aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/main/api_loopback.h
blob: c35d57bffe980a9b0ecfa946717662b0cc15b3ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */



#ifndef API_LOOPBACK_H
#define API_LOOPBACK_H

#include "main/compiler.h"
#include "main/mfeatures.h"
#include "main/glheader.h" // ?
#include "main/macros.h" // ?
#include "main/mtypes.h" // ?
#include "glapi/glapi.h" // ?
#include "glapi/glthread.h" // ?
#include "main/dispatch.h" // ?
#include "main/mfeatures.h" // ?
#include "main/context.h" // ?

struct _glapi_table;
struct gl_context;

extern void
_mesa_loopback_init_api_table(const struct gl_context *ctx,
                              struct _glapi_table *dest);
void GLAPIENTRY
_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue );
void GLAPIENTRY
_mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue );
void GLAPIENTRY
_mesa_Color3i( GLint red, GLint green, GLint blue );
void GLAPIENTRY
_mesa_Color3s( GLshort red, GLshort green, GLshort blue );
void GLAPIENTRY
_mesa_Color3ui( GLuint red, GLuint green, GLuint blue );
void GLAPIENTRY
_mesa_Color3us( GLushort red, GLushort green, GLushort blue );
void GLAPIENTRY
_mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue );
void GLAPIENTRY
_mesa_Color3bv( const GLbyte *v );
void GLAPIENTRY
_mesa_Color3dv( const GLdouble *v );
void GLAPIENTRY
_mesa_Color3iv( const GLint *v );
void GLAPIENTRY
_mesa_Color3sv( const GLshort *v );
void GLAPIENTRY
_mesa_Color3uiv( const GLuint *v );
void GLAPIENTRY
_mesa_Color3usv( const GLushort *v );
void GLAPIENTRY
_mesa_Color3ubv( const GLubyte *v );
void GLAPIENTRY
_mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue,
                    GLbyte alpha );
void GLAPIENTRY
_mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue,
                    GLdouble alpha );
void GLAPIENTRY
_mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha );
void GLAPIENTRY
_mesa_Color4s( GLshort red, GLshort green, GLshort blue,
                    GLshort alpha );
void GLAPIENTRY
_mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
void GLAPIENTRY
_mesa_Color4us( GLushort red, GLushort green, GLushort blue,
                     GLushort alpha );
void GLAPIENTRY
_mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void GLAPIENTRY
_mesa_Color4iv( const GLint *v );
void GLAPIENTRY
_mesa_Color4bv( const GLbyte *v );
void GLAPIENTRY
_mesa_Color4dv( const GLdouble *v );
void GLAPIENTRY
_mesa_Color4sv( const GLshort *v);
void GLAPIENTRY
_mesa_Color4uiv( const GLuint *v);
void GLAPIENTRY
_mesa_Color4usv( const GLushort *v);
void GLAPIENTRY
_mesa_Color4ubv( const GLubyte *v);
void GLAPIENTRY
_mesa_FogCoordd( GLdouble d );
void GLAPIENTRY
_mesa_FogCoorddv( const GLdouble *v );
void GLAPIENTRY
_mesa_Indexd( GLdouble c );
void GLAPIENTRY
_mesa_Indexi( GLint c );
void GLAPIENTRY
_mesa_Indexs( GLshort c );
void GLAPIENTRY
_mesa_Indexub( GLubyte c );
void GLAPIENTRY
_mesa_Indexdv( const GLdouble *c );
void GLAPIENTRY
_mesa_Indexiv( const GLint *c );
void GLAPIENTRY
_mesa_Indexsv( const GLshort *c );
void GLAPIENTRY
_mesa_Indexubv( const GLubyte *c );
void GLAPIENTRY
_mesa_EdgeFlagv(const GLboolean *flag);
void GLAPIENTRY
_mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz );
void GLAPIENTRY
_mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz );
void GLAPIENTRY
_mesa_Normal3i( GLint nx, GLint ny, GLint nz );
void GLAPIENTRY
_mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz );
void GLAPIENTRY
_mesa_Normal3bv( const GLbyte *v );
void GLAPIENTRY
_mesa_Normal3dv( const GLdouble *v );
void GLAPIENTRY
_mesa_Normal3iv( const GLint *v );
void GLAPIENTRY
_mesa_Normal3sv( const GLshort *v );
void GLAPIENTRY
_mesa_TexCoord1d( GLdouble s );
void GLAPIENTRY
_mesa_TexCoord1i( GLint s );
void GLAPIENTRY
_mesa_TexCoord1s( GLshort s );
void GLAPIENTRY
_mesa_TexCoord2d( GLdouble s, GLdouble t );
void GLAPIENTRY
_mesa_TexCoord2s( GLshort s, GLshort t );
void GLAPIENTRY
_mesa_TexCoord2i( GLint s, GLint t );
void GLAPIENTRY
_mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r );
void GLAPIENTRY
_mesa_TexCoord3i( GLint s, GLint t, GLint r );
void GLAPIENTRY
_mesa_TexCoord3s( GLshort s, GLshort t, GLshort r );
void GLAPIENTRY
_mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
void GLAPIENTRY
_mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q );
void GLAPIENTRY
_mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
void GLAPIENTRY
_mesa_TexCoord1dv( const GLdouble *v );
void GLAPIENTRY
_mesa_TexCoord1iv( const GLint *v );
void GLAPIENTRY
_mesa_TexCoord1sv( const GLshort *v );
void GLAPIENTRY
_mesa_TexCoord2dv( const GLdouble *v );
void GLAPIENTRY
_mesa_TexCoord2iv( const GLint *v );
void GLAPIENTRY
_mesa_TexCoord2sv( const GLshort *v );
void GLAPIENTRY
_mesa_TexCoord3dv( const GLdouble *v );
void GLAPIENTRY
_mesa_TexCoord3iv( const GLint *v );
void GLAPIENTRY
_mesa_TexCoord3sv( const GLshort *v );
void GLAPIENTRY
_mesa_TexCoord4dv( const GLdouble *v );
void GLAPIENTRY
_mesa_TexCoord4iv( const GLint *v );
void GLAPIENTRY
_mesa_TexCoord4sv( const GLshort *v );
void GLAPIENTRY
_mesa_Vertex2d( GLdouble x, GLdouble y );
void GLAPIENTRY
_mesa_Vertex2i( GLint x, GLint y );
void GLAPIENTRY
_mesa_Vertex2s( GLshort x, GLshort y );
void GLAPIENTRY
_mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z );
void GLAPIENTRY
_mesa_Vertex3i( GLint x, GLint y, GLint z );
void GLAPIENTRY
_mesa_Vertex3s( GLshort x, GLshort y, GLshort z );
void GLAPIENTRY
_mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
void GLAPIENTRY
_mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w );
void GLAPIENTRY
_mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
void GLAPIENTRY
_mesa_Vertex2dv( const GLdouble *v );
void GLAPIENTRY
_mesa_Vertex2iv( const GLint *v );
void GLAPIENTRY
_mesa_Vertex2sv( const GLshort *v );
void GLAPIENTRY
_mesa_Vertex3dv( const GLdouble *v );
void GLAPIENTRY
_mesa_Vertex3iv( const GLint *v );
void GLAPIENTRY
_mesa_Vertex3sv( const GLshort *v );
void GLAPIENTRY
_mesa_Vertex4dv( const GLdouble *v );
void GLAPIENTRY
_mesa_Vertex4iv( const GLint *v );
void GLAPIENTRY
_mesa_Vertex4sv( const GLshort *v );
void GLAPIENTRY
_mesa_MultiTexCoord1d(GLenum target, GLdouble s);
void GLAPIENTRY
_mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v);
void GLAPIENTRY
_mesa_MultiTexCoord1i(GLenum target, GLint s);
void GLAPIENTRY
_mesa_MultiTexCoord1iv(GLenum target, const GLint *v);
void GLAPIENTRY
_mesa_MultiTexCoord1s(GLenum target, GLshort s);
void GLAPIENTRY
_mesa_MultiTexCoord1sv(GLenum target, const GLshort *v);
void GLAPIENTRY
_mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
void GLAPIENTRY
_mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v);
void GLAPIENTRY
_mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t);
void GLAPIENTRY
_mesa_MultiTexCoord2iv(GLenum target, const GLint *v);
void GLAPIENTRY
_mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t);
void GLAPIENTRY
_mesa_MultiTexCoord2sv(GLenum target, const GLshort *v);
void GLAPIENTRY
_mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
void GLAPIENTRY
_mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v);
void GLAPIENTRY
_mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
void GLAPIENTRY
_mesa_MultiTexCoord3iv(GLenum target, const GLint *v);
void GLAPIENTRY
_mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
void GLAPIENTRY
_mesa_MultiTexCoord3sv(GLenum target, const GLshort *v);
void GLAPIENTRY
_mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r,
                            GLdouble q);
void GLAPIENTRY
_mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v);
void GLAPIENTRY
_mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
void GLAPIENTRY
_mesa_MultiTexCoord4iv(GLenum target, const GLint *v);
void GLAPIENTRY
_mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r,
                            GLshort q);
void GLAPIENTRY
_mesa_MultiTexCoord4sv(GLenum target, const GLshort *v);
void GLAPIENTRY
_mesa_EvalCoord2dv( const GLdouble *u );
void GLAPIENTRY
_mesa_EvalCoord2fv( const GLfloat *u );
void GLAPIENTRY
_mesa_EvalCoord2d( GLdouble u, GLdouble v );
void GLAPIENTRY
_mesa_EvalCoord1dv( const GLdouble *u );
void GLAPIENTRY
_mesa_EvalCoord1fv( const GLfloat *u );
void GLAPIENTRY
_mesa_EvalCoord1d( GLdouble u );
void GLAPIENTRY
_mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
void GLAPIENTRY
_mesa_Materiali(GLenum face, GLenum pname, GLint param );
void GLAPIENTRY
_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params );
void GLAPIENTRY
_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void GLAPIENTRY
_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2);
void GLAPIENTRY
_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2);
void GLAPIENTRY
_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2);
void GLAPIENTRY
_mesa_Rectiv(const GLint *v1, const GLint *v2);
void GLAPIENTRY
_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void GLAPIENTRY
_mesa_Rectsv(const GLshort *v1, const GLshort *v2);
void GLAPIENTRY
_mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue );
void GLAPIENTRY
_mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue );
void GLAPIENTRY
_mesa_SecondaryColor3i( GLint red, GLint green, GLint blue );
void GLAPIENTRY
_mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue );
void GLAPIENTRY
_mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue );
void GLAPIENTRY
_mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue );
void GLAPIENTRY
_mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue );
void GLAPIENTRY
_mesa_SecondaryColor3bv( const GLbyte *v );
void GLAPIENTRY
_mesa_SecondaryColor3dv( const GLdouble *v );
void GLAPIENTRY
_mesa_SecondaryColor3iv( const GLint *v );
void GLAPIENTRY
_mesa_SecondaryColor3sv( const GLshort *v );
void GLAPIENTRY
_mesa_SecondaryColor3uiv( const GLuint *v );
void GLAPIENTRY
_mesa_SecondaryColor3usv( const GLushort *v );
void GLAPIENTRY
_mesa_SecondaryColor3ubv( const GLubyte *v );
void GLAPIENTRY
_mesa_VertexAttrib1sNV(GLuint index, GLshort x);
void GLAPIENTRY
_mesa_VertexAttrib1dNV(GLuint index, GLdouble x);
void GLAPIENTRY
_mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
void GLAPIENTRY
_mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
void GLAPIENTRY
_mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
void GLAPIENTRY
_mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY
_mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z,
                          GLshort w);
void GLAPIENTRY
_mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z,
                          GLdouble w);
void GLAPIENTRY
_mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z,
                           GLubyte w);
void GLAPIENTRY
_mesa_VertexAttrib1svNV(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib2svNV(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib3svNV(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib4svNV(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v);
void GLAPIENTRY
_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v);
void GLAPIENTRY
_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v);
void GLAPIENTRY
_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v);
void GLAPIENTRY
_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v);
void GLAPIENTRY
_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v);
void GLAPIENTRY
_mesa_VertexAttrib1s(GLuint index, GLshort x);
void GLAPIENTRY
_mesa_VertexAttrib1d(GLuint index, GLdouble x);
void GLAPIENTRY
_mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y);
void GLAPIENTRY
_mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
void GLAPIENTRY
_mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
void GLAPIENTRY
_mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY
_mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z,
                           GLshort w);
void GLAPIENTRY
_mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z,
                           GLdouble w);
void GLAPIENTRY
_mesa_VertexAttrib1sv(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib1dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib2sv(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib2dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib3sv(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib3dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib4sv(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttrib4dv(GLuint index, const GLdouble *v);
void GLAPIENTRY
_mesa_VertexAttrib4bv(GLuint index, const GLbyte * v);
void GLAPIENTRY
_mesa_VertexAttrib4iv(GLuint index, const GLint * v);
void GLAPIENTRY
_mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v);
void GLAPIENTRY
_mesa_VertexAttrib4usv(GLuint index, const GLushort * v);
void GLAPIENTRY
_mesa_VertexAttrib4uiv(GLuint index, const GLuint * v);
void GLAPIENTRY
_mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v);
void GLAPIENTRY
_mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v);
void GLAPIENTRY
_mesa_VertexAttrib4Niv(GLuint index, const GLint * v);
void GLAPIENTRY
_mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z,
                             GLubyte w);
void GLAPIENTRY
_mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v);
void GLAPIENTRY
_mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v);
void GLAPIENTRY
_mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v);
void GLAPIENTRY
_mesa_VertexAttribI1iv(GLuint index, const GLint *v);
void GLAPIENTRY
_mesa_VertexAttribI1uiv(GLuint index, const GLuint *v);
void GLAPIENTRY
_mesa_VertexAttribI4bv(GLuint index, const GLbyte *v);
void GLAPIENTRY
_mesa_VertexAttribI4sv(GLuint index, const GLshort *v);
void GLAPIENTRY
_mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v);
void GLAPIENTRY
_mesa_VertexAttribI4usv(GLuint index, const GLushort *v);


#endif /* API_LOOPBACK_H */