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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VIEWPORT_H
#define VIEWPORT_H
#include "glheader.h"
struct gl_context;
extern void GLAPIENTRY
_mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);
extern void GLAPIENTRY
_mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
extern void GLAPIENTRY
_mesa_ViewportIndexedfv(GLuint index, const GLfloat * v);
extern void
_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
GLfloat width, GLfloat height);
extern void GLAPIENTRY
_mesa_DepthRange(GLclampd nearval, GLclampd farval);
extern void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
extern void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
extern void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
extern void
_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
GLclampd nearval, GLclampd farval);
extern void
_mesa_init_viewport(struct gl_context *ctx);
extern void
_mesa_free_viewport_data(struct gl_context *ctx);
#endif
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