1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
|
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file manages the OpenGL API dispatch layer. There are functions
* to set/get the current dispatch table for the current thread and to
* manage registration/dispatch of dynamically added extension functions.
*
* This code was originally general enough to be shared with Mesa, but
* they diverged long ago, so this is now just enough support to make
* indirect GLX work.
*/
#include <dix-config.h>
#include <X11/Xfuncproto.h>
#include <os.h>
#define PUBLIC _X_EXPORT
#include <stdlib.h>
#include <string.h>
#ifdef DEBUG
#include <assert.h>
#endif
#include "glapi.h"
#include "glapioffsets.h"
#include "glapitable.h"
#if defined(PTHREADS) || defined(GLX_USE_TLS)
static void init_glapi_relocs(void);
#endif
/**
* \name Current dispatch and current context control variables
*
* Depending on whether or not multithreading is support, and the type of
* support available, several variables are used to store the current context
* pointer and the current dispatch table pointer. In the non-threaded case,
* the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
* purpose.
*
* In the "normal" threaded case, the variables \c _glapi_Dispatch and
* \c _glapi_Context will be \c NULL if an application is detected as being
* multithreaded. Single-threaded applications will use \c _glapi_Dispatch
* and \c _glapi_Context just like the case without any threading support.
* When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
* data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the
* static dispatch functions access these variables via \c _glapi_get_dispatch
* and \c _glapi_get_context.
*
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
* \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
* between TLS enabled loaders and non-TLS DRI drivers.
*/
/*@{*/
#if defined(GLX_USE_TLS)
PUBLIC TLS struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec"))) = NULL;
PUBLIC TLS void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC const void *_glapi_Context = NULL;
#else
#if defined(THREADS)
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
#if defined(WIN32_THREADS)
void FreeTSD(_glthread_TSD *p);
void FreeAllTSD(void)
{
FreeTSD(&_gl_DispatchTSD);
FreeTSD(&ContextTSD);
}
#endif /* defined(WIN32_THREADS) */
#endif /* defined(THREADS) */
PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC void *_glapi_Context = NULL;
#endif /* defined(GLX_USE_TLS) */
/*@}*/
/*
* xserver's gl is not multithreaded, we promise.
*/
PUBLIC void
_glapi_check_multithread(void)
{
}
/**
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
* void from the real context pointer type.
*/
PUBLIC void
_glapi_set_context(void *context)
{
#if defined(GLX_USE_TLS)
_glapi_tls_Context = context;
#elif defined(THREADS)
_glthread_SetTSD(&ContextTSD, context);
_glapi_Context = context;
#else
_glapi_Context = context;
#endif
}
/**
* Get the current context pointer for this thread.
* The context pointer is an opaque type which should be cast from
* void to the real context pointer type.
*/
PUBLIC void *
_glapi_get_context(void)
{
#if defined(GLX_USE_TLS)
return _glapi_tls_Context;
#else
return _glapi_Context;
#endif
}
/**
* Set the global or per-thread dispatch table pointer.
*/
PUBLIC void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
#if defined(PTHREADS) || defined(GLX_USE_TLS)
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
pthread_once( & once_control, init_glapi_relocs );
#endif
#if defined(GLX_USE_TLS)
_glapi_tls_Dispatch = dispatch;
#elif defined(THREADS)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_Dispatch = dispatch;
#else /*THREADS*/
_glapi_Dispatch = dispatch;
#endif /*THREADS*/
}
/**
* Return pointer to current dispatch table for calling thread.
*/
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
struct _glapi_table * api;
#if defined(GLX_USE_TLS)
api = _glapi_tls_Dispatch;
#else
api = _glapi_Dispatch;
#endif
return api;
}
/***
*** The rest of this file is pretty much concerned with GetProcAddress
*** functionality.
***/
#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
# define DISPATCH_FUNCTION_SIZE 16
#elif defined(USE_X86_ASM)
# if defined(THREADS) && !defined(GLX_USE_TLS)
# define DISPATCH_FUNCTION_SIZE 32
# else
# define DISPATCH_FUNCTION_SIZE 16
# endif
#endif
/* The code in this file is auto-generated with Python */
#include "glprocs.h"
/**
* Search the table of static entrypoint functions for the named function
* and return the corresponding glprocs_table_t entry.
*/
static const glprocs_table_t *
find_entry( const char * n )
{
GLuint i;
for (i = 0; static_functions[i].Name_offset >= 0; i++) {
const char *testName = gl_string_table + static_functions[i].Name_offset;
if (strcmp(testName, n) == 0) {
return &static_functions[i];
}
}
return NULL;
}
/**
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
*/
static GLint
get_static_proc_offset(const char *funcName)
{
const glprocs_table_t * const f = find_entry( funcName );
if (f) {
return f->Offset;
}
return -1;
}
/**********************************************************************
* Extension function management.
*/
/*
* Number of extension functions which we can dynamically add at runtime.
*/
#define MAX_EXTENSION_FUNCS 300
/*
* The dispatch table size (number of entries) is the size of the
* _glapi_table struct plus the number of dynamic entries we can add.
* The extra slots can be filled in by DRI drivers that register new extension
* functions.
*/
#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
/**
* Track information about a function added to the GL API.
*/
struct _glapi_function {
/**
* Name of the function.
*/
const char * name;
/**
* Text string that describes the types of the parameters passed to the
* named function. Parameter types are converted to characters using the
* following rules:
* - 'i' for \c GLint, \c GLuint, and \c GLenum
* - 'p' for any pointer type
* - 'f' for \c GLfloat and \c GLclampf
* - 'd' for \c GLdouble and \c GLclampd
*/
const char * parameter_signature;
/**
* Offset in the dispatch table where the pointer to the real function is
* located. If the driver has not requested that the named function be
* added to the dispatch table, this will have the value ~0.
*/
unsigned dispatch_offset;
};
static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
static GLuint NumExtEntryPoints = 0;
/**
* Generate new entrypoint
*
* Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
* calls \c _glapi_add_dispatch we'll put in the proper offset. If that
* never happens, and the user calls this function, he'll segfault. That's
* what you get when you try calling a GL function that doesn't really exist.
*
* \param funcName Name of the function to create an entry-point for.
*
* \sa _glapi_add_entrypoint
*/
static struct _glapi_function *
add_function_name( const char * funcName )
{
struct _glapi_function * entry = NULL;
if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
entry = &ExtEntryTable[NumExtEntryPoints];
ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
NumExtEntryPoints++;
}
return entry;
}
/**
* Fill-in the dispatch stub for the named function.
*
* This function is intended to be called by a hardware driver. When called,
* a dispatch stub may be created created for the function. A pointer to this
* dispatch function will be returned by glXGetProcAddress.
*
* \param function_names Array of pointers to function names that should
* share a common dispatch offset.
* \param parameter_signature String representing the types of the parameters
* passed to the named function. Parameter types
* are converted to characters using the following
* rules:
* - 'i' for \c GLint, \c GLuint, and \c GLenum
* - 'p' for any pointer type
* - 'f' for \c GLfloat and \c GLclampf
* - 'd' for \c GLdouble and \c GLclampd
*
* \returns
* The offset in the dispatch table of the named function. A pointer to the
* driver's implementation of the named function should be stored at
* \c dispatch_table[\c offset].
*
* \sa glXGetProcAddress
*
* \warning
* This function can only handle up to 8 names at a time. As far as I know,
* the maximum number of names ever associated with an existing GL function is
* 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
* \c glPointParameterfARB, and \c glPointParameterf), so this should not be
* too painful of a limitation.
*
* \todo
* Determine whether or not \c parameter_signature should be allowed to be
* \c NULL. It doesn't seem like much of a hardship for drivers to have to
* pass in an empty string.
*
* \todo
* Determine if code should be added to reject function names that start with
* 'glX'.
*
* \bug
* Add code to compare \c parameter_signature with the parameter signature of
* a static function. In order to do that, we need to find a way to \b get
* the parameter signature of a static function.
*/
PUBLIC int
_glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature )
{
static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
const char * const real_sig = (parameter_signature != NULL)
? parameter_signature : "";
struct _glapi_function * entry[8];
GLboolean is_static[8];
unsigned i;
unsigned j;
int offset = ~0;
int new_offset;
(void) memset(is_static, 0, sizeof(is_static));
(void) memset(entry, 0, sizeof(entry));
for (i = 0 ; function_names[i] != NULL ; i++) {
/* Do some trivial validation on the name of the function. */
if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
return GL_FALSE;
/* Determine if the named function already exists. If the function does
* exist, it must have the same parameter signature as the function
* being added.
*/
new_offset = get_static_proc_offset(function_names[i]);
if (new_offset >= 0) {
/* FIXME: Make sure the parameter signatures match! How do we get
* FIXME: the parameter signature for static functions?
*/
if ((offset != ~0) && (new_offset != offset)) {
return -1;
}
is_static[i] = GL_TRUE;
offset = new_offset;
}
for (j = 0; j < NumExtEntryPoints; j++) {
if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
/* The offset may be ~0 if the function name was added by
* glXGetProcAddress but never filled in by the driver.
*/
if (ExtEntryTable[j].dispatch_offset != ~0) {
if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0)
return -1;
if ((offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset)) {
return -1;
}
offset = ExtEntryTable[j].dispatch_offset;
}
entry[i] = & ExtEntryTable[j];
break;
}
}
}
if (offset == ~0) {
offset = next_dynamic_offset;
next_dynamic_offset++;
}
for (i = 0 ; function_names[i] != NULL ; i++) {
if (!is_static[i]) {
if (entry[i] == NULL) {
entry[i] = add_function_name(function_names[i]);
if (entry[i] == NULL)
return -1;
}
entry[i]->parameter_signature = strdup(real_sig);
entry[i]->dispatch_offset = offset;
}
}
return offset;
}
/*
* glXGetProcAddress doesn't exist in the protocol, the drivers never call
* this themselves, and neither does the server. warn if it happens though.
*/
PUBLIC _glapi_proc
_glapi_get_proc_address(const char *funcName)
{
ErrorF("_glapi_get_proc_address called!\n");
return NULL;
}
/**
* Return size of dispatch table struct as number of functions (or
* slots).
*/
PUBLIC GLuint
_glapi_get_dispatch_table_size(void)
{
return DISPATCH_TABLE_SIZE;
}
#if defined(PTHREADS) || defined(GLX_USE_TLS)
/**
* Perform platform-specific GL API entry-point fixups.
*/
static void
init_glapi_relocs( void )
{
#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
extern unsigned long _x86_get_dispatch(void);
char run_time_patch[] = {
0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
};
GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
*offset = _x86_get_dispatch();
while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
(void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
curr_func += DISPATCH_FUNCTION_SIZE;
}
#endif
}
#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
|