1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file program.c
* Vertex and fragment program support functions.
* \author Brian Paul
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
#include "main/macros.h"
#include "program.h"
#include "prog_cache.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
/**
* A pointer to this dummy program is put into the hash table when
* glGenPrograms is called.
*/
struct gl_program _mesa_DummyProgram;
/**
* Init context's vertex/fragment program state
*/
void
_mesa_init_program(struct gl_context *ctx)
{
/*
* If this assertion fails, we need to increase the field
* size for register indexes (see INST_INDEX_BITS).
*/
ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
<= (1 << INST_INDEX_BITS));
ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
<= (1 << INST_INDEX_BITS));
ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
/* If this fails, increase prog_instruction::TexSrcUnit size */
STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
/* If this fails, increase prog_instruction::TexSrcTarget size */
STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
ctx->Program.ErrorPos = -1;
ctx->Program.ErrorString = _mesa_strdup("");
ctx->VertexProgram.Enabled = GL_FALSE;
ctx->VertexProgram.PointSizeEnabled =
(ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
ctx->Shared->DefaultVertexProgram);
assert(ctx->VertexProgram.Current);
ctx->VertexProgram.Cache = _mesa_new_program_cache();
ctx->FragmentProgram.Enabled = GL_FALSE;
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Cache = _mesa_new_program_cache();
ctx->GeometryProgram.Enabled = GL_FALSE;
/* right now by default we don't have a geometry program */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
NULL);
ctx->GeometryProgram.Cache = _mesa_new_program_cache();
/* XXX probably move this stuff */
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
}
/**
* Free a context's vertex/fragment program state
*/
void
_mesa_free_program_data(struct gl_context *ctx)
{
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
_mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
/* XXX probably move this stuff */
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
free(ctx->ATIFragmentShader.Current);
}
}
free((void *) ctx->Program.ErrorString);
}
/**
* Update the default program objects in the given context to reference those
* specified in the shared state and release those referencing the old
* shared state.
*/
void
_mesa_update_default_objects_program(struct gl_context *ctx)
{
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
ctx->Shared->DefaultVertexProgram);
assert(ctx->VertexProgram.Current);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
ctx->Shared->DefaultGeometryProgram);
/* XXX probably move this stuff */
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
free(ctx->ATIFragmentShader.Current);
}
}
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
}
/**
* Set the vertex/fragment program error state (position and error string).
* This is generally called from within the parsers.
*/
void
_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
{
ctx->Program.ErrorPos = pos;
free((void *) ctx->Program.ErrorString);
if (!string)
string = "";
ctx->Program.ErrorString = _mesa_strdup(string);
}
/**
* Find the line number and column for 'pos' within 'string'.
* Return a copy of the line which contains 'pos'. Free the line with
* free().
* \param string the program string
* \param pos the position within the string
* \param line returns the line number corresponding to 'pos'.
* \param col returns the column number corresponding to 'pos'.
* \return copy of the line containing 'pos'.
*/
const GLubyte *
_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
GLint *line, GLint *col)
{
const GLubyte *lineStart = string;
const GLubyte *p = string;
GLubyte *s;
int len;
*line = 1;
while (p != pos) {
if (*p == (GLubyte) '\n') {
(*line)++;
lineStart = p + 1;
}
p++;
}
*col = (pos - lineStart) + 1;
/* return copy of this line */
while (*p != 0 && *p != '\n')
p++;
len = p - lineStart;
s = malloc(len + 1);
memcpy(s, lineStart, len);
s[len] = 0;
return s;
}
/**
* Initialize a new vertex/fragment program object.
*/
static struct gl_program *
_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
GLenum target, GLuint id)
{
(void) ctx;
if (prog) {
GLuint i;
memset(prog, 0, sizeof(*prog));
prog->Id = id;
prog->Target = target;
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
/* default mapping from samplers to texture units */
for (i = 0; i < MAX_SAMPLERS; i++)
prog->SamplerUnits[i] = i;
}
return prog;
}
/**
* Initialize a new fragment program object.
*/
struct gl_program *
_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
GLenum target, GLuint id)
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Initialize a new vertex program object.
*/
struct gl_program *
_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
GLenum target, GLuint id)
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Initialize a new geometry program object.
*/
struct gl_program *
_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
GLenum target, GLuint id)
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Allocate and initialize a new fragment/vertex program object but
* don't put it into the program hash table. Called via
* ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
* device driver function to implement OO deriviation with additional
* types not understood by this function.
*
* \param ctx context
* \param id program id/number
* \param target program target/type
* \return pointer to new program object
*/
struct gl_program *
_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
{
struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
break;
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
prog =_mesa_init_fragment_program(ctx,
CALLOC_STRUCT(gl_fragment_program),
target, id );
break;
case MESA_GEOMETRY_PROGRAM:
prog = _mesa_init_geometry_program(ctx,
CALLOC_STRUCT(gl_geometry_program),
target, id);
break;
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
prog = NULL;
}
return prog;
}
/**
* Delete a program and remove it from the hash table, ignoring the
* reference count.
* Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
* by a device driver function.
*/
void
_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
{
(void) ctx;
ASSERT(prog);
ASSERT(prog->RefCount==0);
if (prog == &_mesa_DummyProgram)
return;
free(prog->String);
free(prog->LocalParams);
if (prog->Instructions) {
_mesa_free_instructions(prog->Instructions, prog->NumInstructions);
}
if (prog->Parameters) {
_mesa_free_parameter_list(prog->Parameters);
}
free(prog);
}
/**
* Return the gl_program object for a given ID.
* Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
* casts elsewhere.
*/
struct gl_program *
_mesa_lookup_program(struct gl_context *ctx, GLuint id)
{
if (id)
return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
else
return NULL;
}
/**
* Reference counting for vertex/fragment programs
* This is normally only called from the _mesa_reference_program() macro
* when there's a real pointer change.
*/
void
_mesa_reference_program_(struct gl_context *ctx,
struct gl_program **ptr,
struct gl_program *prog)
{
#ifndef NDEBUG
assert(ptr);
if (*ptr && prog) {
/* sanity check */
if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
prog->Target == GL_FRAGMENT_PROGRAM_NV);
else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
}
#endif
if (*ptr) {
GLboolean deleteFlag;
/*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
#if 0
printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
*ptr, (*ptr)->Id,
((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
(*ptr)->RefCount - 1);
#endif
ASSERT((*ptr)->RefCount > 0);
(*ptr)->RefCount--;
deleteFlag = ((*ptr)->RefCount == 0);
/*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
if (deleteFlag) {
ASSERT(ctx);
ctx->Driver.DeleteProgram(ctx, *ptr);
}
*ptr = NULL;
}
assert(!*ptr);
if (prog) {
/*_glthread_LOCK_MUTEX(prog->Mutex);*/
prog->RefCount++;
#if 0
printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
prog, prog->Id,
(prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
(prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
prog->RefCount);
#endif
/*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
}
*ptr = prog;
}
/**
* Return a copy of a program.
* XXX Problem here if the program object is actually OO-derivation
* made by a device driver.
*/
struct gl_program *
_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
{
struct gl_program *clone;
clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
if (!clone)
return NULL;
assert(clone->Target == prog->Target);
assert(clone->RefCount == 1);
clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
clone->Format = prog->Format;
clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
if (!clone->Instructions) {
_mesa_reference_program(ctx, &clone, NULL);
return NULL;
}
_mesa_copy_instructions(clone->Instructions, prog->Instructions,
prog->NumInstructions);
clone->InputsRead = prog->InputsRead;
clone->OutputsWritten = prog->OutputsWritten;
clone->SamplersUsed = prog->SamplersUsed;
clone->ShadowSamplers = prog->ShadowSamplers;
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
if (prog->Parameters)
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
if (prog->LocalParams) {
clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
sizeof(float[4]));
if (!clone->LocalParams) {
_mesa_reference_program(ctx, &clone, NULL);
return NULL;
}
memcpy(clone->LocalParams, prog->LocalParams,
MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
}
clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
clone->NumInstructions = prog->NumInstructions;
clone->NumTemporaries = prog->NumTemporaries;
clone->NumParameters = prog->NumParameters;
clone->NumAttributes = prog->NumAttributes;
clone->NumAddressRegs = prog->NumAddressRegs;
clone->NumNativeInstructions = prog->NumNativeInstructions;
clone->NumNativeTemporaries = prog->NumNativeTemporaries;
clone->NumNativeParameters = prog->NumNativeParameters;
clone->NumNativeAttributes = prog->NumNativeAttributes;
clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
clone->NumAluInstructions = prog->NumAluInstructions;
clone->NumTexInstructions = prog->NumTexInstructions;
clone->NumTexIndirections = prog->NumTexIndirections;
clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
{
const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
struct gl_vertex_program *vpc = gl_vertex_program(clone);
vpc->IsPositionInvariant = vp->IsPositionInvariant;
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
struct gl_fragment_program *fpc = gl_fragment_program(clone);
fpc->UsesKill = fp->UsesKill;
fpc->UsesDFdy = fp->UsesDFdy;
fpc->OriginUpperLeft = fp->OriginUpperLeft;
fpc->PixelCenterInteger = fp->PixelCenterInteger;
}
break;
case MESA_GEOMETRY_PROGRAM:
{
const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
struct gl_geometry_program *gpc = gl_geometry_program(clone);
gpc->VerticesOut = gp->VerticesOut;
gpc->InputType = gp->InputType;
gpc->OutputType = gp->OutputType;
}
break;
default:
_mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
}
return clone;
}
/**
* Insert 'count' NOP instructions at 'start' in the given program.
* Adjust branch targets accordingly.
*/
GLboolean
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
{
const GLuint origLen = prog->NumInstructions;
const GLuint newLen = origLen + count;
struct prog_instruction *newInst;
GLuint i;
/* adjust branches */
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
if (inst->BranchTarget > 0) {
if ((GLuint)inst->BranchTarget >= start) {
inst->BranchTarget += count;
}
}
}
/* Alloc storage for new instructions */
newInst = _mesa_alloc_instructions(newLen);
if (!newInst) {
return GL_FALSE;
}
/* Copy 'start' instructions into new instruction buffer */
_mesa_copy_instructions(newInst, prog->Instructions, start);
/* init the new instructions */
_mesa_init_instructions(newInst + start, count);
/* Copy the remaining/tail instructions to new inst buffer */
_mesa_copy_instructions(newInst + start + count,
prog->Instructions + start,
origLen - start);
/* free old instructions */
_mesa_free_instructions(prog->Instructions, origLen);
/* install new instructions */
prog->Instructions = newInst;
prog->NumInstructions = newLen;
return GL_TRUE;
}
/**
* Delete 'count' instructions at 'start' in the given program.
* Adjust branch targets accordingly.
*/
GLboolean
_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
{
const GLuint origLen = prog->NumInstructions;
const GLuint newLen = origLen - count;
struct prog_instruction *newInst;
GLuint i;
/* adjust branches */
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
if (inst->BranchTarget > 0) {
if (inst->BranchTarget > (GLint) start) {
inst->BranchTarget -= count;
}
}
}
/* Alloc storage for new instructions */
newInst = _mesa_alloc_instructions(newLen);
if (!newInst) {
return GL_FALSE;
}
/* Copy 'start' instructions into new instruction buffer */
_mesa_copy_instructions(newInst, prog->Instructions, start);
/* Copy the remaining/tail instructions to new inst buffer */
_mesa_copy_instructions(newInst + start,
prog->Instructions + start + count,
newLen - start);
/* free old instructions */
_mesa_free_instructions(prog->Instructions, origLen);
/* install new instructions */
prog->Instructions = newInst;
prog->NumInstructions = newLen;
return GL_TRUE;
}
/**
* Search instructions for registers that match (oldFile, oldIndex),
* replacing them with (newFile, newIndex).
*/
static void
replace_registers(struct prog_instruction *inst, GLuint numInst,
GLuint oldFile, GLuint oldIndex,
GLuint newFile, GLuint newIndex)
{
GLuint i, j;
for (i = 0; i < numInst; i++) {
/* src regs */
for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
if (inst[i].SrcReg[j].File == oldFile &&
inst[i].SrcReg[j].Index == oldIndex) {
inst[i].SrcReg[j].File = newFile;
inst[i].SrcReg[j].Index = newIndex;
}
}
/* dst reg */
if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
inst[i].DstReg.File = newFile;
inst[i].DstReg.Index = newIndex;
}
}
}
/**
* Search instructions for references to program parameters. When found,
* increment the parameter index by 'offset'.
* Used when combining programs.
*/
static void
adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
GLuint offset)
{
GLuint i, j;
for (i = 0; i < numInst; i++) {
for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
GLuint f = inst[i].SrcReg[j].File;
if (f == PROGRAM_CONSTANT ||
f == PROGRAM_UNIFORM ||
f == PROGRAM_STATE_VAR) {
inst[i].SrcReg[j].Index += offset;
}
}
}
}
/**
* Combine two programs into one. Fix instructions so the outputs of
* the first program go to the inputs of the second program.
*/
struct gl_program *
_mesa_combine_programs(struct gl_context *ctx,
const struct gl_program *progA,
const struct gl_program *progB)
{
struct prog_instruction *newInst;
struct gl_program *newProg;
const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
const GLuint lenB = progB->NumInstructions;
const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
const GLuint newLength = lenA + lenB;
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
GLuint firstTemp = 0;
GLbitfield64 inputsB;
GLuint i;
ASSERT(progA->Target == progB->Target);
newInst = _mesa_alloc_instructions(newLength);
if (!newInst)
return GL_FALSE;
_mesa_copy_instructions(newInst, progA->Instructions, lenA);
_mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
/* adjust branch / instruction addresses for B's instructions */
for (i = 0; i < lenB; i++) {
newInst[lenA + i].BranchTarget += lenA;
}
newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
newProg->Instructions = newInst;
newProg->NumInstructions = newLength;
/* find used temp regs (we may need new temps below) */
_mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
usedTemps, MAX_PROGRAM_TEMPS);
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
const struct gl_fragment_program *fprogA, *fprogB;
struct gl_fragment_program *newFprog;
GLbitfield64 progB_inputsRead = progB->InputsRead;
GLint progB_colorFile, progB_colorIndex;
fprogA = gl_fragment_program_const(progA);
fprogB = gl_fragment_program_const(progB);
newFprog = gl_fragment_program(newProg);
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
/* We'll do a search and replace for instances
* of progB_colorFile/progB_colorIndex below...
*/
progB_colorFile = PROGRAM_INPUT;
progB_colorIndex = VARYING_SLOT_COL0;
/*
* The fragment program may get color from a state var rather than
* a fragment input (vertex output) if it's constant.
* See the texenvprogram.c code.
* So, search the program's parameter list now to see if the program
* gets color from a state var instead of a conventional fragment
* input register.
*/
for (i = 0; i < progB->Parameters->NumParameters; i++) {
struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
if (p->Type == PROGRAM_STATE_VAR &&
p->StateIndexes[0] == STATE_INTERNAL &&
p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
(int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
progB_inputsRead |= VARYING_BIT_COL0;
progB_colorFile = PROGRAM_STATE_VAR;
progB_colorIndex = i;
break;
}
}
/* Connect color outputs of fprogA to color inputs of fprogB, via a
* new temporary register.
*/
if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
(progB_inputsRead & VARYING_BIT_COL0)) {
GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
firstTemp);
if (tempReg < 0) {
_mesa_problem(ctx, "No free temp regs found in "
"_mesa_combine_programs(), using 31");
tempReg = 31;
}
firstTemp = tempReg + 1;
/* replace writes to result.color[0] with tempReg */
replace_registers(newInst, lenA,
PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
PROGRAM_TEMPORARY, tempReg);
/* replace reads from the input color with tempReg */
replace_registers(newInst + lenA, lenB,
progB_colorFile, progB_colorIndex, /* search for */
PROGRAM_TEMPORARY, tempReg /* replace with */ );
}
/* compute combined program's InputsRead */
inputsB = progB_inputsRead;
if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
inputsB &= ~(1 << VARYING_SLOT_COL0);
}
newProg->InputsRead = progA->InputsRead | inputsB;
newProg->OutputsWritten = progB->OutputsWritten;
newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
}
else {
/* vertex program */
assert(0); /* XXX todo */
}
/*
* Merge parameters (uniforms, constants, etc)
*/
newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
progB->Parameters);
adjust_param_indexes(newInst + lenA, lenB, numParamsA);
return newProg;
}
/**
* Populate the 'used' array with flags indicating which registers (TEMPs,
* INPUTs, OUTPUTs, etc, are used by the given program.
* \param file type of register to scan for
* \param used returns true/false flags for in use / free
* \param usedSize size of the 'used' array
*/
void
_mesa_find_used_registers(const struct gl_program *prog,
gl_register_file file,
GLboolean used[], GLuint usedSize)
{
GLuint i, j;
memset(used, 0, usedSize);
for (i = 0; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
if (inst->DstReg.File == file) {
ASSERT(inst->DstReg.Index < usedSize);
if(inst->DstReg.Index < usedSize)
used[inst->DstReg.Index] = GL_TRUE;
}
for (j = 0; j < n; j++) {
if (inst->SrcReg[j].File == file) {
ASSERT(inst->SrcReg[j].Index < (GLint) usedSize);
if (inst->SrcReg[j].Index < (GLint) usedSize)
used[inst->SrcReg[j].Index] = GL_TRUE;
}
}
}
}
/**
* Scan the given 'used' register flag array for the first entry
* that's >= firstReg.
* \param used vector of flags indicating registers in use (as returned
* by _mesa_find_used_registers())
* \param usedSize size of the 'used' array
* \param firstReg first register to start searching at
* \return index of unused register, or -1 if none.
*/
GLint
_mesa_find_free_register(const GLboolean used[],
GLuint usedSize, GLuint firstReg)
{
GLuint i;
assert(firstReg < usedSize);
for (i = firstReg; i < usedSize; i++)
if (!used[i])
return i;
return -1;
}
/**
* Check if the given register index is valid (doesn't exceed implementation-
* dependent limits).
* \return GL_TRUE if OK, GL_FALSE if bad index
*/
GLboolean
_mesa_valid_register_index(const struct gl_context *ctx,
gl_shader_stage shaderType,
gl_register_file file, GLint index)
{
const struct gl_program_constants *c;
assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
c = &ctx->Const.Program[shaderType];
switch (file) {
case PROGRAM_UNDEFINED:
return GL_TRUE; /* XXX or maybe false? */
case PROGRAM_TEMPORARY:
return index >= 0 && index < (GLint) c->MaxTemps;
case PROGRAM_UNIFORM:
case PROGRAM_STATE_VAR:
/* aka constant buffer */
return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
case PROGRAM_CONSTANT:
/* constant buffer w/ possible relative negative addressing */
return (index > (int) c->MaxUniformComponents / -4 &&
index < (int) c->MaxUniformComponents / 4);
case PROGRAM_INPUT:
if (index < 0)
return GL_FALSE;
switch (shaderType) {
case MESA_SHADER_VERTEX:
return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
case MESA_SHADER_FRAGMENT:
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_GEOMETRY:
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}
case PROGRAM_OUTPUT:
if (index < 0)
return GL_FALSE;
switch (shaderType) {
case MESA_SHADER_VERTEX:
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_FRAGMENT:
return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
case MESA_SHADER_GEOMETRY:
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}
case PROGRAM_ADDRESS:
return index >= 0 && index < (GLint) c->MaxAddressRegs;
default:
_mesa_problem(ctx,
"unexpected register file in _mesa_valid_register_index()");
return GL_FALSE;
}
}
/**
* "Post-process" a GPU program. This is intended to be used for debugging.
* Example actions include no-op'ing instructions or changing instruction
* behaviour.
*/
void
_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
{
static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
GLuint i;
GLuint whiteSwizzle;
GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
(gl_constant_value *) white,
4, &whiteSwizzle);
(void) whiteIndex;
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
(void) n;
if (_mesa_is_tex_instruction(inst->Opcode)) {
#if 0
/* replace TEX/TXP/TXB with MOV */
inst->Opcode = OPCODE_MOV;
inst->DstReg.WriteMask = WRITEMASK_XYZW;
inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
inst->SrcReg[0].Negate = NEGATE_NONE;
#endif
#if 0
/* disable shadow texture mode */
inst->TexShadow = 0;
#endif
}
if (inst->Opcode == OPCODE_TXP) {
#if 0
inst->Opcode = OPCODE_MOV;
inst->DstReg.WriteMask = WRITEMASK_XYZW;
inst->SrcReg[0].File = PROGRAM_CONSTANT;
inst->SrcReg[0].Index = whiteIndex;
inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
inst->SrcReg[0].Negate = NEGATE_NONE;
#endif
#if 0
inst->TexShadow = 0;
#endif
#if 0
inst->Opcode = OPCODE_TEX;
inst->TexShadow = 0;
#endif
}
}
}
/* Gets the minimum number of shader invocations per fragment.
* This function is useful to determine if we need to do per
* sample shading or per fragment shading.
*/
GLint
_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
const struct gl_fragment_program *prog,
bool ignore_sample_qualifier)
{
/* From ARB_sample_shading specification:
* "Using gl_SampleID in a fragment shader causes the entire shader
* to be evaluated per-sample."
*
* "Using gl_SamplePosition in a fragment shader causes the entire
* shader to be evaluated per-sample."
*
* "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
* has no effect."
*/
if (ctx->Multisample.Enabled) {
/* The ARB_gpu_shader5 specification says:
*
* "Use of the "sample" qualifier on a fragment shader input
* forces per-sample shading"
*/
if (prog->IsSample && !ignore_sample_qualifier)
return MAX2(ctx->DrawBuffer->Visual.samples, 1);
if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS))
return MAX2(ctx->DrawBuffer->Visual.samples, 1);
else if (ctx->Multisample.SampleShading)
return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
ctx->DrawBuffer->Visual.samples), 1);
else
return 1;
}
return 1;
}
|