1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
|
/**
* \file imports.c
* Standard C library function wrappers.
*
* Imports are services which the device driver or window system or
* operating system provides to the core renderer. The core renderer (Mesa)
* will call these functions in order to do memory allocation, simple I/O,
* etc.
*
* Some drivers will want to override/replace this file with something
* specialized, but that'll be rare.
*
* Eventually, I want to move roll the glheader.h file into this.
*
* \todo Functions still needed:
* - scanf
* - qsort
* - rand and RAND_MAX
*/
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "imports.h"
#include "context.h"
#include "mtypes.h"
#include "version.h"
#ifdef _GNU_SOURCE
#include <locale.h>
#ifdef __APPLE__
#include <xlocale.h>
#endif
#endif
#ifdef _WIN32
#define vsnprintf _vsnprintf
#elif defined(__IBMC__) || defined(__IBMCPP__)
extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg);
#endif
/**********************************************************************/
/** \name Memory */
/*@{*/
/**
* Allocate aligned memory.
*
* \param bytes number of bytes to allocate.
* \param alignment alignment (must be greater than zero).
*
* Allocates extra memory to accommodate rounding up the address for
* alignment and to record the real malloc address.
*
* \sa _mesa_align_free().
*/
void *
_mesa_align_malloc(size_t bytes, unsigned long alignment)
{
#if defined(HAVE_POSIX_MEMALIGN)
void *mem;
int err = posix_memalign(& mem, alignment, bytes);
if (err)
return NULL;
return mem;
#elif defined(_WIN32) && defined(_MSC_VER)
return _aligned_malloc(bytes, alignment);
#else
uintptr_t ptr, buf;
ASSERT( alignment > 0 );
ptr = (uintptr_t)malloc(bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
*(uintptr_t *)(buf - sizeof(void *)) = ptr;
#ifdef DEBUG
/* mark the non-aligned area */
while ( ptr < buf - sizeof(void *) ) {
*(unsigned long *)ptr = 0xcdcdcdcd;
ptr += sizeof(unsigned long);
}
#endif
return (void *) buf;
#endif /* defined(HAVE_POSIX_MEMALIGN) */
}
/**
* Same as _mesa_align_malloc(), but using calloc(1, ) instead of
* malloc()
*/
void *
_mesa_align_calloc(size_t bytes, unsigned long alignment)
{
#if defined(HAVE_POSIX_MEMALIGN)
void *mem;
mem = _mesa_align_malloc(bytes, alignment);
if (mem != NULL) {
(void) memset(mem, 0, bytes);
}
return mem;
#elif defined(_WIN32) && defined(_MSC_VER)
void *mem;
mem = _aligned_malloc(bytes, alignment);
if (mem != NULL) {
(void) memset(mem, 0, bytes);
}
return mem;
#else
uintptr_t ptr, buf;
ASSERT( alignment > 0 );
ptr = (uintptr_t)calloc(1, bytes + alignment + sizeof(void *));
if (!ptr)
return NULL;
buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1);
*(uintptr_t *)(buf - sizeof(void *)) = ptr;
#ifdef DEBUG
/* mark the non-aligned area */
while ( ptr < buf - sizeof(void *) ) {
*(unsigned long *)ptr = 0xcdcdcdcd;
ptr += sizeof(unsigned long);
}
#endif
return (void *)buf;
#endif /* defined(HAVE_POSIX_MEMALIGN) */
}
/**
* Free memory which was allocated with either _mesa_align_malloc()
* or _mesa_align_calloc().
* \param ptr pointer to the memory to be freed.
* The actual address to free is stored in the word immediately before the
* address the client sees.
*/
void
_mesa_align_free(void *ptr)
{
#if defined(HAVE_POSIX_MEMALIGN)
free(ptr);
#elif defined(_WIN32) && defined(_MSC_VER)
_aligned_free(ptr);
#else
void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
void *realAddr = *cubbyHole;
free(realAddr);
#endif /* defined(HAVE_POSIX_MEMALIGN) */
}
/**
* Reallocate memory, with alignment.
*/
void *
_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
unsigned long alignment)
{
#if defined(_WIN32) && defined(_MSC_VER)
(void) oldSize;
return _aligned_realloc(oldBuffer, newSize, alignment);
#else
const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
void *newBuf = _mesa_align_malloc(newSize, alignment);
if (newBuf && oldBuffer && copySize > 0) {
memcpy(newBuf, oldBuffer, copySize);
}
if (oldBuffer)
_mesa_align_free(oldBuffer);
return newBuf;
#endif
}
/** Reallocate memory */
void *
_mesa_realloc(void *oldBuffer, size_t oldSize, size_t newSize)
{
const size_t copySize = (oldSize < newSize) ? oldSize : newSize;
void *newBuffer = malloc(newSize);
if (newBuffer && oldBuffer && copySize > 0)
memcpy(newBuffer, oldBuffer, copySize);
free(oldBuffer);
return newBuffer;
}
/*@}*/
/**********************************************************************/
/** \name Math */
/*@{*/
#ifndef __GNUC__
/**
* Find the first bit set in a word.
*/
int
ffs(int i)
{
register int bit = 0;
if (i != 0) {
if ((i & 0xffff) == 0) {
bit += 16;
i >>= 16;
}
if ((i & 0xff) == 0) {
bit += 8;
i >>= 8;
}
if ((i & 0xf) == 0) {
bit += 4;
i >>= 4;
}
while ((i & 1) == 0) {
bit++;
i >>= 1;
}
bit++;
}
return bit;
}
/**
* Find position of first bit set in given value.
* XXX Warning: this function can only be used on 64-bit systems!
* \return position of least-significant bit set, starting at 1, return zero
* if no bits set.
*/
int
ffsll(long long int val)
{
int bit;
assert(sizeof(val) == 8);
bit = ffs((int) val);
if (bit != 0)
return bit;
bit = ffs((int) (val >> 32));
if (bit != 0)
return 32 + bit;
return 0;
}
#endif /* __GNUC__ */
#if !defined(__GNUC__) ||\
((__GNUC__ * 100 + __GNUC_MINOR__) < 304) /* Not gcc 3.4 or later */
/**
* Return number of bits set in given GLuint.
*/
unsigned int
_mesa_bitcount(unsigned int n)
{
unsigned int bits;
for (bits = 0; n > 0; n = n >> 1) {
bits += (n & 1);
}
return bits;
}
/**
* Return number of bits set in given 64-bit uint.
*/
unsigned int
_mesa_bitcount_64(uint64_t n)
{
unsigned int bits;
for (bits = 0; n > 0; n = n >> 1) {
bits += (n & 1);
}
return bits;
}
#endif
/* Using C99 rounding functions for roundToEven() implementation is
* difficult, because round(), rint, and nearbyint() are affected by
* fesetenv(), which the application may have done for its own
* purposes. Mesa's IROUND macro is close to what we want, but it
* rounds away from 0 on n + 0.5.
*/
int
_mesa_round_to_even(float val)
{
int rounded = IROUND(val);
if (val - floor(val) == 0.5) {
if (rounded % 2 != 0)
rounded += val > 0 ? -1 : 1;
}
return rounded;
}
/**
* Convert a 4-byte float to a 2-byte half float.
*
* Not all float32 values can be represented exactly as a float16 value. We
* round such intermediate float32 values to the nearest float16. When the
* float32 lies exactly between to float16 values, we round to the one with
* an even mantissa.
*
* This rounding behavior has several benefits:
* - It has no sign bias.
*
* - It reproduces the behavior of real hardware: opcode F32TO16 in Intel's
* GPU ISA.
*
* - By reproducing the behavior of the GPU (at least on Intel hardware),
* compile-time evaluation of constant packHalf2x16 GLSL expressions will
* result in the same value as if the expression were executed on the GPU.
*/
GLhalfARB
_mesa_float_to_half(float val)
{
const fi_type fi = {val};
const int flt_m = fi.i & 0x7fffff;
const int flt_e = (fi.i >> 23) & 0xff;
const int flt_s = (fi.i >> 31) & 0x1;
int s, e, m = 0;
GLhalfARB result;
/* sign bit */
s = flt_s;
/* handle special cases */
if ((flt_e == 0) && (flt_m == 0)) {
/* zero */
/* m = 0; - already set */
e = 0;
}
else if ((flt_e == 0) && (flt_m != 0)) {
/* denorm -- denorm float maps to 0 half */
/* m = 0; - already set */
e = 0;
}
else if ((flt_e == 0xff) && (flt_m == 0)) {
/* infinity */
/* m = 0; - already set */
e = 31;
}
else if ((flt_e == 0xff) && (flt_m != 0)) {
/* NaN */
m = 1;
e = 31;
}
else {
/* regular number */
const int new_exp = flt_e - 127;
if (new_exp < -14) {
/* The float32 lies in the range (0.0, min_normal16) and is rounded
* to a nearby float16 value. The result will be either zero, subnormal,
* or normal.
*/
e = 0;
m = _mesa_round_to_even((1 << 24) * fabsf(fi.f));
}
else if (new_exp > 15) {
/* map this value to infinity */
/* m = 0; - already set */
e = 31;
}
else {
/* The float32 lies in the range
* [min_normal16, max_normal16 + max_step16)
* and is rounded to a nearby float16 value. The result will be
* either normal or infinite.
*/
e = new_exp + 15;
m = _mesa_round_to_even(flt_m / (float) (1 << 13));
}
}
assert(0 <= m && m <= 1024);
if (m == 1024) {
/* The float32 was rounded upwards into the range of the next exponent,
* so bump the exponent. This correctly handles the case where f32
* should be rounded up to float16 infinity.
*/
++e;
m = 0;
}
result = (s << 15) | (e << 10) | m;
return result;
}
/**
* Convert a 2-byte half float to a 4-byte float.
* Based on code from:
* http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html
*/
float
_mesa_half_to_float(GLhalfARB val)
{
/* XXX could also use a 64K-entry lookup table */
const int m = val & 0x3ff;
const int e = (val >> 10) & 0x1f;
const int s = (val >> 15) & 0x1;
int flt_m, flt_e, flt_s;
fi_type fi;
float result;
/* sign bit */
flt_s = s;
/* handle special cases */
if ((e == 0) && (m == 0)) {
/* zero */
flt_m = 0;
flt_e = 0;
}
else if ((e == 0) && (m != 0)) {
/* denorm -- denorm half will fit in non-denorm single */
const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */
float mantissa = ((float) (m)) / 1024.0f;
float sign = s ? -1.0f : 1.0f;
return sign * mantissa * half_denorm;
}
else if ((e == 31) && (m == 0)) {
/* infinity */
flt_e = 0xff;
flt_m = 0;
}
else if ((e == 31) && (m != 0)) {
/* NaN */
flt_e = 0xff;
flt_m = 1;
}
else {
/* regular */
flt_e = e + 112;
flt_m = m << 13;
}
fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
result = fi.f;
return result;
}
/*@}*/
/**********************************************************************/
/** \name Sort & Search */
/*@{*/
/**
* Wrapper for bsearch().
*/
void *
_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
int (*compar)(const void *, const void *) )
{
#if defined(_WIN32_WCE)
void *mid;
int cmp;
while (nmemb) {
nmemb >>= 1;
mid = (char *)base + nmemb * size;
cmp = (*compar)(key, mid);
if (cmp == 0)
return mid;
if (cmp > 0) {
base = (char *)mid + size;
--nmemb;
}
}
return NULL;
#else
return bsearch(key, base, nmemb, size, compar);
#endif
}
/*@}*/
/**********************************************************************/
/** \name Environment vars */
/*@{*/
/**
* Wrapper for getenv().
*/
char *
_mesa_getenv( const char *var )
{
#if defined(_XBOX) || defined(_WIN32_WCE)
return NULL;
#else
return getenv(var);
#endif
}
/*@}*/
/**********************************************************************/
/** \name String */
/*@{*/
/**
* Implemented using malloc() and strcpy.
* Note that NULL is handled accordingly.
*/
char *
_mesa_strdup( const char *s )
{
if (s) {
size_t l = strlen(s);
char *s2 = malloc(l + 1);
if (s2)
strcpy(s2, s);
return s2;
}
else {
return NULL;
}
}
/** Wrapper around strtof() */
float
_mesa_strtof( const char *s, char **end )
{
#if defined(_GNU_SOURCE) && !defined(__CYGWIN__) && !defined(__FreeBSD__) && \
!defined(ANDROID) && !defined(__HAIKU__) && !defined(__UCLIBC__)
static locale_t loc = NULL;
if (!loc) {
loc = newlocale(LC_CTYPE_MASK, "C", NULL);
}
return strtof_l(s, end, loc);
#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600)
return strtof(s, end);
#else
return (float)strtod(s, end);
#endif
}
/** Compute simple checksum/hash for a string */
unsigned int
_mesa_str_checksum(const char *str)
{
/* This could probably be much better */
unsigned int sum, i;
const char *c;
sum = i = 1;
for (c = str; *c; c++, i++)
sum += *c * (i % 100);
return sum + i;
}
/*@}*/
/** Needed due to #ifdef's, above. */
int
_mesa_vsnprintf(char *str, size_t size, const char *fmt, va_list args)
{
return vsnprintf( str, size, fmt, args);
}
/** Wrapper around vsnprintf() */
int
_mesa_snprintf( char *str, size_t size, const char *fmt, ... )
{
int r;
va_list args;
va_start( args, fmt );
r = vsnprintf( str, size, fmt, args );
va_end( args );
return r;
}
|