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/*
* Mesa 3-D graphics library
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file context.h
* Mesa context and visual-related functions.
*
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
* - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
* there's a depth buffer, stencil buffer, etc.
* - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
* accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
* In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
* which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/
#ifndef CONTEXT_H
#define CONTEXT_H
#include "imports.h"
#include "mtypes.h"
struct _glapi_table;
/** \name Visual-related functions */
/*@{*/
extern struct gl_config *
_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLint numSamples );
extern GLboolean
_mesa_initialize_visual( struct gl_config *v,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLint numSamples );
extern void
_mesa_destroy_visual( struct gl_config *vis );
/*@}*/
/** \name Context-related functions */
/*@{*/
extern struct gl_context *
_mesa_create_context( const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions,
void *driverContext );
extern GLboolean
_mesa_initialize_context( struct gl_context *ctx,
const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions,
void *driverContext );
extern struct gl_context *
_mesa_create_context_for_api(gl_api api,
const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions,
void *driverContext);
extern GLboolean
_mesa_initialize_context_for_api(struct gl_context *ctx,
gl_api api,
const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions,
void *driverContext);
extern void
_mesa_free_context_data( struct gl_context *ctx );
extern void
_mesa_destroy_context( struct gl_context *ctx );
extern void
_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
extern void
_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
extern GLboolean
_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer );
extern GLboolean
_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
extern struct gl_context *
_mesa_get_current_context(void);
/*@}*/
extern void
_mesa_init_get_hash(struct gl_context *ctx);
extern void
_mesa_notifySwapBuffers(struct gl_context *gc);
extern struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx);
void
_mesa_set_mvp_with_dp4( struct gl_context *ctx,
GLboolean flag );
extern GLboolean
_mesa_valid_to_render(struct gl_context *ctx, const char *where);
/** \name Miscellaneous */
/*@{*/
extern void
_mesa_record_error( struct gl_context *ctx, GLenum error );
extern void
_mesa_finish(struct gl_context *ctx);
extern void
_mesa_flush(struct gl_context *ctx);
extern void GLAPIENTRY
_mesa_Finish( void );
extern void GLAPIENTRY
_mesa_Flush( void );
/*@}*/
/**
* \name Macros for flushing buffered rendering commands before state changes,
* checking if inside glBegin/glEnd, etc.
*/
/*@{*/
/**
* Flush vertices.
*
* \param ctx GL context.
* \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_VERTICES(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
/**
* Flush current state.
*
* \param ctx GL context.
* \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush current state,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_CURRENT(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair, with return value.
*
* \param ctx GL context.
* \param retval value to return value in case the assertion fails.
*/
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return retval; \
} \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair.
*
* \param ctx GL context.
*/
#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
do { \
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return; \
} \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair and flush the vertices.
*
* \param ctx GL context.
*/
#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
do { \
ASSERT_OUTSIDE_BEGIN_END(ctx); \
FLUSH_VERTICES(ctx, 0); \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair and flush the vertices, with return value.
*
* \param ctx GL context.
* \param retval value to return value in case the assertion fails.
*/
#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
do { \
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
FLUSH_VERTICES(ctx, 0); \
} while (0)
/*@}*/
/**
* Is the secondary color needed?
*/
#define NEED_SECONDARY_COLOR(CTX) \
(((CTX)->Light.Enabled && \
(CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
|| (CTX)->Fog.ColorSumEnabled \
|| ((CTX)->VertexProgram._Current && \
((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
|| ((CTX)->FragmentProgram._Current && \
((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
)
/**
* Is RGBA LogicOp enabled?
*/
#define RGBA_LOGICOP_ENABLED(CTX) \
((CTX)->Color.ColorLogicOpEnabled || \
((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP))
#endif /* CONTEXT_H */
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