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|
/**
* \file errors.c
* Mesa debugging and error handling functions.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "errors.h"
#include "enums.h"
#include "imports.h"
#include "context.h"
#include "dispatch.h"
#include "hash.h"
#include "mtypes.h"
#include "version.h"
#include "util/hash_table.h"
static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
static GLuint NextDynamicID = 1;
/**
* A namespace element.
*/
struct gl_debug_element
{
struct simple_node link;
GLuint ID;
/* at which severity levels (mesa_debug_severity) is the message enabled */
GLbitfield State;
};
struct gl_debug_namespace
{
struct simple_node Elements;
GLbitfield DefaultState;
};
struct gl_debug_group {
struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
};
/**
* An error, warning, or other piece of debug information for an application
* to consume via GL_ARB_debug_output/GL_KHR_debug.
*/
struct gl_debug_message
{
enum mesa_debug_source source;
enum mesa_debug_type type;
GLuint id;
enum mesa_debug_severity severity;
GLsizei length;
GLcharARB *message;
};
/**
* Debug message log. It works like a ring buffer.
*/
struct gl_debug_log {
struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
GLint NextMessage;
GLint NumMessages;
};
struct gl_debug_state
{
GLDEBUGPROC Callback;
const void *CallbackData;
GLboolean SyncOutput;
GLboolean DebugOutput;
struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
GLint GroupStackDepth;
struct gl_debug_log Log;
};
static char out_of_memory[] = "Debugging error: out of memory";
static const GLenum debug_source_enums[] = {
GL_DEBUG_SOURCE_API,
GL_DEBUG_SOURCE_WINDOW_SYSTEM,
GL_DEBUG_SOURCE_SHADER_COMPILER,
GL_DEBUG_SOURCE_THIRD_PARTY,
GL_DEBUG_SOURCE_APPLICATION,
GL_DEBUG_SOURCE_OTHER,
};
static const GLenum debug_type_enums[] = {
GL_DEBUG_TYPE_ERROR,
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
GL_DEBUG_TYPE_PORTABILITY,
GL_DEBUG_TYPE_PERFORMANCE,
GL_DEBUG_TYPE_OTHER,
GL_DEBUG_TYPE_MARKER,
GL_DEBUG_TYPE_PUSH_GROUP,
GL_DEBUG_TYPE_POP_GROUP,
};
static const GLenum debug_severity_enums[] = {
GL_DEBUG_SEVERITY_LOW,
GL_DEBUG_SEVERITY_MEDIUM,
GL_DEBUG_SEVERITY_HIGH,
GL_DEBUG_SEVERITY_NOTIFICATION,
};
static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)
{
int i;
for (i = 0; i < Elements(debug_source_enums); i++) {
if (debug_source_enums[i] == e)
break;
}
return i;
}
static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)
{
int i;
for (i = 0; i < Elements(debug_type_enums); i++) {
if (debug_type_enums[i] == e)
break;
}
return i;
}
static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)
{
int i;
for (i = 0; i < Elements(debug_severity_enums); i++) {
if (debug_severity_enums[i] == e)
break;
}
return i;
}
/**
* Handles generating a GL_ARB_debug_output message ID generated by the GL or
* GLSL compiler.
*
* The GL API has this "ID" mechanism, where the intention is to allow a
* client to filter in/out messages based on source, type, and ID. Of course,
* building a giant enum list of all debug output messages that Mesa might
* generate is ridiculous, so instead we have our caller pass us a pointer to
* static storage where the ID should get stored. This ID will be shared
* across all contexts for that message (which seems like a desirable
* property, even if it's not expected by the spec), but note that it won't be
* the same between executions if messages aren't generated in the same order.
*/
static void
debug_get_id(GLuint *id)
{
if (!(*id)) {
mtx_lock(&DynamicIDMutex);
if (!(*id))
*id = NextDynamicID++;
mtx_unlock(&DynamicIDMutex);
}
}
static void
debug_message_clear(struct gl_debug_message *msg)
{
if (msg->message != (char*)out_of_memory)
free(msg->message);
msg->message = NULL;
msg->length = 0;
}
static void
debug_message_store(struct gl_debug_message *msg,
enum mesa_debug_source source,
enum mesa_debug_type type, GLuint id,
enum mesa_debug_severity severity,
GLsizei len, const char *buf)
{
assert(!msg->message && !msg->length);
msg->message = malloc(len+1);
if (msg->message) {
(void) strncpy(msg->message, buf, (size_t)len);
msg->message[len] = '\0';
msg->length = len+1;
msg->source = source;
msg->type = type;
msg->id = id;
msg->severity = severity;
} else {
static GLuint oom_msg_id = 0;
debug_get_id(&oom_msg_id);
/* malloc failed! */
msg->message = out_of_memory;
msg->length = strlen(out_of_memory)+1;
msg->source = MESA_DEBUG_SOURCE_OTHER;
msg->type = MESA_DEBUG_TYPE_ERROR;
msg->id = oom_msg_id;
msg->severity = MESA_DEBUG_SEVERITY_HIGH;
}
}
static void
debug_namespace_init(struct gl_debug_namespace *ns)
{
make_empty_list(&ns->Elements);
/* Enable all the messages with severity HIGH or MEDIUM by default */
ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_HIGH) |
(1 << MESA_DEBUG_SEVERITY_MEDIUM);
}
static void
debug_namespace_clear(struct gl_debug_namespace *ns)
{
struct simple_node *node, *tmp;
foreach_s(node, tmp, &ns->Elements)
free(node);
}
static bool
debug_namespace_copy(struct gl_debug_namespace *dst,
const struct gl_debug_namespace *src)
{
struct simple_node *node;
dst->DefaultState = src->DefaultState;
make_empty_list(&dst->Elements);
foreach(node, &src->Elements) {
const struct gl_debug_element *elem =
(const struct gl_debug_element *) node;
struct gl_debug_element *copy;
copy = malloc(sizeof(*copy));
if (!copy) {
debug_namespace_clear(dst);
return false;
}
copy->ID = elem->ID;
copy->State = elem->State;
insert_at_tail(&dst->Elements, ©->link);
}
return true;
}
/**
* Set the state of \p id in the namespace.
*/
static bool
debug_namespace_set(struct gl_debug_namespace *ns,
GLuint id, bool enabled)
{
const uint32_t state = (enabled) ?
((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
struct gl_debug_element *elem = NULL;
struct simple_node *node;
/* find the element */
foreach(node, &ns->Elements) {
struct gl_debug_element *tmp = (struct gl_debug_element *) node;
if (tmp->ID == id) {
elem = tmp;
break;
}
}
/* we do not need the element if it has the default state */
if (ns->DefaultState == state) {
if (elem) {
remove_from_list(&elem->link);
free(elem);
}
return true;
}
if (!elem) {
elem = malloc(sizeof(*elem));
if (!elem)
return false;
elem->ID = id;
insert_at_tail(&ns->Elements, &elem->link);
}
elem->State = state;
return true;
}
/**
* Set the default state of the namespace for \p severity. When \p severity
* is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
* updated.
*/
static void
debug_namespace_set_all(struct gl_debug_namespace *ns,
enum mesa_debug_severity severity,
bool enabled)
{
struct simple_node *node, *tmp;
uint32_t mask, val;
/* set all elements to the same state */
if (severity == MESA_DEBUG_SEVERITY_COUNT) {
ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
debug_namespace_clear(ns);
make_empty_list(&ns->Elements);
return;
}
mask = 1 << severity;
val = (enabled) ? mask : 0;
ns->DefaultState = (ns->DefaultState & ~mask) | val;
foreach_s(node, tmp, &ns->Elements) {
struct gl_debug_element *elem = (struct gl_debug_element *) node;
elem->State = (elem->State & ~mask) | val;
if (elem->State == ns->DefaultState) {
remove_from_list(node);
free(node);
}
}
}
/**
* Get the state of \p id in the namespace.
*/
static bool
debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
enum mesa_debug_severity severity)
{
struct simple_node *node;
uint32_t state;
state = ns->DefaultState;
foreach(node, &ns->Elements) {
struct gl_debug_element *elem = (struct gl_debug_element *) node;
if (elem->ID == id) {
state = elem->State;
break;
}
}
return (state & (1 << severity));
}
/**
* Allocate and initialize context debug state.
*/
static struct gl_debug_state *
debug_create(void)
{
struct gl_debug_state *debug;
int s, t;
debug = CALLOC_STRUCT(gl_debug_state);
if (!debug)
return NULL;
debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
if (!debug->Groups[0]) {
free(debug);
return NULL;
}
/* Initialize state for filtering known debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
}
return debug;
}
/**
* Return true if the top debug group points to the group below it.
*/
static bool
debug_is_group_read_only(const struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
}
/**
* Make the top debug group writable.
*/
static bool
debug_make_group_writable(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
const struct gl_debug_group *src = debug->Groups[gstack];
struct gl_debug_group *dst;
int s, t;
if (!debug_is_group_read_only(debug))
return true;
dst = malloc(sizeof(*dst));
if (!dst)
return false;
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
if (!debug_namespace_copy(&dst->Namespaces[s][t],
&src->Namespaces[s][t])) {
/* error path! */
for (t = t - 1; t >= 0; t--)
debug_namespace_clear(&dst->Namespaces[s][t]);
for (s = s - 1; s >= 0; s--) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
debug_namespace_clear(&dst->Namespaces[s][t]);
}
free(dst);
return false;
}
}
}
debug->Groups[gstack] = dst;
return true;
}
/**
* Free the top debug group.
*/
static void
debug_clear_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
if (!debug_is_group_read_only(debug)) {
struct gl_debug_group *grp = debug->Groups[gstack];
int s, t;
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
debug_namespace_clear(&grp->Namespaces[s][t]);
}
free(grp);
}
debug->Groups[gstack] = NULL;
}
/**
* Loop through debug group stack tearing down states for
* filtering debug messages. Then free debug output state.
*/
static void
debug_destroy(struct gl_debug_state *debug)
{
while (debug->GroupStackDepth > 0) {
debug_clear_group(debug);
debug->GroupStackDepth--;
}
debug_clear_group(debug);
free(debug);
}
/**
* Sets the state of the given message source/type/ID tuple.
*/
static void
debug_set_message_enable(struct gl_debug_state *debug,
enum mesa_debug_source source,
enum mesa_debug_type type,
GLuint id, GLboolean enabled)
{
const GLint gstack = debug->GroupStackDepth;
struct gl_debug_namespace *ns;
debug_make_group_writable(debug);
ns = &debug->Groups[gstack]->Namespaces[source][type];
debug_namespace_set(ns, id, enabled);
}
/*
* Set the state of all message IDs found in the given intersection of
* 'source', 'type', and 'severity'. The _COUNT enum can be used for
* GL_DONT_CARE (include all messages in the class).
*
* This requires both setting the state of all previously seen message
* IDs in the hash table, and setting the default state for all
* applicable combinations of source/type/severity, so that all the
* yet-unknown message IDs that may be used in the future will be
* impacted as if they were already known.
*/
static void
debug_set_message_enable_all(struct gl_debug_state *debug,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
GLboolean enabled)
{
const GLint gstack = debug->GroupStackDepth;
int s, t, smax, tmax;
if (source == MESA_DEBUG_SOURCE_COUNT) {
source = 0;
smax = MESA_DEBUG_SOURCE_COUNT;
} else {
smax = source+1;
}
if (type == MESA_DEBUG_TYPE_COUNT) {
type = 0;
tmax = MESA_DEBUG_TYPE_COUNT;
} else {
tmax = type+1;
}
debug_make_group_writable(debug);
for (s = source; s < smax; s++) {
for (t = type; t < tmax; t++) {
struct gl_debug_namespace *nspace =
&debug->Groups[gstack]->Namespaces[s][t];
debug_namespace_set_all(nspace, severity, enabled);
}
}
}
/**
* Returns if the given message source/type/ID tuple is enabled.
*/
static bool
debug_is_message_enabled(const struct gl_debug_state *debug,
enum mesa_debug_source source,
enum mesa_debug_type type,
GLuint id,
enum mesa_debug_severity severity)
{
const GLint gstack = debug->GroupStackDepth;
struct gl_debug_group *grp = debug->Groups[gstack];
struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
if (!debug->DebugOutput)
return false;
return debug_namespace_get(nspace, id, severity);
}
/**
* 'buf' is not necessarily a null-terminated string. When logging, copy
* 'len' characters from it, store them in a new, null-terminated string,
* and remember the number of bytes used by that string, *including*
* the null terminator this time.
*/
static void
debug_log_message(struct gl_debug_state *debug,
enum mesa_debug_source source,
enum mesa_debug_type type, GLuint id,
enum mesa_debug_severity severity,
GLsizei len, const char *buf)
{
struct gl_debug_log *log = &debug->Log;
GLint nextEmpty;
struct gl_debug_message *emptySlot;
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
return;
nextEmpty = (log->NextMessage + log->NumMessages)
% MAX_DEBUG_LOGGED_MESSAGES;
emptySlot = &log->Messages[nextEmpty];
debug_message_store(emptySlot, source, type,
id, severity, len, buf);
log->NumMessages++;
}
/**
* Return the oldest debug message out of the log.
*/
static const struct gl_debug_message *
debug_fetch_message(const struct gl_debug_state *debug)
{
const struct gl_debug_log *log = &debug->Log;
return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
}
/**
* Delete the oldest debug messages out of the log.
*/
static void
debug_delete_messages(struct gl_debug_state *debug, unsigned count)
{
struct gl_debug_log *log = &debug->Log;
if (count > log->NumMessages)
count = log->NumMessages;
while (count--) {
struct gl_debug_message *msg = &log->Messages[log->NextMessage];
debug_message_clear(msg);
log->NumMessages--;
log->NextMessage++;
log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
}
}
static struct gl_debug_message *
debug_get_group_message(struct gl_debug_state *debug)
{
return &debug->GroupMessages[debug->GroupStackDepth];
}
static void
debug_push_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
/* just point to the previous stack */
debug->Groups[gstack + 1] = debug->Groups[gstack];
debug->GroupStackDepth++;
}
static void
debug_pop_group(struct gl_debug_state *debug)
{
debug_clear_group(debug);
debug->GroupStackDepth--;
}
/**
* Return debug state for the context. The debug state will be allocated
* and initialized upon the first call.
*/
static struct gl_debug_state *
_mesa_get_debug_state(struct gl_context *ctx)
{
if (!ctx->Debug) {
ctx->Debug = debug_create();
if (!ctx->Debug) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
}
}
return ctx->Debug;
}
/**
* Set the integer debug state specified by \p pname. This can be called from
* _mesa_set_enable for example.
*/
bool
_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
{
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
if (!debug)
return false;
switch (pname) {
case GL_DEBUG_OUTPUT:
debug->DebugOutput = (val != 0);
break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
debug->SyncOutput = (val != 0);
break;
default:
assert(!"unknown debug output param");
break;
}
return true;
}
/**
* Query the integer debug state specified by \p pname. This can be called
* _mesa_GetIntegerv for example.
*/
GLint
_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
{
struct gl_debug_state *debug;
GLint val;
debug = ctx->Debug;
if (!debug)
return 0;
switch (pname) {
case GL_DEBUG_OUTPUT:
val = debug->DebugOutput;
break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
val = debug->SyncOutput;
break;
case GL_DEBUG_LOGGED_MESSAGES:
val = debug->Log.NumMessages;
break;
case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
val = (debug->Log.NumMessages) ?
debug->Log.Messages[debug->Log.NextMessage].length : 0;
break;
case GL_DEBUG_GROUP_STACK_DEPTH:
val = debug->GroupStackDepth;
break;
default:
assert(!"unknown debug output param");
val = 0;
break;
}
return val;
}
/**
* Query the pointer debug state specified by \p pname. This can be called
* _mesa_GetPointerv for example.
*/
void *
_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
{
struct gl_debug_state *debug;
void *val;
debug = ctx->Debug;
if (!debug)
return NULL;
switch (pname) {
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
val = (void *) debug->Callback;
break;
case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
val = (void *) debug->CallbackData;
break;
default:
assert(!"unknown debug output param");
val = NULL;
break;
}
return val;
}
/**
* Log a client or driver debug message.
*/
static void
log_msg(struct gl_context *ctx, enum mesa_debug_source source,
enum mesa_debug_type type, GLuint id,
enum mesa_debug_severity severity, GLint len, const char *buf)
{
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
if (!debug)
return;
if (!debug_is_message_enabled(debug, source, type, id, severity))
return;
if (debug->Callback) {
GLenum gl_type = debug_type_enums[type];
GLenum gl_severity = debug_severity_enums[severity];
debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
len, buf, debug->CallbackData);
return;
}
debug_log_message(debug, source, type, id, severity, len, buf);
}
/**
* Verify that source, type, and severity are valid enums.
*
* The 'caller' param is used for handling values available
* only in glDebugMessageInsert or glDebugMessageControl
*/
static GLboolean
validate_params(struct gl_context *ctx, unsigned caller,
const char *callerstr, GLenum source, GLenum type,
GLenum severity)
{
#define INSERT 1
#define CONTROL 2
switch(source) {
case GL_DEBUG_SOURCE_APPLICATION_ARB:
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
break;
case GL_DEBUG_SOURCE_API_ARB:
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
case GL_DEBUG_SOURCE_OTHER_ARB:
if (caller != INSERT)
break;
else
goto error;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
else
goto error;
default:
goto error;
}
switch(type) {
case GL_DEBUG_TYPE_ERROR_ARB:
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
case GL_DEBUG_TYPE_PORTABILITY_ARB:
case GL_DEBUG_TYPE_OTHER_ARB:
case GL_DEBUG_TYPE_MARKER:
break;
case GL_DEBUG_TYPE_PUSH_GROUP:
case GL_DEBUG_TYPE_POP_GROUP:
case GL_DONT_CARE:
if (caller == CONTROL)
break;
else
goto error;
default:
goto error;
}
switch(severity) {
case GL_DEBUG_SEVERITY_HIGH_ARB:
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
case GL_DEBUG_SEVERITY_LOW_ARB:
case GL_DEBUG_SEVERITY_NOTIFICATION:
break;
case GL_DONT_CARE:
if (caller == CONTROL)
break;
else
goto error;
default:
goto error;
}
return GL_TRUE;
error:
_mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
"(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
source, type, severity);
return GL_FALSE;
}
static GLboolean
validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length)
{
if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(length=%d, which is not less than "
"GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
MAX_DEBUG_MESSAGE_LENGTH);
return GL_FALSE;
}
return GL_TRUE;
}
void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
GLenum severity, GLint length,
const GLchar *buf)
{
const char *callerstr = "glDebugMessageInsert";
GET_CURRENT_CONTEXT(ctx);
if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
return; /* GL_INVALID_ENUM */
if (length < 0)
length = strlen(buf);
if (!validate_length(ctx, callerstr, length))
return; /* GL_INVALID_VALUE */
log_msg(ctx, gl_enum_to_debug_source(source),
gl_enum_to_debug_type(type), id,
gl_enum_to_debug_severity(severity),
length, buf);
}
GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
GLenum *types, GLenum *ids, GLenum *severities,
GLsizei *lengths, GLchar *messageLog)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug;
GLuint ret;
if (!messageLog)
logSize = 0;
if (logSize < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetDebugMessageLog(logSize=%d : logSize must not be"
" negative)", logSize);
return 0;
}
debug = _mesa_get_debug_state(ctx);
if (!debug)
return 0;
for (ret = 0; ret < count; ret++) {
const struct gl_debug_message *msg = debug_fetch_message(debug);
if (!msg)
break;
if (logSize < msg->length && messageLog != NULL)
break;
if (messageLog) {
assert(msg->message[msg->length-1] == '\0');
(void) strncpy(messageLog, msg->message, (size_t)msg->length);
messageLog += msg->length;
logSize -= msg->length;
}
if (lengths)
*lengths++ = msg->length;
if (severities)
*severities++ = debug_severity_enums[msg->severity];
if (sources)
*sources++ = debug_source_enums[msg->source];
if (types)
*types++ = debug_type_enums[msg->type];
if (ids)
*ids++ = msg->id;
debug_delete_messages(debug, 1);
}
return ret;
}
void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
GLenum gl_severity, GLsizei count,
const GLuint *ids, GLboolean enabled)
{
GET_CURRENT_CONTEXT(ctx);
enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
const char *callerstr = "glDebugMessageControl";
struct gl_debug_state *debug;
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(count=%d : count must not be negative)", callerstr,
count);
return;
}
if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
gl_severity))
return; /* GL_INVALID_ENUM */
if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
|| gl_source == GL_DONT_CARE)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(When passing an array of ids, severity must be"
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
callerstr);
return;
}
debug = _mesa_get_debug_state(ctx);
if (!debug)
return;
if (count) {
GLsizei i;
for (i = 0; i < count; i++)
debug_set_message_enable(debug, source, type, ids[i], enabled);
}
else {
debug_set_message_enable_all(debug, source, type, severity, enabled);
}
}
void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
if (debug) {
debug->Callback = callback;
debug->CallbackData = userParam;
}
}
void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
const GLchar *message)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPushDebugGroup";
struct gl_debug_message *emptySlot;
if (!debug)
return;
if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
return;
}
switch(source) {
case GL_DEBUG_SOURCE_APPLICATION:
case GL_DEBUG_SOURCE_THIRD_PARTY:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
"(source=0x%x)", callerstr, source);
return;
}
if (length < 0)
length = strlen(message);
if (!validate_length(ctx, callerstr, length))
return; /* GL_INVALID_VALUE */
log_msg(ctx, gl_enum_to_debug_source(source),
MESA_DEBUG_TYPE_PUSH_GROUP, id,
MESA_DEBUG_SEVERITY_NOTIFICATION, length,
message);
/* pop reuses the message details from push so we store this */
emptySlot = debug_get_group_message(debug);
debug_message_store(emptySlot,
gl_enum_to_debug_source(source),
gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
id,
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
length, message);
debug_push_group(debug);
}
void GLAPIENTRY
_mesa_PopDebugGroup(void)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPopDebugGroup";
struct gl_debug_message *gdmessage;
if (!debug)
return;
if (debug->GroupStackDepth <= 0) {
_mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
return;
}
debug_pop_group(debug);
gdmessage = debug_get_group_message(debug);
log_msg(ctx, gdmessage->source,
gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
gdmessage->id,
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
gdmessage->length, gdmessage->message);
debug_message_clear(gdmessage);
}
void
_mesa_init_errors(struct gl_context *ctx)
{
/* no-op */
}
void
_mesa_free_errors_data(struct gl_context *ctx)
{
if (ctx->Debug) {
debug_destroy(ctx->Debug);
/* set to NULL just in case it is used before context is completely gone. */
ctx->Debug = NULL;
}
}
/**********************************************************************/
/** \name Diagnostics */
/*@{*/
static void
output_if_debug(const char *prefixString, const char *outputString,
GLboolean newline)
{
static int debug = -1;
static FILE *fout = NULL;
/* Init the local 'debug' var once.
* Note: the _mesa_init_debug() function should have been called
* by now so MESA_DEBUG_FLAGS will be initialized.
*/
if (debug == -1) {
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
* etc to the named file. Otherwise, output to stderr.
*/
const char *logFile = getenv("MESA_LOG_FILE");
if (logFile)
fout = fopen(logFile, "w");
if (!fout)
fout = stderr;
#ifdef DEBUG
/* in debug builds, print messages unless MESA_DEBUG="silent" */
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
debug = 0;
else
debug = 1;
#else
/* in release builds, be silent unless MESA_DEBUG is set */
debug = getenv("MESA_DEBUG") != NULL;
#endif
}
/* Now only print the string if we're required to do so. */
if (debug) {
fprintf(fout, "%s: %s", prefixString, outputString);
if (newline)
fprintf(fout, "\n");
fflush(fout);
#if defined(_WIN32)
/* stderr from windows applications without console is not usually
* visible, so communicate with the debugger instead */
{
char buf[4096];
_mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
OutputDebugStringA(buf);
}
#endif
}
}
/**
* When a new type of error is recorded, print a message describing
* previous errors which were accumulated.
*/
static void
flush_delayed_errors( struct gl_context *ctx )
{
char s[MAX_DEBUG_MESSAGE_LENGTH];
if (ctx->ErrorDebugCount) {
_mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
ctx->ErrorDebugCount,
_mesa_lookup_enum_by_nr(ctx->ErrorValue));
output_if_debug("Mesa", s, GL_TRUE);
ctx->ErrorDebugCount = 0;
}
}
/**
* Report a warning (a recoverable error condition) to stderr if
* either DEBUG is defined or the MESA_DEBUG env var is set.
*
* \param ctx GL context.
* \param fmtString printf()-like format string.
*/
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
char str[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start( args, fmtString );
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
if (ctx)
flush_delayed_errors( ctx );
output_if_debug("Mesa warning", str, GL_TRUE);
}
/**
* Report an internal implementation problem.
* Prints the message to stderr via fprintf().
*
* \param ctx GL context.
* \param fmtString problem description string.
*/
void
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
va_list args;
char str[MAX_DEBUG_MESSAGE_LENGTH];
static int numCalls = 0;
(void) ctx;
if (numCalls < 50) {
numCalls++;
va_start( args, fmtString );
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
PACKAGE_VERSION, str);
fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
}
}
static GLboolean
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
static GLint debug = -1;
/* Check debug environment variable only once:
*/
if (debug == -1) {
const char *debugEnv = getenv("MESA_DEBUG");
#ifdef DEBUG
if (debugEnv && strstr(debugEnv, "silent"))
debug = GL_FALSE;
else
debug = GL_TRUE;
#else
if (debugEnv)
debug = GL_TRUE;
else
debug = GL_FALSE;
#endif
}
if (debug) {
if (ctx->ErrorValue != error ||
ctx->ErrorDebugFmtString != fmtString) {
flush_delayed_errors( ctx );
ctx->ErrorDebugFmtString = fmtString;
ctx->ErrorDebugCount = 0;
return GL_TRUE;
}
ctx->ErrorDebugCount++;
}
return GL_FALSE;
}
void
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString, ...)
{
char s[MAX_DEBUG_MESSAGE_LENGTH];
int len;
va_list args;
debug_get_id(id);
va_start(args, fmtString);
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
}
/**
* Record an OpenGL state error. These usually occur when the user
* passes invalid parameters to a GL function.
*
* If debugging is enabled (either at compile-time via the DEBUG macro, or
* run-time via the MESA_DEBUG environment variable), report the error with
* _mesa_debug().
*
* \param ctx the GL context.
* \param error the error value.
* \param fmtString printf() style format string, followed by optional args
*/
void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
{
GLboolean do_output, do_log;
/* Ideally this would be set up by the caller, so that we had proper IDs
* per different message.
*/
static GLuint error_msg_id = 0;
debug_get_id(&error_msg_id);
do_output = should_output(ctx, error, fmtString);
if (ctx->Debug) {
do_log = debug_is_message_enabled(ctx->Debug,
MESA_DEBUG_SOURCE_API,
MESA_DEBUG_TYPE_ERROR,
error_msg_id,
MESA_DEBUG_SEVERITY_HIGH);
}
else {
do_log = GL_FALSE;
}
if (do_output || do_log) {
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
int len;
va_list args;
va_start(args, fmtString);
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Too long error message. Whoever calls _mesa_error should use
* shorter strings.
*/
ASSERT(0);
return;
}
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
_mesa_lookup_enum_by_nr(error), s);
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
/* Same as above. */
ASSERT(0);
return;
}
/* Print the error to stderr if needed. */
if (do_output) {
output_if_debug("Mesa: User error", s2, GL_TRUE);
}
/* Log the error via ARB_debug_output if needed.*/
if (do_log) {
log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
}
}
/* Set the GL context error state for glGetError. */
_mesa_record_error(ctx, error);
}
void
_mesa_error_no_memory(const char *caller)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller);
}
/**
* Report debug information. Print error message to stderr via fprintf().
* No-op if DEBUG mode not enabled.
*
* \param ctx GL context.
* \param fmtString printf()-style format string, followed by optional args.
*/
void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
char s[MAX_DEBUG_MESSAGE_LENGTH];
va_list args;
va_start(args, fmtString);
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
va_end(args);
output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
(void) ctx;
(void) fmtString;
}
/**
* Report debug information from the shader compiler via GL_ARB_debug_output.
*
* \param ctx GL context.
* \param type The namespace to which this message belongs.
* \param id The message ID within the given namespace.
* \param msg The message to output. Need not be null-terminated.
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
*/
void
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len )
{
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
debug_get_id(id);
if (len < 0)
len = strlen(msg);
/* Truncate the message if necessary. */
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
log_msg(ctx, source, type, *id, severity, len, msg);
}
/*@}*/
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