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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file tnl/t_vb_program.c
* \brief Pipeline stage for executing vertex programs.
* \author Brian Paul, Keith Whitwell
*/
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/macros.h"
#include "main/imports.h"
#include "main/samplerobj.h"
#include "math/m_xform.h"
#include "program/prog_instruction.h"
#include "program/prog_statevars.h"
#include "program/prog_execute.h"
#include "swrast/s_context.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#ifdef NAN_CHECK
/** Check for NaNs and very large values */
static inline void
check_float(float x)
{
assert(!IS_INF_OR_NAN(x));
assert(1.0e-15 <= x && x <= 1.0e15);
}
#endif
/*!
* Private storage for the vertex program pipeline stage.
*/
struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
GLvector4f results[VARYING_SLOT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
GLboolean vertex_textures;
struct gl_program_machine machine;
};
#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
static void
userclip( struct gl_context *ctx,
GLvector4f *clip,
GLubyte *clipmask,
GLubyte *clipormask,
GLubyte *clipandmask )
{
GLuint p;
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
GLuint nr, i;
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
GLfloat *coord = (GLfloat *)clip->data;
GLuint stride = clip->stride;
GLuint count = clip->count;
for (nr = 0, i = 0 ; i < count ; i++) {
GLfloat dp = (coord[0] * a +
coord[1] * b +
coord[2] * c +
coord[3] * d);
if (dp < 0) {
nr++;
clipmask[i] |= CLIP_USER_BIT;
}
STRIDE_F(coord, stride);
}
if (nr > 0) {
*clipormask |= CLIP_USER_BIT;
if (nr == count) {
*clipandmask |= CLIP_USER_BIT;
return;
}
}
}
}
}
static GLboolean
do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
/* Cliptest and perspective divide. Clip functions must clear
* the clipmask.
*/
store->ormask = 0;
store->andmask = CLIP_FRUSTUM_BITS;
tnl_clip_prepare(ctx);
if (tnl->NeedNdcCoords) {
VB->NdcPtr =
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
&store->ndcCoords,
store->clipmask,
&store->ormask,
&store->andmask,
!ctx->Transform.DepthClamp );
}
else {
VB->NdcPtr = NULL;
_mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
NULL,
store->clipmask,
&store->ormask,
&store->andmask,
!ctx->Transform.DepthClamp );
}
if (store->andmask) {
/* All vertices are outside the frustum */
return GL_FALSE;
}
/* Test userclip planes. This contributes to VB->ClipMask.
*/
/** XXX NEW_SLANG _Enabled ??? */
if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
ctx->VertexProgram.Current->IsPositionInvariant)) {
userclip( ctx,
VB->ClipPtr,
store->clipmask,
&store->ormask,
&store->andmask );
if (store->andmask) {
return GL_FALSE;
}
}
VB->ClipAndMask = store->andmask;
VB->ClipOrMask = store->ormask;
VB->ClipMask = store->clipmask;
return GL_TRUE;
}
/**
* XXX the texture sampling code in this module is a bit of a hack.
* The texture sampling code is in swrast, though it doesn't have any
* real dependencies on the rest of swrast. It should probably be
* moved into main/ someday.
*/
static void
vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4])
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
ctx->Texture.Unit[unit]._Current,
1, (const GLfloat (*)[4]) texcoord,
&lambda, (GLfloat (*)[4]) color);
}
/**
* Called via ctx->Driver.ProgramStringNotify() after a new vertex program
* string has been parsed.
*/
GLboolean
_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
{
/* No-op.
* If we had derived anything from the program that was private to this
* stage we'd recompute/validate it here.
*/
return GL_TRUE;
}
/**
* Initialize virtual machine state prior to executing vertex program.
*/
static void
init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
GLuint instID)
{
/* Input registers get initialized from the current vertex attribs */
memcpy(machine->VertAttribs, ctx->Current.Attrib,
MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
machine->NumDeriv = 0;
/* init condition codes */
machine->CondCodes[0] = COND_EQ;
machine->CondCodes[1] = COND_EQ;
machine->CondCodes[2] = COND_EQ;
machine->CondCodes[3] = COND_EQ;
/* init call stack */
machine->StackDepth = 0;
machine->FetchTexelLod = vp_fetch_texel;
machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
}
/**
* Map the texture images which the vertex program will access (if any).
*/
static void
map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
{
GLuint u;
for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
_swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
}
}
}
/**
* Unmap the texture images which were used by the vertex program (if any).
*/
static void
unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
{
GLuint u;
for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
if (vp->Base.TexturesUsed[u]) {
/* Note: _Current *should* correspond to the target indicated
* in TexturesUsed[u].
*/
_swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
}
}
}
/**
* This function executes vertex programs
*/
static GLboolean
run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram._Current;
struct gl_program_machine *machine = &store->machine;
GLuint outputs[VARYING_SLOT_MAX], numOutputs;
GLuint i, j;
if (!program)
return GL_TRUE;
/* ARB program or vertex shader */
_mesa_load_state_parameters(ctx, program->Base.Parameters);
/* make list of outputs to save some time below */
numOutputs = 0;
for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
outputs[numOutputs++] = i;
}
}
/* Allocate result vectors. We delay this until now to avoid allocating
* memory that would never be used if we don't run the software tnl pipeline.
*/
if (!store->results[0].storage) {
for (i = 0; i < VARYING_SLOT_MAX; i++) {
assert(!store->results[i].storage);
_mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
store->results[i].size = 4;
}
}
map_textures(ctx, program);
for (i = 0; i < VB->Count; i++) {
GLuint attr;
init_machine(ctx, machine, tnl->CurInstance);
#if 0
printf("Input %d: %f, %f, %f, %f\n", i,
VB->AttribPtr[0]->data[i][0],
VB->AttribPtr[0]->data[i][1],
VB->AttribPtr[0]->data[i][2],
VB->AttribPtr[0]->data[i][3]);
printf(" color: %f, %f, %f, %f\n",
VB->AttribPtr[3]->data[i][0],
VB->AttribPtr[3]->data[i][1],
VB->AttribPtr[3]->data[i][2],
VB->AttribPtr[3]->data[i][3]);
printf(" normal: %f, %f, %f, %f\n",
VB->AttribPtr[2]->data[i][0],
VB->AttribPtr[2]->data[i][1],
VB->AttribPtr[2]->data[i][2],
VB->AttribPtr[2]->data[i][3]);
#endif
/* the vertex array case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (program->Base.InputsRead & BITFIELD64_BIT(attr)) {
const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
const GLuint size = VB->AttribPtr[attr]->size;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
#ifdef NAN_CHECK
check_float(data[0]);
check_float(data[1]);
check_float(data[2]);
check_float(data[3]);
#endif
COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
}
}
/* execute the program */
_mesa_execute_program(ctx, &program->Base, machine);
/* copy the output registers into the VB->attribs arrays */
for (j = 0; j < numOutputs; j++) {
const GLuint attr = outputs[j];
#ifdef NAN_CHECK
check_float(machine->Outputs[attr][0]);
check_float(machine->Outputs[attr][1]);
check_float(machine->Outputs[attr][2]);
check_float(machine->Outputs[attr][3]);
#endif
COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
}
/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
}
#ifdef NAN_CHECK
assert(machine->Outputs[0][3] != 0.0F);
#endif
#if 0
printf("HPOS: %f %f %f %f\n",
machine->Outputs[0][0],
machine->Outputs[0][1],
machine->Outputs[0][2],
machine->Outputs[0][3]);
#endif
}
unmap_textures(ctx, program);
if (program->IsPositionInvariant) {
/* We need the exact same transform as in the fixed function path here
* to guarantee invariance, depending on compiler optimization flags
* results could be different otherwise.
*/
VB->ClipPtr = TransformRaw( &store->results[0],
&ctx->_ModelProjectMatrix,
VB->AttribPtr[0] );
/* Drivers expect this to be clean to element 4...
*/
switch (VB->ClipPtr->size) {
case 1:
/* impossible */
case 2:
_mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
/* fall-through */
case 3:
_mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
/* fall-through */
case 4:
break;
}
}
else {
/* Setup the VB pointers so that the next pipeline stages get
* their data from the right place (the program output arrays).
*/
VB->ClipPtr = &store->results[VARYING_SLOT_POS];
VB->ClipPtr->size = 4;
VB->ClipPtr->count = VB->Count;
}
VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
= &store->results[VARYING_SLOT_TEX0 + i];
}
for (i = 0; i < ctx->Const.MaxVarying; i++) {
if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
/* Note: varying results get put into the generic attributes */
VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
= &store->results[VARYING_SLOT_VAR0 + i];
}
}
/* Perform NDC and cliptest operations:
*/
return do_ndc_cliptest(ctx, store);
}
/**
* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
*/
static GLboolean
init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &(tnl->vb);
struct vp_stage_data *store;
const GLuint size = VB->Size;
stage->privatePtr = calloc(1, sizeof(*store));
store = VP_STAGE_DATA(stage);
if (!store)
return GL_FALSE;
/* a few other misc allocations */
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
return GL_TRUE;
}
/**
* Destructor for this pipeline stage.
*/
static void
dtr(struct tnl_pipeline_stage *stage)
{
struct vp_stage_data *store = VP_STAGE_DATA(stage);
if (store) {
GLuint i;
/* free the vertex program result arrays */
for (i = 0; i < VARYING_SLOT_MAX; i++)
_mesa_vector4f_free( &store->results[i] );
/* free misc arrays */
_mesa_vector4f_free( &store->ndcCoords );
_mesa_align_free( store->clipmask );
free( store );
stage->privatePtr = NULL;
}
}
static void
validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{
if (ctx->VertexProgram._Current) {
_swrast_update_texture_samplers(ctx);
}
}
/**
* Public description of this pipeline stage.
*/
const struct tnl_pipeline_stage _tnl_vertex_program_stage =
{
"vertex-program",
NULL, /* private_data */
init_vp, /* create */
dtr, /* destroy */
validate_vp_stage, /* validate */
run_vp /* run -- initially set to ctr */
};
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