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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Brian Paul
*/
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "st_context.h"
#include "st_texture.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
#include "st_atom.h"
#include "util/u_blit.h"
#include "util/u_format.h"
void
st_init_blit(struct st_context *st)
{
st->blit = util_create_blit(st->pipe, st->cso_context);
}
void
st_destroy_blit(struct st_context *st)
{
util_destroy_blit(st->blit);
st->blit = NULL;
}
static void
st_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
struct st_context *st = st_context(ctx);
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_FILTER_NEAREST
: PIPE_TEX_FILTER_LINEAR);
struct gl_framebuffer *readFB = ctx->ReadBuffer;
struct gl_framebuffer *drawFB = ctx->DrawBuffer;
struct {
GLint srcX0, srcY0, srcX1, srcY1;
GLint dstX0, dstY0, dstX1, dstY1;
} clip;
struct pipe_blit_info blit;
st_validate_state(st);
clip.srcX0 = srcX0;
clip.srcY0 = srcY0;
clip.srcX1 = srcX1;
clip.srcY1 = srcY1;
clip.dstX0 = dstX0;
clip.dstY0 = dstY0;
clip.dstX1 = dstX1;
clip.dstY1 = dstY1;
/* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
* the integer coordinates to account for clipping (or scissors) because that
* would make us cut off fractional parts, affecting the result of the blit.
*
* XXX: This should depend on mask !
*/
if (!_mesa_clip_blit(ctx,
&clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
return; /* nothing to draw/blit */
}
blit.scissor_enable =
(dstX0 != clip.dstX0) ||
(dstY0 != clip.dstY0) ||
(dstX1 != clip.dstX1) ||
(dstY1 != clip.dstY1);
if (st_fb_orientation(drawFB) == Y_0_TOP) {
/* invert Y for dest */
dstY0 = drawFB->Height - dstY0;
dstY1 = drawFB->Height - dstY1;
/* invert Y for clip */
clip.dstY0 = drawFB->Height - clip.dstY0;
clip.dstY1 = drawFB->Height - clip.dstY1;
}
if (blit.scissor_enable) {
blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
#if 0
debug_printf("scissor = (%i,%i)-(%i,%i)\n",
blit.scissor.minx,blit.scissor.miny,
blit.scissor.maxx,blit.scissor.maxy);
#endif
}
if (st_fb_orientation(readFB) == Y_0_TOP) {
/* invert Y for src */
srcY0 = readFB->Height - srcY0;
srcY1 = readFB->Height - srcY1;
}
if (srcY0 > srcY1 && dstY0 > dstY1) {
/* Both src and dst are upside down. Swap Y to make it
* right-side up to increase odds of using a fast path.
* Recall that all Gallium raster coords have Y=0=top.
*/
GLint tmp;
tmp = srcY0;
srcY0 = srcY1;
srcY1 = tmp;
tmp = dstY0;
dstY0 = dstY1;
dstY1 = tmp;
}
blit.src.box.depth = 1;
blit.dst.box.depth = 1;
/* Destination dimensions have to be positive: */
if (dstX0 < dstX1) {
blit.dst.box.x = dstX0;
blit.src.box.x = srcX0;
blit.dst.box.width = dstX1 - dstX0;
blit.src.box.width = srcX1 - srcX0;
} else {
blit.dst.box.x = dstX1;
blit.src.box.x = srcX1;
blit.dst.box.width = dstX0 - dstX1;
blit.src.box.width = srcX0 - srcX1;
}
if (dstY0 < dstY1) {
blit.dst.box.y = dstY0;
blit.src.box.y = srcY0;
blit.dst.box.height = dstY1 - dstY0;
blit.src.box.height = srcY1 - srcY0;
} else {
blit.dst.box.y = dstY1;
blit.src.box.y = srcY1;
blit.dst.box.height = dstY0 - dstY1;
blit.src.box.height = srcY0 - srcY1;
}
blit.filter = pFilter;
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
blit.mask = PIPE_MASK_RGBA;
if (srcAtt->Type == GL_TEXTURE) {
struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture);
GLuint i;
if (!srcObj || !srcObj->pt) {
return;
}
for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
struct st_renderbuffer *dstRb =
st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
if (dstRb) {
struct pipe_surface *dstSurf = dstRb->surface;
if (dstSurf) {
blit.dst.resource = dstSurf->texture;
blit.dst.level = dstSurf->u.tex.level;
blit.dst.box.z = dstSurf->u.tex.first_layer;
blit.dst.format = util_format_linear(dstSurf->format);
blit.src.resource = srcObj->pt;
blit.src.level = srcAtt->TextureLevel;
blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
blit.src.format = util_format_linear(srcObj->pt->format);
st->pipe->blit(st->pipe, &blit);
}
}
}
}
else {
struct st_renderbuffer *srcRb =
st_renderbuffer(readFB->_ColorReadBuffer);
struct pipe_surface *srcSurf;
GLuint i;
if (!srcRb || !srcRb->surface) {
return;
}
srcSurf = srcRb->surface;
for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
struct st_renderbuffer *dstRb =
st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
if (dstRb) {
struct pipe_surface *dstSurf = dstRb->surface;
if (dstSurf) {
blit.dst.resource = dstSurf->texture;
blit.dst.level = dstSurf->u.tex.level;
blit.dst.box.z = dstSurf->u.tex.first_layer;
blit.dst.format = util_format_linear(dstSurf->format);
blit.src.resource = srcSurf->texture;
blit.src.level = srcSurf->u.tex.level;
blit.src.box.z = srcSurf->u.tex.first_layer;
blit.src.format = util_format_linear(srcSurf->format);
st->pipe->blit(st->pipe, &blit);
}
}
}
}
}
if (mask & depthStencil) {
/* depth and/or stencil blit */
/* get src/dst depth surfaces */
struct gl_renderbuffer_attachment *srcDepth =
&readFB->Attachment[BUFFER_DEPTH];
struct gl_renderbuffer_attachment *dstDepth =
&drawFB->Attachment[BUFFER_DEPTH];
struct gl_renderbuffer_attachment *srcStencil =
&readFB->Attachment[BUFFER_STENCIL];
struct gl_renderbuffer_attachment *dstStencil =
&drawFB->Attachment[BUFFER_STENCIL];
struct st_renderbuffer *srcDepthRb =
st_renderbuffer(srcDepth->Renderbuffer);
struct st_renderbuffer *dstDepthRb =
st_renderbuffer(dstDepth->Renderbuffer);
struct pipe_surface *dstDepthSurf =
dstDepthRb ? dstDepthRb->surface : NULL;
struct st_renderbuffer *srcStencilRb =
st_renderbuffer(srcStencil->Renderbuffer);
struct st_renderbuffer *dstStencilRb =
st_renderbuffer(dstStencil->Renderbuffer);
struct pipe_surface *dstStencilSurf =
dstStencilRb ? dstStencilRb->surface : NULL;
if (st_is_depth_stencil_combined(srcDepth, srcStencil) &&
st_is_depth_stencil_combined(dstDepth, dstStencil)) {
blit.mask = 0;
if (mask & GL_DEPTH_BUFFER_BIT)
blit.mask |= PIPE_MASK_Z;
if (mask & GL_STENCIL_BUFFER_BIT)
blit.mask |= PIPE_MASK_S;
blit.dst.resource = dstDepthSurf->texture;
blit.dst.level = dstDepthSurf->u.tex.level;
blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
blit.dst.format = dstDepthSurf->format;
blit.src.resource = srcDepthRb->texture;
blit.src.level = srcDepthRb->surface->u.tex.level;
blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
blit.src.format = srcDepthRb->surface->format;
st->pipe->blit(st->pipe, &blit);
}
else {
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
blit.mask = PIPE_MASK_Z;
blit.dst.resource = dstDepthSurf->texture;
blit.dst.level = dstDepthSurf->u.tex.level;
blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
blit.dst.format = dstDepthSurf->format;
blit.src.resource = srcDepthRb->texture;
blit.src.level = srcDepthRb->surface->u.tex.level;
blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
blit.src.format = srcDepthRb->surface->format;
st->pipe->blit(st->pipe, &blit);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
blit.mask = PIPE_MASK_S;
blit.dst.resource = dstStencilSurf->texture;
blit.dst.level = dstStencilSurf->u.tex.level;
blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
blit.dst.format = dstStencilSurf->format;
blit.src.resource = srcStencilRb->texture;
blit.src.level = srcStencilRb->surface->u.tex.level;
blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
blit.src.format = srcStencilRb->surface->format;
st->pipe->blit(st->pipe, &blit);
}
}
}
}
void
st_init_blit_functions(struct dd_function_table *functions)
{
functions->BlitFramebuffer = st_BlitFramebuffer;
}
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