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|
/**
* \file errors.c
* Mesa debugging and error handling functions.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "errors.h"
#include "enums.h"
#include "imports.h"
#include "context.h"
#include "dispatch.h"
#include "hash.h"
#include "mtypes.h"
#include "version.h"
#include "hash_table.h"
static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
static GLuint NextDynamicID = 1;
struct gl_debug_severity
{
struct simple_node link;
GLuint ID;
};
static char out_of_memory[] = "Debugging error: out of memory";
static const GLenum debug_source_enums[] = {
GL_DEBUG_SOURCE_API,
GL_DEBUG_SOURCE_WINDOW_SYSTEM,
GL_DEBUG_SOURCE_SHADER_COMPILER,
GL_DEBUG_SOURCE_THIRD_PARTY,
GL_DEBUG_SOURCE_APPLICATION,
GL_DEBUG_SOURCE_OTHER,
};
static const GLenum debug_type_enums[] = {
GL_DEBUG_TYPE_ERROR,
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
GL_DEBUG_TYPE_PORTABILITY,
GL_DEBUG_TYPE_PERFORMANCE,
GL_DEBUG_TYPE_OTHER,
GL_DEBUG_TYPE_MARKER,
GL_DEBUG_TYPE_PUSH_GROUP,
GL_DEBUG_TYPE_POP_GROUP,
};
static const GLenum debug_severity_enums[] = {
GL_DEBUG_SEVERITY_LOW,
GL_DEBUG_SEVERITY_MEDIUM,
GL_DEBUG_SEVERITY_HIGH,
GL_DEBUG_SEVERITY_NOTIFICATION,
};
static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)
{
int i;
for (i = 0; i < Elements(debug_source_enums); i++) {
if (debug_source_enums[i] == e)
break;
}
return i;
}
static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)
{
int i;
for (i = 0; i < Elements(debug_type_enums); i++) {
if (debug_type_enums[i] == e)
break;
}
return i;
}
static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)
{
int i;
for (i = 0; i < Elements(debug_severity_enums); i++) {
if (debug_severity_enums[i] == e)
break;
}
return i;
}
/**
* Handles generating a GL_ARB_debug_output message ID generated by the GL or
* GLSL compiler.
*
* The GL API has this "ID" mechanism, where the intention is to allow a
* client to filter in/out messages based on source, type, and ID. Of course,
* building a giant enum list of all debug output messages that Mesa might
* generate is ridiculous, so instead we have our caller pass us a pointer to
* static storage where the ID should get stored. This ID will be shared
* across all contexts for that message (which seems like a desirable
* property, even if it's not expected by the spec), but note that it won't be
* the same between executions if messages aren't generated in the same order.
*/
static void
debug_get_id(GLuint *id)
{
if (!(*id)) {
mtx_lock(&DynamicIDMutex);
if (!(*id))
*id = NextDynamicID++;
mtx_unlock(&DynamicIDMutex);
}
}
/*
* We store a bitfield in the hash table, with five possible values total.
*
* The ENABLED_BIT's purpose is self-explanatory.
*
* The FOUND_BIT is needed to differentiate the value of DISABLED from
* the value returned by HashTableLookup() when it can't find the given key.
*
* The KNOWN_SEVERITY bit is a bit complicated:
*
* A client may call Control() with an array of IDs, then call Control()
* on all message IDs of a certain severity, then Insert() one of the
* previously specified IDs, giving us a known severity level, then call
* Control() on all message IDs of a certain severity level again.
*
* After the first call, those IDs will have a FOUND_BIT, but will not
* exist in any severity-specific list, so the second call will not
* impact them. This is undesirable but unavoidable given the API:
* The only entrypoint that gives a severity for a client-defined ID
* is the Insert() call.
*
* For the sake of Control(), we want to maintain the invariant
* that an ID will either appear in none of the three severity lists,
* or appear once, to minimize pointless duplication and potential surprises.
*
* Because Insert() is the only place that will learn an ID's severity,
* it should insert an ID into the appropriate list, but only if the ID
* doesn't exist in it or any other list yet. Because searching all three
* lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
*/
enum {
FOUND_BIT = 1 << 0,
ENABLED_BIT = 1 << 1,
KNOWN_SEVERITY = 1 << 2,
/* HashTable reserves zero as a return value meaning 'not found' */
NOT_FOUND = 0,
DISABLED = FOUND_BIT,
ENABLED = ENABLED_BIT | FOUND_BIT
};
/**
* Return debug state for the context. The debug state will be allocated
* and initialized upon the first call.
*/
struct gl_debug_state *
_mesa_get_debug_state(struct gl_context *ctx)
{
if (!ctx->Debug) {
ctx->Debug = CALLOC_STRUCT(gl_debug_state);
if (!ctx->Debug) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
}
else {
struct gl_debug_state *debug = ctx->Debug;
int s, t, sev;
/* Enable all the messages with severity HIGH or MEDIUM by default. */
memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
/* Initialize state for filtering known debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
assert(debug->Namespaces[0][s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
}
}
}
}
}
return ctx->Debug;
}
/**
* Returns the state of the given message source/type/ID tuple.
*/
static GLboolean
should_log(struct gl_context *ctx,
enum mesa_debug_source source,
enum mesa_debug_type type,
GLuint id,
enum mesa_debug_severity severity)
{
struct gl_debug_state *debug;
uintptr_t state = 0;
if (!ctx->Debug) {
/* no debug state set so far */
return GL_FALSE;
}
debug = _mesa_get_debug_state(ctx);
if (debug) {
const GLint gstack = debug->GroupStackDepth;
struct gl_debug_namespace *nspace =
&debug->Namespaces[gstack][source][type];
if (!debug->DebugOutput)
return GL_FALSE;
/* In addition to not being able to store zero as a value, HashTable also
* can't use zero as a key.
*/
if (id)
state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
else
state = nspace->ZeroID;
/* Only do this once for each ID. This makes sure the ID exists in,
* at most, one list, and does not pointlessly appear multiple times.
*/
if (!(state & KNOWN_SEVERITY)) {
struct gl_debug_severity *entry;
if (state == NOT_FOUND) {
if (debug->Defaults[gstack][severity][source][type])
state = ENABLED;
else
state = DISABLED;
}
entry = malloc(sizeof *entry);
if (!entry)
goto out;
state |= KNOWN_SEVERITY;
if (id)
_mesa_HashInsert(nspace->IDs, id, (void*)state);
else
nspace->ZeroID = state;
entry->ID = id;
insert_at_tail(&nspace->Severity[severity], &entry->link);
}
}
out:
return !!(state & ENABLED_BIT);
}
/**
* Sets the state of the given message source/type/ID tuple.
*/
static void
set_message_state(struct gl_context *ctx,
enum mesa_debug_source source,
enum mesa_debug_type type,
GLuint id, GLboolean enabled)
{
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
if (debug) {
GLint gstack = debug->GroupStackDepth;
struct gl_debug_namespace *nspace =
&debug->Namespaces[gstack][source][type];
uintptr_t state;
/* In addition to not being able to store zero as a value, HashTable also
* can't use zero as a key.
*/
if (id)
state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
else
state = nspace->ZeroID;
if (state == NOT_FOUND)
state = enabled ? ENABLED : DISABLED;
else {
if (enabled)
state |= ENABLED_BIT;
else
state &= ~ENABLED_BIT;
}
if (id)
_mesa_HashInsert(nspace->IDs, id, (void*)state);
else
nspace->ZeroID = state;
}
}
static void
store_message_details(struct gl_debug_msg *emptySlot,
enum mesa_debug_source source,
enum mesa_debug_type type, GLuint id,
enum mesa_debug_severity severity, GLint len,
const char *buf)
{
assert(!emptySlot->message && !emptySlot->length);
emptySlot->message = malloc(len+1);
if (emptySlot->message) {
(void) strncpy(emptySlot->message, buf, (size_t)len);
emptySlot->message[len] = '\0';
emptySlot->length = len+1;
emptySlot->source = source;
emptySlot->type = type;
emptySlot->id = id;
emptySlot->severity = severity;
} else {
static GLuint oom_msg_id = 0;
debug_get_id(&oom_msg_id);
/* malloc failed! */
emptySlot->message = out_of_memory;
emptySlot->length = strlen(out_of_memory)+1;
emptySlot->source = MESA_DEBUG_SOURCE_OTHER;
emptySlot->type = MESA_DEBUG_TYPE_ERROR;
emptySlot->id = oom_msg_id;
emptySlot->severity = MESA_DEBUG_SEVERITY_HIGH;
}
}
/**
* 'buf' is not necessarily a null-terminated string. When logging, copy
* 'len' characters from it, store them in a new, null-terminated string,
* and remember the number of bytes used by that string, *including*
* the null terminator this time.
*/
static void
log_msg(struct gl_context *ctx, enum mesa_debug_source source,
enum mesa_debug_type type, GLuint id,
enum mesa_debug_severity severity, GLint len, const char *buf)
{
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
GLint nextEmpty;
struct gl_debug_msg *emptySlot;
if (!debug)
return;
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
if (!should_log(ctx, source, type, id, severity))
return;
if (debug->Callback) {
GLenum gl_type = debug_type_enums[type];
GLenum gl_severity = debug_severity_enums[severity];
debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
len, buf, debug->CallbackData);
return;
}
if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
return;
nextEmpty = (debug->NextMsg + debug->NumMessages)
% MAX_DEBUG_LOGGED_MESSAGES;
emptySlot = &debug->Log[nextEmpty];
store_message_details(emptySlot, source, type, id, severity, len, buf);
if (debug->NumMessages == 0)
debug->NextMsgLength = debug->Log[debug->NextMsg].length;
debug->NumMessages++;
}
/**
* Pop the oldest debug message out of the log.
* Writes the message string, including the null terminator, into 'buf',
* using up to 'bufSize' bytes. If 'bufSize' is too small, or
* if 'buf' is NULL, nothing is written.
*
* Returns the number of bytes written on success, or when 'buf' is NULL,
* the number that would have been written. A return value of 0
* indicates failure.
*/
static GLsizei
get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
GLuint *id, GLenum *severity, GLsizei bufSize, char *buf)
{
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
struct gl_debug_msg *msg;
GLsizei length;
if (!debug || debug->NumMessages == 0)
return 0;
msg = &debug->Log[debug->NextMsg];
length = msg->length;
assert(length > 0 && length == debug->NextMsgLength);
if (bufSize < length && buf != NULL)
return 0;
if (severity) {
*severity = debug_severity_enums[msg->severity];
}
if (source) {
*source = debug_source_enums[msg->source];
}
if (type) {
*type = debug_type_enums[msg->type];
}
if (id) {
*id = msg->id;
}
if (buf) {
assert(msg->message[length-1] == '\0');
(void) strncpy(buf, msg->message, (size_t)length);
}
if (msg->message != (char*)out_of_memory)
free(msg->message);
msg->message = NULL;
msg->length = 0;
debug->NumMessages--;
debug->NextMsg++;
debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
debug->NextMsgLength = debug->Log[debug->NextMsg].length;
return length;
}
/**
* Verify that source, type, and severity are valid enums.
*
* The 'caller' param is used for handling values available
* only in glDebugMessageInsert or glDebugMessageControl
*/
static GLboolean
validate_params(struct gl_context *ctx, unsigned caller,
const char *callerstr, GLenum source, GLenum type,
GLenum severity)
{
#define INSERT 1
#define CONTROL 2
switch(source) {
case GL_DEBUG_SOURCE_APPLICATION_ARB:
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
break;
case GL_DEBUG_SOURCE_API_ARB:
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
case GL_DEBUG_SOURCE_OTHER_ARB:
if (caller != INSERT)
break;
else
goto error;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
else
goto error;
default:
goto error;
}
switch(type) {
case GL_DEBUG_TYPE_ERROR_ARB:
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
case GL_DEBUG_TYPE_PORTABILITY_ARB:
case GL_DEBUG_TYPE_OTHER_ARB:
case GL_DEBUG_TYPE_MARKER:
break;
case GL_DEBUG_TYPE_PUSH_GROUP:
case GL_DEBUG_TYPE_POP_GROUP:
case GL_DONT_CARE:
if (caller == CONTROL)
break;
else
goto error;
default:
goto error;
}
switch(severity) {
case GL_DEBUG_SEVERITY_HIGH_ARB:
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
case GL_DEBUG_SEVERITY_LOW_ARB:
case GL_DEBUG_SEVERITY_NOTIFICATION:
break;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
else
goto error;
default:
goto error;
}
return GL_TRUE;
error:
_mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
"(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
source, type, severity);
return GL_FALSE;
}
/**
* Set the state of all message IDs found in the given intersection of
* 'source', 'type', and 'severity'. The _COUNT enum can be used for
* GL_DONT_CARE (include all messages in the class).
*
* This requires both setting the state of all previously seen message
* IDs in the hash table, and setting the default state for all
* applicable combinations of source/type/severity, so that all the
* yet-unknown message IDs that may be used in the future will be
* impacted as if they were already known.
*/
static void
control_messages(struct gl_context *ctx,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
GLboolean enabled)
{
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
int s, t, sev, smax, tmax, sevmax;
const GLint gstack = debug ? debug->GroupStackDepth : 0;
if (!debug)
return;
if (source == MESA_DEBUG_SOURCE_COUNT) {
source = 0;
smax = MESA_DEBUG_SOURCE_COUNT;
} else {
smax = source+1;
}
if (type == MESA_DEBUG_TYPE_COUNT) {
type = 0;
tmax = MESA_DEBUG_TYPE_COUNT;
} else {
tmax = type+1;
}
if (severity == MESA_DEBUG_SEVERITY_COUNT) {
severity = 0;
sevmax = MESA_DEBUG_SEVERITY_COUNT;
} else {
sevmax = severity+1;
}
for (sev = severity; sev < sevmax; sev++) {
for (s = source; s < smax; s++) {
for (t = type; t < tmax; t++) {
struct simple_node *node;
struct gl_debug_severity *entry;
/* change the default for IDs we've never seen before. */
debug->Defaults[gstack][sev][s][t] = enabled;
/* Now change the state of IDs we *have* seen... */
foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
entry = (struct gl_debug_severity *)node;
set_message_state(ctx, s, t, entry->ID, enabled);
}
}
}
}
}
/**
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
* require special handling, since the IDs in them are controlled by clients,
* not the OpenGL implementation.
*
* 'count' is the length of the array 'ids'. If 'count' is nonzero, all
* the given IDs in the namespace defined by 'esource' and 'etype'
* will be affected.
*
* If 'count' is zero, this sets the state of all IDs that match
* the combination of 'esource', 'etype', and 'eseverity'.
*/
static void
control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
GLenum eseverity, GLsizei count, const GLuint *ids,
GLboolean enabled)
{
GLsizei i;
enum mesa_debug_source source = gl_enum_to_debug_source(esource);
enum mesa_debug_type type = gl_enum_to_debug_type(etype);
enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);
for (i = 0; i < count; i++)
set_message_state(ctx, source, type, ids[i], enabled);
if (count)
return;
control_messages(ctx, source, type, severity, enabled);
}
/**
* This is a generic message insert function.
* Validation of source, type and severity parameters should be done
* before calling this funtion.
*/
static void
message_insert(GLenum source, GLenum type, GLuint id,
GLenum severity, GLint length, const GLchar *buf,
const char *callerstr)
{
GET_CURRENT_CONTEXT(ctx);
if (length < 0)
length = strlen(buf);
if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(length=%d, which is not less than "
"GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
MAX_DEBUG_MESSAGE_LENGTH);
return;
}
log_msg(ctx,
gl_enum_to_debug_source(source),
gl_enum_to_debug_type(type), id,
gl_enum_to_debug_severity(severity), length, buf);
}
static void
do_nothing(GLuint key, void *data, void *userData)
{
}
/**
* Free context state pertaining to error/debug state for the given stack
* depth.
*/
static void
free_errors_data(struct gl_context *ctx, GLint gstack)
{
struct gl_debug_state *debug = ctx->Debug;
enum mesa_debug_type t;
enum mesa_debug_source s;
enum mesa_debug_severity sev;
assert(debug);
/* Tear down state for filtering debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
_mesa_HashDeleteAll(debug->Namespaces[gstack][s][t].IDs,
do_nothing, NULL);
_mesa_DeleteHashTable(debug->Namespaces[gstack][s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct simple_node *node, *tmp;
struct gl_debug_severity *entry;
foreach_s(node, tmp,
&debug->Namespaces[gstack][s][t].Severity[sev]) {
entry = (struct gl_debug_severity *)node;
free(entry);
}
}
}
}
}
void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
GLenum severity, GLint length,
const GLchar *buf)
{
const char *callerstr = "glDebugMessageInsert";
GET_CURRENT_CONTEXT(ctx);
if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
return; /* GL_INVALID_ENUM */
message_insert(source, type, id, severity, length, buf, callerstr);
}
GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
GLenum *types, GLenum *ids, GLenum *severities,
GLsizei *lengths, GLchar *messageLog)
{
GET_CURRENT_CONTEXT(ctx);
GLuint ret;
if (!messageLog)
logSize = 0;
if (logSize < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetDebugMessageLog(logSize=%d : logSize must not be"
" negative)", logSize);
return 0;
}
for (ret = 0; ret < count; ret++) {
GLsizei written = get_msg(ctx, sources, types, ids, severities,
logSize, messageLog);
if (!written)
break;
if (messageLog) {
messageLog += written;
logSize -= written;
}
if (lengths) {
*lengths = written;
lengths++;
}
if (severities)
severities++;
if (sources)
sources++;
if (types)
types++;
if (ids)
ids++;
}
return ret;
}
void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
GLenum gl_severity, GLsizei count,
const GLuint *ids, GLboolean enabled)
{
const char *callerstr = "glDebugMessageControl";
GET_CURRENT_CONTEXT(ctx);
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(count=%d : count must not be negative)", callerstr,
count);
return;
}
if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
gl_severity))
return; /* GL_INVALID_ENUM */
if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
|| gl_source == GL_DONT_CARE)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(When passing an array of ids, severity must be"
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
callerstr);
return;
}
control_app_messages(ctx, gl_source, gl_type, gl_severity,
count, ids, enabled);
}
void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
if (debug) {
debug->Callback = callback;
debug->CallbackData = userParam;
}
}
void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
const GLchar *message)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPushDebugGroup";
int s, t, sev;
GLint prevStackDepth;
GLint currStackDepth;
struct gl_debug_msg *emptySlot;
if (!debug)
return;
if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
return;
}
switch(source) {
case GL_DEBUG_SOURCE_APPLICATION:
case GL_DEBUG_SOURCE_THIRD_PARTY:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
"(source=0x%x)", callerstr, source);
return;
}
message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
GL_DEBUG_SEVERITY_NOTIFICATION, length,
message, callerstr);
prevStackDepth = debug->GroupStackDepth;
debug->GroupStackDepth++;
currStackDepth = debug->GroupStackDepth;
/* pop reuses the message details from push so we store this */
if (length < 0)
length = strlen(message);
emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth];
store_message_details(emptySlot, gl_enum_to_debug_source(source),
gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
id,
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
length, message);
/* inherit the control volume of the debug group previously residing on
* the top of the debug group stack
*/
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
/* copy id settings */
debug->Namespaces[currStackDepth][s][t].IDs =
_mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct gl_debug_severity *entry, *prevEntry;
struct simple_node *node;
/* copy default settings for unknown ids */
debug->Defaults[currStackDepth][sev][s][t] =
debug->Defaults[prevStackDepth][sev][s][t];
/* copy known id severity settings */
make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]);
foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) {
prevEntry = (struct gl_debug_severity *)node;
entry = malloc(sizeof *entry);
if (!entry)
return;
entry->ID = prevEntry->ID;
insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link);
}
}
}
}
}
void GLAPIENTRY
_mesa_PopDebugGroup(void)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPopDebugGroup";
struct gl_debug_msg *gdmessage;
GLint prevStackDepth;
if (!debug)
return;
if (debug->GroupStackDepth <= 0) {
_mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
return;
}
prevStackDepth = debug->GroupStackDepth;
debug->GroupStackDepth--;
gdmessage = &debug->DebugGroupMsgs[prevStackDepth];
/* using log_msg() directly here as verification of parameters
* already done in push
*/
log_msg(ctx, gdmessage->source,
gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
gdmessage->id,
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
gdmessage->length, gdmessage->message);
if (gdmessage->message != (char*)out_of_memory)
free(gdmessage->message);
gdmessage->message = NULL;
gdmessage->length = 0;
/* free popped debug group data */
free_errors_data(ctx, prevStackDepth);
}
void
_mesa_init_errors(struct gl_context *ctx)
{
/* no-op */
}
/**
* Loop through debug group stack tearing down states for
* filtering debug messages.
*/
void
_mesa_free_errors_data(struct gl_context *ctx)
{
if (ctx->Debug) {
GLint i;
for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) {
free_errors_data(ctx, i);
}
}
}
/**********************************************************************/
/** \name Diagnostics */
/*@{*/
static void
output_if_debug(const char *prefixString, const char *outputString,
GLboolean newline)
{
static int debug = -1;
static FILE *fout = NULL;
/* Init the local 'debug' var once.
* Note: the _mesa_init_debug() function should have been called
* by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
* etc to the named file. Otherwise, output to stderr.
*/
const char *logFile = _mesa_getenv("MESA_LOG_FILE");
if (logFile)
fout = fopen(logFile, "w");
if (!fout)
fout = stderr;
#ifdef DEBUG
/* in debug builds, print messages unless MESA_DEBUG="silent" */
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
debug = 0;
else
debug = 1;
#else
/* in release builds, be silent unless MESA_DEBUG is set */
debug = _mesa_getenv("MESA_DEBUG") != NULL;
#endif
}
/* Now only print the string if we're required to do so. */
if (debug) {
fprintf(fout, "%s: %s", prefixString, outputString);
if (newline)
fprintf(fout, "\n");
fflush(fout);
#if defined(_WIN32) && !defined(_WIN32_WCE)
/* stderr from windows applications without console is not usually
* visible, so communicate with the debugger instead */
{
char buf[4096];
_mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
OutputDebugStringA(buf);
}
#endif
}
}
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
*/
static void
flush_delayed_errors( struct gl_context *ctx )
{
char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
_mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
_mesa_lookup_enum_by_nr(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
ctx->ErrorDebugCount = 0;
}
}
/**
* Report a warning (a recoverable error condition) to stderr if
* either DEBUG is defined or the MESA_DEBUG env var is set.
*
* \param ctx GL context.
* \param fmtString printf()-like format string.
*/
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start( args, fmtString );
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
if (ctx)
flush_delayed_errors( ctx );
output_if_debug("Mesa warning", str, GL_TRUE);
}
/**
* Report an internal implementation problem.
* Prints the message to stderr via fprintf().
*
* \param ctx GL context.
* \param fmtString problem description string.
*/
void
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
va_list args;
char str[MAX_DEBUG_MESSAGE_LENGTH];
static int numCalls = 0;
(void) ctx;
if (numCalls < 50) {
numCalls++;
va_start( args, fmtString );
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
PACKAGE_VERSION, str);
fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
}
}
static GLboolean
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
static GLint debug = -1;
/* Check debug environment variable only once:
*/
if (debug == -1) {
const char *debugEnv = _mesa_getenv("MESA_DEBUG");
#ifdef DEBUG
if (debugEnv && strstr(debugEnv, "silent"))
debug = GL_FALSE;
else
debug = GL_TRUE;
#else
if (debugEnv)
debug = GL_TRUE;
else
debug = GL_FALSE;
#endif
}
if (debug) {
if (ctx->ErrorValue != error ||
ctx->ErrorDebugFmtString != fmtString) {
flush_delayed_errors( ctx );
ctx->ErrorDebugFmtString = fmtString;
ctx->ErrorDebugCount = 0;
return GL_TRUE;
}
ctx->ErrorDebugCount++;
}
return GL_FALSE;
}
void
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString, ...)
{
char s[MAX_DEBUG_MESSAGE_LENGTH];
int len;
va_list args;
debug_get_id(id);
va_start(args, fmtString);
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
}
/**
* Record an OpenGL state error. These usually occur when the user
* passes invalid parameters to a GL function.
*
* If debugging is enabled (either at compile-time via the DEBUG macro, or
* run-time via the MESA_DEBUG environment variable), report the error with
* _mesa_debug().
*
* \param ctx the GL context.
* \param error the error value.
* \param fmtString printf() style format string, followed by optional args
*/
void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
{
GLboolean do_output, do_log;
/* Ideally this would be set up by the caller, so that we had proper IDs
* per different message.
*/
static GLuint error_msg_id = 0;
debug_get_id(&error_msg_id);
do_output = should_output(ctx, error, fmtString);
do_log = should_log(ctx,
MESA_DEBUG_SOURCE_API,
MESA_DEBUG_TYPE_ERROR,
error_msg_id,
MESA_DEBUG_SEVERITY_HIGH);
if (do_output || do_log) {
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
int len;
va_list args;
va_start(args, fmtString);
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Too long error message. Whoever calls _mesa_error should use
* shorter strings.
*/
ASSERT(0);
return;
}
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
_mesa_lookup_enum_by_nr(error), s);
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Same as above. */
ASSERT(0);
return;
}
/* Print the error to stderr if needed. */
if (do_output) {
output_if_debug("Mesa: User error", s2, GL_TRUE);
}
/* Log the error via ARB_debug_output if needed.*/
if (do_log) {
log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
/* Set the GL context error state for glGetError. */
_mesa_record_error(ctx, error);
}
/**
* Report debug information. Print error message to stderr via fprintf().
* No-op if DEBUG mode not enabled.
*
* \param ctx GL context.
* \param fmtString printf()-style format string, followed by optional args.
*/
void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
(void) ctx;
(void) fmtString;
}
/**
* Report debug information from the shader compiler via GL_ARB_debug_output.
*
* \param ctx GL context.
* \param type The namespace to which this message belongs.
* \param id The message ID within the given namespace.
* \param msg The message to output. Need not be null-terminated.
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
*/
void
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len )
{
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
debug_get_id(id);
if (len < 0)
len = strlen(msg);
/* Truncate the message if necessary. */
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
log_msg(ctx, source, type, *id, severity, len, msg);
}
/*@}*/
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