1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
#include "main/texobj.h"
#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_texture.h"
#include "st_format.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
/**
* Combine depth texture mode with "swizzle" so that depth mode swizzling
* takes place before texture swizzling, and return the resulting swizzle.
* If the format is not a depth format, return "swizzle" unchanged.
*
* \param format PIPE_FORMAT_*.
* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
*/
static GLuint
apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode)
{
const struct util_format_description *desc =
util_format_description(format);
unsigned char swiz[4];
unsigned i;
if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
/* Not a depth format. */
return swizzle;
}
for (i = 0; i < 4; i++)
swiz[i] = GET_SWZ(swizzle, i);
switch (depthmode) {
case GL_LUMINANCE:
/* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
for (i = 0; i < 4; i++)
if (swiz[i] == SWIZZLE_W)
swiz[i] = SWIZZLE_ONE;
else if (swiz[i] < SWIZZLE_W)
swiz[i] = SWIZZLE_X;
break;
case GL_INTENSITY:
/* Rewrite reads from XYZW to XXXX. */
for (i = 0; i < 4; i++)
if (swiz[i] <= SWIZZLE_W)
swiz[i] = SWIZZLE_X;
break;
case GL_ALPHA:
/* Rewrite reads from W to X, and reads from XYZ to 000. */
for (i = 0; i < 4; i++)
if (swiz[i] == SWIZZLE_W)
swiz[i] = SWIZZLE_X;
else if (swiz[i] < SWIZZLE_W)
swiz[i] = SWIZZLE_ZERO;
break;
case GL_RED:
/* Rewrite reads W to 1, XYZ to X00 */
for (i = 0; i < 4; i++)
if (swiz[i] == SWIZZLE_W)
swiz[i] = SWIZZLE_ONE;
else if (swiz[i] == SWIZZLE_Y || swiz[i] == SWIZZLE_Z)
swiz[i] = SWIZZLE_ZERO;
break;
}
return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
}
/**
* Return TRUE if the swizzling described by "swizzle" and
* "depthmode" (for depth textures only) is different from the swizzling
* set in the given sampler view.
*
* \param sv A sampler view.
* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
*/
static boolean
check_sampler_swizzle(struct pipe_sampler_view *sv,
GLuint swizzle, GLenum depthmode)
{
swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
(sv->swizzle_a != GET_SWZ(swizzle, 3)))
return TRUE;
return FALSE;
}
static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
struct st_texture_object *stObj,
const struct gl_sampler_object *samp,
enum pipe_format format)
{
struct pipe_sampler_view templ;
GLuint swizzle = apply_depthmode(stObj->pt->format,
stObj->base._Swizzle,
stObj->base.DepthMode);
u_sampler_view_default_template(&templ,
stObj->pt,
format);
if (stObj->pt->target == PIPE_BUFFER) {
unsigned base, size;
unsigned f, n;
const struct util_format_description *desc
= util_format_description(templ.format);
base = stObj->base.BufferOffset;
if (base >= stObj->pt->width0)
return NULL;
size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
f = ((base * 8) / desc->block.bits) * desc->block.width;
n = ((size * 8) / desc->block.bits) * desc->block.width;
if (!n)
return NULL;
templ.u.buf.first_element = f;
templ.u.buf.last_element = f + (n - 1);
} else {
templ.u.tex.first_level = stObj->base.BaseLevel;
}
if (swizzle != SWIZZLE_NOOP) {
templ.swizzle_r = GET_SWZ(swizzle, 0);
templ.swizzle_g = GET_SWZ(swizzle, 1);
templ.swizzle_b = GET_SWZ(swizzle, 2);
templ.swizzle_a = GET_SWZ(swizzle, 3);
}
return pipe->create_sampler_view(pipe, stObj->pt, &templ);
}
static struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
struct pipe_context *pipe,
const struct gl_sampler_object *samp,
enum pipe_format format)
{
if (!stObj || !stObj->pt) {
return NULL;
}
if (!stObj->sampler_view) {
stObj->sampler_view =
st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
}
return stObj->sampler_view;
}
static GLboolean
update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
GLuint texUnit)
{
struct pipe_context *pipe = st->pipe;
struct gl_context *ctx = st->ctx;
const struct gl_sampler_object *samp;
struct gl_texture_object *texObj;
struct st_texture_object *stObj;
enum pipe_format view_format;
GLboolean retval;
samp = _mesa_get_samplerobj(ctx, texUnit);
texObj = ctx->Texture.Unit[texUnit]._Current;
if (!texObj) {
texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
samp = &texObj->Sampler;
}
stObj = st_texture_object(texObj);
retval = st_finalize_texture(ctx, st->pipe, texObj);
if (!retval) {
/* out of mem */
return GL_FALSE;
}
/* Determine the format of the texture sampler view */
if (texObj->Target == GL_TEXTURE_BUFFER) {
view_format =
st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
}
else {
view_format =
stObj->surface_based ? stObj->surface_format : stObj->pt->format;
/* If sRGB decoding is off, use the linear format */
if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
view_format = util_format_linear(view_format);
}
}
/* if sampler view has changed dereference it */
if (stObj->sampler_view) {
if (check_sampler_swizzle(stObj->sampler_view,
stObj->base._Swizzle,
stObj->base.DepthMode) ||
(view_format != stObj->sampler_view->format) ||
stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
pipe_sampler_view_release(pipe, &stObj->sampler_view);
}
}
*sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
samp,
view_format);
return GL_TRUE;
}
static void
update_textures(struct st_context *st,
unsigned shader_stage,
const struct gl_program *prog,
unsigned max_units,
struct pipe_sampler_view **sampler_views,
unsigned *num_textures)
{
const GLuint old_max = *num_textures;
GLbitfield samplers_used = prog->SamplersUsed;
GLuint unit, new_count;
if (samplers_used == 0x0 && old_max == 0)
return;
*num_textures = 0;
/* loop over sampler units (aka tex image units) */
for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
if (samplers_used & 1) {
const GLuint texUnit = prog->SamplerUnits[unit];
GLboolean retval;
retval = update_single_texture(st, &sampler_view, texUnit);
if (retval == GL_FALSE)
continue;
*num_textures = unit + 1;
}
else if (samplers_used == 0 && unit >= old_max) {
/* if we've reset all the old views and we have no more new ones */
break;
}
pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
}
/* Ex: if old_max = 3 and *num_textures = 1, we need to pass an
* array of views={X, NULL, NULL} to unref the old texture views
* at positions [1] and [2].
*/
new_count = MAX2(*num_textures, old_max);
assert(new_count <= max_units);
cso_set_sampler_views(st->cso_context,
shader_stage,
new_count,
sampler_views);
}
static void
update_vertex_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
update_textures(st,
PIPE_SHADER_VERTEX,
&ctx->VertexProgram._Current->Base,
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_VERTEX],
&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
}
}
static void
update_fragment_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
update_textures(st,
PIPE_SHADER_FRAGMENT,
&ctx->FragmentProgram._Current->Base,
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_FRAGMENT],
&st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
}
static void
update_geometry_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->GeometryProgram._Current) {
update_textures(st,
PIPE_SHADER_GEOMETRY,
&ctx->GeometryProgram._Current->Base,
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_GEOMETRY],
&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
}
}
const struct st_tracked_state st_update_fragment_texture = {
"st_update_texture", /* name */
{ /* dirty */
_NEW_TEXTURE, /* mesa */
ST_NEW_FRAGMENT_PROGRAM, /* st */
},
update_fragment_textures /* update */
};
const struct st_tracked_state st_update_vertex_texture = {
"st_update_vertex_texture", /* name */
{ /* dirty */
_NEW_TEXTURE, /* mesa */
ST_NEW_VERTEX_PROGRAM, /* st */
},
update_vertex_textures /* update */
};
const struct st_tracked_state st_update_geometry_texture = {
"st_update_geometry_texture", /* name */
{ /* dirty */
_NEW_TEXTURE, /* mesa */
ST_NEW_GEOMETRY_PROGRAM, /* st */
},
update_geometry_textures /* update */
};
static void
finalize_textures(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
const GLboolean prev_missing_textures = st->missing_textures;
GLuint su;
st->missing_textures = GL_FALSE;
for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
if (fprog->Base.SamplersUsed & (1 << su)) {
const GLuint texUnit = fprog->Base.SamplerUnits[su];
struct gl_texture_object *texObj
= ctx->Texture.Unit[texUnit]._Current;
if (texObj) {
GLboolean retval;
retval = st_finalize_texture(ctx, st->pipe, texObj);
if (!retval) {
/* out of mem */
st->missing_textures = GL_TRUE;
continue;
}
}
}
}
if (prev_missing_textures != st->missing_textures)
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
}
const struct st_tracked_state st_finalize_textures = {
"st_finalize_textures", /* name */
{ /* dirty */
_NEW_TEXTURE, /* mesa */
0, /* st */
},
finalize_textures /* update */
};
|