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|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* This file implements the st_draw_vbo() function which is called from
* Mesa's VBO module. All point/line/triangle rendering is done through
* this function whether the user called glBegin/End, glDrawArrays,
* glDrawElements, glEvalMesh, or glCalList, etc.
*
* We basically convert the VBO's vertex attribute/array information into
* Gallium vertex state, bind the vertex buffer objects and call
* pipe->draw_vbo().
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "program/prog_uniform.h"
#include "vbo/vbo.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_bufferobjects.h"
#include "st_draw.h"
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_prim.h"
#include "util/u_draw_quad.h"
#include "draw/draw_context.h"
#include "cso_cache/cso_context.h"
static GLuint double_types[4] = {
PIPE_FORMAT_R64_FLOAT,
PIPE_FORMAT_R64G64_FLOAT,
PIPE_FORMAT_R64G64B64_FLOAT,
PIPE_FORMAT_R64G64B64A64_FLOAT
};
static GLuint float_types[4] = {
PIPE_FORMAT_R32_FLOAT,
PIPE_FORMAT_R32G32_FLOAT,
PIPE_FORMAT_R32G32B32_FLOAT,
PIPE_FORMAT_R32G32B32A32_FLOAT
};
static GLuint half_float_types[4] = {
PIPE_FORMAT_R16_FLOAT,
PIPE_FORMAT_R16G16_FLOAT,
PIPE_FORMAT_R16G16B16_FLOAT,
PIPE_FORMAT_R16G16B16A16_FLOAT
};
static GLuint uint_types_norm[4] = {
PIPE_FORMAT_R32_UNORM,
PIPE_FORMAT_R32G32_UNORM,
PIPE_FORMAT_R32G32B32_UNORM,
PIPE_FORMAT_R32G32B32A32_UNORM
};
static GLuint uint_types_scale[4] = {
PIPE_FORMAT_R32_USCALED,
PIPE_FORMAT_R32G32_USCALED,
PIPE_FORMAT_R32G32B32_USCALED,
PIPE_FORMAT_R32G32B32A32_USCALED
};
static GLuint int_types_norm[4] = {
PIPE_FORMAT_R32_SNORM,
PIPE_FORMAT_R32G32_SNORM,
PIPE_FORMAT_R32G32B32_SNORM,
PIPE_FORMAT_R32G32B32A32_SNORM
};
static GLuint int_types_scale[4] = {
PIPE_FORMAT_R32_SSCALED,
PIPE_FORMAT_R32G32_SSCALED,
PIPE_FORMAT_R32G32B32_SSCALED,
PIPE_FORMAT_R32G32B32A32_SSCALED
};
static GLuint ushort_types_norm[4] = {
PIPE_FORMAT_R16_UNORM,
PIPE_FORMAT_R16G16_UNORM,
PIPE_FORMAT_R16G16B16_UNORM,
PIPE_FORMAT_R16G16B16A16_UNORM
};
static GLuint ushort_types_scale[4] = {
PIPE_FORMAT_R16_USCALED,
PIPE_FORMAT_R16G16_USCALED,
PIPE_FORMAT_R16G16B16_USCALED,
PIPE_FORMAT_R16G16B16A16_USCALED
};
static GLuint short_types_norm[4] = {
PIPE_FORMAT_R16_SNORM,
PIPE_FORMAT_R16G16_SNORM,
PIPE_FORMAT_R16G16B16_SNORM,
PIPE_FORMAT_R16G16B16A16_SNORM
};
static GLuint short_types_scale[4] = {
PIPE_FORMAT_R16_SSCALED,
PIPE_FORMAT_R16G16_SSCALED,
PIPE_FORMAT_R16G16B16_SSCALED,
PIPE_FORMAT_R16G16B16A16_SSCALED
};
static GLuint ubyte_types_norm[4] = {
PIPE_FORMAT_R8_UNORM,
PIPE_FORMAT_R8G8_UNORM,
PIPE_FORMAT_R8G8B8_UNORM,
PIPE_FORMAT_R8G8B8A8_UNORM
};
static GLuint ubyte_types_scale[4] = {
PIPE_FORMAT_R8_USCALED,
PIPE_FORMAT_R8G8_USCALED,
PIPE_FORMAT_R8G8B8_USCALED,
PIPE_FORMAT_R8G8B8A8_USCALED
};
static GLuint byte_types_norm[4] = {
PIPE_FORMAT_R8_SNORM,
PIPE_FORMAT_R8G8_SNORM,
PIPE_FORMAT_R8G8B8_SNORM,
PIPE_FORMAT_R8G8B8A8_SNORM
};
static GLuint byte_types_scale[4] = {
PIPE_FORMAT_R8_SSCALED,
PIPE_FORMAT_R8G8_SSCALED,
PIPE_FORMAT_R8G8B8_SSCALED,
PIPE_FORMAT_R8G8B8A8_SSCALED
};
static GLuint fixed_types[4] = {
PIPE_FORMAT_R32_FIXED,
PIPE_FORMAT_R32G32_FIXED,
PIPE_FORMAT_R32G32B32_FIXED,
PIPE_FORMAT_R32G32B32A32_FIXED
};
/**
* Return a PIPE_FORMAT_x for the given GL datatype and size.
*/
enum pipe_format
st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
GLboolean normalized)
{
assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
type == GL_FIXED || type == GL_HALF_FLOAT ||
type == GL_INT_2_10_10_10_REV ||
type == GL_UNSIGNED_INT_2_10_10_10_REV);
assert(size >= 1);
assert(size <= 4);
assert(format == GL_RGBA || format == GL_BGRA);
if (type == GL_INT_2_10_10_10_REV ||
type == GL_UNSIGNED_INT_2_10_10_10_REV) {
assert(size == 4);
if (format == GL_BGRA) {
if (type == GL_INT_2_10_10_10_REV) {
if (normalized)
return PIPE_FORMAT_B10G10R10A2_SNORM;
else
return PIPE_FORMAT_B10G10R10A2_SSCALED;
} else {
if (normalized)
return PIPE_FORMAT_B10G10R10A2_UNORM;
else
return PIPE_FORMAT_B10G10R10A2_USCALED;
}
} else {
if (type == GL_INT_2_10_10_10_REV) {
if (normalized)
return PIPE_FORMAT_R10G10B10A2_SNORM;
else
return PIPE_FORMAT_R10G10B10A2_SSCALED;
} else {
if (normalized)
return PIPE_FORMAT_R10G10B10A2_UNORM;
else
return PIPE_FORMAT_R10G10B10A2_USCALED;
}
}
}
if (format == GL_BGRA) {
/* this is an odd-ball case */
assert(type == GL_UNSIGNED_BYTE);
assert(normalized);
return PIPE_FORMAT_B8G8R8A8_UNORM;
}
if (normalized) {
switch (type) {
case GL_DOUBLE: return double_types[size-1];
case GL_FLOAT: return float_types[size-1];
case GL_HALF_FLOAT: return half_float_types[size-1];
case GL_INT: return int_types_norm[size-1];
case GL_SHORT: return short_types_norm[size-1];
case GL_BYTE: return byte_types_norm[size-1];
case GL_UNSIGNED_INT: return uint_types_norm[size-1];
case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
case GL_FIXED: return fixed_types[size-1];
default: assert(0); return 0;
}
}
else {
switch (type) {
case GL_DOUBLE: return double_types[size-1];
case GL_FLOAT: return float_types[size-1];
case GL_HALF_FLOAT: return half_float_types[size-1];
case GL_INT: return int_types_scale[size-1];
case GL_SHORT: return short_types_scale[size-1];
case GL_BYTE: return byte_types_scale[size-1];
case GL_UNSIGNED_INT: return uint_types_scale[size-1];
case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
case GL_FIXED: return fixed_types[size-1];
default: assert(0); return 0;
}
}
return PIPE_FORMAT_NONE; /* silence compiler warning */
}
/**
* This is very similar to vbo_all_varyings_in_vbos() but we are
* only interested in per-vertex data. See bug 38626.
*/
static GLboolean
all_varyings_in_vbos(const struct gl_client_array *arrays[])
{
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
if (arrays[i]->StrideB &&
!arrays[i]->InstanceDivisor &&
!_mesa_is_bufferobj(arrays[i]->BufferObj))
return GL_FALSE;
return GL_TRUE;
}
/**
* Examine the active arrays to determine if we have interleaved
* vertex arrays all living in one VBO, or all living in user space.
*/
static GLboolean
is_interleaved_arrays(const struct st_vertex_program *vp,
const struct st_vp_variant *vpv,
const struct gl_client_array **arrays)
{
GLuint attr;
const struct gl_buffer_object *firstBufObj = NULL;
GLint firstStride = -1;
const GLubyte *firstPtr = NULL;
GLboolean userSpaceBuffer = GL_FALSE;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
const struct gl_client_array *array = arrays[mesaAttr];
const struct gl_buffer_object *bufObj = array->BufferObj;
const GLsizei stride = array->StrideB; /* in bytes */
if (attr == 0) {
/* save info about the first array */
firstStride = stride;
firstPtr = array->Ptr;
firstBufObj = bufObj;
userSpaceBuffer = !bufObj || !bufObj->Name;
}
else {
/* check if other arrays interleave with the first, in same buffer */
if (stride != firstStride)
return GL_FALSE; /* strides don't match */
if (bufObj != firstBufObj)
return GL_FALSE; /* arrays in different VBOs */
if (abs(array->Ptr - firstPtr) > firstStride)
return GL_FALSE; /* arrays start too far apart */
if ((!bufObj || !_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
return GL_FALSE; /* mix of VBO and user-space arrays */
}
}
return GL_TRUE;
}
/**
* Set up for drawing interleaved arrays that all live in one VBO
* or all live in user space.
* \param vbuffer returns vertex buffer info
* \param velements returns vertex element info
*/
static void
setup_interleaved_attribs(struct gl_context *ctx,
const struct st_vertex_program *vp,
const struct st_vp_variant *vpv,
const struct gl_client_array **arrays,
struct pipe_vertex_buffer *vbuffer,
struct pipe_vertex_element velements[],
unsigned max_index,
unsigned num_instances)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
GLuint attr;
const GLubyte *low_addr = NULL;
GLboolean usingVBO; /* all arrays in a VBO? */
struct gl_buffer_object *bufobj;
GLuint user_buffer_size = 0;
GLuint vertex_size = 0; /* bytes per vertex, in bytes */
GLsizei stride;
/* Find the lowest address of the arrays we're drawing,
* Init bufobj and stride.
*/
if (vpv->num_inputs) {
const GLuint mesaAttr0 = vp->index_to_input[0];
const struct gl_client_array *array = arrays[mesaAttr0];
/* Since we're doing interleaved arrays, we know there'll be at most
* one buffer object and the stride will be the same for all arrays.
* Grab them now.
*/
bufobj = array->BufferObj;
stride = array->StrideB;
low_addr = arrays[vp->index_to_input[0]]->Ptr;
for (attr = 1; attr < vpv->num_inputs; attr++) {
const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
low_addr = MIN2(low_addr, start);
}
}
else {
/* not sure we'll ever have zero inputs, but play it safe */
bufobj = NULL;
stride = 0;
low_addr = 0;
}
/* are the arrays in user space? */
usingVBO = bufobj && _mesa_is_bufferobj(bufobj);
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
const struct gl_client_array *array = arrays[mesaAttr];
unsigned src_offset = (unsigned) (array->Ptr - low_addr);
GLuint element_size = array->_ElementSize;
assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
velements[attr].src_offset = src_offset;
velements[attr].instance_divisor = array->InstanceDivisor;
velements[attr].vertex_buffer_index = 0;
velements[attr].src_format = st_pipe_vertex_format(array->Type,
array->Size,
array->Format,
array->Normalized);
assert(velements[attr].src_format);
if (!usingVBO) {
/* how many bytes referenced by this attribute array? */
uint divisor = array->InstanceDivisor;
uint last_index = divisor ? num_instances / divisor : max_index;
uint bytes = src_offset + stride * last_index + element_size;
user_buffer_size = MAX2(user_buffer_size, bytes);
/* update vertex size */
vertex_size = MAX2(vertex_size, src_offset + element_size);
}
}
/*
* Return the vbuffer info and setup user-space attrib info, if needed.
*/
if (vpv->num_inputs == 0) {
/* just defensive coding here */
vbuffer->buffer = NULL;
vbuffer->buffer_offset = 0;
vbuffer->stride = 0;
st->num_user_attribs = 0;
}
else if (usingVBO) {
/* all interleaved arrays in a VBO */
struct st_buffer_object *stobj = st_buffer_object(bufobj);
vbuffer->buffer = NULL;
pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
vbuffer->buffer_offset = pointer_to_offset(low_addr);
vbuffer->stride = stride;
st->num_user_attribs = 0;
}
else {
/* all interleaved arrays in user memory */
vbuffer->buffer = pipe_user_buffer_create(pipe->screen,
(void*) low_addr,
user_buffer_size,
PIPE_BIND_VERTEX_BUFFER);
vbuffer->buffer_offset = 0;
vbuffer->stride = stride;
/* Track user vertex buffers. */
pipe_resource_reference(&st->user_attrib[0].buffer, vbuffer->buffer);
st->user_attrib[0].element_size = vertex_size;
st->user_attrib[0].stride = stride;
st->num_user_attribs = 1;
}
}
/**
* Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
* vertex attribute.
* \param vbuffer returns vertex buffer info
* \param velements returns vertex element info
*/
static void
setup_non_interleaved_attribs(struct gl_context *ctx,
const struct st_vertex_program *vp,
const struct st_vp_variant *vpv,
const struct gl_client_array **arrays,
struct pipe_vertex_buffer vbuffer[],
struct pipe_vertex_element velements[],
unsigned max_index,
unsigned num_instances)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
GLuint attr;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
const struct gl_client_array *array = arrays[mesaAttr];
struct gl_buffer_object *bufobj = array->BufferObj;
GLuint element_size = array->_ElementSize;
GLsizei stride = array->StrideB;
assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
if (bufobj && _mesa_is_bufferobj(bufobj)) {
/* Attribute data is in a VBO.
* Recall that for VBOs, the gl_client_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
vbuffer[attr].buffer = NULL;
pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
}
else {
/* wrap user data */
uint bytes;
void *ptr;
if (array->Ptr) {
uint divisor = array->InstanceDivisor;
uint last_index = divisor ? num_instances / divisor : max_index;
bytes = stride * last_index + element_size;
ptr = (void *) array->Ptr;
}
else {
/* no array, use ctx->Current.Attrib[] value */
bytes = element_size = sizeof(ctx->Current.Attrib[0]);
ptr = (void *) ctx->Current.Attrib[mesaAttr];
stride = 0;
}
assert(ptr);
assert(bytes);
vbuffer[attr].buffer =
pipe_user_buffer_create(pipe->screen, ptr, bytes,
PIPE_BIND_VERTEX_BUFFER);
vbuffer[attr].buffer_offset = 0;
/* Track user vertex buffers. */
pipe_resource_reference(&st->user_attrib[attr].buffer, vbuffer[attr].buffer);
st->user_attrib[attr].element_size = element_size;
st->user_attrib[attr].stride = stride;
st->num_user_attribs = MAX2(st->num_user_attribs, attr + 1);
}
/* common-case setup */
vbuffer[attr].stride = stride; /* in bytes */
velements[attr].src_offset = 0;
velements[attr].instance_divisor = array->InstanceDivisor;
velements[attr].vertex_buffer_index = attr;
velements[attr].src_format = st_pipe_vertex_format(array->Type,
array->Size,
array->Format,
array->Normalized);
assert(velements[attr].src_format);
}
}
static void
setup_index_buffer(struct gl_context *ctx,
const struct _mesa_index_buffer *ib,
struct pipe_index_buffer *ibuffer)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
memset(ibuffer, 0, sizeof(*ibuffer));
if (ib) {
struct gl_buffer_object *bufobj = ib->obj;
switch (ib->type) {
case GL_UNSIGNED_INT:
ibuffer->index_size = 4;
break;
case GL_UNSIGNED_SHORT:
ibuffer->index_size = 2;
break;
case GL_UNSIGNED_BYTE:
ibuffer->index_size = 1;
break;
default:
assert(0);
return;
}
/* get/create the index buffer object */
if (bufobj && _mesa_is_bufferobj(bufobj)) {
/* elements/indexes are in a real VBO */
struct st_buffer_object *stobj = st_buffer_object(bufobj);
pipe_resource_reference(&ibuffer->buffer, stobj->buffer);
ibuffer->offset = pointer_to_offset(ib->ptr);
}
else {
/* element/indicies are in user space memory */
ibuffer->buffer =
pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
ib->count * ibuffer->index_size,
PIPE_BIND_INDEX_BUFFER);
}
}
}
/**
* Prior to drawing, check that any uniforms referenced by the
* current shader have been set. If a uniform has not been set,
* issue a warning.
*/
static void
check_uniforms(struct gl_context *ctx)
{
struct gl_shader_program *shProg[3] = {
ctx->Shader.CurrentVertexProgram,
ctx->Shader.CurrentGeometryProgram,
ctx->Shader.CurrentFragmentProgram,
};
unsigned j;
for (j = 0; j < 3; j++) {
unsigned i;
if (shProg[j] == NULL || !shProg[j]->LinkStatus)
continue;
for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) {
const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i];
if (!u->Initialized) {
_mesa_warning(ctx,
"Using shader with uninitialized uniform: %s",
u->Name);
}
}
}
}
/** Helper code for primitive restart fallback */
#define DO_DRAW(pipe, cur_start, cur_count) \
do { \
info.start = cur_start; \
info.count = cur_count; \
if (u_trim_pipe_prim(info.mode, &info.count)) { \
if (transfer) \
pipe_buffer_unmap(pipe, transfer); \
pipe->draw_vbo(pipe, &info); \
if (transfer) { \
ptr = pipe_buffer_map(pipe, ibuffer->buffer, PIPE_TRANSFER_READ, &transfer); \
assert(ptr != NULL); \
ptr = ADD_POINTERS(ptr, ibuffer->offset); \
} \
} \
} while(0)
/** More helper code for primitive restart fallback */
#define PRIM_RESTART_LOOP(elements) \
do { \
for (i = start; i < end; i++) { \
if (elements[i] == info.restart_index) { \
if (cur_count > 0) { \
/* draw elts up to prev pos */ \
DO_DRAW(pipe, cur_start, cur_count); \
} \
/* begin new prim at next elt */ \
cur_start = i + 1; \
cur_count = 0; \
} \
else { \
cur_count++; \
} \
} \
if (cur_count > 0) { \
DO_DRAW(pipe, cur_start, cur_count); \
} \
} while (0)
static void
handle_fallback_primitive_restart(struct pipe_context *pipe,
const struct _mesa_index_buffer *ib,
struct pipe_index_buffer *ibuffer,
struct pipe_draw_info *orig_info)
{
const unsigned start = orig_info->start;
const unsigned count = orig_info->count;
const unsigned end = start + count;
struct pipe_draw_info info = *orig_info;
struct pipe_transfer *transfer = NULL;
unsigned instance, i, cur_start, cur_count;
const void *ptr;
info.primitive_restart = FALSE;
if (!info.indexed) {
/* Splitting the draw arrays call is handled by the VBO module */
if (u_trim_pipe_prim(info.mode, &info.count))
pipe->draw_vbo(pipe, &info);
return;
}
/* info.indexed == TRUE */
assert(ibuffer);
assert(ibuffer->buffer);
if (ib) {
struct gl_buffer_object *bufobj = ib->obj;
if (bufobj && bufobj->Name) {
ptr = NULL;
}
else {
ptr = ib->ptr;
}
} else {
ptr = NULL;
}
if (!ptr)
ptr = pipe_buffer_map(pipe, ibuffer->buffer, PIPE_TRANSFER_READ, &transfer);
if (!ptr)
return;
ptr = ADD_POINTERS(ptr, ibuffer->offset);
/* Need to loop over instances as well to preserve draw order */
for (instance = 0; instance < orig_info->instance_count; instance++) {
info.start_instance = instance + orig_info->start_instance;
info.instance_count = 1;
cur_start = start;
cur_count = 0;
switch (ibuffer->index_size) {
case 1:
{
const ubyte *elt_ub = (const ubyte *)ptr;
PRIM_RESTART_LOOP(elt_ub);
}
break;
case 2:
{
const ushort *elt_us = (const ushort *)ptr;
PRIM_RESTART_LOOP(elt_us);
}
break;
case 4:
{
const uint *elt_ui = (const uint *)ptr;
PRIM_RESTART_LOOP(elt_ui);
}
break;
default:
assert(0 && "bad index_size in handle_fallback_primitive_restart()");
}
}
if (transfer)
pipe_buffer_unmap(pipe, transfer);
}
/**
* Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
* the corresponding Gallium type.
*/
static unsigned
translate_prim(const struct gl_context *ctx, unsigned prim)
{
/* GL prims should match Gallium prims, spot-check a few */
assert(GL_POINTS == PIPE_PRIM_POINTS);
assert(GL_QUADS == PIPE_PRIM_QUADS);
assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
/* Avoid quadstrips if it's easy to do so:
* Note: it's important to do the correct trimming if we change the
* prim type! We do that wherever this function is called.
*/
if (prim == GL_QUAD_STRIP &&
ctx->Light.ShadeModel != GL_FLAT &&
ctx->Polygon.FrontMode == GL_FILL &&
ctx->Polygon.BackMode == GL_FILL)
prim = GL_TRIANGLE_STRIP;
return prim;
}
static void
st_validate_varrays(struct gl_context *ctx,
const struct gl_client_array **arrays,
unsigned max_index,
unsigned num_instances)
{
struct st_context *st = st_context(ctx);
const struct st_vertex_program *vp;
const struct st_vp_variant *vpv;
struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers, num_velements;
GLuint attr;
unsigned i;
/* must get these after state validation! */
vp = st->vp;
vpv = st->vp_variant;
memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
/* Unreference any user vertex buffers. */
for (i = 0; i < st->num_user_attribs; i++) {
pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
}
st->num_user_attribs = 0;
/*
* Setup the vbuffer[] and velements[] arrays.
*/
if (is_interleaved_arrays(vp, vpv, arrays)) {
setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
max_index, num_instances);
num_vbuffers = 1;
num_velements = vpv->num_inputs;
if (num_velements == 0)
num_vbuffers = 0;
}
else {
setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
vbuffer, velements, max_index,
num_instances);
num_vbuffers = vpv->num_inputs;
num_velements = vpv->num_inputs;
}
cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
cso_set_vertex_elements(st->cso_context, num_velements, velements);
/* unreference buffers (frees wrapped user-space buffer objects)
* This is OK, because the pipe driver should reference buffers by itself
* in set_vertex_buffers. */
for (attr = 0; attr < num_vbuffers; attr++) {
pipe_resource_reference(&vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
}
}
/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
* Basically, translate the information into the format expected by gallium.
*/
void
st_draw_vbo(struct gl_context *ctx,
const struct gl_client_array **arrays,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_index_buffer ibuffer;
struct pipe_draw_info info;
unsigned i, num_instances = 1;
GLboolean new_array =
st->dirty.st &&
(st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
if (ib) {
/* Gallium probably doesn't want this in some cases. */
if (!index_bounds_valid)
if (!all_varyings_in_vbos(arrays))
vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
for (i = 0; i < nr_prims; i++) {
num_instances = MAX2(num_instances, prims[i].num_instances);
}
}
else {
/* Get min/max index for non-indexed drawing. */
min_index = ~0;
max_index = 0;
for (i = 0; i < nr_prims; i++) {
min_index = MIN2(min_index, prims[i].start);
max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
num_instances = MAX2(num_instances, prims[i].num_instances);
}
}
/* Validate state. */
if (st->dirty.st) {
GLboolean vertDataEdgeFlags;
/* sanity check for pointer arithmetic below */
assert(sizeof(arrays[0]->Ptr[0]) == 1);
vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
if (vertDataEdgeFlags != st->vertdata_edgeflags) {
st->vertdata_edgeflags = vertDataEdgeFlags;
st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
}
st_validate_state(st);
if (new_array) {
st_validate_varrays(ctx, arrays, max_index, num_instances);
}
#if 0
if (MESA_VERBOSE & VERBOSE_GLSL) {
check_uniforms(ctx);
}
#else
(void) check_uniforms;
#endif
}
/* Notify the driver that the content of user buffers may have been
* changed. */
assert(max_index >= min_index);
if (!new_array && st->num_user_attribs) {
for (i = 0; i < st->num_user_attribs; i++) {
if (st->user_attrib[i].buffer) {
unsigned element_size = st->user_attrib[i].element_size;
unsigned stride = st->user_attrib[i].stride;
unsigned min_offset = min_index * stride;
unsigned max_offset = max_index * stride + element_size;
assert(max_offset > min_offset);
pipe->redefine_user_buffer(pipe, st->user_attrib[i].buffer,
min_offset,
max_offset - min_offset);
}
}
}
setup_index_buffer(ctx, ib, &ibuffer);
pipe->set_index_buffer(pipe, &ibuffer);
util_draw_init_info(&info);
if (ib) {
info.indexed = TRUE;
if (min_index != ~0 && max_index != ~0) {
info.min_index = min_index;
info.max_index = max_index;
}
}
info.primitive_restart = ctx->Array.PrimitiveRestart;
info.restart_index = ctx->Array.RestartIndex;
/* do actual drawing */
for (i = 0; i < nr_prims; i++) {
info.mode = translate_prim( ctx, prims[i].mode );
info.start = prims[i].start;
info.count = prims[i].count;
info.instance_count = prims[i].num_instances;
info.index_bias = prims[i].basevertex;
if (!ib) {
info.min_index = info.start;
info.max_index = info.start + info.count - 1;
}
if (info.primitive_restart) {
/*
* Handle primitive restart for drivers that doesn't support it.
*
* The VBO module handles restart inside of draw_arrays for us,
* but we should still remove the primitive_restart flag on the
* info struct, the fallback function does this for us. Just
* remove the flag for all drivers in this case as well.
*/
if (st->sw_primitive_restart || !info.indexed)
handle_fallback_primitive_restart(pipe, ib, &ibuffer, &info);
else
/* don't trim, restarts might be inside index list */
pipe->draw_vbo(pipe, &info);
}
else if (u_trim_pipe_prim(info.mode, &info.count))
pipe->draw_vbo(pipe, &info);
}
pipe_resource_reference(&ibuffer.buffer, NULL);
}
void
st_init_draw(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
vbo_set_draw_func(ctx, st_draw_vbo);
#if FEATURE_feedback || FEATURE_rastpos
st->draw = draw_create(st->pipe); /* for selection/feedback */
/* Disable draw options that might convert points/lines to tris, etc.
* as that would foul-up feedback/selection mode.
*/
draw_wide_line_threshold(st->draw, 1000.0f);
draw_wide_point_threshold(st->draw, 1000.0f);
draw_enable_line_stipple(st->draw, FALSE);
draw_enable_point_sprites(st->draw, FALSE);
#endif
}
void
st_destroy_draw(struct st_context *st)
{
#if FEATURE_feedback || FEATURE_rastpos
draw_destroy(st->draw);
#endif
}
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