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/**************************************************************************
*
* Copyright 2011 Marek Olšák <maraeo@gmail.com>
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Marek Olšák <maraeo@gmail.com>
*/
#include "main/glheader.h"
#include "main/macros.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "st_context.h"
#include "st_cb_syncobj.h"
struct st_sync_object {
struct gl_sync_object b;
struct pipe_fence_handle *fence;
};
static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
GLenum type)
{
if (type == GL_SYNC_FENCE)
return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
else
return NULL;
}
static void st_delete_sync_object(struct gl_context *ctx,
struct gl_sync_object *obj)
{
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
screen->fence_reference(screen, &so->fence, NULL);
FREE(so);
}
static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
GLenum condition, GLbitfield flags)
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_sync_object *so = (struct st_sync_object*)obj;
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
assert(so->fence == NULL);
pipe->flush(pipe, 0, &so->fence);
}
static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
{
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
if (so->fence && screen->fence_signalled(screen, so->fence, 0) == 0) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}
}
static void st_client_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
{
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
/* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
* already called when creating a fence. */
if (so->fence &&
screen->fence_finish(screen, so->fence, 0, timeout) == 0) {
screen->fence_reference(screen, &so->fence, NULL);
so->b.StatusFlag = GL_TRUE;
}
}
static void st_server_wait_sync(struct gl_context *ctx,
struct gl_sync_object *obj,
GLbitfield flags, GLuint64 timeout)
{
/* NO-OP.
* Neither Gallium nor DRM interfaces support blocking on the GPU. */
}
void st_init_syncobj_functions(struct dd_function_table *functions)
{
functions->NewSyncObject = st_new_sync_object;
functions->FenceSync = st_fence_sync;
functions->DeleteSyncObject = st_delete_sync_object;
functions->CheckSync = st_check_sync;
functions->ClientWaitSync = st_client_wait_sync;
functions->ServerWaitSync = st_server_wait_sync;
}
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