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ifdef VS2008
MHMAKESLNFILE=mesa.sln
BUILDCMD=vcbuild $(MHMAKESLNFILE)
else
MHMAKESLNFILE=mesavc10.sln
BUILDCMD=devenv.com $(MHMAKESLNFILE) /build
endif
DEPS:=$(wildcard ..\..\..\src\mesa\swrast\*.c) \
$(wildcard ..\..\..\src\mesa\swrast\*.h) \
$(wildcard ..\..\..\src\mesa\swrast_setup\*.c) \
$(wildcard ..\..\..\src\mesa\swrast_setup\*.h) \
$(wildcard ..\..\..\src\mesa\main\*.c) \
$(wildcard ..\..\..\src\mesa\main\*.h) \
$(wildcard ..\..\..\src\mesa\shader\*.c) \
$(wildcard ..\..\..\src\mesa\shader\*.h) \
$(wildcard ..\..\..\src\mesa\shader\slang\*.c) \
$(wildcard ..\..\..\src\mesa\shader\slang\*.h) \
$(wildcard ..\..\..\src\mesa\shader\slang\library\*.c) \
$(wildcard ..\..\..\src\mesa\shader\slang\library\*.h) \
$(wildcard ..\..\..\src\mesa\glapi\*.c) \
$(wildcard ..\..\..\src\mesa\glapi\*.h) \
$(wildcard ..\..\..\src\mesa\math\*.c) \
$(wildcard ..\..\..\src\mesa\math\*.h) \
$(wildcard ..\..\..\src\mesa\tnl\*.c) \
$(wildcard ..\..\..\src\mesa\tnl\*.h) \
$(wildcard ..\..\..\src\mesa\vbo\*.c) \
$(wildcard ..\..\..\src\mesa\vbo\*.h) \
$(wildcard ..\..\..\src\glsl\cl\*.c) \
$(wildcard ..\..\..\src\glsl\cl\*.h) \
$(wildcard ..\..\..\src\glsl\pp\*.c) \
$(wildcard ..\..\..\src\glsl\pp\*.h) \
$(wildcard ..\..\..\src\glsl\apps\*.c) \
$(wildcard ..\..\..\src\glsl\apps\*.h) \
$(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.c) \
$(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.h) \
$(wildcard ..\..\..\src\mesa\drivers\dri\common\*.c) \
$(wildcard ..\..\..\src\mesa\drivers\dri\common\*.h) \
$(wildcard ..\..\..\src\mesa\drivers\common\*.c) \
$(wildcard ..\..\..\src\mesa\drivers\common\*.h)
all: Release\swrast_dri.dll Debug\swrast_dri.dll
Debug\swrast_dri.dll: $(DEPS)
$(BUILDCMD) "Debug|Win32"
Release\swrast_dri.dll: $(DEPS)
$(BUILDCMD) "Release|Win32"
clean: cleanthis
cleanthis:
del -e Debug
del -e Release
|