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|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* Code for glGetTexImage() and glGetCompressedTexImage().
*/
#include "glheader.h"
#include "bufferobj.h"
#include "enums.h"
#include "context.h"
#include "formats.h"
#include "format_unpack.h"
#include "glformats.h"
#include "image.h"
#include "mtypes.h"
#include "pack.h"
#include "pbo.h"
#include "pixelstore.h"
#include "texcompress.h"
#include "texgetimage.h"
#include "teximage.h"
#include "texobj.h"
#include "texstore.h"
#include "format_utils.h"
#include "pixeltransfer.h"
/**
* Can the given type represent negative values?
*/
static inline GLboolean
type_needs_clamping(GLenum type)
{
switch (type) {
case GL_BYTE:
case GL_SHORT:
case GL_INT:
case GL_FLOAT:
case GL_HALF_FLOAT_ARB:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
return GL_FALSE;
default:
return GL_TRUE;
}
}
/**
* glGetTexImage for depth/Z pixels.
*/
static void
get_tex_depth(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
GLint height = texImage->Height;
GLint depth = texImage->Depth;
GLint img, row;
GLfloat *depthRow = malloc(width * sizeof(GLfloat));
if (!depthRow) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
return;
}
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
depth = height;
height = 1;
}
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint srcRowStride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
if (srcMap) {
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
const GLubyte *src = srcMap + row * srcRowStride;
_mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
break;
}
}
free(depthRow);
}
/**
* glGetTexImage for depth/stencil pixels.
*/
static void
get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
assert(format == GL_DEPTH_STENCIL);
assert(type == GL_UNSIGNED_INT_24_8 ||
type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &rowstride);
if (srcMap) {
for (row = 0; row < height; row++) {
const GLubyte *src = srcMap + row * rowstride;
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
_mesa_unpack_depth_stencil_row(texImage->TexFormat,
width,
(const GLuint *) src,
type, dest);
if (ctx->Pack.SwapBytes) {
_mesa_swap4((GLuint *) dest, width);
}
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
break;
}
}
}
/**
* glGetTexImage for YCbCr pixels.
*/
static void
get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
GLint img, row;
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &rowstride);
if (srcMap) {
for (row = 0; row < height; row++) {
const GLubyte *src = srcMap + row * rowstride;
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
memcpy(dest, src, width * sizeof(GLushort));
/* check for byte swapping */
if ((texImage->TexFormat == MESA_FORMAT_YCBCR
&& type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
(texImage->TexFormat == MESA_FORMAT_YCBCR_REV
&& type == GL_UNSIGNED_SHORT_8_8_MESA)) {
if (!ctx->Pack.SwapBytes)
_mesa_swap2((GLushort *) dest, width);
}
else if (ctx->Pack.SwapBytes) {
_mesa_swap2((GLushort *) dest, width);
}
}
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
break;
}
}
}
/**
* Get a color texture image with decompression.
*/
static void
get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage,
GLbitfield transferOps)
{
/* don't want to apply sRGB -> RGB conversion here so override the format */
const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
const GLuint depth = texImage->Depth;
GLfloat *tempImage, *tempSlice;
GLuint slice;
int srcStride, dstStride;
uint32_t dstFormat;
bool needsRebase;
uint8_t rebaseSwizzle[4];
/* Decompress into temp float buffer, then pack into user buffer */
tempImage = malloc(width * height * depth
* 4 * sizeof(GLfloat));
if (!tempImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
return;
}
/* Decompress the texture image slices - results in 'tempImage' */
for (slice = 0; slice < depth; slice++) {
GLubyte *srcMap;
GLint srcRowStride;
tempSlice = tempImage + slice * 4 * width * height;
ctx->Driver.MapTextureImage(ctx, texImage, slice,
0, 0, width, height,
GL_MAP_READ_BIT,
&srcMap, &srcRowStride);
if (srcMap) {
_mesa_decompress_image(texFormat, width, height,
srcMap, srcRowStride, tempSlice);
ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
free(tempImage);
return;
}
}
/* Depending on the base format involved we may need to apply a rebase
* tranaform (for example: if we download to a Luminance format we want
* G=0 and B=0).
*/
if (baseFormat == GL_LUMINANCE ||
baseFormat == GL_INTENSITY) {
needsRebase = true;
rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
} else if (baseFormat == GL_LUMINANCE_ALPHA) {
needsRebase = true;
rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
} else {
needsRebase = false;
}
srcStride = 4 * width * sizeof(GLfloat);
dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
dstFormat = _mesa_format_from_format_and_type(format, type);
tempSlice = tempImage;
for (slice = 0; slice < depth; slice++) {
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
slice, 0, 0);
_mesa_format_convert(dest, dstFormat, dstStride,
tempSlice, RGBA32_FLOAT, srcStride,
width, height,
needsRebase ? rebaseSwizzle : NULL);
tempSlice += 4 * width * height;
}
free(tempImage);
}
/**
* Return a base GL format given the user-requested format
* for glGetTexImage().
*/
GLenum
_mesa_base_pack_format(GLenum format)
{
switch (format) {
case GL_ABGR_EXT:
case GL_BGRA:
case GL_BGRA_INTEGER:
case GL_RGBA_INTEGER:
return GL_RGBA;
case GL_BGR:
case GL_BGR_INTEGER:
case GL_RGB_INTEGER:
return GL_RGB;
case GL_RED_INTEGER:
return GL_RED;
case GL_GREEN_INTEGER:
return GL_GREEN;
case GL_BLUE_INTEGER:
return GL_BLUE;
case GL_ALPHA_INTEGER:
return GL_ALPHA;
case GL_LUMINANCE_INTEGER_EXT:
return GL_LUMINANCE;
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
return GL_LUMINANCE_ALPHA;
default:
return format;
}
}
/**
* Get an uncompressed color texture image.
*/
static void
get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage,
GLbitfield transferOps)
{
/* don't want to apply sRGB -> RGB conversion here so override the format */
const mesa_format texFormat =
_mesa_get_srgb_format_linear(texImage->TexFormat);
const GLuint width = texImage->Width;
GLuint height = texImage->Height;
GLuint depth = texImage->Depth;
GLuint img;
GLboolean dst_is_integer = _mesa_is_enum_format_integer(format);
uint32_t dst_format;
int dst_stride;
uint8_t rebaseSwizzle[4];
bool needsRebase;
void *rgba = NULL;
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
depth = height;
height = 1;
}
/* Depending on the base format involved we may need to apply a rebase
* tranaform (for example: if we download to a Luminance format we want
* G=0 and B=0).
*/
if (texImage->_BaseFormat == GL_LUMINANCE ||
texImage->_BaseFormat == GL_INTENSITY) {
needsRebase = true;
rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
} else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
needsRebase = true;
rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
} else if (texImage->_BaseFormat != _mesa_get_format_base_format(texFormat)) {
needsRebase =
_mesa_compute_rgba2base2rgba_component_mapping(texImage->_BaseFormat,
rebaseSwizzle);
} else {
needsRebase = false;
}
/* Describe the dst format */
dst_is_integer = _mesa_is_enum_format_integer(format);
dst_format = _mesa_format_from_format_and_type(format, type);
dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
/* Since _mesa_format_convert does not handle transferOps we need to handle
* them before we call the function. This requires to convert to RGBA float
* first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
* integer then transferOps do not apply.
*/
assert(!transferOps || (transferOps && !dst_is_integer));
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
GLubyte *img_src;
void *dest;
void *src;
int src_stride;
uint32_t src_format;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, img,
0, 0, width, height, GL_MAP_READ_BIT,
&srcMap, &rowstride);
if (!srcMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
goto done;
}
img_src = srcMap;
dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, 0, 0);
if (transferOps) {
uint32_t rgba_format;
int rgba_stride;
bool need_convert = false;
/* We will convert to RGBA float */
rgba_format = RGBA32_FLOAT;
rgba_stride = width * 4 * sizeof(GLfloat);
/* If we are lucky and the dst format matches the RGBA format we need
* to convert to, then we can convert directly into the dst buffer
* and avoid the final conversion/copy from the rgba buffer to the dst
* buffer.
*/
if (format == rgba_format) {
rgba = dest;
} else if (rgba == NULL) { /* Allocate the RGBA buffer only once */
need_convert = true;
rgba = malloc(height * rgba_stride);
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
return;
}
}
_mesa_format_convert(rgba, rgba_format, rgba_stride,
img_src, texFormat, rowstride,
width, height,
needsRebase ? rebaseSwizzle : NULL);
/* Handle transfer ops now */
_mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
/* If we had to rebase, we have already handled that */
needsRebase = false;
/* If we were lucky and our RGBA conversion matches the dst format, then
* we are done.
*/
if (!need_convert)
goto do_swap;
/* Otherwise, we need to convert from RGBA to dst next */
src = rgba;
src_format = rgba_format;
src_stride = rgba_stride;
} else {
/* No RGBA conversion needed, convert directly to dst */
src = img_src;
src_format = texFormat;
src_stride = rowstride;
}
/* Do the conversion to destination format */
_mesa_format_convert(dest, dst_format, dst_stride,
src, src_format, src_stride,
width, height,
needsRebase ? rebaseSwizzle : NULL);
do_swap:
/* Handle byte swapping if required */
if (ctx->Pack.SwapBytes) {
GLint swapSize = _mesa_sizeof_packed_type(type);
if (swapSize == 2 || swapSize == 4) {
int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize;
assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0);
if (swapSize == 2)
_mesa_swap2((GLushort *) dest, width * height * swapsPerPixel);
else if (swapSize == 4)
_mesa_swap4((GLuint *) dest, width * height * swapsPerPixel);
}
}
/* Unmap the src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, img);
}
done:
if (rgba)
free(rgba);
}
/**
* glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
* Compressed textures are handled here as well.
*/
static void
get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
GLbitfield transferOps = 0x0;
/* In general, clamping does not apply to glGetTexImage, except when
* the returned type of the image can't hold negative values.
*/
if (type_needs_clamping(type)) {
/* the returned image type can't have negative values */
if (dataType == GL_FLOAT ||
dataType == GL_HALF_FLOAT ||
dataType == GL_SIGNED_NORMALIZED ||
format == GL_LUMINANCE ||
format == GL_LUMINANCE_ALPHA) {
transferOps |= IMAGE_CLAMP_BIT;
}
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
get_tex_rgba_compressed(ctx, dimensions, format, type,
pixels, texImage, transferOps);
}
else {
get_tex_rgba_uncompressed(ctx, dimensions, format, type,
pixels, texImage, transferOps);
}
}
/**
* Try to do glGetTexImage() with simple memcpy().
* \return GL_TRUE if done, GL_FALSE otherwise
*/
static GLboolean
get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLenum target = texImage->TexObject->Target;
GLboolean memCopy = GL_FALSE;
GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
/*
* Check if we can use memcpy to copy from the hardware texture
* format to the user's format/type.
* Note that GL's pixel transfer ops don't apply to glGetTexImage()
*/
if ((target == GL_TEXTURE_1D ||
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_RECTANGLE ||
_mesa_is_cube_face(target)) &&
texBaseFormat == texImage->_BaseFormat) {
memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
format, type,
ctx->Pack.SwapBytes);
}
if (memCopy) {
const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
const GLint bytesPerRow = texImage->Width * bpp;
GLubyte *dst =
_mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
texImage->Height, format, type, 0, 0);
const GLint dstRowStride =
_mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
GLubyte *src;
GLint srcRowStride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, 0,
0, 0, texImage->Width, texImage->Height,
GL_MAP_READ_BIT, &src, &srcRowStride);
if (src) {
if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
memcpy(dst, src, bytesPerRow * texImage->Height);
}
else {
GLuint row;
for (row = 0; row < texImage->Height; row++) {
memcpy(dst, src, bytesPerRow);
dst += dstRowStride;
src += srcRowStride;
}
}
/* unmap src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
}
}
return memCopy;
}
/**
* This is the software fallback for Driver.GetTexImage().
* All error checking will have been done before this routine is called.
* We'll call ctx->Driver.MapTextureImage() to access the data, then
* unmap with ctx->Driver.UnmapTextureImage().
*/
void
_mesa_GetTexImage_sw(struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
const GLuint dimensions =
_mesa_get_texture_dimensions(texImage->TexObject->Target);
/* map dest buffer, if PBO */
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
* we can write into it with the code below.
* A hardware driver might use a sophisticated blit to move the
* texture data to the PBO if the PBO is in VRAM along with the texture.
*/
GLubyte *buf = (GLubyte *)
ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
MAP_INTERNAL);
if (!buf) {
/* out of memory or other unexpected error */
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
return;
}
/* <pixels> was an offset into the PBO.
* Now make it a real, client-side pointer inside the mapped region.
*/
pixels = ADD_POINTERS(buf, pixels);
}
if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
/* all done */
}
else if (format == GL_DEPTH_COMPONENT) {
get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
}
else if (format == GL_DEPTH_STENCIL_EXT) {
get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
}
else if (format == GL_YCBCR_MESA) {
get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
}
else {
get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
}
}
/**
* This is the software fallback for Driver.GetCompressedTexImage().
* All error checking will have been done before this routine is called.
*/
void
_mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLvoid *img)
{
const GLuint dimensions =
_mesa_get_texture_dimensions(texImage->TexObject->Target);
struct compressed_pixelstore store;
GLint slice;
GLubyte *dest;
_mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
texImage->Width, texImage->Height,
texImage->Depth,
&ctx->Pack,
&store);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
dest = (GLubyte *)
ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
MAP_INTERNAL);
if (!dest) {
/* out of memory or other unexpected error */
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glGetCompresssedTexImage(map PBO failed)");
return;
}
dest = ADD_POINTERS(dest, img);
} else {
dest = img;
}
dest += store.SkipBytes;
for (slice = 0; slice < store.CopySlices; slice++) {
GLint srcRowStride;
GLubyte *src;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, slice,
0, 0, texImage->Width, texImage->Height,
GL_MAP_READ_BIT, &src, &srcRowStride);
if (src) {
GLint i;
for (i = 0; i < store.CopyRowsPerSlice; i++) {
memcpy(dest, src, store.CopyBytesPerRow);
dest += store.TotalBytesPerRow;
src += srcRowStride;
}
ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
/* Advance to next slice */
dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
} else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
}
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
}
}
/**
* Validate the texture target enum supplied to glGetTex(ture)Image or
* glGetCompressedTex(ture)Image.
*/
static GLboolean
legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
{
switch (target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
return GL_TRUE;
case GL_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle;
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.EXT_texture_array;
case GL_TEXTURE_CUBE_MAP_ARRAY:
return ctx->Extensions.ARB_texture_cube_map_array;
/* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
* (30.10.2014) says:
* "An INVALID_ENUM error is generated if the effective target is not
* one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
* TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
* the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
* or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
*/
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
case GL_TEXTURE_CUBE_MAP:
return dsa ? GL_TRUE : GL_FALSE;
default:
return GL_FALSE;
}
}
/**
* Do error checking for a glGetTex(ture)Image() call.
* \return GL_TRUE if any error, GL_FALSE if no errors.
*/
static GLboolean
getteximage_error_check(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLenum target, GLint level,
GLenum format, GLenum type, GLsizei clientMemSize,
GLvoid *pixels, bool dsa)
{
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
GLenum baseFormat;
const char *suffix = dsa ? "ture" : "";
assert(texImage);
assert(maxLevels != 0);
if (level < 0 || level >= maxLevels) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetTex%sImage(level out of range)", suffix);
return GL_TRUE;
}
/*
* Format and type checking has been moved up to GetnTexImage and
* GetTextureImage so that it happens before getting the texImage object.
*/
baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
/* Make sure the requested image format is compatible with the
* texture's format.
*/
if (_mesa_is_color_format(format)
&& !_mesa_is_color_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sImage(format mismatch)", suffix);
return GL_TRUE;
}
else if (_mesa_is_depth_format(format)
&& !_mesa_is_depth_format(baseFormat)
&& !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sImage(format mismatch)", suffix);
return GL_TRUE;
}
else if (_mesa_is_stencil_format(format)
&& !ctx->Extensions.ARB_texture_stencil8) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTex%sImage(format=GL_STENCIL_INDEX)", suffix);
return GL_TRUE;
}
else if (_mesa_is_ycbcr_format(format)
&& !_mesa_is_ycbcr_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sImage(format mismatch)", suffix);
return GL_TRUE;
}
else if (_mesa_is_depthstencil_format(format)
&& !_mesa_is_depthstencil_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sImage(format mismatch)", suffix);
return GL_TRUE;
}
else if (_mesa_is_enum_format_integer(format) !=
_mesa_is_format_integer(texImage->TexFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sImage(format mismatch)", suffix);
return GL_TRUE;
}
if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
texImage->Height, texImage->Depth,
format, type, clientMemSize, pixels)) {
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sImage(out of bounds PBO access)", suffix);
} else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(out of bounds access:"
" bufSize (%d) is too small)",
dsa ? "glGetTextureImage" : "glGetnTexImageARB",
clientMemSize);
}
return GL_TRUE;
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* PBO should not be mapped */
if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sImage(PBO is mapped)", suffix);
return GL_TRUE;
}
}
return GL_FALSE;
}
/**
* This is the implementation for glGetnTexImageARB, glGetTextureImage,
* and glGetTexImage.
*
* Requires caller to pass in texImage object because _mesa_GetTextureImage
* must handle the GL_TEXTURE_CUBE_MAP target.
*
* \param target texture target.
* \param level image level.
* \param format pixel data format for returned image.
* \param type pixel data type for returned image.
* \param bufSize size of the pixels data buffer.
* \param pixels returned pixel data.
* \param dsa True when the caller is an ARB_direct_state_access function,
* false otherwise
*/
void
_mesa_get_texture_image(struct gl_context *ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage, GLenum target,
GLint level, GLenum format, GLenum type,
GLsizei bufSize, GLvoid *pixels, bool dsa)
{
assert(texObj);
assert(texImage);
FLUSH_VERTICES(ctx, 0);
/*
* Legal target checking has been moved up to GetnTexImage and
* GetTextureImage so that it can be caught before receiving a NULL
* texImage object and exiting.
*/
if (getteximage_error_check(ctx, texImage, target, level, format,
type, bufSize, pixels, dsa)) {
return;
}
if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
/* not an error, do nothing */
return;
}
if (_mesa_is_zero_size_texture(texImage))
return;
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
_mesa_debug(ctx, "glGetTex%sImage(tex %u) format = %s, w=%d, h=%d,"
" dstFmt=0x%x, dstType=0x%x\n",
dsa ? "ture": "",
texObj->Name,
_mesa_get_format_name(texImage->TexFormat),
texImage->Width, texImage->Height,
format, type);
}
_mesa_lock_texture(ctx, texObj);
{
ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage);
}
_mesa_unlock_texture(ctx, texObj);
}
/**
* Get texture image. Called by glGetTexImage.
*
* \param target texture target.
* \param level image level.
* \param format pixel data format for returned image.
* \param type pixel data type for returned image.
* \param bufSize size of the pixels data buffer.
* \param pixels returned pixel data.
*/
void GLAPIENTRY
_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format,
GLenum type, GLsizei bufSize, GLvoid *pixels)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLenum err;
GET_CURRENT_CONTEXT(ctx);
/*
* This has been moved here because a format/type mismatch can cause a NULL
* texImage object, which in turn causes the mismatch error to be
* ignored.
*/
err = _mesa_error_check_format_and_type(ctx, format, type);
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err, "glGetnTexImage(format/type)");
return;
}
/*
* Legal target checking has been moved here to prevent exiting with a NULL
* texImage object.
*/
if (!legal_getteximage_target(ctx, target, false)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetnTexImage(target=0x%x)",
target);
return;
}
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage)
return;
_mesa_get_texture_image(ctx, texObj, texImage, target, level, format, type,
bufSize, pixels, false);
}
void GLAPIENTRY
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
_mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
}
/**
* Get texture image.
*
* \param texture texture name.
* \param level image level.
* \param format pixel data format for returned image.
* \param type pixel data type for returned image.
* \param bufSize size of the pixels data buffer.
* \param pixels returned pixel data.
*/
void GLAPIENTRY
_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
GLenum type, GLsizei bufSize, GLvoid *pixels)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
int i;
GLint image_stride;
GLenum err;
GET_CURRENT_CONTEXT(ctx);
/*
* This has been moved here because a format/type mismatch can cause a NULL
* texImage object, which in turn causes the mismatch error to be
* ignored.
*/
err = _mesa_error_check_format_and_type(ctx, format, type);
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err, "glGetTextureImage(format/type)");
return;
}
texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureImage");
if (!texObj)
return;
/*
* Legal target checking has been moved here to prevent exiting with a NULL
* texImage object.
*/
if (!legal_getteximage_target(ctx, texObj->Target, true)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTextureImage(target=%s)",
_mesa_lookup_enum_by_nr(texObj->Target));
return;
}
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
/* Error checking */
if (texObj->NumLayers < 6) {
/* Not enough image planes for a cube map. The spec does not say
* what should happen in this case because the user has always
* specified each cube face separately (using
* GL_TEXTURE_CUBE_MAP_POSITIVE_X+i) in previous GL versions.
* This is addressed in Khronos Bug 13223.
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTextureImage(insufficient cube map storage)");
return;
}
/*
* What do we do if the user created a texture with the following code
* and then called this function with its handle?
*
* GLuint tex;
* glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
* glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
* glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
* glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
* glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
* // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
* // wrong format, or given the wrong size, etc.
* glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
* glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
*
* A bug has been filed against the spec for this case. In the
* meantime, we will check for cube completeness.
*
* According to Section 8.17 Texture Completeness in the OpenGL 4.5
* Core Profile spec (30.10.2014):
* "[A] cube map texture is cube complete if the
* following conditions all hold true: The [base level] texture
* images of each of the six cube map faces have identical, positive,
* and square dimensions. The [base level] images were each specified
* with the same internal format."
*
* It seems reasonable to check for cube completeness of an arbitrary
* level here so that the returned data has a consistent format and size
* and therefore fits in the user's buffer.
*/
if (!_mesa_cube_level_complete(texObj, level)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTextureImage(cube map incomplete)");
return;
}
/* Copy each face. */
for (i = 0; i < 6; ++i) {
texImage = texObj->Image[i][level];
_mesa_get_texture_image(ctx, texObj, texImage, texObj->Target, level,
format, type, bufSize, pixels, true);
image_stride = _mesa_image_image_stride(&ctx->Pack, texImage->Width,
texImage->Height, format,
type);
pixels = (GLubyte *) pixels + image_stride;
bufSize -= image_stride;
}
}
else {
texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
if (!texImage)
return;
_mesa_get_texture_image(ctx, texObj, texImage, texObj->Target, level,
format, type, bufSize, pixels, true);
}
}
/**
* Do error checking for a glGetCompressedTexImage() call.
* \return GL_TRUE if any error, GL_FALSE if no errors.
*/
static GLboolean
getcompressedteximage_error_check(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLenum target,
GLint level, GLsizei clientMemSize,
GLvoid *img, bool dsa)
{
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
GLuint compressedSize, dimensions;
const char *suffix = dsa ? "ture" : "";
assert(texImage);
if (!legal_getteximage_target(ctx, target, dsa)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetCompressedTex%sImage(target=%s)", suffix,
_mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
assert(maxLevels != 0);
if (level < 0 || level >= maxLevels) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetCompressedTex%sImage(bad level = %d)", suffix, level);
return GL_TRUE;
}
if (!_mesa_is_format_compressed(texImage->TexFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTex%sImage(texture is not compressed)",
suffix);
return GL_TRUE;
}
compressedSize = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height,
texImage->Depth);
/* Check for invalid pixel storage modes */
dimensions = _mesa_get_texture_dimensions(texImage->TexObject->Target);
if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
&ctx->Pack, dsa ?
"glGetCompressedTextureImage":
"glGetCompressedTexImage")) {
return GL_TRUE;
}
if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* do bounds checking on writing to client memory */
if (clientMemSize < (GLsizei) compressedSize) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(out of bounds access: bufSize (%d) is too small)",
dsa ? "glGetCompressedTextureImage" :
"glGetnCompressedTexImageARB", clientMemSize);
return GL_TRUE;
}
} else {
/* do bounds checking on PBO write */
if ((const GLubyte *) img + compressedSize >
(const GLubyte *) ctx->Pack.BufferObj->Size) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTex%sImage(out of bounds PBO access)",
suffix);
return GL_TRUE;
}
/* make sure PBO is not mapped */
if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetCompressedTex%sImage(PBO is mapped)", suffix);
return GL_TRUE;
}
}
return GL_FALSE;
}
/** Implements glGetnCompressedTexImageARB, glGetCompressedTexImage, and
* glGetCompressedTextureImage.
*
* texImage must be passed in because glGetCompressedTexImage must handle the
* target GL_TEXTURE_CUBE_MAP.
*/
void
_mesa_get_compressed_texture_image(struct gl_context *ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLenum target, GLint level,
GLsizei bufSize, GLvoid *pixels,
bool dsa)
{
assert(texObj);
assert(texImage);
FLUSH_VERTICES(ctx, 0);
if (getcompressedteximage_error_check(ctx, texImage, target, level,
bufSize, pixels, dsa)) {
return;
}
if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
/* not an error, do nothing */
return;
}
if (_mesa_is_zero_size_texture(texImage))
return;
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
_mesa_debug(ctx,
"glGetCompressedTex%sImage(tex %u) format = %s, w=%d, h=%d\n",
dsa ? "ture" : "", texObj->Name,
_mesa_get_format_name(texImage->TexFormat),
texImage->Width, texImage->Height);
}
_mesa_lock_texture(ctx, texObj);
{
ctx->Driver.GetCompressedTexImage(ctx, texImage, pixels);
}
_mesa_unlock_texture(ctx, texObj);
}
void GLAPIENTRY
_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
GLvoid *img)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage)
return;
_mesa_get_compressed_texture_image(ctx, texObj, texImage, target, level,
bufSize, img, false);
}
void GLAPIENTRY
_mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
_mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
}
/**
* Get compressed texture image.
*
* \param texture texture name.
* \param level image level.
* \param bufSize size of the pixels data buffer.
* \param pixels returned pixel data.
*/
void GLAPIENTRY
_mesa_GetCompressedTextureImage(GLuint texture, GLint level,
GLsizei bufSize, GLvoid *pixels)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
int i;
GLint image_stride;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_lookup_texture_err(ctx, texture,
"glGetCompressedTextureImage");
if (!texObj)
return;
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
assert(texObj->NumLayers >= 6);
/* Copy each face. */
for (i = 0; i < 6; ++i) {
texImage = texObj->Image[i][level];
if (!texImage)
return;
_mesa_get_compressed_texture_image(ctx, texObj, texImage,
texObj->Target, level,
bufSize, pixels, true);
/* Compressed images don't have a client format */
image_stride = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height, 1);
pixels = (GLubyte *) pixels + image_stride;
bufSize -= image_stride;
}
}
else {
texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
if (!texImage)
return;
_mesa_get_compressed_texture_image(ctx, texObj, texImage,
texObj->Target, level, bufSize,
pixels, true);
}
}
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