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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "st_context.h"
#include "st_atom.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "cso_cache/cso_context.h"
#include "main/macros.h"
/**
* Convert GLenum blend tokens to pipe tokens.
* Both blend factors and blend funcs are accepted.
*/
static GLuint
translate_blend(GLenum blend)
{
switch (blend) {
/* blend functions */
case GL_FUNC_ADD:
return PIPE_BLEND_ADD;
case GL_FUNC_SUBTRACT:
return PIPE_BLEND_SUBTRACT;
case GL_FUNC_REVERSE_SUBTRACT:
return PIPE_BLEND_REVERSE_SUBTRACT;
case GL_MIN:
return PIPE_BLEND_MIN;
case GL_MAX:
return PIPE_BLEND_MAX;
/* blend factors */
case GL_ONE:
return PIPE_BLENDFACTOR_ONE;
case GL_SRC_COLOR:
return PIPE_BLENDFACTOR_SRC_COLOR;
case GL_SRC_ALPHA:
return PIPE_BLENDFACTOR_SRC_ALPHA;
case GL_DST_ALPHA:
return PIPE_BLENDFACTOR_DST_ALPHA;
case GL_DST_COLOR:
return PIPE_BLENDFACTOR_DST_COLOR;
case GL_SRC_ALPHA_SATURATE:
return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
case GL_CONSTANT_COLOR:
return PIPE_BLENDFACTOR_CONST_COLOR;
case GL_CONSTANT_ALPHA:
return PIPE_BLENDFACTOR_CONST_ALPHA;
/*
return PIPE_BLENDFACTOR_SRC1_COLOR;
return PIPE_BLENDFACTOR_SRC1_ALPHA;
*/
case GL_ZERO:
return PIPE_BLENDFACTOR_ZERO;
case GL_ONE_MINUS_SRC_COLOR:
return PIPE_BLENDFACTOR_INV_SRC_COLOR;
case GL_ONE_MINUS_SRC_ALPHA:
return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
case GL_ONE_MINUS_DST_COLOR:
return PIPE_BLENDFACTOR_INV_DST_COLOR;
case GL_ONE_MINUS_DST_ALPHA:
return PIPE_BLENDFACTOR_INV_DST_ALPHA;
case GL_ONE_MINUS_CONSTANT_COLOR:
return PIPE_BLENDFACTOR_INV_CONST_COLOR;
case GL_ONE_MINUS_CONSTANT_ALPHA:
return PIPE_BLENDFACTOR_INV_CONST_ALPHA;
/*
return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
return PIPE_BLENDFACTOR_INV_SRC1_ALPHA;
*/
default:
assert("invalid GL token in translate_blend()" == NULL);
return 0;
}
}
/**
* Convert GLenum logicop tokens to pipe tokens.
*/
static GLuint
translate_logicop(GLenum logicop)
{
switch (logicop) {
case GL_CLEAR:
return PIPE_LOGICOP_CLEAR;
case GL_NOR:
return PIPE_LOGICOP_NOR;
case GL_AND_INVERTED:
return PIPE_LOGICOP_AND_INVERTED;
case GL_COPY_INVERTED:
return PIPE_LOGICOP_COPY_INVERTED;
case GL_AND_REVERSE:
return PIPE_LOGICOP_AND_REVERSE;
case GL_INVERT:
return PIPE_LOGICOP_INVERT;
case GL_XOR:
return PIPE_LOGICOP_XOR;
case GL_NAND:
return PIPE_LOGICOP_NAND;
case GL_AND:
return PIPE_LOGICOP_AND;
case GL_EQUIV:
return PIPE_LOGICOP_EQUIV;
case GL_NOOP:
return PIPE_LOGICOP_NOOP;
case GL_OR_INVERTED:
return PIPE_LOGICOP_OR_INVERTED;
case GL_COPY:
return PIPE_LOGICOP_COPY;
case GL_OR_REVERSE:
return PIPE_LOGICOP_OR_REVERSE;
case GL_OR:
return PIPE_LOGICOP_OR;
case GL_SET:
return PIPE_LOGICOP_SET;
default:
assert("invalid GL token in translate_logicop()" == NULL);
return 0;
}
}
/**
* Figure out if colormasks are different per rt.
*/
static GLboolean
colormask_per_rt(struct gl_context *ctx)
{
/* a bit suboptimal have to compare lots of values */
unsigned i;
for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
if (memcmp(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i], 4)) {
return GL_TRUE;
}
}
return GL_FALSE;
}
/**
* Figure out if blend enables/state are different per rt.
*/
static GLboolean
blend_per_rt(struct gl_context *ctx)
{
if (ctx->Color.BlendEnabled &&
(ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) {
/* This can only happen if GL_EXT_draw_buffers2 is enabled */
return GL_TRUE;
}
if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) {
/* this can only happen if GL_ARB_draw_buffers_blend is enabled */
return GL_TRUE;
}
return GL_FALSE;
}
static void
update_blend( struct st_context *st )
{
struct pipe_blend_state *blend = &st->state.blend;
unsigned num_state = 1;
unsigned i, j;
memset(blend, 0, sizeof(*blend));
if (blend_per_rt(st->ctx) || colormask_per_rt(st->ctx)) {
num_state = st->ctx->Const.MaxDrawBuffers;
blend->independent_blend_enable = 1;
}
/* Note it is impossible to correctly deal with EXT_blend_logic_op and
EXT_draw_buffers2/EXT_blend_equation_separate at the same time.
These combinations would require support for per-rt logicop enables
and separate alpha/rgb logicop/blend support respectively. Neither
possible in gallium nor most hardware. Assume these combinations
don't happen. */
if (st->ctx->Color.ColorLogicOpEnabled ||
(st->ctx->Color.BlendEnabled &&
st->ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) {
/* logicop enabled */
blend->logicop_enable = 1;
blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp);
}
else if (st->ctx->Color.BlendEnabled) {
/* blending enabled */
for (i = 0, j = 0; i < num_state; i++) {
blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1;
if (st->ctx->Extensions.ARB_draw_buffers_blend)
j = i;
blend->rt[i].rgb_func =
translate_blend(st->ctx->Color.Blend[j].EquationRGB);
if (st->ctx->Color.Blend[i].EquationRGB == GL_MIN ||
st->ctx->Color.Blend[i].EquationRGB == GL_MAX) {
/* Min/max are special */
blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
}
else {
blend->rt[i].rgb_src_factor =
translate_blend(st->ctx->Color.Blend[j].SrcRGB);
blend->rt[i].rgb_dst_factor =
translate_blend(st->ctx->Color.Blend[j].DstRGB);
}
blend->rt[i].alpha_func =
translate_blend(st->ctx->Color.Blend[j].EquationA);
if (st->ctx->Color.Blend[i].EquationA == GL_MIN ||
st->ctx->Color.Blend[i].EquationA == GL_MAX) {
/* Min/max are special */
blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
}
else {
blend->rt[i].alpha_src_factor =
translate_blend(st->ctx->Color.Blend[j].SrcA);
blend->rt[i].alpha_dst_factor =
translate_blend(st->ctx->Color.Blend[j].DstA);
}
}
}
else {
/* no blending / logicop */
}
/* Colormask - maybe reverse these bits? */
for (i = 0; i < num_state; i++) {
if (st->ctx->Color.ColorMask[i][0])
blend->rt[i].colormask |= PIPE_MASK_R;
if (st->ctx->Color.ColorMask[i][1])
blend->rt[i].colormask |= PIPE_MASK_G;
if (st->ctx->Color.ColorMask[i][2])
blend->rt[i].colormask |= PIPE_MASK_B;
if (st->ctx->Color.ColorMask[i][3])
blend->rt[i].colormask |= PIPE_MASK_A;
}
if (st->ctx->Color.DitherFlag)
blend->dither = 1;
if (st->ctx->Multisample.Enabled) {
/* unlike in gallium/d3d10 these operations are only performed
if msaa is enabled */
if (st->ctx->Multisample.SampleAlphaToCoverage)
blend->alpha_to_coverage = 1;
if (st->ctx->Multisample.SampleAlphaToOne)
blend->alpha_to_one = 1;
}
cso_set_blend(st->cso_context, blend);
{
struct pipe_blend_color bc;
COPY_4FV(bc.color, st->ctx->Color.BlendColor);
cso_set_blend_color(st->cso_context, &bc);
}
}
const struct st_tracked_state st_update_blend = {
"st_update_blend", /* name */
{ /* dirty */
(_NEW_COLOR | _NEW_MULTISAMPLE), /* XXX _NEW_BLEND someday? */ /* mesa */
0, /* st */
},
update_blend, /* update */
};
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