1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texcompress.c
* Helper functions for texture compression.
*/
#include "glheader.h"
#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "formats.h"
#include "mtypes.h"
#include "context.h"
#include "texcompress.h"
#include "texcompress_fxt1.h"
#include "texcompress_rgtc.h"
#include "texcompress_s3tc.h"
#include "texcompress_etc.h"
/**
* Get the GL base format of a specified GL compressed texture format
*
* From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec:
*
* "Compressed Internal Format Base Internal Format Type
* --------------------------- -------------------- ---------
* COMPRESSED_ALPHA ALPHA Generic
* COMPRESSED_LUMINANCE LUMINANCE Generic
* COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic
* COMPRESSED_INTENSITY INTENSITY Generic
* COMPRESSED_RED RED Generic
* COMPRESSED_RG RG Generic
* COMPRESSED_RGB RGB Generic
* COMPRESSED_RGBA RGBA Generic
* COMPRESSED_SRGB RGB Generic
* COMPRESSED_SRGB_ALPHA RGBA Generic
* COMPRESSED_SLUMINANCE LUMINANCE Generic
* COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic
* COMPRESSED_RED_RGTC1 RED Specific
* COMPRESSED_SIGNED_RED_RGTC1 RED Specific
* COMPRESSED_RG_RGTC2 RG Specific
* COMPRESSED_SIGNED_RG_RGTC2 RG Specific"
*
* \return
* The base format of \c format if \c format is a compressed format (either
* generic or specific. Otherwise 0 is returned.
*/
GLenum
_mesa_gl_compressed_format_base_format(GLenum format)
{
switch (format) {
case GL_COMPRESSED_RED:
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_SIGNED_RED_RGTC1:
return GL_RED;
case GL_COMPRESSED_RG:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_RG_RGTC2:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG_RGTC2:
return GL_RG;
case GL_COMPRESSED_RGB:
case GL_COMPRESSED_SRGB:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_ETC1_RGB8_OES:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
return GL_RGB;
case GL_COMPRESSED_RGBA:
case GL_COMPRESSED_SRGB_ALPHA:
case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return GL_RGBA;
case GL_COMPRESSED_ALPHA:
return GL_ALPHA;
case GL_COMPRESSED_LUMINANCE:
case GL_COMPRESSED_SLUMINANCE:
case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
return GL_LUMINANCE;
case GL_COMPRESSED_LUMINANCE_ALPHA:
case GL_COMPRESSED_SLUMINANCE_ALPHA:
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
return GL_LUMINANCE_ALPHA;
case GL_COMPRESSED_INTENSITY:
return GL_INTENSITY;
default:
return 0;
}
}
/**
* Return list of (and count of) all specific texture compression
* formats that are supported.
*
* Some formats are \b not returned by this function. The
* \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are
* "suitable for general-purpose usage." All texture compression extensions
* have taken this to mean either linear RGB or linear RGBA.
*
* The GL_ARB_texture_compress_rgtc spec says:
*
* "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats?
*
* RESOLVED: No.
*
* The OpenGL 2.1 specification says "The only values returned
* by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
* corresponding to formats suitable for general-purpose usage.
* The renderer will not enumerate formats with restrictions that
* need to be specifically understood prior to use."
*
* Compressed textures with just red or red-green components are
* not general-purpose so should not be returned by these queries
* because they have restrictions.
*
* Applications that seek to use the RGTC formats should do so
* by looking for this extension's name in the string returned by
* glGetString(GL_EXTENSIONS) rather than
* what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS return."
*
* There is nearly identical wording in the GL_EXT_texture_compression_rgtc
* spec.
*
* The GL_EXT_texture_rRGB spec says:
*
* "22) Should the new COMPRESSED_SRGB_* formats be listed in an
* implementation's GL_COMPRESSED_TEXTURE_FORMATS list?
*
* RESOLVED: No. Section 3.8.1 says formats listed by
* GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose
* usage." The non-linear distribution of red, green, and
* blue for these sRGB compressed formats makes them not really
* general-purpose."
*
* The GL_EXT_texture_compression_latc spec says:
*
* "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats?
*
* RESOLVED: No.
*
* The OpenGL 2.1 specification says "The only values returned
* by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those
* corresponding to formats suitable for general-purpose usage.
* The renderer will not enumerate formats with restrictions that
* need to be specifically understood prior to use."
*
* Historically, OpenGL implementation have advertised the RGB and
* RGBA versions of the S3TC extensions compressed format tokens
* through this mechanism.
*
* The specification is not sufficiently clear about what "suitable
* for general-purpose usage" means. Historically that seems to mean
* unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha
* (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at
* least for NVIDIA drivers) because the alpha is always 1.0 expect
* when it is 0.0 when RGB is required to be black. NVIDIA's even
* limits itself to true linear RGB or RGBA formats, specifically
* not including EXT_texture_sRGB's sRGB S3TC compressed formats.
*
* Adding luminance and luminance-alpha texture formats (and
* certainly signed versions of luminance and luminance-alpha
* formats!) invites potential comptaibility problems with old
* applications using this mechanism since old applications are
* unlikely to expect non-RGB or non-RGBA formats to be advertised
* through this mechanism. However no specific misinteractions
* with old applications is known.
*
* Applications that seek to use the LATC formats should do so
* by looking for this extension's name in the string returned by
* glGetString(GL_EXTENSIONS) rather than
* what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS return."
*
* There is no formal spec for GL_ATI_texture_compression_3dc. Since the
* formats added by this extension are luminance-alpha formats, it is
* reasonable to expect them to follow the same rules as
* GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
* expose the 3dc formats through this mechanism.
*
* \param ctx the GL context
* \param formats the resulting format list (may be NULL).
*
* \return number of formats.
*/
GLuint
_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
{
GLuint n = 0;
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
}
else {
n += 2;
}
}
if (ctx->Extensions.EXT_texture_compression_s3tc) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
}
else {
n += 3;
}
/* The ES and desktop GL specs diverge here.
*
* In desktop OpenGL, the driver can perform online compression of
* uncompressed texture data. GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
* formats that it could ask the driver to compress with some
* expectation of quality. The GL_ARB_texture_compression spec
* calls this "suitable for general-purpose usage." As noted
* above, this means GL_COMPRESSED_RGBA_S3TC_DXT1_EXT is not
* included in the list.
*
* In OpenGL ES, the driver never performs compression.
* GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS give the application a list of
* formats that the driver can receive from the application. It
* is the *complete* list of formats. The
* GL_EXT_texture_compression_s3tc spec says:
*
* "New State for OpenGL ES 2.0.25 and 3.0.2 Specifications
*
* The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
* COMPRESSED_TEXTURE_FORMATS include
* COMPRESSED_RGB_S3TC_DXT1_EXT,
* COMPRESSED_RGBA_S3TC_DXT1_EXT,
* COMPRESSED_RGBA_S3TC_DXT3_EXT, and
* COMPRESSED_RGBA_S3TC_DXT5_EXT."
*
* Note that the addition is only to the OpenGL ES specification!
*/
if (_mesa_is_gles(ctx)) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
} else {
n += 1;
}
}
}
/* The GL_OES_compressed_ETC1_RGB8_texture spec says:
*
* "New State
*
* The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
* COMPRESSED_TEXTURE_FORMATS include ETC1_RGB8_OES."
*/
if (_mesa_is_gles(ctx)
&& ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
if (formats) {
formats[n++] = GL_ETC1_RGB8_OES;
}
else {
n += 1;
}
}
if (ctx->API == API_OPENGLES) {
if (formats) {
formats[n++] = GL_PALETTE4_RGB8_OES;
formats[n++] = GL_PALETTE4_RGBA8_OES;
formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
formats[n++] = GL_PALETTE4_RGBA4_OES;
formats[n++] = GL_PALETTE4_RGB5_A1_OES;
formats[n++] = GL_PALETTE8_RGB8_OES;
formats[n++] = GL_PALETTE8_RGBA8_OES;
formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
formats[n++] = GL_PALETTE8_RGBA4_OES;
formats[n++] = GL_PALETTE8_RGB5_A1_OES;
}
else {
n += 10;
}
}
if (_mesa_is_gles3(ctx)) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGB8_ETC2;
formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
formats[n++] = GL_COMPRESSED_R11_EAC;
formats[n++] = GL_COMPRESSED_RG11_EAC;
formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
}
else {
n += 10;
}
}
return n;
}
/**
* Convert a compressed MESA_FORMAT_x to a GLenum.
*/
mesa_format
_mesa_glenum_to_compressed_format(GLenum format)
{
switch (format) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return MESA_FORMAT_RGBA_FXT1;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_RGB4_S3TC:
return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_RGBA_S3TC:
return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_RGBA4_S3TC:
return MESA_FORMAT_RGBA_DXT5;
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
return MESA_FORMAT_SRGB_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
return MESA_FORMAT_SRGBA_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
return MESA_FORMAT_SRGBA_DXT3;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return MESA_FORMAT_SRGBA_DXT5;
case GL_COMPRESSED_RED_RGTC1:
return MESA_FORMAT_R_RGTC1_UNORM;
case GL_COMPRESSED_SIGNED_RED_RGTC1:
return MESA_FORMAT_R_RGTC1_SNORM;
case GL_COMPRESSED_RG_RGTC2:
return MESA_FORMAT_RG_RGTC2_UNORM;
case GL_COMPRESSED_SIGNED_RG_RGTC2:
return MESA_FORMAT_RG_RGTC2_SNORM;
case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
return MESA_FORMAT_L_LATC1_UNORM;
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
return MESA_FORMAT_L_LATC1_SNORM;
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
return MESA_FORMAT_LA_LATC2_UNORM;
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
return MESA_FORMAT_LA_LATC2_SNORM;
case GL_ETC1_RGB8_OES:
return MESA_FORMAT_ETC1_RGB8;
case GL_COMPRESSED_RGB8_ETC2:
return MESA_FORMAT_ETC2_RGB8;
case GL_COMPRESSED_SRGB8_ETC2:
return MESA_FORMAT_ETC2_SRGB8;
case GL_COMPRESSED_RGBA8_ETC2_EAC:
return MESA_FORMAT_ETC2_RGBA8_EAC;
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
return MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC;
case GL_COMPRESSED_R11_EAC:
return MESA_FORMAT_ETC2_R11_EAC;
case GL_COMPRESSED_RG11_EAC:
return MESA_FORMAT_ETC2_RG11_EAC;
case GL_COMPRESSED_SIGNED_R11_EAC:
return MESA_FORMAT_ETC2_SIGNED_R11_EAC;
case GL_COMPRESSED_SIGNED_RG11_EAC:
return MESA_FORMAT_ETC2_SIGNED_RG11_EAC;
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
default:
return MESA_FORMAT_NONE;
}
}
/**
* Given a compressed MESA_FORMAT_x value, return the corresponding
* GLenum for that format.
* This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
* which must return the specific texture format used when the user might
* have originally specified a generic compressed format in their
* glTexImage2D() call.
* For non-compressed textures, we always return the user-specified
* internal format unchanged.
*/
GLenum
_mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat)
{
switch (mesaFormat) {
case MESA_FORMAT_RGB_FXT1:
return GL_COMPRESSED_RGB_FXT1_3DFX;
case MESA_FORMAT_RGBA_FXT1:
return GL_COMPRESSED_RGBA_FXT1_3DFX;
case MESA_FORMAT_RGB_DXT1:
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case MESA_FORMAT_RGBA_DXT1:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case MESA_FORMAT_RGBA_DXT3:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case MESA_FORMAT_RGBA_DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case MESA_FORMAT_SRGB_DXT1:
return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
case MESA_FORMAT_SRGBA_DXT1:
return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
case MESA_FORMAT_SRGBA_DXT3:
return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
case MESA_FORMAT_SRGBA_DXT5:
return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
case MESA_FORMAT_R_RGTC1_UNORM:
return GL_COMPRESSED_RED_RGTC1;
case MESA_FORMAT_R_RGTC1_SNORM:
return GL_COMPRESSED_SIGNED_RED_RGTC1;
case MESA_FORMAT_RG_RGTC2_UNORM:
return GL_COMPRESSED_RG_RGTC2;
case MESA_FORMAT_RG_RGTC2_SNORM:
return GL_COMPRESSED_SIGNED_RG_RGTC2;
case MESA_FORMAT_L_LATC1_UNORM:
return GL_COMPRESSED_LUMINANCE_LATC1_EXT;
case MESA_FORMAT_L_LATC1_SNORM:
return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT;
case MESA_FORMAT_LA_LATC2_UNORM:
return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
case MESA_FORMAT_LA_LATC2_SNORM:
return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT;
case MESA_FORMAT_ETC1_RGB8:
return GL_ETC1_RGB8_OES;
case MESA_FORMAT_ETC2_RGB8:
return GL_COMPRESSED_RGB8_ETC2;
case MESA_FORMAT_ETC2_SRGB8:
return GL_COMPRESSED_SRGB8_ETC2;
case MESA_FORMAT_ETC2_RGBA8_EAC:
return GL_COMPRESSED_RGBA8_ETC2_EAC;
case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
return GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
case MESA_FORMAT_ETC2_R11_EAC:
return GL_COMPRESSED_R11_EAC;
case MESA_FORMAT_ETC2_RG11_EAC:
return GL_COMPRESSED_RG11_EAC;
case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
return GL_COMPRESSED_SIGNED_R11_EAC;
case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
return GL_COMPRESSED_SIGNED_RG11_EAC;
case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
default:
_mesa_problem(ctx, "Unexpected mesa texture format in"
" _mesa_compressed_format_to_glenum()");
return 0;
}
}
/*
* Return the address of the pixel at (col, row, img) in a
* compressed texture image.
* \param col, row, img - image position (3D), should be a multiple of the
* format's block size.
* \param format - compressed image format
* \param width - image width (stride) in pixels
* \param image - the image address
* \return address of pixel at (row, col, img)
*/
GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,
mesa_format mesaFormat,
GLsizei width, const GLubyte *image)
{
/* XXX only 2D images implemented, not 3D */
const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
GLuint bw, bh;
GLint offset;
_mesa_get_format_block_size(mesaFormat, &bw, &bh);
ASSERT(col % bw == 0);
ASSERT(row % bh == 0);
offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
offset *= blockSize;
return (GLubyte *) image + offset;
}
/**
* Return a texel-fetch function for the given format, or NULL if
* invalid format.
*/
compressed_fetch_func
_mesa_get_compressed_fetch_func(mesa_format format)
{
switch (format) {
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
return _mesa_get_dxt_fetch_func(format);
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
return _mesa_get_fxt_fetch_func(format);
case MESA_FORMAT_R_RGTC1_UNORM:
case MESA_FORMAT_L_LATC1_UNORM:
case MESA_FORMAT_R_RGTC1_SNORM:
case MESA_FORMAT_L_LATC1_SNORM:
case MESA_FORMAT_RG_RGTC2_UNORM:
case MESA_FORMAT_LA_LATC2_UNORM:
case MESA_FORMAT_RG_RGTC2_SNORM:
case MESA_FORMAT_LA_LATC2_SNORM:
return _mesa_get_compressed_rgtc_func(format);
case MESA_FORMAT_ETC1_RGB8:
return _mesa_get_etc_fetch_func(format);
default:
return NULL;
}
}
/**
* Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image.
* \param srcRowStride stride in bytes between rows of blocks in the
* compressed source image.
*/
void
_mesa_decompress_image(mesa_format format, GLuint width, GLuint height,
const GLubyte *src, GLint srcRowStride,
GLfloat *dest)
{
compressed_fetch_func fetch;
GLuint i, j;
GLuint bytes, bw, bh;
GLint stride;
bytes = _mesa_get_format_bytes(format);
_mesa_get_format_block_size(format, &bw, &bh);
fetch = _mesa_get_compressed_fetch_func(format);
if (!fetch) {
_mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
return;
}
stride = srcRowStride * bh / bytes;
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
fetch(src, stride, i, j, dest);
dest += 4;
}
}
}
|