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path: root/xorg-server/dix/getevents.c
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/*
 * Copyright © 2006 Nokia Corporation
 * Copyright © 2006-2007 Daniel Stone
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 *
 * Author: Daniel Stone <daniel@fooishbar.org>
 */

#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif

#include <X11/X.h>
#include <X11/keysym.h>
#define NEED_EVENTS
#define NEED_REPLIES
#include <X11/Xproto.h>

#include "misc.h"
#include "resource.h"
#include "inputstr.h"
#include "scrnintstr.h"
#include "cursorstr.h"
#include "dixstruct.h"
#include "globals.h"
#include "dixevents.h"
#include "mipointer.h"

#ifdef XKB
#include <X11/extensions/XKBproto.h>
#include <xkbsrv.h>
#endif

#ifdef PANORAMIX
#include "panoramiX.h"
#include "panoramiXsrv.h"
#endif

#include <X11/extensions/XI.h>
#include <X11/extensions/XIproto.h>
#include "exglobals.h"
#include "exevents.h"
#include "exglobals.h"
#include "extnsionst.h"

/* Number of motion history events to store. */
#define MOTION_HISTORY_SIZE 256

/* InputEventList is the container list for all input events generated by the
 * DDX. The DDX is expected to call GetEventList() and then pass the list into
 * Get{Pointer|Keyboard}Events.
 */
EventListPtr InputEventList = NULL;
int InputEventListLen = 0;

_X_EXPORT int
GetEventList(EventListPtr* list)
{
    *list = InputEventList;
    return InputEventListLen;
}

/**
 * Pick some arbitrary size for Xi motion history.
 */
_X_EXPORT int
GetMotionHistorySize(void)
{
    return MOTION_HISTORY_SIZE;
}

static void
set_key_down(DeviceIntPtr pDev, int key_code)
{
    pDev->key->postdown[key_code >> 3] |= (1 << (key_code & 7));
}

static void
set_key_up(DeviceIntPtr pDev, int key_code)
{
    pDev->key->postdown[key_code >> 3] &= ~(1 << (key_code & 7));
}

static Bool
key_is_down(DeviceIntPtr pDev, int key_code)
{
    return !!(pDev->key->postdown[key_code >> 3] & (1 << (key_code & 7)));
}

static Bool
key_autorepeats(DeviceIntPtr pDev, int key_code)
{
    return !!(pDev->kbdfeed->ctrl.autoRepeats[key_code >> 3] &
              (1 << (key_code & 7)));
}

#ifdef _MSC_VER
float roundf(float f)
{
  return ((f<0.0f) ? ceil(f-.5)  : floor (f+.5));
}
#endif

/**
 * Rescale the coord between the two axis ranges.
 */
static int
rescaleValuatorAxis(int coord, AxisInfoPtr from, AxisInfoPtr to,
                    int defmax)
{
    int fmin = 0, tmin = 0, fmax = defmax, tmax = defmax;

    if(from && from->min_value < from->max_value) {
        fmin = from->min_value;
        fmax = from->max_value;
    }
    if(to && to->min_value < to->max_value) {
        tmin = to->min_value;
        tmax = to->max_value;
    }

    if(fmin == tmin && fmax == tmax)
        return coord;

    if(fmax == fmin) /* avoid division by 0 */
        return 0;

    return roundf(((float)(coord - fmin)) * (tmax - tmin) /
                 (fmax - fmin)) + tmin;
}

/**
 * Update all coordinates when changing to a different SD
 * to ensure that relative reporting will work as expected
 * without loss of precision.
 *
 * pDev->last.valuators will be in absolute device coordinates after this
 * function.
 */
static void
updateSlaveDeviceCoords(DeviceIntPtr master, DeviceIntPtr pDev)
{
    ScreenPtr scr = miPointerGetScreen(pDev);
    int i;
    DeviceIntPtr lastSlave;

    /* master->last.valuators[0]/[1] is in screen coords and the actual
     * position of the pointer */
    pDev->last.valuators[0] = master->last.valuators[0];
    pDev->last.valuators[1] = master->last.valuators[1];

    if (!pDev->valuator)
        return;

    /* scale back to device coordinates */
    if(pDev->valuator->numAxes > 0)
        pDev->last.valuators[0] = rescaleValuatorAxis(pDev->last.valuators[0], NULL, pDev->valuator->axes + 0, scr->width);
    if(pDev->valuator->numAxes > 1)
        pDev->last.valuators[1] = rescaleValuatorAxis(pDev->last.valuators[1], NULL, pDev->valuator->axes + 1, scr->height);

    /* calculate the other axis as well based on info from the old
     * slave-device. If the old slave had less axes than this one,
     * last.valuators is reset to 0.
     */
    if ((lastSlave = master->u.lastSlave) && lastSlave->valuator) {
        for (i = 2; i < pDev->valuator->numAxes; i++) {
            if (i >= lastSlave->valuator->numAxes)
                pDev->last.valuators[i] = 0;
            else
                pDev->last.valuators[i] =
                    rescaleValuatorAxis(pDev->last.valuators[i],
                            lastSlave->valuator->axes + i,
                            pDev->valuator->axes + i, 0);
        }
    }

}

/**
 * Allocate the motion history buffer.
 */
_X_EXPORT void
AllocateMotionHistory(DeviceIntPtr pDev)
{
    int size;
    if (pDev->valuator->motion)
        xfree(pDev->valuator->motion);

    if (pDev->valuator->numMotionEvents < 1)
        return;

    /* An MD must have a motion history size large enough to keep all
     * potential valuators, plus the respective range of the valuators.
     * 3 * INT32 for (min_val, max_val, curr_val))
     */
    if (pDev->isMaster)
        size = sizeof(INT32) * 3 * MAX_VALUATORS;
    else
        size = sizeof(INT32) * pDev->valuator->numAxes;

    size += sizeof(Time);

    pDev->valuator->motion = xcalloc(pDev->valuator->numMotionEvents, size);
    pDev->valuator->first_motion = 0;
    pDev->valuator->last_motion = 0;
    if (!pDev->valuator->motion)
        ErrorF("[dix] %s: Failed to alloc motion history (%d bytes).\n",
                pDev->name, size * pDev->valuator->numMotionEvents);
}

/**
 * Dump the motion history between start and stop into the supplied buffer.
 * Only records the event for a given screen in theory, but in practice, we
 * sort of ignore this.
 *
 * If core is set, we only generate x/y, in INT16, scaled to screen coords.
 */
_X_EXPORT int
GetMotionHistory(DeviceIntPtr pDev, xTimecoord **buff, unsigned long start,
                 unsigned long stop, ScreenPtr pScreen, BOOL core)
{
    char *ibuff = NULL, *obuff;
    int i = 0, ret = 0;
    int j, coord;
    Time current;
    /* The size of a single motion event. */
    int size;
    int dflt;
    AxisInfo from, *to; /* for scaling */
    INT32 *ocbuf, *icbuf; /* pointer to coordinates for copying */
    INT16 *corebuf;
    AxisInfo core_axis = {0};

    if (!pDev->valuator || !pDev->valuator->numMotionEvents)
        return 0;

    if (core && !pScreen)
        return 0;

    if (pDev->isMaster)
        size = (sizeof(INT32) * 3 * MAX_VALUATORS) + sizeof(Time);
    else
        size = (sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time);

    *buff = xalloc(size * pDev->valuator->numMotionEvents);
    if (!(*buff))
        return 0;
    obuff = (char *)*buff;

    for (i = pDev->valuator->first_motion;
         i != pDev->valuator->last_motion;
         i = (i + 1) % pDev->valuator->numMotionEvents) {
        /* We index the input buffer by which element we're accessing, which
         * is not monotonic, and the output buffer by how many events we've
         * written so far. */
        ibuff = (char *) pDev->valuator->motion + (i * size);
        memcpy(&current, ibuff, sizeof(Time));

        if (current > stop) {
            return ret;
        }
        else if (current >= start) {
            if (core)
            {
                memcpy(obuff, ibuff, sizeof(Time)); /* copy timestamp */

                icbuf = (INT32*)(ibuff + sizeof(Time));
                corebuf = (INT16*)(obuff + sizeof(Time));

                /* fetch x coordinate + range */
                memcpy(&from.min_value, icbuf++, sizeof(INT32));
                memcpy(&from.max_value, icbuf++, sizeof(INT32));
                memcpy(&coord, icbuf++, sizeof(INT32));

                /* scale to screen coords */
                to = &core_axis;
                to->max_value = pScreen->width;
                coord = rescaleValuatorAxis(coord, &from, to, pScreen->width);

                memcpy(corebuf, &coord, sizeof(INT16));
                corebuf++;

                /* fetch y coordinate + range */
                memcpy(&from.min_value, icbuf++, sizeof(INT32));
                memcpy(&from.max_value, icbuf++, sizeof(INT32));
                memcpy(&coord, icbuf++, sizeof(INT32));

                to->max_value = pScreen->height;
                coord = rescaleValuatorAxis(coord, &from, to, pScreen->height);
                memcpy(corebuf, &coord, sizeof(INT16));

            } else if (pDev->isMaster)
            {
                memcpy(obuff, ibuff, sizeof(Time)); /* copy timestamp */

                ocbuf = (INT32*)(obuff + sizeof(Time));
                icbuf = (INT32*)(ibuff + sizeof(Time));
                for (j = 0; j < MAX_VALUATORS; j++)
                {
                    if (j >= pDev->valuator->numAxes)
                        break;

                    /* fetch min/max/coordinate */
                    memcpy(&from.min_value, icbuf++, sizeof(INT32));
                    memcpy(&from.max_value, icbuf++, sizeof(INT32));
                    memcpy(&coord, icbuf++, sizeof(INT32));

                    to = (j < pDev->valuator->numAxes) ? &pDev->valuator->axes[j] : NULL;

                    /* x/y scaled to screen if no range is present */
                    if (j == 0 && (from.max_value < from.min_value))
                        from.max_value = pScreen->width;
                    else if (j == 1 && (from.max_value < from.min_value))
                        from.max_value = pScreen->height;

                    if (j == 0 && (to->max_value < to->min_value))
                        dflt = pScreen->width;
                    else if (j == 1 && (to->max_value < to->min_value))
                        dflt = pScreen->height;
                    else
                        dflt = 0;

                    /* scale from stored range into current range */
                    coord = rescaleValuatorAxis(coord, &from, to, 0);
                    memcpy(ocbuf, &coord, sizeof(INT32));
                    ocbuf++;
                }
            } else
                memcpy(obuff, ibuff, size);

            /* don't advance by size here. size may be different to the
             * actually written size if the MD has less valuators than MAX */
            if (core)
                obuff += sizeof(INT32) + sizeof(Time);
            else
                obuff += (sizeof(INT32) * pDev->valuator->numAxes) + sizeof(Time);
            ret++;
        }
    }

    return ret;
}


/**
 * Update the motion history for a specific device, with the list of
 * valuators.
 *
 * Layout of the history buffer:
 *   for SDs: [time] [val0] [val1] ... [valn]
 *   for MDs: [time] [min_val0] [max_val0] [val0] [min_val1] ... [valn]
 *
 * For events that have some valuators unset (first_valuator > 0):
 *      min_val == max_val == val == 0.
 */
static void
updateMotionHistory(DeviceIntPtr pDev, CARD32 ms, int first_valuator,
                    int num_valuators, int *valuators)
{
    char *buff = (char *) pDev->valuator->motion;
    ValuatorClassPtr v;
    int i;

    if (!pDev->valuator->numMotionEvents)
        return;

    v = pDev->valuator;
    if (pDev->isMaster)
    {
        buff += ((sizeof(INT32) * 3 * MAX_VALUATORS) + sizeof(CARD32)) *
                v->last_motion;

        memcpy(buff, &ms, sizeof(Time));
        buff += sizeof(Time);

        memset(buff, 0, sizeof(INT32) * 3 * MAX_VALUATORS);
        buff += 3 * sizeof(INT32) * first_valuator;

        for (i = first_valuator; i < first_valuator + num_valuators; i++)
        {
            if (i >= v->numAxes)
                break;
            memcpy(buff, &v->axes[i].min_value, sizeof(INT32));
            buff += sizeof(INT32);
            memcpy(buff, &v->axes[i].max_value, sizeof(INT32));
            buff += sizeof(INT32);
            memcpy(buff, &valuators[i - first_valuator], sizeof(INT32));
            buff += sizeof(INT32);
        }
    } else
    {

        buff += ((sizeof(INT32) * pDev->valuator->numAxes) + sizeof(CARD32)) *
            pDev->valuator->last_motion;

        memcpy(buff, &ms, sizeof(Time));
        buff += sizeof(Time);

        memset(buff, 0, sizeof(INT32) * pDev->valuator->numAxes);
        buff += sizeof(INT32) * first_valuator;

        memcpy(buff, valuators, sizeof(INT32) * num_valuators);
    }

    pDev->valuator->last_motion = (pDev->valuator->last_motion + 1) %
        pDev->valuator->numMotionEvents;
    /* If we're wrapping around, just keep the circular buffer going. */
    if (pDev->valuator->first_motion == pDev->valuator->last_motion)
        pDev->valuator->first_motion = (pDev->valuator->first_motion + 1) %
                                       pDev->valuator->numMotionEvents;

    return;
}


/**
 * Returns the maximum number of events GetKeyboardEvents,
 * GetKeyboardValuatorEvents, and GetPointerEvents will ever return.
 *
 * Should be used in DIX as:
 * xEvent *events = xcalloc(sizeof(xEvent), GetMaximumEventsNum());
 *
 * This MUST be absolutely constant, from init until exit.
 */
_X_EXPORT int
GetMaximumEventsNum(void) {
    /* One base event -- device, plus valuator events.
     *  Multiply by two if we're doing non-XKB key repeats. */
    int ret = 1 + MAX_VALUATOR_EVENTS;

#ifdef XKB
    if (noXkbExtension)
#endif
        ret *= 2;

    return ret;
}


/**
 * Clip an axis to its bounds, which are declared in the call to
 * InitValuatorAxisClassStruct.
 */
static void
clipAxis(DeviceIntPtr pDev, int axisNum, int *val)
{
    AxisInfoPtr axis = pDev->valuator->axes + axisNum;
    /* InitValuatoraAxisStruct ensures that (min < max). */

    /* If a value range is defined, clip. If not, do nothing */
    if (axis->max_value <= axis->min_value)
        return;

    if (*val < axis->min_value)
        *val = axis->min_value;
    if (*val > axis->max_value)
        *val = axis->max_value;
}

/**
 * Clip every axis in the list of valuators to its bounds.
 */
static void
clipValuators(DeviceIntPtr pDev, int first_valuator, int num_valuators,
              int *valuators)
{
    AxisInfoPtr axes = pDev->valuator->axes + first_valuator;
    int i;

    for (i = 0; i < num_valuators; i++, axes++)
        clipAxis(pDev, i + first_valuator, &(valuators[i]));
}


/**
 * Fills events with valuator events for pDev, as given by the other
 * parameters.
 */
static EventList *
getValuatorEvents(EventList *events, DeviceIntPtr pDev,
        int first_valuator, int num_valuators, int *valuators) {
    deviceValuator *xv;
    int i;

    for (i = 0; i < num_valuators; i += 6, events++) {
        xv = (deviceValuator*)events->event;
        xv->type = DeviceValuator;
        xv->first_valuator = first_valuator + i;
        xv->num_valuators = ((num_valuators - i) > 6) ? 6 : (num_valuators - i);
        xv->deviceid = pDev->id;
        switch (num_valuators - i) {
        case 6:
            xv->valuator5 = valuators[i + 5];
        case 5:
            xv->valuator4 = valuators[i + 4];
        case 4:
            xv->valuator3 = valuators[i + 3];
        case 3:
            xv->valuator2 = valuators[i + 2];
        case 2:
            xv->valuator1 = valuators[i + 1];
        case 1:
            xv->valuator0 = valuators[i + 0];
        }

        if (i + 6 < num_valuators)
            xv->deviceid |= MORE_EVENTS;
    }

    return events;
}

/**
 * Create the DCCE event (does not update the master's device state yet, this
 * is done in the event processing).
 * Pull in the coordinates from the MD if necessary.
 *
 * @param events Pointer to a pre-allocated event list.
 * @param dev The slave device that generated an event.
 * @param num_events The current number of events, returns the number of
 *        events if a DCCE was generated.
 * @return The updated @events pointer.
 */
static EventListPtr
updateFromMaster(EventListPtr events, DeviceIntPtr dev, int *num_events)
{
    DeviceIntPtr master = dev->u.master;
    if (master && master->u.lastSlave != dev)
    {
        updateSlaveDeviceCoords(master, dev);
        master->u.lastSlave = dev;
        master->last.numValuators = dev->last.numValuators;
    }
    return events;
}

/**
 * Move the device's pointer to the position given in the valuators.
 *
 * @param dev The device which's pointer is to be moved.
 * @param x Returns the x position of the pointer after the move.
 * @param y Returns the y position of the pointer after the move.
 * @param first The first valuator in @valuators
 * @param num Total number of valuators in @valuators.
 * @param valuators Valuator data for each axis between @first and
 *        @first+@num.
 */
static void
moveAbsolute(DeviceIntPtr dev, int *x, int *y,
             int first, int num, int *valuators)
{
    int i;


    if (num >= 1 && first == 0)
        *x = *(valuators + 0);
    else
        *x = dev->last.valuators[0];

    if (first <= 1 && num >= (2 - first))
        *y = *(valuators + 1 - first);
    else
        *y = dev->last.valuators[1];

    clipAxis(dev, 0, x);
    clipAxis(dev, 1, y);

    i = (first > 2) ? 0 : 2;
    for (; i < num; i++)
    {
        dev->last.valuators[i + first] = valuators[i];
        clipAxis(dev, i, &dev->last.valuators[i + first]);
    }
}

/**
 * Move the device's pointer by the values given in @valuators.
 *
 * @param dev The device which's pointer is to be moved.
 * @param x Returns the x position of the pointer after the move.
 * @param y Returns the y position of the pointer after the move.
 * @param first The first valuator in @valuators
 * @param num Total number of valuators in @valuators.
 * @param valuators Valuator data for each axis between @first and
 *        @first+@num.
 */
static void
moveRelative(DeviceIntPtr dev, int *x, int *y,
             int first, int num, int *valuators)
{
    int i;

    *x = dev->last.valuators[0];
    *y = dev->last.valuators[1];

    if (num >= 1 && first == 0)
        *x += *(valuators +0);

    if (first <= 1 && num >= (2 - first))
        *y += *(valuators + 1 - first);

    /* if attached, clip both x and y to the defined limits (usually
     * co-ord space limit). If it is attached, we need x/y to go over the
     * limits to be able to change screens. */
    if(dev->u.master) {
        clipAxis(dev, 0, x);
        clipAxis(dev, 1, y);
    }

    /* calc other axes, clip, drop back into valuators */
    i = (first > 2) ? 0 : 2;
    for (; i < num; i++)
    {
        dev->last.valuators[i + first] += valuators[i];
        clipAxis(dev, i, &dev->last.valuators[i + first]);
        valuators[i] = dev->last.valuators[i + first];
    }
}

/**
 * Accelerate the data in valuators based on the device's acceleration scheme.
 *
 * @param dev The device which's pointer is to be moved.
 * @param first The first valuator in @valuators
 * @param num Total number of valuators in @valuators.
 * @param valuators Valuator data for each axis between @first and
 *        @first+@num.
 * @param ms Current time.
 */
static void
accelPointer(DeviceIntPtr dev, int first, int num, int *valuators, CARD32 ms)
{
    if (dev->valuator->accelScheme.AccelSchemeProc)
        dev->valuator->accelScheme.AccelSchemeProc(dev, first, num, valuators, ms);
}

/**
 * If we have HW cursors, this actually moves the visible sprite. If not, we
 * just do all the screen crossing, etc.
 *
 * We scale from device to screen coordinates here, call
 * miPointerSetPosition() and then scale back into device coordinates (if
 * needed). miPSP will change x/y if the screen was crossed.
 *
 * @param dev The device to be moved.
 * @param x Pointer to current x-axis value, may be modified.
 * @param y Pointer to current y-axis value, may be modified.
 * @param scr Screen the device's sprite is currently on.
 * @param screenx Screen x coordinate the sprite is on after the update.
 * @param screeny Screen y coordinate the sprite is on after the update.
 */
static void
positionSprite(DeviceIntPtr dev, int *x, int *y,
               ScreenPtr scr, int *screenx, int *screeny)
{
    /* scale x&y to screen */
    *screenx = rescaleValuatorAxis(*x, dev->valuator->axes + 0, NULL, scr->width);
    *screeny = rescaleValuatorAxis(*y, dev->valuator->axes + 1, NULL, scr->height);
    dev->last.valuators[0] = *screenx;
    dev->last.valuators[1] = *screeny;

    /* This takes care of crossing screens for us, as well as clipping
     * to the current screen. */
    miPointerSetPosition(dev, &dev->last.valuators[0], &dev->last.valuators[1]);

    if (dev->u.master) {
        dev->u.master->last.valuators[0] = dev->last.valuators[0];
        dev->u.master->last.valuators[1] = dev->last.valuators[1];
    }

    /* Crossed screen? Scale back to device coordiantes */
    if(*screenx != dev->last.valuators[0])
    {
        scr = miPointerGetScreen(dev);
        *x = rescaleValuatorAxis(dev->last.valuators[0], NULL,
                                dev->valuator->axes + 0, scr->width);
        *screenx = dev->last.valuators[0];
    }
    if(*screeny != dev->last.valuators[1])
    {
        scr = miPointerGetScreen(dev);
        *screeny = dev->last.valuators[1];
        *y = rescaleValuatorAxis(dev->last.valuators[1], NULL,
                                 dev->valuator->axes + 1, scr->height);
    }

    /* dropy x/y (device coordinates) back into valuators for next event */
    dev->last.valuators[0] = *x;
    dev->last.valuators[1] = *y;
}

/**
 * Update the motion history for the device and (if appropriate) for its
 * master device.
 * @param dev Slave device to update.
 * @param first First valuator to append to history.
 * @param num Total number of valuators to append to history.
 * @param ms Current time
 */
static void
updateHistory(DeviceIntPtr dev, int first, int num, CARD32 ms)
{
    updateMotionHistory(dev, ms, first, num, &dev->last.valuators[first]);
    if (dev->u.master)
        updateMotionHistory(dev->u.master, ms, first, num,
                            &dev->last.valuators[first]);
}

/**
 * Calculate how many DeviceValuator events are needed given a number of
 * valuators.
 * @param num_valuators Number of valuators to attach to event.
 * @return the number of DeviceValuator events needed.
 */
static int
countValuatorEvents(int num_valuators)
{
    if (num_valuators) {
        if (((num_valuators - 1) / 6) + 1 > MAX_VALUATOR_EVENTS)
            num_valuators = MAX_VALUATOR_EVENTS * 6;
        return ((num_valuators - 1)/ 6) + 1;
    } else
        return 0;
}

/**
 * Convenience wrapper around GetKeyboardValuatorEvents, that takes no
 * valuators.
 */
_X_EXPORT int
GetKeyboardEvents(EventList *events, DeviceIntPtr pDev, int type, int key_code) {
    return GetKeyboardValuatorEvents(events, pDev, type, key_code, 0, 0, NULL);
}


/**
 * Returns a set of keyboard events for KeyPress/KeyRelease, optionally
 * also with valuator events.  Handles Xi and XKB.
 *
 * DOES NOT GENERATE CORE EVENTS! Core events are created when processing the
 * event (ProcessOtherEvent).
 *
 * events is not NULL-terminated; the return value is the number of events.
 * The DDX is responsible for allocating the event structure in the first
 * place via GetMaximumEventsNum(), and for freeing it.
 *
 * This function does not change the core keymap to that of the device;
 * that is done by SwitchCoreKeyboard, which is called from
 * mieqProcessInputEvents.  If replacing that function, take care to call
 * SetCoreKeyboard before processInputProc, so keymaps are altered to suit.
 *
 * Note that this function recurses!  If called for non-XKB, a repeating
 * key press will trigger a matching KeyRelease, as well as the
 * KeyPresses.
 */
_X_EXPORT int
GetKeyboardValuatorEvents(EventList *events, DeviceIntPtr pDev, int type,
                          int key_code, int first_valuator,
                          int num_valuators, int *valuators) {
    int numEvents = 0;
    CARD32 ms = 0;
    KeySym *map;
    KeySym sym;
    deviceKeyButtonPointer *kbp = NULL;

    if (!events ||!pDev->key || !pDev->focus || !pDev->kbdfeed ||
       (type != KeyPress && type != KeyRelease) ||
       (key_code < 8 || key_code > 255))
        return 0;

    numEvents = 1;

    map = pDev->key->curKeySyms.map;
    sym = map[(key_code - pDev->key->curKeySyms.minKeyCode)
              * pDev->key->curKeySyms.mapWidth];

    events = updateFromMaster(events, pDev, &numEvents);

    numEvents += countValuatorEvents(num_valuators);

#ifdef XKB
    if (noXkbExtension)
#endif
    {
        switch (sym) {
            case XK_Num_Lock:
            case XK_Caps_Lock:
            case XK_Scroll_Lock:
            case XK_Shift_Lock:
                if (type == KeyRelease)
                    return 0;
                else if (type == KeyPress && key_is_down(pDev, key_code))
                    type = KeyRelease;
        }
    }

    /* Handle core repeating, via press/release/press/release.
     * FIXME: In theory, if you're repeating with two keyboards in non-XKB,
     *        you could get unbalanced events here. */
    if (type == KeyPress && key_is_down(pDev, key_code)) {
        /* If autorepeating is disabled either globally or just for that key,
         * or we have a modifier, don't generate a repeat event. */
        if (!pDev->kbdfeed->ctrl.autoRepeat ||
            !key_autorepeats(pDev, key_code) ||
            pDev->key->modifierMap[key_code])
            return 0;

#ifdef XKB
        if (noXkbExtension)
#endif
        {
            int numReleaseEvents;

            numReleaseEvents = GetKeyboardValuatorEvents(events, pDev,
                                                         KeyRelease, key_code,
                                                         first_valuator,
                                                         num_valuators,
                                                         valuators);
            numEvents += numReleaseEvents;
            events += numReleaseEvents;
        }
    }

    ms = GetTimeInMillis();

    kbp = (deviceKeyButtonPointer *) events->event;
    kbp->time = ms;
    kbp->deviceid = pDev->id;
    kbp->detail = key_code;
    if (type == KeyPress) {
        kbp->type = DeviceKeyPress;
	set_key_down(pDev, key_code);
    }
    else if (type == KeyRelease) {
        kbp->type = DeviceKeyRelease;
	set_key_up(pDev, key_code);
    }

    events++;
    if (num_valuators) {
        kbp->deviceid |= MORE_EVENTS;
        clipValuators(pDev, first_valuator, num_valuators, valuators);
        events = getValuatorEvents(events, pDev, first_valuator,
                                   num_valuators, valuators);
    }

    return numEvents;
}

/**
 * Initialize an event list and fill with 32 byte sized events.
 * This event list is to be passed into GetPointerEvents() and
 * GetKeyboardEvents().
 *
 * @param num_events Number of elements in list.
 */
EventListPtr
InitEventList(int num_events)
{
    EventListPtr events;
    int i;

    events = (EventListPtr)xcalloc(num_events, sizeof(EventList));
    if (!events)
        return NULL;

    for (i = 0; i < num_events; i++)
    {
        events[i].evlen = sizeof(xEvent);
        events[i].event = xcalloc(1, sizeof(xEvent));
        if (!events[i].event)
        {
            /* rollback */
            while(i--)
                xfree(events[i].event);
            xfree(events);
            events = NULL;
            break;
        }
    }

    return events;
}

/**
 * Allocs min_size memory for each event in the list.
 */
_X_EXPORT void
SetMinimumEventSize(EventListPtr list, int num_events, int min_size)
{
    if (!list)
        return;

    while(num_events--)
    {
        if (list[num_events].evlen < min_size)
        {
            list[num_events].evlen = min_size;
            list[num_events].event = realloc(list[num_events].event, min_size);
            if (!list[num_events].event)
            {
                FatalError("[dix] Failed to set event list's "
                        "min_size to %d.\n", min_size);
            }
        }
    }
}

/**
 * Free an event list.
 *
 * @param list The list to be freed.
 * @param num_events Number of elements in list.
 */
_X_EXPORT void
FreeEventList(EventListPtr list, int num_events)
{
    if (!list)
        return;
    while(num_events--)
        xfree(list[num_events].event);
    xfree(list);
}

/**
 * Generate a series of xEvents (filled into the EventList) representing
 * pointer motion, or button presses.  Xi and XKB-aware.
 *
 * DOES NOT GENERATE CORE EVENTS! Core events are created when processing the
 * event (ProcessOtherEvent).
 *
 * events is not NULL-terminated; the return value is the number of events.
 * The DDX is responsible for allocating the event structure in the first
 * place via InitEventList() and GetMaximumEventsNum(), and for freeing it.
 *
 * In the generated events rootX/Y will be in absolute screen coords and
 * the valuator information in the absolute or relative device coords.
 *
 * last.valuators[x] of the device is always in absolute device coords.
 * last.valuators[x] of the master device is in absolute screen coords.
 *
 * master->last.valuators[x] for x > 2 is undefined.
 */
_X_EXPORT int
GetPointerEvents(EventList *events, DeviceIntPtr pDev, int type, int buttons,
                 int flags, int first_valuator, int num_valuators,
                 int *valuators) {
    int num_events = 1;
    CARD32 ms;
    deviceKeyButtonPointer *kbp = NULL;
    int x, y, /* switches between device and screen coords */
        cx, cy; /* only screen coordinates */
    ScreenPtr scr = miPointerGetScreen(pDev);

    ms = GetTimeInMillis(); /* before pointer update to help precision */

    if (!scr || !pDev->valuator || first_valuator < 0 ||
        ((num_valuators + first_valuator) > pDev->valuator->numAxes) ||
        (type != MotionNotify && type != ButtonPress && type != ButtonRelease) ||
        (type != MotionNotify && !pDev->button) ||
        (type == MotionNotify && num_valuators <= 0))
        return 0;

    num_events += countValuatorEvents(num_valuators);

    events = updateFromMaster(events, pDev, &num_events);

    if (flags & POINTER_ABSOLUTE)
    {
        if (flags & POINTER_SCREEN) /* valuators are in screen coords */
        {

            valuators[0] = rescaleValuatorAxis(valuators[0], NULL,
                                               pDev->valuator->axes + 0,
                                               scr->width);
            valuators[1] = rescaleValuatorAxis(valuators[1], NULL,
                                               pDev->valuator->axes + 1,
                                               scr->height);
        }

        moveAbsolute(pDev, &x, &y, first_valuator, num_valuators, valuators);
    } else {
        if (flags & POINTER_ACCELERATE)
            accelPointer(pDev, first_valuator, num_valuators, valuators, ms);
        moveRelative(pDev, &x, &y, first_valuator, num_valuators, valuators);
    }

    positionSprite(pDev, &x, &y, scr, &cx, &cy);
    updateHistory(pDev, first_valuator, num_valuators, ms);


    /* Update the valuators with the true value sent to the client*/
    if (num_valuators >= 1 && first_valuator == 0)
        valuators[0] = x;
    if (first_valuator <= 1 && num_valuators >= (2 - first_valuator))
        valuators[1 - first_valuator] = y;

    kbp = (deviceKeyButtonPointer *) events->event;
    kbp->time = ms;
    kbp->deviceid = pDev->id;

    if (type == MotionNotify) {
        kbp->type = DeviceMotionNotify;
    }
    else {
        if (type == ButtonPress)
            kbp->type = DeviceButtonPress;
        else if (type == ButtonRelease)
            kbp->type = DeviceButtonRelease;
        kbp->detail = buttons;
    }

    kbp->root_x = cx; /* root_x/y always in screen coords */
    kbp->root_y = cy;

    events++;
    if (num_valuators) {
        kbp->deviceid |= MORE_EVENTS;
        if (flags & POINTER_ABSOLUTE)
            clipValuators(pDev, first_valuator, num_valuators, valuators);
        events = getValuatorEvents(events, pDev, first_valuator,
                                   num_valuators, valuators);
    }

    return num_events;
}


/**
 * Post ProximityIn/ProximityOut events, accompanied by valuators.
 *
 * events is not NULL-terminated; the return value is the number of events.
 * The DDX is responsible for allocating the event structure in the first
 * place via GetMaximumEventsNum(), and for freeing it.
 */
_X_EXPORT int
GetProximityEvents(EventList *events, DeviceIntPtr pDev, int type,
                   int first_valuator, int num_valuators, int *valuators)
{
    int num_events = 1;
    deviceKeyButtonPointer *kbp;
    DeviceIntPtr master;

    /* Sanity checks. */
    if (type != ProximityIn && type != ProximityOut)
        return 0;
    if (!pDev->valuator)
        return 0;
    /* Do we need to send a DeviceValuator event? */
    if ((pDev->valuator->mode & 1) == Relative)
        num_valuators = 0;

    if (num_valuators) {
        if ((((num_valuators - 1) / 6) + 1) > MAX_VALUATOR_EVENTS)
            num_valuators = MAX_VALUATOR_EVENTS * 6;
        num_events += ((num_valuators - 1) / 6) + 1;
    }

    /* You fail. */
    if (first_valuator < 0 ||
        (num_valuators + first_valuator) > pDev->valuator->numAxes)
        return 0;

    master = pDev->u.master;
    if (master && master->u.lastSlave != pDev)
    {
        updateSlaveDeviceCoords(master, pDev);
        master->u.lastSlave = pDev;
        master->last.numValuators = pDev->last.numValuators;
    }

    kbp = (deviceKeyButtonPointer *) events->event;
    kbp->type = type;
    kbp->deviceid = pDev->id;
    kbp->detail = 0;
    kbp->time = GetTimeInMillis();

    if (num_valuators) {
        kbp->deviceid |= MORE_EVENTS;
        events++;
        clipValuators(pDev, first_valuator, num_valuators, valuators);
        events = getValuatorEvents(events, pDev, first_valuator,
                                   num_valuators, valuators);
    }

    return num_events;
}

/**
 * Synthesize a single motion event for the core pointer.
 *
 * Used in cursor functions, e.g. when cursor confinement changes, and we need
 * to shift the pointer to get it inside the new bounds.
 */
void
PostSyntheticMotion(DeviceIntPtr pDev,
                    int x,
                    int y,
                    int screen,
                    unsigned long time)
{
    xEvent xE;

#ifdef PANORAMIX
    /* Translate back to the sprite screen since processInputProc
       will translate from sprite screen to screen 0 upon reentry
       to the DIX layer. */
    if (!noPanoramiXExtension) {
        x += panoramiXdataPtr[0].x - panoramiXdataPtr[screen].x;
        y += panoramiXdataPtr[0].y - panoramiXdataPtr[screen].y;
    }
#endif

    memset(&xE, 0, sizeof(xEvent));
    xE.u.u.type = MotionNotify;
    xE.u.keyButtonPointer.rootX = x;
    xE.u.keyButtonPointer.rootY = y;
    xE.u.keyButtonPointer.time = time;

    (*pDev->public.processInputProc)(&xE, pDev, 1);
}