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/*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ES1_CONVERSION_H
#define ES1_CONVERSION_H
#ifndef GL_APIENTRY
#define GL_APIENTRY GLAPIENTRY
#endif
void GL_APIENTRY
_es_AlphaFuncx(GLenum func, GLclampx ref);
void GL_APIENTRY
_es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void GL_APIENTRY
_es_ClearDepthx(GLclampx depth);
void GL_APIENTRY
_es_ClipPlanef(GLenum plane, const GLfloat *equation);
void GL_APIENTRY
_es_ClipPlanex(GLenum plane, const GLfixed *equation);
void GL_APIENTRY
_es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void GL_APIENTRY
_es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GL_APIENTRY
_es_DepthRangex(GLclampx zNear, GLclampx zFar);
void GL_APIENTRY
_es_DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h);
void GL_APIENTRY
_es_DrawTexxvOES(const GLfixed *coords);
void GL_APIENTRY
_es_Fogx(GLenum pname, GLfixed param);
void GL_APIENTRY
_es_Fogxv(GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
GLfloat zNear, GLfloat zFar);
void GL_APIENTRY
_es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
GLfixed zNear, GLfixed zFar);
void GL_APIENTRY
_es_GetClipPlanef(GLenum plane, GLfloat *equation);
void GL_APIENTRY
_es_GetClipPlanex(GLenum plane, GLfixed *equation);
void GL_APIENTRY
_es_GetLightxv(GLenum light, GLenum pname, GLfixed *params);
void GL_APIENTRY
_es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params);
void GL_APIENTRY
_check_GetTexGenivOES(GLenum coord, GLenum pname, GLint *params);
void GL_APIENTRY
_es_GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params);
void GL_APIENTRY
_check_GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params);
void GL_APIENTRY
_es_GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params);
void GL_APIENTRY
_es_LightModelx(GLenum pname, GLfixed param);
void GL_APIENTRY
_es_LightModelxv(GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_Lightx(GLenum light, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_LineWidthx(GLfixed width);
void GL_APIENTRY
_es_LoadMatrixx(const GLfixed *m);
void GL_APIENTRY
_es_Materialx(GLenum face, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_Materialxv(GLenum face, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_MultMatrixx(const GLfixed *m);
void GL_APIENTRY
_es_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GL_APIENTRY
_es_Normal3x(GLfixed nx, GLfixed ny, GLfixed nz);
void GL_APIENTRY
_es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
GLfloat zNear, GLfloat zFar);
void GL_APIENTRY
_es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top,
GLfixed zNear, GLfixed zFar);
void GL_APIENTRY
_es_PointParameterx(GLenum pname, GLfixed param);
void GL_APIENTRY
_es_PointParameterxv(GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_PointSizex(GLfixed size);
void GL_APIENTRY
_es_PolygonOffsetx(GLfixed factor, GLfixed units);
void GL_APIENTRY
_es_Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void GL_APIENTRY
_es_SampleCoveragex(GLclampx value, GLboolean invert);
void GL_APIENTRY
_es_Scalex(GLfixed x, GLfixed y, GLfixed z);
void GL_APIENTRY
_es_TexEnvx(GLenum target, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_TexEnvxv(GLenum target, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_check_TexGeniOES(GLenum coord, GLenum pname, GLint param);
void GL_APIENTRY
_check_TexGenivOES(GLenum coord, GLenum pname, const GLint *params);
void GL_APIENTRY
_check_TexGenxOES(GLenum coord, GLenum pname, GLfixed param);
void GL_APIENTRY
_check_TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_TexParameterx(GLenum target, GLenum pname, GLfixed param);
void GL_APIENTRY
_es_TexParameterxv(GLenum target, GLenum pname, const GLfixed *params);
void GL_APIENTRY
_es_Translatex(GLfixed x, GLfixed y, GLfixed z);
#endif /* ES1_CONVERSION_H */
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