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<h1>dmxshadow.h File Reference</h1><code>#include "shadow.h"</code><br>
<code>#include "scrnintstr.h"</code><br>
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<a href="dmxshadow_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="dmxshadow_8h.html#a0">dmxShadowUpdateProc</a> (ScreenPtr pScreen, shadowBufPtr pBuf)</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Interface for shadow framebuffer support. <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="dmxshadow_8c.html">dmxshadow.c</a></dd></dl>
<hr><h2>Function Documentation</h2>
<a class="anchor" name="a0" doxytag="dmxshadow.h::dmxShadowUpdateProc" ></a><p>
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<td class="md" nowrap valign="top"> void dmxShadowUpdateProc </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">ScreenPtr </td>
<td class="mdname" nowrap> <em>pScreen</em>, </td>
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<td class="md" nowrap>shadowBufPtr </td>
<td class="mdname" nowrap> <em>pBuf</em></td>
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<td class="md">) </td>
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Update the screen from the shadow frame buffer. </td>
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