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/*
* Copyright © 2011 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file texturebarrier.c
* Implementation of glTextureBarrierNV.
*
* \author Marek Olšák <maraeo@gmail.com>
*/
#include "context.h"
#include "texturebarrier.h"
static void
_mesa_texture_barrier(struct gl_context *ctx)
{
/* no-op */
}
void
_mesa_init_texture_barrier_functions(struct dd_function_table *driver)
{
driver->TextureBarrier = _mesa_texture_barrier;
}
void GLAPIENTRY
_mesa_TextureBarrierNV(void)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.TextureBarrier(ctx);
}
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