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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file syncobj.c
* Sync object management.
*
* Unlike textures and other objects that are shared between contexts, sync
* objects are not bound to the context. As a result, the reference counting
* and delete behavior of sync objects is slightly different. References to
* sync objects are added:
*
* - By \c glFencSynce. This sets the initial reference count to 1.
* - At the start of \c glClientWaitSync. The reference is held for the
* duration of the wait call.
*
* References are removed:
*
* - By \c glDeleteSync.
* - At the end of \c glClientWaitSync.
*
* Additionally, drivers may call \c _mesa_ref_sync_object and
* \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
*
* As with shader objects, sync object names become invalid as soon as
* \c glDeleteSync is called. For this reason \c glDeleteSync sets the
* \c DeletePending flag. All functions validate object handles by testing
* this flag.
*
* \note
* Only \c GL_ARB_sync objects are shared between contexts. If support is ever
* added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
* will need to be implemented.
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "macros.h"
#include "mfeatures.h"
#include "get.h"
#include "dispatch.h"
#include "mtypes.h"
#include "syncobj.h"
static struct gl_sync_object *
_mesa_new_sync_object(struct gl_context *ctx, GLenum type)
{
struct gl_sync_object *s = MALLOC_STRUCT(gl_sync_object);
(void) ctx;
(void) type;
return s;
}
static void
_mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
(void) ctx;
free(syncObj);
}
static void
_mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
GLenum condition, GLbitfield flags)
{
(void) ctx;
(void) condition;
(void) flags;
syncObj->StatusFlag = 1;
}
static void
_mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
(void) ctx;
(void) syncObj;
/* No-op for software rendering. Hardware drivers will need to determine
* whether the state of the sync object has changed.
*/
}
static void
_mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
GLbitfield flags, GLuint64 timeout)
{
(void) ctx;
(void) syncObj;
(void) flags;
(void) timeout;
/* No-op for software rendering. Hardware drivers will need to wait until
* the state of the sync object changes or the timeout expires.
*/
}
void
_mesa_init_sync_object_functions(struct dd_function_table *driver)
{
driver->NewSyncObject = _mesa_new_sync_object;
driver->FenceSync = _mesa_fence_sync;
driver->DeleteSyncObject = _mesa_delete_sync_object;
driver->CheckSync = _mesa_check_sync;
/* Use the same no-op wait function for both.
*/
driver->ClientWaitSync = _mesa_wait_sync;
driver->ServerWaitSync = _mesa_wait_sync;
}
void
_mesa_init_sync_dispatch(struct _glapi_table *disp)
{
SET_IsSync(disp, _mesa_IsSync);
SET_DeleteSync(disp, _mesa_DeleteSync);
SET_FenceSync(disp, _mesa_FenceSync);
SET_ClientWaitSync(disp, _mesa_ClientWaitSync);
SET_WaitSync(disp, _mesa_WaitSync);
SET_GetInteger64v(disp, _mesa_GetInteger64v);
SET_GetSynciv(disp, _mesa_GetSynciv);
}
/**
* Allocate/init the context state related to sync objects.
*/
void
_mesa_init_sync(struct gl_context *ctx)
{
(void) ctx;
}
/**
* Free the context state related to sync objects.
*/
void
_mesa_free_sync_data(struct gl_context *ctx)
{
(void) ctx;
}
static int
_mesa_validate_sync(struct gl_sync_object *syncObj)
{
return (syncObj != NULL)
&& (syncObj->Type == GL_SYNC_FENCE)
&& !syncObj->DeletePending;
}
void
_mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
syncObj->RefCount++;
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
void
_mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
syncObj->RefCount--;
if (syncObj->RefCount == 0) {
remove_from_list(& syncObj->link);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
ctx->Driver.DeleteSyncObject(ctx, syncObj);
} else {
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
}
GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return _mesa_validate_sync(syncObj) ? GL_TRUE : GL_FALSE;
}
void GLAPIENTRY
_mesa_DeleteSync(GLsync sync)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* From the GL_ARB_sync spec:
*
* DeleteSync will silently ignore a <sync> value of zero. An
* INVALID_VALUE error is generated if <sync> is neither zero nor the
* name of a sync object.
*/
if (sync == 0) {
return;
}
if (!_mesa_validate_sync(syncObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteSync");
return;
}
/* If there are no client-waits or server-waits pending on this sync, delete
* the underlying object.
*/
syncObj->DeletePending = GL_TRUE;
_mesa_unref_sync_object(ctx, syncObj);
}
GLsync GLAPIENTRY
_mesa_FenceSync(GLenum condition, GLbitfield flags)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *syncObj;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
_mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
condition);
return 0;
}
if (flags != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
condition);
return 0;
}
syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
if (syncObj != NULL) {
syncObj->Type = GL_SYNC_FENCE;
/* The name is not currently used, and it is never visible to
* applications. If sync support is extended to provide support for
* NV_fence, this field will be used. We'll also need to add an object
* ID hashtable.
*/
syncObj->Name = 1;
syncObj->RefCount = 1;
syncObj->DeletePending = GL_FALSE;
syncObj->SyncCondition = condition;
syncObj->Flags = flags;
syncObj->StatusFlag = 0;
ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
insert_at_tail(& ctx->Shared->SyncObjects, & syncObj->link);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return (GLsync) syncObj;
}
return NULL;
}
GLenum GLAPIENTRY
_mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
GLenum ret;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
if (!_mesa_validate_sync(syncObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glClientWaitSync");
return GL_WAIT_FAILED;
}
if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
return GL_WAIT_FAILED;
}
_mesa_ref_sync_object(ctx, syncObj);
/* From the GL_ARB_sync spec:
*
* ClientWaitSync returns one of four status values. A return value of
* ALREADY_SIGNALED indicates that <sync> was signaled at the time
* ClientWaitSync was called. ALREADY_SIGNALED will always be returned
* if <sync> was signaled, even if the value of <timeout> is zero.
*/
ctx->Driver.CheckSync(ctx, syncObj);
if (syncObj->StatusFlag) {
ret = GL_ALREADY_SIGNALED;
} else {
if (timeout == 0) {
ret = GL_TIMEOUT_EXPIRED;
} else {
ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
}
}
_mesa_unref_sync_object(ctx, syncObj);
return ret;
}
void GLAPIENTRY
_mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!_mesa_validate_sync(syncObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSync");
return;
}
if (flags != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
return;
}
if (timeout != GL_TIMEOUT_IGNORED) {
_mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%lx)", timeout);
return;
}
ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
}
void GLAPIENTRY
_mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
GLint *values)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
GLsizei size = 0;
GLint v[1];
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!_mesa_validate_sync(syncObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetSynciv");
return;
}
switch (pname) {
case GL_OBJECT_TYPE:
v[0] = syncObj->Type;
size = 1;
break;
case GL_SYNC_CONDITION:
v[0] = syncObj->SyncCondition;
size = 1;
break;
case GL_SYNC_STATUS:
/* Update the state of the sync by dipping into the driver. Note that
* this call won't block. It just updates state in the common object
* data from the current driver state.
*/
ctx->Driver.CheckSync(ctx, syncObj);
v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
size = 1;
break;
case GL_SYNC_FLAGS:
v[0] = syncObj->Flags;
size = 1;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
return;
}
if (size > 0) {
const GLsizei copy_count = MIN2(size, bufSize);
memcpy(values, v, sizeof(GLint) * copy_count);
}
if (length != NULL) {
*length = size;
}
}
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