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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Framebuffer/renderbuffer functions.
*
* \author Brian Paul
*/
#include "main/imports.h"
#include "main/context.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/renderbuffer.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "st_context.h"
#include "st_cb_fbo.h"
#include "st_cb_flush.h"
#include "st_cb_texture.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_manager.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
static GLboolean
st_renderbuffer_alloc_sw_storage(struct gl_context * ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format format;
size_t size;
free(strb->data);
strb->data = NULL;
if (internalFormat == GL_RGBA16_SNORM) {
/* Special case for software accum buffers. Otherwise, if the
* call to st_choose_renderbuffer_format() fails (because the
* driver doesn't support signed 16-bit/channel colors) we'd
* just return without allocating the software accum buffer.
*/
format = PIPE_FORMAT_R16G16B16A16_SNORM;
}
else {
format = st_choose_renderbuffer_format(screen, internalFormat, 0);
/* Not setting gl_renderbuffer::Format here will cause
* FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
*/
if (format == PIPE_FORMAT_NONE) {
return GL_TRUE;
}
}
strb->Base.Format = st_pipe_format_to_mesa_format(format);
size = _mesa_format_image_size(strb->Base.Format, width, height, 1);
strb->data = malloc(size);
return strb->data != NULL;
}
/**
* gl_renderbuffer::AllocStorage()
* This is called to allocate the original drawing surface, and
* during window resize.
*/
static GLboolean
st_renderbuffer_alloc_storage(struct gl_context * ctx,
struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format format = PIPE_FORMAT_NONE;
struct pipe_surface surf_tmpl;
struct pipe_resource templ;
/* init renderbuffer fields */
strb->Base.Width = width;
strb->Base.Height = height;
strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
strb->defined = GL_FALSE; /* undefined contents now */
if (strb->software) {
return st_renderbuffer_alloc_sw_storage(ctx, rb, internalFormat,
width, height);
}
/* Free the old surface and texture
*/
pipe_surface_reference( &strb->surface, NULL );
pipe_resource_reference( &strb->texture, NULL );
/* Handle multisample renderbuffers first.
*
* From ARB_framebuffer_object:
* If <samples> is zero, then RENDERBUFFER_SAMPLES is set to zero.
* Otherwise <samples> represents a request for a desired minimum
* number of samples. Since different implementations may support
* different sample counts for multisampled rendering, the actual
* number of samples allocated for the renderbuffer image is
* implementation dependent. However, the resulting value for
* RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal
* to <samples> and no more than the next larger sample count supported
* by the implementation.
*
* So let's find the supported number of samples closest to NumSamples.
* (NumSamples == 1) is treated the same as (NumSamples == 0).
*/
if (rb->NumSamples > 1) {
unsigned i;
for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) {
format = st_choose_renderbuffer_format(screen, internalFormat, i);
if (format != PIPE_FORMAT_NONE) {
rb->NumSamples = i;
break;
}
}
} else {
format = st_choose_renderbuffer_format(screen, internalFormat, 0);
}
/* Not setting gl_renderbuffer::Format here will cause
* FRAMEBUFFER_UNSUPPORTED and ValidateFramebuffer will not be called.
*/
if (format == PIPE_FORMAT_NONE) {
return GL_TRUE;
}
strb->Base.Format = st_pipe_format_to_mesa_format(format);
if (width == 0 || height == 0) {
/* if size is zero, nothing to allocate */
return GL_TRUE;
}
/* Setup new texture template.
*/
memset(&templ, 0, sizeof(templ));
templ.target = st->internal_target;
templ.format = format;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
templ.array_size = 1;
templ.nr_samples = rb->NumSamples;
if (util_format_is_depth_or_stencil(format)) {
templ.bind = PIPE_BIND_DEPTH_STENCIL;
}
else if (strb->Base.Name != 0) {
/* this is a user-created renderbuffer */
templ.bind = PIPE_BIND_RENDER_TARGET;
}
else {
/* this is a window-system buffer */
templ.bind = (PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_RENDER_TARGET);
}
strb->texture = screen->resource_create(screen, &templ);
if (!strb->texture)
return FALSE;
u_surface_default_template(&surf_tmpl, strb->texture, templ.bind);
strb->surface = pipe->create_surface(pipe,
strb->texture,
&surf_tmpl);
if (strb->surface) {
assert(strb->surface->texture);
assert(strb->surface->format);
assert(strb->surface->width == width);
assert(strb->surface->height == height);
}
return strb->surface != NULL;
}
/**
* gl_renderbuffer::Delete()
*/
static void
st_renderbuffer_delete(struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
ASSERT(strb);
pipe_surface_reference(&strb->surface, NULL);
pipe_resource_reference(&strb->texture, NULL);
free(strb->data);
_mesa_delete_renderbuffer(rb);
}
/**
* Called via ctx->Driver.NewFramebuffer()
*/
static struct gl_framebuffer *
st_new_framebuffer(struct gl_context *ctx, GLuint name)
{
/* XXX not sure we need to subclass gl_framebuffer for pipe */
return _mesa_new_framebuffer(ctx, name);
}
/**
* Called via ctx->Driver.NewRenderbuffer()
*/
static struct gl_renderbuffer *
st_new_renderbuffer(struct gl_context *ctx, GLuint name)
{
struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (strb) {
assert(name != 0);
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
return &strb->Base;
}
return NULL;
}
/**
* Allocate a renderbuffer for a an on-screen window (not a user-created
* renderbuffer). The window system code determines the format.
*/
struct gl_renderbuffer *
st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
{
struct st_renderbuffer *strb;
strb = ST_CALLOC_STRUCT(st_renderbuffer);
if (!strb) {
_mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&strb->Base, 0);
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.NumSamples = samples;
strb->Base.Format = st_pipe_format_to_mesa_format(format);
strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
strb->software = sw;
switch (format) {
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_A8R8G8B8_UNORM:
strb->Base.InternalFormat = GL_RGBA8;
break;
case PIPE_FORMAT_R8G8B8X8_UNORM:
case PIPE_FORMAT_B8G8R8X8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
strb->Base.InternalFormat = GL_RGB8;
break;
case PIPE_FORMAT_B5G5R5A1_UNORM:
strb->Base.InternalFormat = GL_RGB5_A1;
break;
case PIPE_FORMAT_B4G4R4A4_UNORM:
strb->Base.InternalFormat = GL_RGBA4;
break;
case PIPE_FORMAT_B5G6R5_UNORM:
strb->Base.InternalFormat = GL_RGB565;
break;
case PIPE_FORMAT_Z16_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
break;
case PIPE_FORMAT_Z32_UNORM:
strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
break;
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_X8Z24_UNORM:
strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
break;
case PIPE_FORMAT_S8_UINT:
strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
break;
case PIPE_FORMAT_R16G16B16A16_SNORM:
/* accum buffer */
strb->Base.InternalFormat = GL_RGBA16_SNORM;
break;
case PIPE_FORMAT_R8_UNORM:
strb->Base.InternalFormat = GL_R8;
break;
case PIPE_FORMAT_R8G8_UNORM:
strb->Base.InternalFormat = GL_RG8;
break;
case PIPE_FORMAT_R16_UNORM:
strb->Base.InternalFormat = GL_R16;
break;
case PIPE_FORMAT_R16G16_UNORM:
strb->Base.InternalFormat = GL_RG16;
break;
case PIPE_FORMAT_R32G32B32A32_FLOAT:
strb->Base.InternalFormat = GL_RGBA32F;
break;
case PIPE_FORMAT_R16G16B16A16_FLOAT:
strb->Base.InternalFormat = GL_RGBA16F;
break;
default:
_mesa_problem(NULL,
"Unexpected format %s in st_new_renderbuffer_fb",
util_format_name(format));
free(strb);
return NULL;
}
/* st-specific methods */
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
/* surface is allocated in st_renderbuffer_alloc_storage() */
strb->surface = NULL;
return &strb->Base;
}
/**
* Called via ctx->Driver.BindFramebufferEXT().
*/
static void
st_bind_framebuffer(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
/* no-op */
}
/**
* Called by ctx->Driver.RenderTexture
*/
static void
st_render_texture(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
struct pipe_resource *pt;
struct st_texture_object *stObj;
const struct gl_texture_image *texImage;
struct pipe_surface surf_tmpl;
if (!st_finalize_texture(ctx, pipe, att->Texture))
return;
pt = st_get_texobj_resource(att->Texture);
assert(pt);
/* get pointer to texture image we're rendeing to */
texImage = _mesa_get_attachment_teximage(att);
/* create new renderbuffer which wraps the texture image.
* Use the texture's name as the renderbuffer's name so that we have
* something that's non-zero (to determine vertical orientation) and
* possibly helpful for debugging.
*/
rb = st_new_renderbuffer(ctx, att->Texture->Name);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
return;
}
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
assert(rb->RefCount == 1);
rb->AllocStorage = NULL; /* should not get called */
strb = st_renderbuffer(rb);
assert(strb->Base.RefCount > 0);
/* get the texture for the texture object */
stObj = st_texture_object(att->Texture);
/* point renderbuffer at texobject */
strb->rtt = stObj;
strb->rtt_level = att->TextureLevel;
strb->rtt_face = att->CubeMapFace;
strb->rtt_slice = att->Zoffset;
rb->Width = texImage->Width2;
rb->Height = texImage->Height2;
rb->_BaseFormat = texImage->_BaseFormat;
rb->InternalFormat = texImage->InternalFormat;
pipe_resource_reference( &strb->texture, pt );
pipe_surface_reference(&strb->surface, NULL);
assert(strb->rtt_level <= strb->texture->last_level);
/* new surface for rendering into the texture */
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = ctx->Color.sRGBEnabled
? strb->texture->format : util_format_linear(strb->texture->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = strb->rtt_level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
strb->surface = pipe->create_surface(pipe,
strb->texture,
&surf_tmpl);
strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
/* Invalidate buffer state so that the pipe's framebuffer state
* gets updated.
* That's where the new renderbuffer (which we just created) gets
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_state(ctx, _NEW_BUFFERS);
/* Need to trigger a call to update_framebuffer() since we just
* attached a new renderbuffer.
*/
ctx->NewState |= _NEW_BUFFERS;
}
/**
* Called via ctx->Driver.FinishRenderTexture.
*/
static void
st_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
if (!strb)
return;
strb->rtt = NULL;
/* restore previous framebuffer state */
st_invalidate_state(ctx, _NEW_BUFFERS);
}
/** Debug helper */
static void
st_fbo_invalid(const char *reason)
{
if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
_mesa_debug(NULL, "Invalid FBO: %s\n", reason);
}
}
/**
* Validate a renderbuffer attachment for a particular set of bindings.
*/
static GLboolean
st_validate_attachment(struct gl_context *ctx,
struct pipe_screen *screen,
const struct gl_renderbuffer_attachment *att,
unsigned bindings)
{
const struct st_texture_object *stObj = st_texture_object(att->Texture);
enum pipe_format format;
gl_format texFormat;
GLboolean valid;
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
* the format is supported.
*/
if (att->Type != GL_TEXTURE)
return GL_TRUE;
if (!stObj)
return GL_FALSE;
format = stObj->pt->format;
texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
/* If the encoding is sRGB and sRGB rendering cannot be enabled,
* check for linear format support instead.
* Later when we create a surface, we change the format to a linear one. */
if (!ctx->Extensions.EXT_framebuffer_sRGB &&
_mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
format = st_mesa_format_to_pipe_format(linearFormat);
}
valid = screen->is_format_supported(screen, format,
PIPE_TEXTURE_2D,
stObj->pt->nr_samples, bindings);
if (!valid) {
st_fbo_invalid("Invalid format");
}
return valid;
}
/**
* Check if two renderbuffer attachments name a combined depth/stencil
* renderbuffer.
*/
GLboolean
st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
const struct gl_renderbuffer_attachment *stencil)
{
assert(depth && stencil);
if (depth->Type == stencil->Type) {
if (depth->Type == GL_RENDERBUFFER_EXT &&
depth->Renderbuffer == stencil->Renderbuffer)
return GL_TRUE;
if (depth->Type == GL_TEXTURE &&
depth->Texture == stencil->Texture)
return GL_TRUE;
}
return GL_FALSE;
}
/**
* Check that the framebuffer configuration is valid in terms of what
* the driver can support.
*
* For Gallium we only supports combined Z+stencil, not separate buffers.
*/
static void
st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
struct st_context *st = st_context(ctx);
struct pipe_screen *screen = st->pipe->screen;
const struct gl_renderbuffer_attachment *depth =
&fb->Attachment[BUFFER_DEPTH];
const struct gl_renderbuffer_attachment *stencil =
&fb->Attachment[BUFFER_STENCIL];
GLuint i;
enum pipe_format first_format = PIPE_FORMAT_NONE;
boolean mixed_formats =
screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
st_fbo_invalid("Different Depth/Stencil buffer formats");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_RENDERBUFFER_EXT &&
stencil->Type == GL_RENDERBUFFER_EXT &&
depth->Renderbuffer != stencil->Renderbuffer) {
st_fbo_invalid("Separate Depth/Stencil buffers");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_TEXTURE &&
stencil->Type == GL_TEXTURE &&
depth->Texture != stencil->Texture) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
st_fbo_invalid("Different Depth/Stencil textures");
return;
}
if (!st_validate_attachment(ctx,
screen,
depth,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!st_validate_attachment(ctx,
screen,
stencil,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
struct gl_renderbuffer_attachment *att =
&fb->Attachment[BUFFER_COLOR0 + i];
enum pipe_format format;
if (!st_validate_attachment(ctx,
screen,
att,
PIPE_BIND_RENDER_TARGET)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!mixed_formats) {
/* Disallow mixed formats. */
if (att->Type != GL_NONE) {
format = st_renderbuffer(att->Renderbuffer)->surface->format;
} else {
continue;
}
if (first_format == PIPE_FORMAT_NONE) {
first_format = format;
} else if (format != first_format) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
st_fbo_invalid("Mixed color formats");
return;
}
}
}
}
/**
* Called via glDrawBuffer.
*/
static void
st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
{
struct st_context *st = st_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint i;
(void) count;
(void) buffers;
/* add the renderbuffers on demand */
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
st_manager_add_color_renderbuffer(st, fb, idx);
}
}
/**
* Called via glReadBuffer.
*/
static void
st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
{
struct st_context *st = st_context(ctx);
struct gl_framebuffer *fb = ctx->ReadBuffer;
(void) buffer;
/* add the renderbuffer on demand */
st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
}
/**
* Called via ctx->Driver.MapRenderbuffer.
*/
static void
st_MapRenderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **mapOut, GLint *rowStrideOut)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
const GLboolean invert = rb->Name == 0;
unsigned usage;
GLuint y2;
GLubyte *map;
if (strb->software) {
/* software-allocated renderbuffer (probably an accum buffer) */
if (strb->data) {
GLint bpp = _mesa_get_format_bytes(strb->Base.Format);
GLint stride = _mesa_format_row_stride(strb->Base.Format,
strb->Base.Width);
*mapOut = (GLubyte *) strb->data + y * stride + x * bpp;
*rowStrideOut = stride;
}
else {
*mapOut = NULL;
*rowStrideOut = 0;
}
return;
}
usage = 0x0;
if (mode & GL_MAP_READ_BIT)
usage |= PIPE_TRANSFER_READ;
if (mode & GL_MAP_WRITE_BIT)
usage |= PIPE_TRANSFER_WRITE;
if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
usage |= PIPE_TRANSFER_DISCARD_RANGE;
/* Note: y=0=bottom of buffer while y2=0=top of buffer.
* 'invert' will be true for window-system buffers and false for
* user-allocated renderbuffers and textures.
*/
if (invert)
y2 = strb->Base.Height - y - h;
else
y2 = y;
map = pipe_transfer_map(pipe,
strb->texture,
strb->rtt_level,
strb->rtt_face + strb->rtt_slice,
usage, x, y2, w, h, &strb->transfer);
if (map) {
if (invert) {
*rowStrideOut = -strb->transfer->stride;
map += (h - 1) * strb->transfer->stride;
}
else {
*rowStrideOut = strb->transfer->stride;
}
*mapOut = map;
}
else {
*mapOut = NULL;
*rowStrideOut = 0;
}
}
/**
* Called via ctx->Driver.UnmapRenderbuffer.
*/
static void
st_UnmapRenderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
if (strb->software) {
/* software-allocated renderbuffer (probably an accum buffer) */
return;
}
pipe_transfer_unmap(pipe, strb->transfer);
strb->transfer = NULL;
}
void st_init_fbo_functions(struct dd_function_table *functions)
{
functions->NewFramebuffer = st_new_framebuffer;
functions->NewRenderbuffer = st_new_renderbuffer;
functions->BindFramebuffer = st_bind_framebuffer;
functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
functions->ValidateFramebuffer = st_validate_framebuffer;
functions->DrawBuffers = st_DrawBuffers;
functions->ReadBuffer = st_ReadBuffer;
functions->MapRenderbuffer = st_MapRenderbuffer;
functions->UnmapRenderbuffer = st_UnmapRenderbuffer;
}
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