1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SHADERAPI_H
#define SHADERAPI_H
#include "glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _glapi_table;
struct gl_context;
struct gl_shader_program;
extern GLbitfield
_mesa_get_shader_flags(void);
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
extern void
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
extern void
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
const char *caller);
extern unsigned
_mesa_count_active_attribs(struct gl_shader_program *shProg);
extern size_t
_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
extern void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_CompileShader(GLhandleARB);
extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void);
extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type);
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
extern void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
extern GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
extern GLint GLAPIENTRY
_mesa_GetFragDataIndex(GLuint program, const GLchar *name);
extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);
extern void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
extern void GLAPIENTRY
_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
extern void GLAPIENTRY
_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
extern void GLAPIENTRY
_mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name);
extern void GLAPIENTRY
_mesa_LinkProgram(GLhandleARB programObj);
extern void GLAPIENTRY
_mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *);
extern void GLAPIENTRY
_mesa_UseProgram(GLhandleARB);
extern void GLAPIENTRY
_mesa_ValidateProgram(GLhandleARB);
extern void GLAPIENTRY
_mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *);
extern void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name);
extern void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
GLuint index, const GLchar *name);
extern void GLAPIENTRY
_mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
GLenum *, GLcharARB *);
extern GLint GLAPIENTRY
_mesa_GetAttribLocation(GLhandleARB, const GLcharARB *);
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);
extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);
extern GLuint GLAPIENTRY
_mesa_CreateProgram(void);
extern void GLAPIENTRY
_mesa_DeleteProgram(GLuint program);
extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);
extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);
extern void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj);
extern void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
extern void GLAPIENTRY
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
GLint *range, GLint *precision);
extern void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void);
extern void GLAPIENTRY
_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
const void* binary, GLint length);
extern void GLAPIENTRY
_mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat, GLvoid *binary);
extern void GLAPIENTRY
_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
extern void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
struct gl_shader_program *shProg,
struct gl_pipeline_object *shTarget);
extern void GLAPIENTRY
_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
extern void GLAPIENTRY
_mesa_ActiveProgramEXT(GLuint program);
extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
extern void
_mesa_copy_linked_program_data(gl_shader_stage type,
const struct gl_shader_program *src,
struct gl_program *dst);
extern bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
/* GL_ARB_separate_shader_objects */
extern GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
const GLchar* const *strings);
#ifdef __cplusplus
}
#endif
#endif /* SHADERAPI_H */
|