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|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Framebuffer/renderbuffer functions.
*
* \author Brian Paul
*/
#include "main/imports.h"
#include "main/context.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/renderbuffer.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "st_context.h"
#include "st_cb_fbo.h"
#include "st_cb_flush.h"
#include "st_cb_texture.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_manager.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
/**
* gl_renderbuffer::AllocStorage()
* This is called to allocate the original drawing surface, and
* during window resize.
*/
static GLboolean
st_renderbuffer_alloc_storage(struct gl_context * ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format format;
struct pipe_surface surf_tmpl;
if (internalFormat == GL_RGBA16_SNORM && strb->software) {
/* Special case for software accum buffers. Otherwise, if the
* call to st_choose_renderbuffer_format() fails (because the
* driver doesn't support signed 16-bit/channel colors) we'd
* just return without allocating the software accum buffer.
*/
format = PIPE_FORMAT_R16G16B16A16_SNORM;
}
else {
format = st_choose_renderbuffer_format(screen, internalFormat,
rb->NumSamples);
}
if (format == PIPE_FORMAT_NONE) {
return FALSE;
}
/* init renderbuffer fields */
strb->Base.Width = width;
strb->Base.Height = height;
strb->Base.Format = st_pipe_format_to_mesa_format(format);
strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
strb->Base.DataType = st_format_datatype(format);
strb->format = format;
strb->defined = GL_FALSE; /* undefined contents now */
if (strb->software) {
size_t size;
free(strb->data);
assert(strb->format != PIPE_FORMAT_NONE);
strb->stride = util_format_get_stride(strb->format, width);
size = util_format_get_2d_size(strb->format, strb->stride, height);
strb->data = malloc(size);
return strb->data != NULL;
}
else {
struct pipe_resource template;
/* Free the old surface and texture
*/
pipe_surface_reference( &strb->surface, NULL );
pipe_resource_reference( &strb->texture, NULL );
if (width == 0 || height == 0) {
/* if size is zero, nothing to allocate */
return GL_TRUE;
}
/* Setup new texture template.
*/
memset(&template, 0, sizeof(template));
template.target = st->internal_target;
template.format = format;
template.width0 = width;
template.height0 = height;
template.depth0 = 1;
template.array_size = 1;
template.last_level = 0;
template.nr_samples = rb->NumSamples;
if (util_format_is_depth_or_stencil(format)) {
template.bind = PIPE_BIND_DEPTH_STENCIL;
}
else {
template.bind = (PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_RENDER_TARGET);
}
strb->texture = screen->resource_create(screen, &template);
if (!strb->texture)
return FALSE;
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
strb->surface = pipe->create_surface(pipe,
strb->texture,
&surf_tmpl);
if (strb->surface) {
assert(strb->surface->texture);
assert(strb->surface->format);
assert(strb->surface->width == width);
assert(strb->surface->height == height);
}
return strb->surface != NULL;
}
}
/**
* gl_renderbuffer::Delete()
*/
static void
st_renderbuffer_delete(struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
ASSERT(strb);
pipe_surface_reference(&strb->surface, NULL);
pipe_resource_reference(&strb->texture, NULL);
free(strb->data);
free(strb);
}
/**
* gl_renderbuffer::GetPointer()
*/
static void *
null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
* the span routines.
*/
#if 0
assert(0); /* Should never get called with softpipe */
#endif
return NULL;
}
/**
* Called via ctx->Driver.NewFramebuffer()
*/
static struct gl_framebuffer *
st_new_framebuffer(struct gl_context *ctx, GLuint name)
{
/* XXX not sure we need to subclass gl_framebuffer for pipe */
return _mesa_new_framebuffer(ctx, name);
}
/**
* Called via ctx->Driver.NewRenderbuffer()
*/
static struct gl_renderbuffer *
st_new_renderbuffer(struct gl_context *ctx, GLuint name)
{
struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (strb) {
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
strb->format = PIPE_FORMAT_NONE;
return &strb->Base;
}
return NULL;
}
/**
* Allocate a renderbuffer for a an on-screen window (not a user-created
* renderbuffer). The window system code determines the format.
*/
struct gl_renderbuffer *
st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
{
struct st_renderbuffer *strb;
strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (!strb) {
_mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&strb->Base, 0);
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.NumSamples = samples;
strb->Base.Format = st_pipe_format_to_mesa_format(format);
strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
strb->Base.DataType = st_format_datatype(format);
strb->format = format;
strb->software = sw;
switch (format) {
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_A8R8G8B8_UNORM:
case PIPE_FORMAT_R8G8B8X8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
case PIPE_FORMAT_B5G5R5A1_UNORM:
case PIPE_FORMAT_B4G4R4A4_UNORM:
case PIPE_FORMAT_B5G6R5_UNORM:
strb->Base.InternalFormat = GL_RGBA;
break;
case PIPE_FORMAT_Z16_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
break;
case PIPE_FORMAT_Z32_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
break;
case PIPE_FORMAT_S8_UINT:
strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
break;
case PIPE_FORMAT_R16G16B16A16_SNORM:
/* accum buffer */
strb->Base.InternalFormat = GL_RGBA16_SNORM;
break;
case PIPE_FORMAT_R8_UNORM:
strb->Base.InternalFormat = GL_R8;
break;
case PIPE_FORMAT_R8G8_UNORM:
strb->Base.InternalFormat = GL_RG8;
break;
case PIPE_FORMAT_R16_UNORM:
strb->Base.InternalFormat = GL_R16;
break;
case PIPE_FORMAT_R16G16_UNORM:
strb->Base.InternalFormat = GL_RG16;
break;
default:
_mesa_problem(NULL,
"Unexpected format in st_new_renderbuffer_fb");
free(strb);
return NULL;
}
/* st-specific methods */
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
/* surface is allocated in st_renderbuffer_alloc_storage() */
strb->surface = NULL;
return &strb->Base;
}
/**
* Called via ctx->Driver.BindFramebufferEXT().
*/
static void
st_bind_framebuffer(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
}
/**
* Called by ctx->Driver.FramebufferRenderbuffer
*/
static void
st_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb)
{
/* XXX no need for derivation? */
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
}
/**
* Called by ctx->Driver.RenderTexture
*/
static void
st_render_texture(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
struct pipe_resource *pt;
struct st_texture_object *stObj;
const struct gl_texture_image *texImage;
struct pipe_surface surf_tmpl;
if (!st_finalize_texture(ctx, pipe, att->Texture))
return;
pt = st_get_texobj_resource(att->Texture);
assert(pt);
/* get pointer to texture image we're rendeing to */
texImage = _mesa_get_attachment_teximage(att);
/* create new renderbuffer which wraps the texture image.
* Use the texture's name as the renderbuffer's name so that we have
* something that's non-zero (to determine vertical orientation) and
* possibly helpful for debugging.
*/
rb = st_new_renderbuffer(ctx, att->Texture->Name);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
return;
}
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
assert(rb->RefCount == 1);
rb->AllocStorage = NULL; /* should not get called */
strb = st_renderbuffer(rb);
assert(strb->Base.RefCount > 0);
/* get the texture for the texture object */
stObj = st_texture_object(att->Texture);
/* point renderbuffer at texobject */
strb->rtt = stObj;
strb->rtt_level = att->TextureLevel;
strb->rtt_face = att->CubeMapFace;
strb->rtt_slice = att->Zoffset;
rb->Width = texImage->Width2;
rb->Height = texImage->Height2;
rb->_BaseFormat = texImage->_BaseFormat;
rb->InternalFormat = texImage->InternalFormat;
/*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
/*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
pipe_resource_reference( &strb->texture, pt );
pipe_surface_reference(&strb->surface, NULL);
assert(strb->rtt_level <= strb->texture->last_level);
/* new surface for rendering into the texture */
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = strb->rtt_level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
strb->surface = pipe->create_surface(pipe,
strb->texture,
&surf_tmpl);
strb->format = pt->format;
strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
strb->Base.DataType = st_format_datatype(pt->format);
/*
printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
att->Texture, pt, strb->surface, rb->Width, rb->Height);
*/
/* Invalidate buffer state so that the pipe's framebuffer state
* gets updated.
* That's where the new renderbuffer (which we just created) gets
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_state(ctx, _NEW_BUFFERS);
}
/**
* Called via ctx->Driver.FinishRenderTexture.
*/
static void
st_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
if (!strb)
return;
strb->rtt = NULL;
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
/* restore previous framebuffer state */
st_invalidate_state(ctx, _NEW_BUFFERS);
}
/**
* Validate a renderbuffer attachment for a particular set of bindings.
*/
static GLboolean
st_validate_attachment(struct gl_context *ctx,
struct pipe_screen *screen,
const struct gl_renderbuffer_attachment *att,
unsigned bindings)
{
const struct st_texture_object *stObj = st_texture_object(att->Texture);
enum pipe_format format;
gl_format texFormat;
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
* the format is supported.
*/
if (att->Type != GL_TEXTURE)
return GL_TRUE;
if (!stObj)
return GL_FALSE;
format = stObj->pt->format;
texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
/* If the encoding is sRGB and sRGB rendering cannot be enabled,
* check for linear format support instead.
* Later when we create a surface, we change the format to a linear one. */
if (!ctx->Const.sRGBCapable &&
_mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
format = st_mesa_format_to_pipe_format(linearFormat);
}
return screen->is_format_supported(screen, format,
PIPE_TEXTURE_2D,
stObj->pt->nr_samples, bindings);
}
/**
* Check if two renderbuffer attachments name a combined depth/stencil
* renderbuffer.
*/
GLboolean
st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
const struct gl_renderbuffer_attachment *stencil)
{
assert(depth && stencil);
if (depth->Type == stencil->Type) {
if (depth->Type == GL_RENDERBUFFER_EXT &&
depth->Renderbuffer == stencil->Renderbuffer)
return GL_TRUE;
if (depth->Type == GL_TEXTURE &&
depth->Texture == stencil->Texture)
return GL_TRUE;
}
return GL_FALSE;
}
/**
* Check that the framebuffer configuration is valid in terms of what
* the driver can support.
*
* For Gallium we only supports combined Z+stencil, not separate buffers.
*/
static void
st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
struct st_context *st = st_context(ctx);
struct pipe_screen *screen = st->pipe->screen;
const struct gl_renderbuffer_attachment *depth =
&fb->Attachment[BUFFER_DEPTH];
const struct gl_renderbuffer_attachment *stencil =
&fb->Attachment[BUFFER_STENCIL];
GLuint i;
enum pipe_format first_format = PIPE_FORMAT_NONE;
boolean mixed_formats =
screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_RENDERBUFFER_EXT &&
stencil->Type == GL_RENDERBUFFER_EXT &&
depth->Renderbuffer != stencil->Renderbuffer) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_TEXTURE &&
stencil->Type == GL_TEXTURE &&
depth->Texture != stencil->Texture) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!st_validate_attachment(ctx,
screen,
depth,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!st_validate_attachment(ctx,
screen,
stencil,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
struct gl_renderbuffer_attachment *att =
&fb->Attachment[BUFFER_COLOR0 + i];
enum pipe_format format;
if (!st_validate_attachment(ctx,
screen,
att,
PIPE_BIND_RENDER_TARGET)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!mixed_formats) {
/* Disallow mixed formats. */
if (att->Type != GL_NONE) {
format = st_renderbuffer(att->Renderbuffer)->surface->format;
} else {
continue;
}
if (first_format == PIPE_FORMAT_NONE) {
first_format = format;
} else if (format != first_format) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
}
}
}
/**
* Called via glDrawBuffer.
*/
static void
st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
{
struct st_context *st = st_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint i;
(void) count;
(void) buffers;
/* add the renderbuffers on demand */
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
st_manager_add_color_renderbuffer(st, fb, idx);
}
}
/**
* Called via glReadBuffer.
*/
static void
st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
{
struct st_context *st = st_context(ctx);
struct gl_framebuffer *fb = ctx->ReadBuffer;
(void) buffer;
/* add the renderbuffer on demand */
st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
}
/**
* Called via ctx->Driver.MapRenderbuffer.
*/
static void
st_MapRenderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **mapOut, GLint *rowStrideOut)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
const GLboolean invert = rb->Name == 0;
unsigned usage;
GLuint y2;
usage = 0x0;
if (mode & GL_MAP_READ_BIT)
usage |= PIPE_TRANSFER_READ;
if (mode & GL_MAP_WRITE_BIT)
usage |= PIPE_TRANSFER_WRITE;
/* Note: y=0=bottom of buffer while y2=0=top of buffer.
* 'invert' will be true for window-system buffers and false for
* user-allocated renderbuffers and textures.
*/
if (invert)
y2 = strb->Base.Height - y - h;
else
y2 = y;
strb->transfer = pipe_get_transfer(pipe,
strb->texture,
strb->rtt_level,
strb->rtt_face + strb->rtt_slice,
usage, x, y2, w, h);
if (strb->transfer) {
GLubyte *map = pipe_transfer_map(pipe, strb->transfer);
if (invert) {
*rowStrideOut = -strb->transfer->stride;
map += (h - 1) * strb->transfer->stride;
}
else {
*rowStrideOut = strb->transfer->stride;
}
*mapOut = map;
}
else {
*mapOut = NULL;
*rowStrideOut = 0;
}
}
/**
* Called via ctx->Driver.UnmapRenderbuffer.
*/
static void
st_UnmapRenderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
pipe_transfer_unmap(pipe, strb->transfer);
pipe->transfer_destroy(pipe, strb->transfer);
strb->transfer = NULL;
}
void st_init_fbo_functions(struct dd_function_table *functions)
{
#if FEATURE_EXT_framebuffer_object
functions->NewFramebuffer = st_new_framebuffer;
functions->NewRenderbuffer = st_new_renderbuffer;
functions->BindFramebuffer = st_bind_framebuffer;
functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
functions->ValidateFramebuffer = st_validate_framebuffer;
#endif
/* no longer needed by core Mesa, drivers handle resizes...
functions->ResizeBuffers = st_resize_buffers;
*/
functions->DrawBuffers = st_DrawBuffers;
functions->ReadBuffer = st_ReadBuffer;
functions->MapRenderbuffer = st_MapRenderbuffer;
functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
}
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