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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#include <GL/gl.h>
GLint __glFogiv_size(GLenum pname)
{
switch (pname) {
case GL_FOG_COLOR: return 4;
case GL_FOG_DENSITY: return 1;
case GL_FOG_END: return 1;
case GL_FOG_MODE: return 1;
case GL_FOG_INDEX: return 1;
case GL_FOG_START: return 1;
default:
return 0;
}
}
GLint __glFogfv_size(GLenum pname)
{
return __glFogiv_size(pname);
}
GLint __glCallLists_size(GLsizei n, GLenum type)
{
GLint size;
if (n < 0) return 0;
switch (type) {
case GL_BYTE: size = 1; break;
case GL_UNSIGNED_BYTE: size = 1; break;
case GL_SHORT: size = 2; break;
case GL_UNSIGNED_SHORT: size = 2; break;
case GL_INT: size = 4; break;
case GL_UNSIGNED_INT: size = 4; break;
case GL_FLOAT: size = 4; break;
case GL_2_BYTES: size = 2; break;
case GL_3_BYTES: size = 3; break;
case GL_4_BYTES: size = 4; break;
default:
return 0;
}
return n * size;
}
GLint __glDrawPixels_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
{
GLint elements, esize;
switch (format) {
case GL_COLOR_INDEX:
case GL_STENCIL_INDEX:
case GL_DEPTH_COMPONENT:
elements = 1;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
elements = 1;
break;
case GL_LUMINANCE_ALPHA:
elements = 2;
break;
case GL_RGB:
elements = 3;
break;
case GL_RGBA:
case GL_ABGR_EXT:
elements = 4;
break;
default:
return 0;
}
switch (type) {
case GL_BITMAP:
if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
return (h * ((w+7)/8));
} else {
return 0;
}
case GL_BYTE:
case GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
esize = 2;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
esize = 4;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
esize = 4;
elements = 1;
break;
default:
return 0;
}
return (elements * esize * w * h);
}
GLint __glBitmap_size(GLsizei w, GLsizei h)
{
return __glDrawPixels_size(GL_COLOR_INDEX, GL_BITMAP, w, h);
}
GLint __glTexGendv_size(GLenum e)
{
switch (e) {
case GL_TEXTURE_GEN_MODE:
return 1;
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
return 4;
default:
return 0;
}
}
GLint __glTexGenfv_size(GLenum e)
{
return __glTexGendv_size(e);
}
GLint __glTexGeniv_size(GLenum e)
{
return __glTexGendv_size(e);
}
GLint __glTexParameterfv_size(GLenum e)
{
switch (e) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
return 1;
case GL_TEXTURE_BORDER_COLOR:
return 4;
case GL_TEXTURE_PRIORITY:
return 1;
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
return 1;
default:
return 0;
}
}
GLint __glTexParameteriv_size(GLenum e)
{
return __glTexParameterfv_size(e);
}
GLint __glTexEnvfv_size(GLenum e)
{
switch (e) {
case GL_TEXTURE_ENV_MODE:
return 1;
case GL_TEXTURE_ENV_COLOR:
return 4;
default:
return 0;
}
}
GLint __glTexEnviv_size(GLenum e)
{
return __glTexEnvfv_size(e);
}
GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w)
{
GLint elements, esize;
if (w < 0) return 0;
switch (format) {
case GL_COLOR_INDEX:
elements = 1;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
elements = 1;
break;
case GL_LUMINANCE_ALPHA:
elements = 2;
break;
case GL_RGB:
elements = 3;
break;
case GL_RGBA:
case GL_ABGR_EXT:
elements = 4;
break;
default:
return 0;
}
switch (type) {
case GL_BITMAP:
if (format == GL_COLOR_INDEX) {
return (w+7)/8;
} else {
return 0;
}
case GL_BYTE:
case GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
esize = 2;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
esize = 4;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
esize = 4;
elements = 1;
break;
default:
return 0;
}
return (elements * esize * w);
}
GLint __glTexImage2D_size(GLenum format, GLenum type, GLsizei w, GLsizei h)
{
GLint elements, esize;
if (w < 0) return 0;
if (h < 0) return 0;
switch (format) {
case GL_COLOR_INDEX:
elements = 1;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
elements = 1;
break;
case GL_LUMINANCE_ALPHA:
elements = 2;
break;
case GL_RGB:
elements = 3;
break;
case GL_RGBA:
case GL_ABGR_EXT:
elements = 4;
break;
default:
return 0;
}
switch (type) {
case GL_BITMAP:
if (format == GL_COLOR_INDEX) {
return (h * ((w+7)/8));
} else {
return 0;
}
case GL_BYTE:
case GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
esize = 2;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
esize = 4;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
esize = 4;
elements = 1;
break;
default:
return 0;
}
return (elements * esize * w * h);
}
GLint __glTexImage3D_size(GLenum format, GLenum type, GLsizei w, GLsizei h,
GLsizei d)
{
GLint elements, esize;
if (w < 0) return 0;
if (h < 0) return 0;
if (d < 0) return 0;
switch (format) {
case GL_COLOR_INDEX:
elements = 1;
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
elements = 1;
break;
case GL_LUMINANCE_ALPHA:
elements = 2;
break;
case GL_RGB:
elements = 3;
break;
case GL_RGBA:
case GL_ABGR_EXT:
elements = 4;
break;
default:
return 0;
}
switch (type) {
case GL_BITMAP:
if (format == GL_COLOR_INDEX) {
return (d * (h * ((w+7)/8)));
} else {
return 0;
}
case GL_BYTE:
case GL_UNSIGNED_BYTE:
esize = 1;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
esize = 1;
elements = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
esize = 2;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
esize = 2;
elements = 1;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
esize = 4;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
esize = 4;
elements = 1;
break;
default:
return 0;
}
return (elements * esize * w * h * d);
}
GLint __glLightfv_size(GLenum pname)
{
switch (pname) {
case GL_SPOT_EXPONENT: return 1;
case GL_SPOT_CUTOFF: return 1;
case GL_AMBIENT: return 4;
case GL_DIFFUSE: return 4;
case GL_SPECULAR: return 4;
case GL_POSITION: return 4;
case GL_SPOT_DIRECTION: return 3;
case GL_CONSTANT_ATTENUATION: return 1;
case GL_LINEAR_ATTENUATION: return 1;
case GL_QUADRATIC_ATTENUATION: return 1;
default:
return 0;
}
}
GLint __glLightiv_size(GLenum pname)
{
return __glLightfv_size(pname);
}
GLint __glLightModelfv_size(GLenum pname)
{
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT: return 4;
case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1;
case GL_LIGHT_MODEL_TWO_SIDE: return 1;
case GL_LIGHT_MODEL_COLOR_CONTROL: return 1;
default:
return 0;
}
}
GLint __glLightModeliv_size(GLenum pname)
{
return __glLightModelfv_size(pname);
}
GLint __glMaterialfv_size(GLenum pname)
{
switch (pname) {
case GL_SHININESS: return 1;
case GL_EMISSION: return 4;
case GL_AMBIENT: return 4;
case GL_DIFFUSE: return 4;
case GL_SPECULAR: return 4;
case GL_AMBIENT_AND_DIFFUSE: return 4;
case GL_COLOR_INDEXES: return 3;
default:
return 0;
}
}
GLint __glMaterialiv_size(GLenum pname)
{
return __glMaterialfv_size(pname);
}
GLint __glColorTableParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_COLOR_TABLE_FORMAT:
case GL_COLOR_TABLE_WIDTH:
case GL_COLOR_TABLE_RED_SIZE:
case GL_COLOR_TABLE_GREEN_SIZE:
case GL_COLOR_TABLE_BLUE_SIZE:
case GL_COLOR_TABLE_ALPHA_SIZE:
case GL_COLOR_TABLE_LUMINANCE_SIZE:
case GL_COLOR_TABLE_INTENSITY_SIZE:
return 1;
case GL_COLOR_TABLE_SCALE:
case GL_COLOR_TABLE_BIAS:
return 4;
default:
return -1;
}
}
GLint __glColorTableParameteriv_size(GLenum pname)
{
return __glColorTableParameterfv_size(pname);
}
GLint __glConvolutionParameterfv_size(GLenum pname)
{
switch(pname) {
case GL_CONVOLUTION_BORDER_MODE:
return 1;
case GL_CONVOLUTION_BORDER_COLOR:
case GL_CONVOLUTION_FILTER_SCALE:
case GL_CONVOLUTION_FILTER_BIAS:
return 4;
default: /* error: bad enum value */
return -1;
}
}
GLint __glConvolutionParameteriv_size(GLenum pname)
{
return __glConvolutionParameterfv_size(pname);
}
|