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/*
* Mesa 3-D graphics library
* Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_instruction.h
*
* Vertex/fragment program instruction datatypes and constants.
*
* \author Brian Paul
* \author Keith Whitwell
* \author Ian Romanick <idr@us.ibm.com>
*/
#ifndef PROG_INSTRUCTION_H
#define PROG_INSTRUCTION_H
#include "main/glheader.h"
/**
* Swizzle indexes.
* Do not change!
*/
/*@{*/
#define SWIZZLE_X 0
#define SWIZZLE_Y 1
#define SWIZZLE_Z 2
#define SWIZZLE_W 3
#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */
#define SWIZZLE_ONE 5 /**< For SWZ instruction only */
#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */
/*@}*/
#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
/**
* Writemask values, 1 bit per component.
*/
/*@{*/
#define WRITEMASK_X 0x1
#define WRITEMASK_Y 0x2
#define WRITEMASK_XY 0x3
#define WRITEMASK_Z 0x4
#define WRITEMASK_XZ 0x5
#define WRITEMASK_YZ 0x6
#define WRITEMASK_XYZ 0x7
#define WRITEMASK_W 0x8
#define WRITEMASK_XW 0x9
#define WRITEMASK_YW 0xa
#define WRITEMASK_XYW 0xb
#define WRITEMASK_ZW 0xc
#define WRITEMASK_XZW 0xd
#define WRITEMASK_YZW 0xe
#define WRITEMASK_XYZW 0xf
/*@}*/
/**
* Condition codes
*/
/*@{*/
#define COND_GT 1 /**< greater than zero */
#define COND_EQ 2 /**< equal to zero */
#define COND_LT 3 /**< less than zero */
#define COND_UN 4 /**< unordered (NaN) */
#define COND_GE 5 /**< greater than or equal to zero */
#define COND_LE 6 /**< less than or equal to zero */
#define COND_NE 7 /**< not equal to zero */
#define COND_TR 8 /**< always true */
#define COND_FL 9 /**< always false */
/*@}*/
/**
* Instruction precision for GL_NV_fragment_program
*/
/*@{*/
#define FLOAT32 0x1
#define FLOAT16 0x2
#define FIXED12 0x4
/*@}*/
/**
* Saturation modes when storing values.
*/
/*@{*/
#define SATURATE_OFF 0
#define SATURATE_ZERO_ONE 1
/*@}*/
/**
* Per-component negation masks
*/
/*@{*/
#define NEGATE_X 0x1
#define NEGATE_Y 0x2
#define NEGATE_Z 0x4
#define NEGATE_W 0x8
#define NEGATE_XYZ 0x7
#define NEGATE_XYZW 0xf
#define NEGATE_NONE 0x0
/*@}*/
/**
* Program instruction opcodes for vertex, fragment and geometry programs.
*/
typedef enum prog_opcode {
/* ARB_vp ARB_fp NV_vp NV_fp GLSL */
/*------------------------------------------*/
OPCODE_NOP = 0, /* X */
OPCODE_ABS, /* X X 1.1 X */
OPCODE_ADD, /* X X X X X */
OPCODE_AND, /* */
OPCODE_ARA, /* 2 */
OPCODE_ARL, /* X X X */
OPCODE_ARL_NV, /* 2 */
OPCODE_ARR, /* 2 */
OPCODE_BGNLOOP, /* opt */
OPCODE_BGNSUB, /* opt */
OPCODE_BRA, /* 2 */
OPCODE_BRK, /* 2 opt */
OPCODE_CAL, /* 2 2 opt */
OPCODE_CMP, /* X X */
OPCODE_CONT, /* opt */
OPCODE_COS, /* X 2 X X */
OPCODE_DDX, /* X X */
OPCODE_DDY, /* X X */
OPCODE_DP2, /* 2 X */
OPCODE_DP2A, /* 2 */
OPCODE_DP3, /* X X X X X */
OPCODE_DP4, /* X X X X X */
OPCODE_DPH, /* X X 1.1 */
OPCODE_DST, /* X X X X */
OPCODE_ELSE, /* opt */
OPCODE_EMIT_VERTEX,/* X */
OPCODE_END, /* X X X X opt */
OPCODE_END_PRIMITIVE,/* X */
OPCODE_ENDIF, /* opt */
OPCODE_ENDLOOP, /* opt */
OPCODE_ENDSUB, /* opt */
OPCODE_EX2, /* X X 2 X X */
OPCODE_EXP, /* X X */
OPCODE_FLR, /* X X 2 X X */
OPCODE_FRC, /* X X 2 X X */
OPCODE_IF, /* opt */
OPCODE_KIL, /* X X */
OPCODE_KIL_NV, /* X X */
OPCODE_LG2, /* X X 2 X X */
OPCODE_LIT, /* X X X X */
OPCODE_LOG, /* X X */
OPCODE_LRP, /* X X */
OPCODE_MAD, /* X X X X X */
OPCODE_MAX, /* X X X X X */
OPCODE_MIN, /* X X X X X */
OPCODE_MOV, /* X X X X X */
OPCODE_MUL, /* X X X X X */
OPCODE_NOISE1, /* X */
OPCODE_NOISE2, /* X */
OPCODE_NOISE3, /* X */
OPCODE_NOISE4, /* X */
OPCODE_NOT, /* */
OPCODE_NRM3, /* */
OPCODE_NRM4, /* */
OPCODE_OR, /* */
OPCODE_PK2H, /* X */
OPCODE_PK2US, /* X */
OPCODE_PK4B, /* X */
OPCODE_PK4UB, /* X */
OPCODE_POW, /* X X X X */
OPCODE_POPA, /* 3 */
OPCODE_PRINT, /* X X */
OPCODE_PUSHA, /* 3 */
OPCODE_RCC, /* 1.1 */
OPCODE_RCP, /* X X X X X */
OPCODE_RET, /* 2 2 opt */
OPCODE_RFL, /* X */
OPCODE_RSQ, /* X X X X X */
OPCODE_SCS, /* X X */
OPCODE_SEQ, /* 2 X X */
OPCODE_SFL, /* 2 X */
OPCODE_SGE, /* X X X X X */
OPCODE_SGT, /* 2 X X */
OPCODE_SIN, /* X 2 X X */
OPCODE_SLE, /* 2 X X */
OPCODE_SLT, /* X X X X X */
OPCODE_SNE, /* 2 X X */
OPCODE_SSG, /* 2 X */
OPCODE_STR, /* 2 X */
OPCODE_SUB, /* X X 1.1 X X */
OPCODE_SWZ, /* X X X */
OPCODE_TEX, /* X 3 X X */
OPCODE_TXB, /* X 3 X */
OPCODE_TXD, /* X X */
OPCODE_TXL, /* 3 2 X */
OPCODE_TXP, /* X X */
OPCODE_TXP_NV, /* 3 X */
OPCODE_TRUNC, /* X */
OPCODE_UP2H, /* X */
OPCODE_UP2US, /* X */
OPCODE_UP4B, /* X */
OPCODE_UP4UB, /* X */
OPCODE_X2D, /* X */
OPCODE_XOR, /* */
OPCODE_XPD, /* X X */
MAX_OPCODE
} gl_inst_opcode;
/**
* Number of bits for the src/dst register Index field.
* This limits the size of temp/uniform register files.
*/
#define INST_INDEX_BITS 12
/**
* Instruction source register.
*/
struct prog_src_register
{
GLuint File:4; /**< One of the PROGRAM_* register file values. */
GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
* May be negative for relative addressing.
*/
GLuint Swizzle:12;
GLuint RelAddr:1;
/** Take the component-wise absolute value */
GLuint Abs:1;
/**
* Post-Abs negation.
* This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ
* instruction which allows per-component negation.
*/
GLuint Negate:4;
/**
* Is the register two-dimensional.
* Two dimensional registers are of the
* REGISTER[index][index2] format.
* They are used by the geometry shaders where
* the first index is the index within an array
* and the second index is the semantic of the
* array, e.g. gl_PositionIn[index] would become
* INPUT[index][gl_PositionIn]
*/
GLuint HasIndex2:1;
GLuint RelAddr2:1;
GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
* May be negative for relative
* addressing. */
};
/**
* Instruction destination register.
*/
struct prog_dst_register
{
GLuint File:4; /**< One of the PROGRAM_* register file values */
GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */
GLuint WriteMask:4;
GLuint RelAddr:1;
/**
* \name Conditional destination update control.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
* NV_vertex_program2_option.
*/
/*@{*/
/**
* Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
* NE, TR, or UN). Dest reg is only written to if the matching
* (swizzled) condition code value passes. When a conditional update mask
* is not specified, this will be \c COND_TR.
*/
GLuint CondMask:4;
/**
* Condition code swizzle value.
*/
GLuint CondSwizzle:12;
/**
* Selects the condition code register to use for conditional destination
* update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
* condition code register 0 is available. In NV_vertex_program3 mode,
* condition code registers 0 and 1 are available.
*/
GLuint CondSrc:1;
/*@}*/
};
/**
* Vertex/fragment program instruction.
*/
struct prog_instruction
{
gl_inst_opcode Opcode;
struct prog_src_register SrcReg[3];
struct prog_dst_register DstReg;
/**
* Indicates that the instruction should update the condition code
* register.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
* NV_vertex_program2_option.
*/
GLuint CondUpdate:1;
/**
* If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
* condition code register that is to be updated.
*
* In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
* code register 0 is available. In GL_NV_vertex_program3 mode, condition
* code registers 0 and 1 are available.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
* NV_vertex_program2_option.
*/
GLuint CondDst:1;
/**
* Saturate each value of the vectored result to the range [0,1] or the
* range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
* only available in NV_fragment_program2 mode.
* Value is one of the SATURATE_* tokens.
*
* \since
* NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
*/
GLuint SaturateMode:2;
/**
* Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
*
* \since
* NV_fragment_program, NV_fragment_program_option.
*/
GLuint Precision:3;
/**
* \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions.
*/
/*@{*/
/** Source texture unit. */
GLuint TexSrcUnit:5;
/** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
GLuint TexSrcTarget:4;
/** True if tex instruction should do shadow comparison */
GLuint TexShadow:1;
/*@}*/
/**
* For BRA and CAL instructions, the location to jump to.
* For BGNLOOP, points to ENDLOOP (and vice-versa).
* For BRK, points to ENDLOOP
* For IF, points to ELSE or ENDIF.
* For ELSE, points to ENDIF.
*/
GLint BranchTarget;
/** for debugging purposes */
const char *Comment;
/** Arbitrary data. Used for OPCODE_PRINT and some drivers */
void *Data;
/** for driver use (try to remove someday) */
GLint Aux;
};
extern void
_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
extern struct prog_instruction *
_mesa_alloc_instructions(GLuint numInst);
extern struct prog_instruction *
_mesa_realloc_instructions(struct prog_instruction *oldInst,
GLuint numOldInst, GLuint numNewInst);
extern struct prog_instruction *
_mesa_copy_instructions(struct prog_instruction *dest,
const struct prog_instruction *src, GLuint n);
extern void
_mesa_free_instructions(struct prog_instruction *inst, GLuint count);
extern GLuint
_mesa_num_inst_src_regs(gl_inst_opcode opcode);
extern GLuint
_mesa_num_inst_dst_regs(gl_inst_opcode opcode);
extern GLboolean
_mesa_is_tex_instruction(gl_inst_opcode opcode);
extern GLboolean
_mesa_check_soa_dependencies(const struct prog_instruction *inst);
extern const char *
_mesa_opcode_string(gl_inst_opcode opcode);
#endif /* PROG_INSTRUCTION_H */
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