1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
|
/*
* Mesa 3-D graphics library
* Version: 7.5
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file texstate.c
*
* Texture state handling.
*/
#include "glheader.h"
#include "mfeatures.h"
#include "bufferobj.h"
#include "colormac.h"
#include "colortab.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
#include "mtypes.h"
/**
* Default texture combine environment state. This is used to initialize
* a context's texture units and as the basis for converting "classic"
* texture environmnets to ARB_texture_env_combine style values.
*/
static const struct gl_tex_env_combine_state default_combine_state = {
GL_MODULATE, GL_MODULATE,
{ GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
{ GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
{ GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA },
{ GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA },
0, 0,
2, 2
};
/**
* Used by glXCopyContext to copy texture state from one context to another.
*/
void
_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
{
GLuint u, tex;
ASSERT(src);
ASSERT(dst);
dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
dst->Texture._GenFlags = src->Texture._GenFlags;
dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled;
dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled;
dst->Texture.SharedPalette = src->Texture.SharedPalette;
/* per-unit state */
for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled;
dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode;
COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor);
dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled;
dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS;
dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT;
dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR;
dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ;
dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias;
/* GL_EXT_texture_env_combine */
dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
/* GL_ATI_envmap_bumpmap - need this? */
dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
/*
* XXX strictly speaking, we should compare texture names/ids and
* bind textures in the dest context according to id. For now, only
* copy bindings if the contexts share the same pool of textures to
* avoid refcounting bugs.
*/
if (dst->Shared == src->Shared) {
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
src->Texture.Unit[u].CurrentTex[tex]);
}
_mesa_unlock_context_textures(dst);
}
}
}
/*
* For debugging
*/
void
_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
{
const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit;
printf("Texture Unit %d\n", unit);
printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode));
printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB));
printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA));
printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0]));
printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1]));
printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2]));
printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0]));
printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1]));
printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2]));
printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0]));
printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1]));
printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2]));
printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0]));
printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1]));
printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2]));
printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB);
printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA);
printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);
}
/**********************************************************************/
/* Texture Environment */
/**********************************************************************/
/**
* Convert "classic" texture environment to ARB_texture_env_combine style
* environments.
*
* \param state texture_env_combine state vector to be filled-in.
* \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
* \c GL_BLEND, \c GL_DECAL, etc.).
* \param texBaseFormat Base format of the texture associated with the
* texture unit.
*/
static void
calculate_derived_texenv( struct gl_tex_env_combine_state *state,
GLenum mode, GLenum texBaseFormat )
{
GLenum mode_rgb;
GLenum mode_a;
*state = default_combine_state;
switch (texBaseFormat) {
case GL_ALPHA:
state->SourceRGB[0] = GL_PREVIOUS;
break;
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
case GL_RGBA:
break;
case GL_LUMINANCE:
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_YCBCR_MESA:
case GL_DUDV_ATI:
state->SourceA[0] = GL_PREVIOUS;
break;
default:
_mesa_problem(NULL,
"Invalid texBaseFormat 0x%x in calculate_derived_texenv",
texBaseFormat);
return;
}
if (mode == GL_REPLACE_EXT)
mode = GL_REPLACE;
switch (mode) {
case GL_REPLACE:
case GL_MODULATE:
mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
mode_a = mode;
break;
case GL_DECAL:
mode_rgb = GL_INTERPOLATE;
mode_a = GL_REPLACE;
state->SourceA[0] = GL_PREVIOUS;
/* Having alpha / luminance / intensity textures replace using the
* incoming fragment color matches the definition in NV_texture_shader.
* The 1.5 spec simply marks these as "undefined".
*/
switch (texBaseFormat) {
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
state->SourceRGB[0] = GL_PREVIOUS;
break;
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_YCBCR_MESA:
case GL_DUDV_ATI:
mode_rgb = GL_REPLACE;
break;
case GL_RGBA:
state->SourceRGB[2] = GL_TEXTURE;
break;
}
break;
case GL_BLEND:
mode_rgb = GL_INTERPOLATE;
mode_a = GL_MODULATE;
switch (texBaseFormat) {
case GL_ALPHA:
mode_rgb = GL_REPLACE;
break;
case GL_INTENSITY:
mode_a = GL_INTERPOLATE;
state->SourceA[0] = GL_CONSTANT;
state->OperandA[2] = GL_SRC_ALPHA;
/* FALLTHROUGH */
case GL_LUMINANCE:
case GL_RED:
case GL_RG:
case GL_RGB:
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
case GL_YCBCR_MESA:
case GL_DUDV_ATI:
state->SourceRGB[2] = GL_TEXTURE;
state->SourceA[2] = GL_TEXTURE;
state->SourceRGB[0] = GL_CONSTANT;
state->OperandRGB[2] = GL_SRC_COLOR;
break;
}
break;
case GL_ADD:
mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD;
mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE;
break;
default:
_mesa_problem(NULL,
"Invalid texture env mode 0x%x in calculate_derived_texenv",
mode);
return;
}
state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
? mode_rgb : GL_REPLACE;
state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
? mode_a : GL_REPLACE;
}
/* GL_ARB_multitexture */
void GLAPIENTRY
_mesa_ActiveTextureARB(GLenum texture)
{
const GLuint texUnit = texture - GL_TEXTURE0;
GLuint k;
GET_CURRENT_CONTEXT(ctx);
/* See OpenGL spec for glActiveTexture: */
k = MAX2(ctx->Const.MaxCombinedTextureImageUnits,
ctx->Const.MaxTextureCoordUnits);
ASSERT(k <= Elements(ctx->Texture.Unit));
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glActiveTexture %s\n",
_mesa_lookup_enum_by_nr(texture));
if (texUnit >= k) {
_mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)",
_mesa_lookup_enum_by_nr(texture));
return;
}
if (ctx->Texture.CurrentUnit == texUnit)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
/* update current stack pointer */
ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit];
}
}
/* GL_ARB_multitexture */
void GLAPIENTRY
_mesa_ClientActiveTextureARB(GLenum texture)
{
GET_CURRENT_CONTEXT(ctx);
GLuint texUnit = texture - GL_TEXTURE0;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
_mesa_debug(ctx, "glClientActiveTexture %s\n",
_mesa_lookup_enum_by_nr(texture));
if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
_mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
return;
}
if (ctx->Array.ActiveTexture == texUnit)
return;
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.ActiveTexture = texUnit;
}
/**********************************************************************/
/***** State management *****/
/**********************************************************************/
/**
* \note This routine refers to derived texture attribute values to
* compute the ENABLE_TEXMAT flags, but is only called on
* _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
* flags are updated by _mesa_update_textures(), below.
*
* \param ctx GL context.
*/
static void
update_texture_matrices( struct gl_context *ctx )
{
GLuint u;
ctx->Texture._TexMatEnabled = 0x0;
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
ASSERT(u < Elements(ctx->TextureMatrixStack));
if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
_math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
if (ctx->Texture.Unit[u]._ReallyEnabled &&
ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
}
}
}
/**
* Examine texture unit's combine/env state to update derived state.
*/
static void
update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
{
struct gl_tex_env_combine_state *combine;
/* Set the texUnit->_CurrentCombine field to point to the user's combiner
* state, or the combiner state which is derived from traditional texenv
* mode.
*/
if (texUnit->EnvMode == GL_COMBINE ||
texUnit->EnvMode == GL_COMBINE4_NV) {
texUnit->_CurrentCombine = & texUnit->Combine;
}
else {
const struct gl_texture_object *texObj = texUnit->_Current;
GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
if (format == GL_COLOR_INDEX) {
format = GL_RGBA; /* a bit of a hack */
}
else if (format == GL_DEPTH_COMPONENT ||
format == GL_DEPTH_STENCIL_EXT) {
format = texObj->DepthMode;
}
calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
texUnit->_CurrentCombine = & texUnit->_EnvMode;
}
combine = texUnit->_CurrentCombine;
/* Determine number of source RGB terms in the combiner function */
switch (combine->ModeRGB) {
case GL_REPLACE:
combine->_NumArgsRGB = 1;
break;
case GL_ADD:
case GL_ADD_SIGNED:
if (texUnit->EnvMode == GL_COMBINE4_NV)
combine->_NumArgsRGB = 4;
else
combine->_NumArgsRGB = 2;
break;
case GL_MODULATE:
case GL_SUBTRACT:
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGBA_EXT:
combine->_NumArgsRGB = 2;
break;
case GL_INTERPOLATE:
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:
case GL_MODULATE_SUBTRACT_ATI:
combine->_NumArgsRGB = 3;
break;
case GL_BUMP_ENVMAP_ATI:
/* no real arguments for this case */
combine->_NumArgsRGB = 0;
break;
default:
combine->_NumArgsRGB = 0;
_mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
return;
}
/* Determine number of source Alpha terms in the combiner function */
switch (combine->ModeA) {
case GL_REPLACE:
combine->_NumArgsA = 1;
break;
case GL_ADD:
case GL_ADD_SIGNED:
if (texUnit->EnvMode == GL_COMBINE4_NV)
combine->_NumArgsA = 4;
else
combine->_NumArgsA = 2;
break;
case GL_MODULATE:
case GL_SUBTRACT:
combine->_NumArgsA = 2;
break;
case GL_INTERPOLATE:
case GL_MODULATE_ADD_ATI:
case GL_MODULATE_SIGNED_ADD_ATI:
case GL_MODULATE_SUBTRACT_ATI:
combine->_NumArgsA = 3;
break;
default:
combine->_NumArgsA = 0;
_mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
break;
}
}
/**
* \note This routine refers to derived texture matrix values to
* compute the ENABLE_TEXMAT flags, but is only called on
* _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
* flags are updated by _mesa_update_texture_matrices, above.
*
* \param ctx GL context.
*/
static void
update_texture_state( struct gl_context *ctx )
{
GLuint unit;
struct gl_fragment_program *fprog = NULL;
struct gl_vertex_program *vprog = NULL;
GLbitfield enabledFragUnits = 0x0;
if (ctx->Shader.CurrentVertexProgram &&
ctx->Shader.CurrentVertexProgram->LinkStatus) {
vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
} else if (ctx->VertexProgram._Enabled) {
/* XXX enable this if/when non-shader vertex programs get
* texture fetches:
vprog = ctx->VertexProgram.Current;
*/
}
if (ctx->Shader.CurrentFragmentProgram &&
ctx->Shader.CurrentFragmentProgram->LinkStatus) {
fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram;
}
else if (ctx->FragmentProgram._Enabled) {
fprog = ctx->FragmentProgram.Current;
}
/* FINISHME: Geometry shader texture accesses should also be considered
* FINISHME: here.
*/
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE;
ctx->Texture._EnabledUnits = 0x0;
ctx->Texture._GenFlags = 0x0;
ctx->Texture._TexMatEnabled = 0x0;
ctx->Texture._TexGenEnabled = 0x0;
/*
* Update texture unit state.
*/
for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLbitfield enabledVertTargets = 0x0;
GLbitfield enabledFragTargets = 0x0;
GLbitfield enabledTargets = 0x0;
GLuint texIndex;
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
* which texture targets are enabled (fixed function) or referenced
* by a fragment program/program. When multiple flags are set, we'll
* settle on the one with highest priority (see below).
*/
if (vprog) {
enabledVertTargets |= vprog->Base.TexturesUsed[unit];
}
if (fprog) {
enabledFragTargets |= fprog->Base.TexturesUsed[unit];
}
else {
/* fixed-function fragment program */
enabledFragTargets |= texUnit->Enabled;
}
enabledTargets = enabledVertTargets | enabledFragTargets;
texUnit->_ReallyEnabled = 0x0;
if (enabledTargets == 0x0) {
/* neither vertex nor fragment processing uses this unit */
continue;
}
/* Look for the highest priority texture target that's enabled (or used
* by the vert/frag shaders) and "complete". That's the one we'll use
* for texturing. If we're using vert/frag program we're guaranteed
* that bitcount(enabledBits) <= 1.
* Note that the TEXTURE_x_INDEX values are in high to low priority.
*/
for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
if (enabledTargets & (1 << texIndex)) {
struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
if (!texObj->_Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
}
if (texObj->_Complete) {
texUnit->_ReallyEnabled = 1 << texIndex;
_mesa_reference_texobj(&texUnit->_Current, texObj);
break;
}
}
}
if (!texUnit->_ReallyEnabled) {
if (fprog) {
/* If we get here it means the shader is expecting a texture
* object, but there isn't one (or it's incomplete). Use the
* fallback texture.
*/
struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx);
texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX;
_mesa_reference_texobj(&texUnit->_Current, texObj);
}
else {
/* fixed-function: texture unit is really disabled */
continue;
}
}
/* if we get here, we know this texture unit is enabled */
ctx->Texture._EnabledUnits |= (1 << unit);
if (enabledFragTargets)
enabledFragUnits |= (1 << unit);
update_tex_combine(ctx, texUnit);
}
/* Determine which texture coordinate sets are actually needed */
if (fprog) {
const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
ctx->Texture._EnabledCoordUnits
= (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
}
else {
ctx->Texture._EnabledCoordUnits = enabledFragUnits;
}
/* Setup texgen for those texture coordinate sets that are in use */
for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
texUnit->_GenFlags = 0x0;
if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
continue;
if (texUnit->TexGenEnabled) {
if (texUnit->TexGenEnabled & S_BIT) {
texUnit->_GenFlags |= texUnit->GenS._ModeBit;
}
if (texUnit->TexGenEnabled & T_BIT) {
texUnit->_GenFlags |= texUnit->GenT._ModeBit;
}
if (texUnit->TexGenEnabled & R_BIT) {
texUnit->_GenFlags |= texUnit->GenR._ModeBit;
}
if (texUnit->TexGenEnabled & Q_BIT) {
texUnit->_GenFlags |= texUnit->GenQ._ModeBit;
}
ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
ctx->Texture._GenFlags |= texUnit->_GenFlags;
}
ASSERT(unit < Elements(ctx->TextureMatrixStack));
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
}
}
/**
* Update texture-related derived state.
*/
void
_mesa_update_texture( struct gl_context *ctx, GLuint new_state )
{
if (new_state & _NEW_TEXTURE_MATRIX)
update_texture_matrices( ctx );
if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM))
update_texture_state( ctx );
}
/**********************************************************************/
/***** Initialization *****/
/**********************************************************************/
/**
* Allocate the proxy textures for the given context.
*
* \param ctx the context to allocate proxies for.
*
* \return GL_TRUE on success, or GL_FALSE on failure
*
* If run out of memory part way through the allocations, clean up and return
* GL_FALSE.
*/
static GLboolean
alloc_proxy_textures( struct gl_context *ctx )
{
static const GLenum targets[] = {
GL_TEXTURE_1D,
GL_TEXTURE_2D,
GL_TEXTURE_3D,
GL_TEXTURE_CUBE_MAP_ARB,
GL_TEXTURE_RECTANGLE_NV,
GL_TEXTURE_1D_ARRAY_EXT,
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_BUFFER
};
GLint tgt;
ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
if (!(ctx->Texture.ProxyTex[tgt]
= ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
/* out of memory, free what we did allocate */
while (--tgt >= 0) {
ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
}
return GL_FALSE;
}
}
assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
return GL_TRUE;
}
/**
* Initialize a texture unit.
*
* \param ctx GL context.
* \param unit texture unit number to be initialized.
*/
static void
init_texture_unit( struct gl_context *ctx, GLuint unit )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint tex;
texUnit->EnvMode = GL_MODULATE;
ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
texUnit->Combine = default_combine_state;
texUnit->_EnvMode = default_combine_state;
texUnit->_CurrentCombine = & texUnit->_EnvMode;
texUnit->BumpTarget = GL_TEXTURE0;
texUnit->TexGenEnabled = 0x0;
texUnit->GenS.Mode = GL_EYE_LINEAR;
texUnit->GenT.Mode = GL_EYE_LINEAR;
texUnit->GenR.Mode = GL_EYE_LINEAR;
texUnit->GenQ.Mode = GL_EYE_LINEAR;
texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
/* Yes, these plane coefficients are correct! */
ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
/* no mention of this in spec, but maybe id matrix expected? */
ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
/* initialize current texture object ptrs to the shared default objects */
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&texUnit->CurrentTex[tex],
ctx->Shared->DefaultTex[tex]);
}
}
/**
* Initialize texture state for the given context.
*/
GLboolean
_mesa_init_texture(struct gl_context *ctx)
{
GLuint u;
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
ctx->Texture._EnabledUnits = 0x0;
ctx->Texture.SharedPalette = GL_FALSE;
_mesa_init_colortable(&ctx->Texture.Palette);
for (u = 0; u < Elements(ctx->Texture.Unit); u++)
init_texture_unit(ctx, u);
/* After we're done initializing the context's texture state the default
* texture objects' refcounts should be at least
* MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1.
*/
assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount
>= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1);
/* Allocate proxy textures */
if (!alloc_proxy_textures( ctx ))
return GL_FALSE;
/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject,
ctx->Shared->NullBufferObj);
return GL_TRUE;
}
/**
* Free dynamically-allocted texture data attached to the given context.
*/
void
_mesa_free_texture_data(struct gl_context *ctx)
{
GLuint u, tgt;
/* unreference current textures */
for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
/* The _Current texture could account for another reference */
_mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
_mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
}
}
/* Free proxy texture objects */
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
}
/**
* Update the default texture objects in the given context to reference those
* specified in the shared state and release those referencing the old
* shared state.
*/
void
_mesa_update_default_objects_texture(struct gl_context *ctx)
{
GLuint u, tex;
for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
_mesa_reference_texobj(&texUnit->CurrentTex[tex],
ctx->Shared->DefaultTex[tex]);
}
}
}
|