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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
#ifndef _TNL_H
#define _TNL_H
#include "main/glheader.h"
struct gl_client_array;
struct gl_context;
struct gl_program;
/* These are the public-access functions exported from tnl. (A few
* more are currently hooked into dispatch directly by the module
* itself.)
*/
extern GLboolean
_tnl_CreateContext( struct gl_context *ctx );
extern void
_tnl_DestroyContext( struct gl_context *ctx );
extern void
_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
/* Functions to revive the tnl module after being unhooked from
* dispatch and/or driver callbacks.
*/
extern void
_tnl_wakeup( struct gl_context *ctx );
/* Driver configuration options:
*/
extern void
_tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
/* Control whether T&L does per-vertex fog
*/
extern void
_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
extern void
_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
extern GLboolean
_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program);
struct _mesa_prim;
struct _mesa_index_buffer;
void
_tnl_draw_prims( struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount,
struct gl_buffer_object *indirect );
extern void
_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
extern void
_tnl_validate_shine_tables( struct gl_context *ctx );
#endif
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