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/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include "st_context.h"
#include "st_format.h"
#include "st_texture.h"
#include "st_cb_fbo.h"
#include "main/enums.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#define DBG if(0) printf
/**
* Allocate a new pipe_resource object
* width0, height0, depth0 are the dimensions of the level 0 image
* (the highest resolution). last_level indicates how many mipmap levels
* to allocate storage for. For non-mipmapped textures, this will be zero.
*/
struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint layers,
GLuint nr_samples,
GLuint bind )
{
struct pipe_resource pt, *newtex;
struct pipe_screen *screen = st->pipe->screen;
assert(target < PIPE_MAX_TEXTURE_TYPES);
assert(width0 > 0);
assert(height0 > 0);
assert(depth0 > 0);
if (target == PIPE_TEXTURE_CUBE)
assert(layers == 6);
DBG("%s target %d format %s last_level %d\n", __func__,
(int) target, util_format_name(format), last_level);
assert(format);
assert(screen->is_format_supported(screen, format, target, 0,
PIPE_BIND_SAMPLER_VIEW));
memset(&pt, 0, sizeof(pt));
pt.target = target;
pt.format = format;
pt.last_level = last_level;
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
pt.array_size = layers;
pt.usage = PIPE_USAGE_DEFAULT;
pt.bind = bind;
pt.flags = 0;
pt.nr_samples = nr_samples;
newtex = screen->resource_create(screen, &pt);
assert(!newtex || pipe_is_referenced(&newtex->reference));
return newtex;
}
/**
* In OpenGL the number of 1D array texture layers is the "height" and
* the number of 2D array texture layers is the "depth". In Gallium the
* number of layers in an array texture is a separate 'array_size' field.
* This function converts dimensions from the former to the later.
*/
void
st_gl_texture_dims_to_pipe_dims(GLenum texture,
GLuint widthIn,
GLuint heightIn,
GLuint depthIn,
GLuint *widthOut,
GLuint *heightOut,
GLuint *depthOut,
GLuint *layersOut)
{
switch (texture) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
assert(heightIn == 1);
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = 1;
*depthOut = 1;
*layersOut = 1;
break;
case GL_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_1D_ARRAY:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = 1;
*depthOut = 1;
*layersOut = heightIn;
break;
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
case GL_PROXY_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = 1;
break;
case GL_TEXTURE_CUBE_MAP:
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = 6;
break;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = depthIn;
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
*layersOut = util_align_npot(depthIn, 6);
break;
default:
assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
/* fall-through */
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = depthIn;
*layersOut = 1;
break;
}
}
/**
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
st_texture_match_image(struct st_context *st,
const struct pipe_resource *pt,
const struct gl_texture_image *image)
{
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
/* Images with borders are never pulled into mipmap textures.
*/
if (image->Border)
return GL_FALSE;
/* Check if this image's format matches the established texture's format.
*/
if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
return GL_FALSE;
st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
image->Width, image->Height, image->Depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
/* Test if this image's size matches what's expected in the
* established texture.
*/
if (ptWidth != u_minify(pt->width0, image->Level) ||
ptHeight != u_minify(pt->height0, image->Level) ||
ptDepth != u_minify(pt->depth0, image->Level) ||
ptLayers != pt->array_size)
return GL_FALSE;
return GL_TRUE;
}
/**
* Map a texture image and return the address for a particular 2D face/slice/
* layer. The stImage indicates the cube face and mipmap level. The slice
* of the 3D texture is passed in 'zoffset'.
* \param usage one of the PIPE_TRANSFER_x values
* \param x, y, w, h the region of interest of the 2D image.
* \return address of mapping or NULL if any error
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint z,
GLuint w, GLuint h, GLuint d,
struct pipe_transfer **transfer)
{
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
GLuint level;
void *map;
DBG("%s \n", __func__);
if (!stImage->pt)
return NULL;
if (stObj->pt != stImage->pt)
level = 0;
else
level = stImage->base.Level;
if (stObj->base.Immutable) {
level += stObj->base.MinLevel;
z += stObj->base.MinLayer;
if (stObj->pt->array_size > 1)
d = MIN2(d, stObj->base.NumLayers);
}
z += stImage->base.Face;
map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
x, y, z, w, h, d, transfer);
if (map) {
/* Enlarge the transfer array if it's not large enough. */
if (z >= stImage->num_transfers) {
unsigned new_size = z + 1;
stImage->transfer = realloc(stImage->transfer,
new_size * sizeof(struct st_texture_image_transfer));
memset(&stImage->transfer[stImage->num_transfers], 0,
(new_size - stImage->num_transfers) *
sizeof(struct st_texture_image_transfer));
stImage->num_transfers = new_size;
}
assert(!stImage->transfer[z].transfer);
stImage->transfer[z].transfer = *transfer;
}
return map;
}
void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage, unsigned slice)
{
struct pipe_context *pipe = st->pipe;
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
struct pipe_transfer **transfer;
if (stObj->base.Immutable)
slice += stObj->base.MinLayer;
transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
DBG("%s\n", __func__);
pipe_transfer_unmap(pipe, *transfer);
*transfer = NULL;
}
/**
* For debug only: get/print center pixel in the src resource.
*/
static void
print_center_pixel(struct pipe_context *pipe, struct pipe_resource *src)
{
struct pipe_transfer *xfer;
struct pipe_box region;
ubyte *map;
region.x = src->width0 / 2;
region.y = src->height0 / 2;
region.z = 0;
region.width = 1;
region.height = 1;
region.depth = 1;
map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, ®ion, &xfer);
printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
pipe->transfer_unmap(pipe, xfer);
}
/**
* Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
* This is used to copy mipmap images from one texture buffer to another.
* This typically happens when our initial guess at the total texture size
* is incorrect (see the guess_and_alloc_texture() function).
*/
void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
struct pipe_resource *src, GLuint srcLevel,
GLuint face)
{
GLuint width = u_minify(dst->width0, dstLevel);
GLuint height = u_minify(dst->height0, dstLevel);
GLuint depth = u_minify(dst->depth0, dstLevel);
struct pipe_box src_box;
GLuint i;
if (u_minify(src->width0, srcLevel) != width ||
u_minify(src->height0, srcLevel) != height ||
u_minify(src->depth0, srcLevel) != depth) {
/* The source image size doesn't match the destination image size.
* This can happen in some degenerate situations such as rendering to a
* cube map face which was set up with mismatched texture sizes.
*/
return;
}
src_box.x = 0;
src_box.y = 0;
src_box.width = width;
src_box.height = height;
src_box.depth = 1;
if (src->target == PIPE_TEXTURE_1D_ARRAY ||
src->target == PIPE_TEXTURE_2D_ARRAY ||
src->target == PIPE_TEXTURE_CUBE_ARRAY) {
face = 0;
depth = src->array_size;
}
/* Loop over 3D image slices */
/* could (and probably should) use "true" 3d box here -
but drivers can't quite handle it yet */
for (i = face; i < face + depth; i++) {
src_box.z = i;
if (0) {
print_center_pixel(pipe, src);
}
pipe->resource_copy_region(pipe,
dst,
dstLevel,
0, 0, i,/* destX, Y, Z */
src,
srcLevel,
&src_box);
}
}
struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
struct pipe_resource *pt;
enum pipe_format format;
const uint texSize = 256; /* simple, and usually perfect */
/* find an RGBA texture format */
format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
FALSE);
/* create texture for color map/table */
pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
return pt;
}
/**
* Try to find a matching sampler view for the given context.
* If none is found an empty slot is initialized with a
* template and returned instead.
*/
struct pipe_sampler_view **
st_texture_get_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
struct pipe_sampler_view *used = NULL, **free = NULL;
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i) {
struct pipe_sampler_view **sv = &stObj->sampler_views[i];
/* Is the array entry used ? */
if (*sv) {
/* Yes, check if it's the right one */
if ((*sv)->context == st->pipe)
return sv;
/* Wasn't the right one, but remember it as template */
used = *sv;
} else {
/* Found a free slot, remember that */
free = sv;
}
}
/* Couldn't find a slot for our context, create a new one */
if (!free) {
/* Haven't even found a free one, resize the array */
GLuint old_size = stObj->num_sampler_views * sizeof(void *);
GLuint new_size = old_size + sizeof(void *);
stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
free = &stObj->sampler_views[stObj->num_sampler_views++];
*free = NULL;
}
/* Add just any sampler view to be used as a template */
if (used)
pipe_sampler_view_reference(free, used);
return free;
}
void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
GLuint i;
for (i = 0; i < stObj->num_sampler_views; ++i) {
struct pipe_sampler_view **sv = &stObj->sampler_views[i];
if (*sv && (*sv)->context == st->pipe) {
pipe_sampler_view_reference(sv, NULL);
break;
}
}
}
void
st_texture_release_all_sampler_views(struct st_context *st,
struct st_texture_object *stObj)
{
GLuint i;
/* XXX This should use sampler_views[i]->pipe, not st->pipe */
for (i = 0; i < stObj->num_sampler_views; ++i)
pipe_sampler_view_release(st->pipe, &stObj->sampler_views[i]);
}
void
st_texture_free_sampler_views(struct st_texture_object *stObj)
{
/* NOTE:
* We use FREE() here to match REALLOC() above. Both come from
* u_memory.h, not imports.h. If we mis-match MALLOC/FREE from
* those two headers we can trash the heap.
*/
FREE(stObj->sampler_views);
}
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