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/*
* Mesa 3-D graphics library
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \brief Templates for vector conversions.
* \author Keith Whitwell.
*/
#ifdef DEST_4F
static void DEST_4F( GLfloat (*t)[4],
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) first;
(void) start;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
if (SZ >= 1) t[i][0] = TRX_4F(f, 0);
if (SZ >= 2) t[i][1] = TRX_4F(f, 1);
if (SZ >= 3) t[i][2] = TRX_4F(f, 2);
if (SZ == 4) t[i][3] = TRX_4F(f, 3); else t[i][3] = 1.0;
}
}
}
#endif
#ifdef DEST_4FN
static void DEST_4FN( GLfloat (*t)[4],
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) first;
(void) start;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
if (SZ >= 1) t[i][0] = TRX_4FN(f, 0);
if (SZ >= 2) t[i][1] = TRX_4FN(f, 1);
if (SZ >= 3) t[i][2] = TRX_4FN(f, 2);
if (SZ == 4) t[i][3] = TRX_4FN(f, 3); else t[i][3] = 1.0;
}
}
}
#endif
#ifdef DEST_3FN
static void DEST_3FN( GLfloat (*t)[3],
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) first;
(void) start;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
t[i][0] = TRX_3FN(f, 0);
t[i][1] = TRX_3FN(f, 1);
t[i][2] = TRX_3FN(f, 2);
}
}
}
#endif
#ifdef DEST_1F
static void DEST_1F( GLfloat *t,
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) first;
(void) start;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
t[i] = TRX_1F(f, 0);
}
}
}
#endif
#ifdef DEST_4UB
static void DEST_4UB( GLubyte (*t)[4],
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) start;
(void) first;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
if (SZ >= 1) TRX_UB(t[i][0], f, 0);
if (SZ >= 2) TRX_UB(t[i][1], f, 1);
if (SZ >= 3) TRX_UB(t[i][2], f, 2);
if (SZ == 4) TRX_UB(t[i][3], f, 3); else t[i][3] = 255;
}
}
}
#endif
#ifdef DEST_4US
static void DEST_4US( GLushort (*t)[4],
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ((GLubyte *) ptr + SRC_START * stride);
const GLubyte *first = f;
GLuint i;
(void) start;
(void) first;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
if (SZ >= 1) TRX_US(t[i][0], f, 0);
if (SZ >= 2) TRX_US(t[i][1], f, 1);
if (SZ >= 3) TRX_US(t[i][2], f, 2);
if (SZ == 4) TRX_US(t[i][3], f, 3); else t[i][3] = 65535;
}
}
}
#endif
#ifdef DEST_1UB
static void DEST_1UB( GLubyte *t,
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) start;
(void) first;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
TRX_UB(t[i], f, 0);
}
}
}
#endif
#ifdef DEST_1UI
static void DEST_1UI( GLuint *t,
const void *ptr,
GLuint stride,
ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
GLuint i;
(void) start;
(void) first;
for (i = DST_START ; i < n ; i++, NEXT_F) {
CHECK {
NEXT_F2;
t[i] = TRX_UI(f, 0);
}
}
}
#endif
static void INIT(void)
{
#ifdef DEST_1UI
ASSERT(SZ == 1);
TAB(_1ui)[SRC_IDX] = DEST_1UI;
#endif
#ifdef DEST_1UB
ASSERT(SZ == 1);
TAB(_1ub)[SRC_IDX] = DEST_1UB;
#endif
#ifdef DEST_1F
ASSERT(SZ == 1);
TAB(_1f)[SRC_IDX] = DEST_1F;
#endif
#ifdef DEST_3FN
ASSERT(SZ == 3);
TAB(_3fn)[SRC_IDX] = DEST_3FN;
#endif
#ifdef DEST_4UB
TAB(_4ub)[SZ][SRC_IDX] = DEST_4UB;
#endif
#ifdef DEST_4US
TAB(_4us)[SZ][SRC_IDX] = DEST_4US;
#endif
#ifdef DEST_4F
TAB(_4f)[SZ][SRC_IDX] = DEST_4F;
#endif
#ifdef DEST_4FN
TAB(_4fn)[SZ][SRC_IDX] = DEST_4FN;
#endif
}
#ifdef INIT
#undef INIT
#endif
#ifdef DEST_1UI
#undef DEST_1UI
#endif
#ifdef DEST_1UB
#undef DEST_1UB
#endif
#ifdef DEST_4UB
#undef DEST_4UB
#endif
#ifdef DEST_4US
#undef DEST_4US
#endif
#ifdef DEST_3FN
#undef DEST_3FN
#endif
#ifdef DEST_4F
#undef DEST_4F
#endif
#ifdef DEST_4FN
#undef DEST_4FN
#endif
#ifdef DEST_1F
#undef DEST_1F
#endif
#ifdef SZ
#undef SZ
#endif
#ifdef TAG
#undef TAG
#endif
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