1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include "st_context.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_cb_fbo.h"
#include "main/enums.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"
#define DBG if(0) printf
/**
* Allocate a new pipe_resource object
* width0, height0, depth0 are the dimensions of the level 0 image
* (the highest resolution). last_level indicates how many mipmap levels
* to allocate storage for. For non-mipmapped textures, this will be zero.
*/
struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint layers,
GLuint bind )
{
struct pipe_resource pt, *newtex;
struct pipe_screen *screen = st->pipe->screen;
assert(target < PIPE_MAX_TEXTURE_TYPES);
assert(width0 > 0);
assert(height0 > 0);
assert(depth0 > 0);
if (target == PIPE_TEXTURE_CUBE)
assert(layers == 6);
DBG("%s target %d format %s last_level %d\n", __FUNCTION__,
(int) target, util_format_name(format), last_level);
assert(format);
assert(screen->is_format_supported(screen, format, target, 0,
PIPE_BIND_SAMPLER_VIEW));
memset(&pt, 0, sizeof(pt));
pt.target = target;
pt.format = format;
pt.last_level = last_level;
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
pt.usage = PIPE_USAGE_DEFAULT;
pt.bind = bind;
pt.flags = 0;
newtex = screen->resource_create(screen, &pt);
assert(!newtex || pipe_is_referenced(&newtex->reference));
return newtex;
}
/**
* In OpenGL the number of 1D array texture layers is the "height" and
* the number of 2D array texture layers is the "depth". In Gallium the
* number of layers in an array texture is a separate 'array_size' field.
* This function converts dimensions from the former to the later.
*/
void
st_gl_texture_dims_to_pipe_dims(GLenum texture,
GLuint widthIn,
GLuint heightIn,
GLuint depthIn,
GLuint *widthOut,
GLuint *heightOut,
GLuint *depthOut,
GLuint *layersOut)
{
switch (texture) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
assert(heightIn == 1);
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = 1;
*depthOut = 1;
*layersOut = 1;
break;
case GL_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_1D_ARRAY:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = 1;
*depthOut = 1;
*layersOut = heightIn;
break;
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
case GL_PROXY_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = 1;
break;
case GL_TEXTURE_CUBE_MAP:
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = 6;
break;
case GL_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = depthIn;
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = depthIn;
break;
default:
assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
/* fall-through */
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = depthIn;
*layersOut = 1;
break;
}
}
/**
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
st_texture_match_image(const struct pipe_resource *pt,
const struct gl_texture_image *image)
{
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
/* Images with borders are never pulled into mipmap textures.
*/
if (image->Border)
return GL_FALSE;
/* Check if this image's format matches the established texture's format.
*/
if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
return GL_FALSE;
st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
image->Width, image->Height, image->Depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
/* Test if this image's size matches what's expected in the
* established texture.
*/
if (ptWidth != u_minify(pt->width0, image->Level) ||
ptHeight != u_minify(pt->height0, image->Level) ||
ptDepth != u_minify(pt->depth0, image->Level) ||
ptLayers != pt->array_size)
return GL_FALSE;
return GL_TRUE;
}
/**
* Map a texture image and return the address for a particular 2D face/slice/
* layer. The stImage indicates the cube face and mipmap level. The slice
* of the 3D texture is passed in 'zoffset'.
* \param usage one of the PIPE_TRANSFER_x values
* \param x, y, w, h the region of interest of the 2D image.
* \return address of mapping or NULL if any error
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint zoffset, enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
GLuint level;
DBG("%s \n", __FUNCTION__);
if (!stImage->pt)
return NULL;
if (stObj->pt != stImage->pt)
level = 0;
else
level = stImage->base.Level;
return pipe_transfer_map(st->pipe, stImage->pt, level,
stImage->base.Face + zoffset,
usage, x, y, w, h, &stImage->transfer);
}
void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage)
{
struct pipe_context *pipe = st->pipe;
DBG("%s\n", __FUNCTION__);
pipe_transfer_unmap(pipe, stImage->transfer);
stImage->transfer = NULL;
}
/* Upload data for a particular image.
*/
void
st_texture_image_data(struct st_context *st,
struct pipe_resource *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_stride, GLuint src_image_stride)
{
struct pipe_context *pipe = st->pipe;
GLuint i;
const GLubyte *srcUB = src;
GLuint layers;
if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
dst->target == PIPE_TEXTURE_2D_ARRAY ||
dst->target == PIPE_TEXTURE_CUBE_ARRAY)
layers = dst->array_size;
else
layers = u_minify(dst->depth0, level);
DBG("%s\n", __FUNCTION__);
for (i = 0; i < layers; i++) {
struct pipe_box box;
u_box_2d_zslice(0, 0, face + i,
u_minify(dst->width0, level),
u_minify(dst->height0, level),
&box);
pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE,
&box, srcUB, src_row_stride, 0);
srcUB += src_image_stride;
}
}
/**
* For debug only: get/print center pixel in the src resource.
*/
static void
print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
{
struct pipe_transfer *xfer;
struct pipe_box region;
ubyte *map;
region.x = src->width0 / 2;
region.y = src->height0 / 2;
region.z = 0;
region.width = 1;
region.height = 1;
region.depth = 1;
map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, ®ion, &xfer);
printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
pipe->transfer_unmap(pipe, xfer);
}
/**
* Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
* This is used to copy mipmap images from one texture buffer to another.
* This typically happens when our initial guess at the total texture size
* is incorrect (see the guess_and_alloc_texture() function).
*/
void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
struct pipe_resource *src, GLuint srcLevel,
GLuint face)
{
GLuint width = u_minify(dst->width0, dstLevel);
GLuint height = u_minify(dst->height0, dstLevel);
GLuint depth = u_minify(dst->depth0, dstLevel);
struct pipe_box src_box;
GLuint i;
if (u_minify(src->width0, srcLevel) != width ||
u_minify(src->height0, srcLevel) != height ||
u_minify(src->depth0, srcLevel) != depth) {
/* The source image size doesn't match the destination image size.
* This can happen in some degenerate situations such as rendering to a
* cube map face which was set up with mismatched texture sizes.
*/
return;
}
src_box.x = 0;
src_box.y = 0;
src_box.width = width;
src_box.height = height;
src_box.depth = 1;
/* Loop over 3D image slices */
/* could (and probably should) use "true" 3d box here -
but drivers can't quite handle it yet */
for (i = face; i < face + depth; i++) {
src_box.z = i;
if (0) {
print_center_pixel(pipe, src);
}
pipe->resource_copy_region(pipe,
dst,
dstLevel,
0, 0, i,/* destX, Y, Z */
src,
srcLevel,
&src_box);
}
}
struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_resource *pt;
enum pipe_format format;
const uint texSize = 256; /* simple, and usually perfect */
/* find an RGBA texture format */
format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
/* create texture for color map/table */
pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
return pt;
}
|