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/*
* (C) Copyright IBM Corporation 2005, 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glheader.h"
#include "glxserver.h"
#include "glxbyteorder.h"
#include "glxext.h"
#include "singlesize.h"
#include "unpack.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glfunctions.h"
#define glGetCompressedTexImageARB glGetCompressedTexImage
int
__glXDisp_GetCompressedTexImage(struct __GLXclientStateRec *cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
ClientPtr client = cl->client;
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = *(GLenum *) (pc + 0);
const GLint level = *(GLint *) (pc + 4);
GLint compsize = 0;
char *answer = NULL, answerBuffer[200];
glGetTexLevelParameteriv(target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
&compsize);
if (compsize != 0) {
__GLX_GET_ANSWER_BUFFER(answer, cl, compsize, 1);
__glXClearErrorOccured();
glGetCompressedTexImageARB(target, level, answer);
}
if (__glXErrorOccured()) {
__GLX_BEGIN_REPLY(0);
__GLX_SEND_HEADER();
}
else {
__GLX_BEGIN_REPLY(compsize);
((xGLXGetTexImageReply *) &__glXReply)->width = compsize;
__GLX_SEND_HEADER();
__GLX_SEND_VOID_ARRAY(compsize);
}
error = Success;
}
return error;
}
int
__glXDispSwap_GetCompressedTexImage(struct __GLXclientStateRec *cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_32(req->contextTag), &error);
ClientPtr client = cl->client;
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = (GLenum) bswap_32(*(int *) (pc + 0));
const GLint level = (GLint) bswap_32(*(int *) (pc + 4));
GLint compsize = 0;
char *answer = NULL, answerBuffer[200];
glGetTexLevelParameteriv(target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
&compsize);
if (compsize != 0) {
__GLX_GET_ANSWER_BUFFER(answer, cl, compsize, 1);
__glXClearErrorOccured();
glGetCompressedTexImageARB(target, level, answer);
}
if (__glXErrorOccured()) {
__GLX_BEGIN_REPLY(0);
__GLX_SEND_HEADER();
}
else {
__GLX_BEGIN_REPLY(compsize);
((xGLXGetTexImageReply *) &__glXReply)->width = compsize;
__GLX_SEND_HEADER();
__GLX_SEND_VOID_ARRAY(compsize);
}
error = Success;
}
return error;
}
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