1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
|
/*
* Mesa 3-D graphics library
* Version: 7.7
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2008-2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Brian Paul
*/
#ifndef FORMATS_H
#define FORMATS_H
#include <GL/gl.h>
#ifdef __cplusplus
extern "C" {
#endif
/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
* for GL_LUMINANCE4_ALPHA4. */
#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
/**
* Max number of bytes for any non-compressed pixel format below, or for
* intermediate pixel storage in Mesa. This should never be less than
* 16. Maybe 32 someday?
*/
#define MAX_PIXEL_BYTES 16
/**
* Mesa texture/renderbuffer image formats.
*/
typedef enum
{
MESA_FORMAT_NONE = 0,
/**
* \name Basic hardware formats
*/
/*@{*/
/* msb <------ TEXEL BITS -----------> lsb */
/* ---- ---- ---- ---- ---- ---- ---- ---- */
MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
MESA_FORMAT_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB XXXX XXXX */
MESA_FORMAT_RGBX8888_REV, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
MESA_FORMAT_AL44, /* AAAA LLLL */
MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
MESA_FORMAT_RGB332, /* RRRG GGBB */
MESA_FORMAT_A8, /* AAAA AAAA */
MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
MESA_FORMAT_L8, /* LLLL LLLL */
MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
MESA_FORMAT_I8, /* IIII IIII */
MESA_FORMAT_I16, /* IIII IIII IIII IIII */
MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
MESA_FORMAT_R8, /* RRRR RRRR */
MESA_FORMAT_GR88, /* GGGG GGGG RRRR RRRR */
MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
MESA_FORMAT_RG1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
MESA_FORMAT_RG1616_REV, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
MESA_FORMAT_S8, /* SSSS SSSS */
/*@}*/
/**
* \name 8-bit/channel sRGB formats
*/
/*@{*/
MESA_FORMAT_SRGB8, /* RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_SRGBA8, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_SARGB8, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_SL8, /* LLLL LLLL */
MESA_FORMAT_SLA8, /* AAAA AAAA LLLL LLLL */
MESA_FORMAT_SRGB_DXT1,
MESA_FORMAT_SRGBA_DXT1,
MESA_FORMAT_SRGBA_DXT3,
MESA_FORMAT_SRGBA_DXT5,
/*@}*/
/**
* \name Compressed texture formats.
*/
/*@{*/
MESA_FORMAT_RGB_FXT1,
MESA_FORMAT_RGBA_FXT1,
MESA_FORMAT_RGB_DXT1,
MESA_FORMAT_RGBA_DXT1,
MESA_FORMAT_RGBA_DXT3,
MESA_FORMAT_RGBA_DXT5,
/*@}*/
/**
* \name Floating point texture formats.
*/
/*@{*/
MESA_FORMAT_RGBA_FLOAT32,
MESA_FORMAT_RGBA_FLOAT16,
MESA_FORMAT_RGB_FLOAT32,
MESA_FORMAT_RGB_FLOAT16,
MESA_FORMAT_ALPHA_FLOAT32,
MESA_FORMAT_ALPHA_FLOAT16,
MESA_FORMAT_LUMINANCE_FLOAT32,
MESA_FORMAT_LUMINANCE_FLOAT16,
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
MESA_FORMAT_INTENSITY_FLOAT32,
MESA_FORMAT_INTENSITY_FLOAT16,
MESA_FORMAT_R_FLOAT32,
MESA_FORMAT_R_FLOAT16,
MESA_FORMAT_RG_FLOAT32,
MESA_FORMAT_RG_FLOAT16,
/*@}*/
/**
* \name Non-normalized signed integer formats.
* XXX Note: these are just stand-ins for some better hardware
* formats TBD such as BGRA or ARGB.
*/
MESA_FORMAT_ALPHA_UINT8,
MESA_FORMAT_ALPHA_UINT16,
MESA_FORMAT_ALPHA_UINT32,
MESA_FORMAT_ALPHA_INT8,
MESA_FORMAT_ALPHA_INT16,
MESA_FORMAT_ALPHA_INT32,
MESA_FORMAT_INTENSITY_UINT8,
MESA_FORMAT_INTENSITY_UINT16,
MESA_FORMAT_INTENSITY_UINT32,
MESA_FORMAT_INTENSITY_INT8,
MESA_FORMAT_INTENSITY_INT16,
MESA_FORMAT_INTENSITY_INT32,
MESA_FORMAT_LUMINANCE_UINT8,
MESA_FORMAT_LUMINANCE_UINT16,
MESA_FORMAT_LUMINANCE_UINT32,
MESA_FORMAT_LUMINANCE_INT8,
MESA_FORMAT_LUMINANCE_INT16,
MESA_FORMAT_LUMINANCE_INT32,
MESA_FORMAT_LUMINANCE_ALPHA_UINT8,
MESA_FORMAT_LUMINANCE_ALPHA_UINT16,
MESA_FORMAT_LUMINANCE_ALPHA_UINT32,
MESA_FORMAT_LUMINANCE_ALPHA_INT8,
MESA_FORMAT_LUMINANCE_ALPHA_INT16,
MESA_FORMAT_LUMINANCE_ALPHA_INT32,
MESA_FORMAT_R_INT8,
MESA_FORMAT_RG_INT8,
MESA_FORMAT_RGB_INT8,
MESA_FORMAT_RGBA_INT8,
MESA_FORMAT_R_INT16,
MESA_FORMAT_RG_INT16,
MESA_FORMAT_RGB_INT16,
MESA_FORMAT_RGBA_INT16,
MESA_FORMAT_R_INT32,
MESA_FORMAT_RG_INT32,
MESA_FORMAT_RGB_INT32,
MESA_FORMAT_RGBA_INT32,
/**
* \name Non-normalized unsigned integer formats.
*/
MESA_FORMAT_R_UINT8,
MESA_FORMAT_RG_UINT8,
MESA_FORMAT_RGB_UINT8,
MESA_FORMAT_RGBA_UINT8,
MESA_FORMAT_R_UINT16,
MESA_FORMAT_RG_UINT16,
MESA_FORMAT_RGB_UINT16,
MESA_FORMAT_RGBA_UINT16,
MESA_FORMAT_R_UINT32,
MESA_FORMAT_RG_UINT32,
MESA_FORMAT_RGB_UINT32,
MESA_FORMAT_RGBA_UINT32,
/* msb <------ TEXEL BITS -----------> lsb */
/* ---- ---- ---- ---- ---- ---- ---- ---- */
/**
* \name Signed fixed point texture formats.
*/
/*@{*/
MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */
MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */
MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
MESA_FORMAT_SIGNED_RGBA_16, /* ... */
MESA_FORMAT_RGBA_16, /* ... */
/*@}*/
/*@{*/
MESA_FORMAT_RED_RGTC1,
MESA_FORMAT_SIGNED_RED_RGTC1,
MESA_FORMAT_RG_RGTC2,
MESA_FORMAT_SIGNED_RG_RGTC2,
/*@}*/
/*@{*/
MESA_FORMAT_L_LATC1,
MESA_FORMAT_SIGNED_L_LATC1,
MESA_FORMAT_LA_LATC2,
MESA_FORMAT_SIGNED_LA_LATC2,
/*@}*/
MESA_FORMAT_ETC1_RGB8,
MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */
MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */
MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */
MESA_FORMAT_SIGNED_I8, /* IIII IIII */
MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */
MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */
MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */
MESA_FORMAT_RGB9_E5_FLOAT,
MESA_FORMAT_R11_G11_B10_FLOAT,
MESA_FORMAT_Z32_FLOAT,
MESA_FORMAT_Z32_FLOAT_X24S8,
MESA_FORMAT_ARGB2101010_UINT,
MESA_FORMAT_COUNT
} gl_format;
extern const char *
_mesa_get_format_name(gl_format format);
extern GLint
_mesa_get_format_bytes(gl_format format);
extern GLint
_mesa_get_format_bits(gl_format format, GLenum pname);
extern GLuint
_mesa_get_format_max_bits(gl_format format);
extern GLenum
_mesa_get_format_datatype(gl_format format);
extern GLenum
_mesa_get_format_base_format(gl_format format);
extern void
_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
extern GLboolean
_mesa_is_format_compressed(gl_format format);
extern GLboolean
_mesa_is_format_packed_depth_stencil(gl_format format);
extern GLboolean
_mesa_is_format_integer_color(gl_format format);
extern GLenum
_mesa_get_format_color_encoding(gl_format format);
extern GLuint
_mesa_format_image_size(gl_format format, GLsizei width,
GLsizei height, GLsizei depth);
extern uint64_t
_mesa_format_image_size64(gl_format format, GLsizei width,
GLsizei height, GLsizei depth);
extern GLint
_mesa_format_row_stride(gl_format format, GLsizei width);
extern void
_mesa_format_to_type_and_comps(gl_format format,
GLenum *datatype, GLuint *comps);
extern void
_mesa_test_formats(void);
extern gl_format
_mesa_get_srgb_format_linear(gl_format format);
extern gl_format
_mesa_get_uncompressed_format(gl_format format);
extern GLuint
_mesa_format_num_components(gl_format format);
GLboolean
_mesa_format_matches_format_and_type(gl_format gl_format,
GLenum format, GLenum type);
#ifdef __cplusplus
}
#endif
#endif /* FORMATS_H */
|