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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef MATRIX_H
#define MATRIX_H
#include "glheader.h"
struct gl_context;
extern void GLAPIENTRY
_mesa_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void GLAPIENTRY
_mesa_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void GLAPIENTRY
_mesa_PushMatrix( void );
extern void GLAPIENTRY
_mesa_PopMatrix( void );
extern void GLAPIENTRY
_mesa_LoadIdentity( void );
extern void GLAPIENTRY
_mesa_LoadMatrixf( const GLfloat *m );
extern void GLAPIENTRY
_mesa_LoadMatrixd( const GLdouble *m );
extern void GLAPIENTRY
_mesa_MatrixMode( GLenum mode );
extern void GLAPIENTRY
_mesa_MultMatrixf( const GLfloat *m );
extern void GLAPIENTRY
_mesa_MultMatrixd( const GLdouble *m );
extern void GLAPIENTRY
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
extern void GLAPIENTRY
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
extern void GLAPIENTRY
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
extern void GLAPIENTRY
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
extern void GLAPIENTRY
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
extern void GLAPIENTRY
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
extern void GLAPIENTRY
_mesa_LoadTransposeMatrixf( const GLfloat *m );
extern void GLAPIENTRY
_mesa_LoadTransposeMatrixd( const GLdouble *m );
extern void GLAPIENTRY
_mesa_MultTransposeMatrixf( const GLfloat *m );
extern void GLAPIENTRY
_mesa_MultTransposeMatrixd( const GLdouble *m );
extern void
_mesa_init_matrix( struct gl_context * ctx );
extern void
_mesa_init_transform( struct gl_context *ctx );
extern void
_mesa_free_matrix_data( struct gl_context *ctx );
extern void
_mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate );
#endif
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