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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef PROGRAM_RESOURCE_H
#define PROGRAM_RESOURCE_H
#include "glheader.h"
extern void GLAPIENTRY
_mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
GLenum pname, GLint *params);
extern GLuint GLAPIENTRY
_mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
const GLchar *name);
extern void GLAPIENTRY
_mesa_GetProgramResourceName(GLuint program, GLenum programInterface,
GLuint index, GLsizei bufSize, GLsizei *length,
GLchar *name);
extern void GLAPIENTRY
_mesa_GetProgramResourceiv(GLuint program, GLenum programInterface,
GLuint index, GLsizei propCount,
const GLenum *props, GLsizei bufSize,
GLsizei *length, GLint *params);
extern GLint GLAPIENTRY
_mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
const GLchar *name);
extern GLint GLAPIENTRY
_mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
const GLchar *name);
#endif
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