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/**
* \file depth.h
* Depth buffer operations.
*/
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DEPTH_H
#define DEPTH_H
#include "glheader.h"
struct gl_context;
extern void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth );
extern void GLAPIENTRY
_mesa_ClearDepthf( GLclampf depth );
extern void GLAPIENTRY
_mesa_DepthFunc( GLenum func );
extern void GLAPIENTRY
_mesa_DepthMask( GLboolean flag );
extern void GLAPIENTRY
_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
extern void
_mesa_init_depth( struct gl_context * ctx );
#endif
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