_color */
#if 0
/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
#endif
/* 3. GL_EXT_polygon_offset */
#if _HAVE_FULL_GL
SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
#endif
/* 6. GL_EXT_texture3d */
#if 0
/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
#endif
/* 11. GL_EXT_histogram */
#if 0
SET_GetHistogramEXT(exec, _mesa_GetHistogram);
SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
#endif
/* 14. SGI_color_table */
#if 0
SET_ColorTableSGI(exec, _mesa_ColorTable);
SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
SET_GetColorTableSGI(exec, _mesa_GetColorTable);
SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
#endif
/* 30. GL_EXT_vertex_array */
#if _HAVE_FULL_GL
SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
#endif
/* 37. GL_EXT_blend_minmax */
#if 0
SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
#endif
/* 54. GL_EXT_point_parameters */
#if _HAVE_FULL_GL
SET_PointParameterfEXT(exec, _mesa_PointParameterf);
SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
#endif
/* 95. GL_ARB_ES2_compatibility */
SET_ClearDepthf(exec, _mesa_ClearDepthf);
SET_DepthRangef(exec, _mesa_DepthRangef);
/* 97. GL_EXT_compiled_vertex_array */
#if _HAVE_FULL_GL
SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
#endif
/* 148. GL_EXT_multi_draw_arrays */
#if _HAVE_FULL_GL
SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
#endif
/* 173. GL_INGR_blend_func_separate */
#if _HAVE_FULL_GL
SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
#endif
/* 196. GL_MESA_resize_buffers */
#if _HAVE_FULL_GL
SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
#endif
/* 197. GL_MESA_window_pos */
/* part of _mesa_init_rastpos_dispatch(exec); */
/* 200. GL_IBM_multimode_draw_arrays */
#if _HAVE_FULL_GL
SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
#endif
/* 233. GL_NV_vertex_program */
#if FEATURE_NV_vertex_program
SET_BindProgramNV(exec, _mesa_BindProgram);
SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
SET_GenProgramsNV(exec, _mesa_GenPrograms);
SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
SET_IsProgramNV(exec, _mesa_IsProgramARB);
SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
/* glVertexAttrib*NV functions handled in api_loopback.c */
#endif
/* 273. GL_APPLE_vertex_array_object */
SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
#endif
/* 262. GL_NV_point_sprite */
#if _HAVE_FULL_GL
SET_PointParameteriNV(exec, _mesa_PointParameteri);
SET_PointParameterivNV(exec, _mesa_PointParameteriv);
#endif
/* 268. GL_EXT_stencil_two_side */
#if _HAVE_FULL_GL
SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
#endif
/* 285. GL_NV_primitive_restart */
SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
/* 352. GL_EXT_transform_feedback */
_mesa_init_transform_feedback_dispatch(exec);
/* 364. GL_EXT_provoking_vertex */
SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
#endif
/* ARB 3. GL_ARB_transpose_matrix */
#if _HAVE_FULL_GL
SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
#endif
/* ARB 5. GL_ARB_multisample */
#if _HAVE_FULL_GL
SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
#endif
/* ARB 12. GL_ARB_texture_compression */
#if _HAVE_FULL_GL
SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
#endif
/* ARB 14. GL_ARB_point_parameters */
/* reuse EXT_point_parameters functions */
/* ARB 26. GL_ARB_vertex_program */
/* ARB 27. GL_ARB_fragment_program */
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
/* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
/* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
/* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
/* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
/* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
/* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
/* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
/* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
/* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
/* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
/* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
/* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
/* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
/* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
/* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
/* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
/* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
/* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
/* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
/* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
/* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
/* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
/* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
/* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
/* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
/* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
/* glVertexAttrib4bvARB handled in api_loopback.c */
/* glVertexAttrib4ivARB handled in api_loopback.c */
/* glVertexAttrib4ubvARB handled in api_loopback.c */
/* glVertexAttrib4usvARB handled in api_loopback.c */
/* glVertexAttrib4uivARB handled in api_loopback.c */
/* glVertexAttrib4NbvARB handled in api_loopback.c */
/* glVertexAttrib4NsvARB handled in api_loopback.c */
/* glVertexAttrib4NivARB handled in api_loopback.c */
/* glVertexAttrib4NusvARB handled in api_loopback.c */
/* glVertexAttrib4NuivARB handled in api_loopback.c */
SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
/* glBindProgramARB aliases glBindProgramNV */
/* glDeleteProgramsARB aliases glDeleteProgramsNV */
/* glGenProgramsARB aliases glGenProgramsNV */
/* glIsProgramARB aliases glIsProgramNV */
SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
/* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
#endif
/* ARB 28. GL_ARB_vertex_buffer_object */
#if FEATURE_ARB_vertex_buffer_object
SET_BindBufferARB(exec, _mesa_BindBufferARB);
SET_BufferDataARB(exec, _mesa_BufferDataARB);
SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
SET_IsBufferARB(exec, _mesa_IsBufferARB);
SET_MapBufferARB(exec, _mesa_MapBufferARB);
SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
#endif
/* ARB 29. GL_ARB_occlusion_query */
_mesa_init_queryobj_dispatch(exec);
/* ARB 37. GL_ARB_draw_buffers */
#if FEATURE_draw_read_buffer
SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
#endif
/* GL_ARB_sync */
_mesa_init_sync_dispatch(exec);
/* GL_ATI_fragment_shader */
_mesa_init_ati_fragment_shader_dispatch(exec);
/* GL_ATI_envmap_bumpmap */
SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI);
SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI);
SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI);
SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI);
#if FEATURE_EXT_framebuffer_object
SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
#endif
#if FEATURE_EXT_framebuffer_blit
SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
#endif
/* GL_EXT_gpu_program_parameters */
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
#endif
/* GL_MESA_texture_array / GL_EXT_texture_array */
#if FEATURE_EXT_framebuffer_object
SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
#endif
/* GL_ATI_separate_stencil */
SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
#if FEATURE_ARB_framebuffer_object
/* The ARB_fbo functions are the union of
* GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
*/
SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
#endif
#if FEATURE_ARB_map_buffer_range
SET_MapBufferRange(exec, _mesa_MapBufferRange);
SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
#endif
/* GL_ARB_copy_buffer */
SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
/* GL_ARB_vertex_array_object */
SET_BindVertexArray(exec, _mesa_BindVertexArray);
SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
/* GL_EXT_draw_buffers2 */
SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
/* GL_NV_conditional_render */
SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
#if FEATURE_OES_EGL_image
SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES);
#endif
#if FEATURE_APPLE_object_purgeable
SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
#endif
#if FEATURE_ARB_geometry_shader4
SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
#endif
SET_ClampColorARB(exec, _mesa_ClampColorARB);
/* GL_EXT_texture_integer */
SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
/* GL_EXT_gpu_shader4 / OpenGL 3.0 */
SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
/* GL 3.0 (functions not covered by other extensions) */
SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
SET_GetStringi(exec, _mesa_GetStringi);
SET_ClampColor(exec, _mesa_ClampColorARB);
/* GL_ARB_instanced_arrays */
SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
/* GL_ARB_draw_buffer_blend */
SET_BlendFunciARB(exec, _mesa_BlendFunci);
SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
/* GL_NV_texture_barrier */
SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
/* GL_ARB_texture_buffer_object */
SET_TexBufferARB(exec, _mesa_TexBuffer);
return exec;
}
#endif /* FEATURE_GL */
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