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/**************************************************************
*
* Quartz-specific support for the Darwin X Server
* that requires Cocoa and Objective-C.
*
* This file is separate from the parts of Quartz support
* that use X include files to avoid symbol collisions.
*
* Copyright (c) 2001-2004 Torrey T. Lyons and Greg Parker.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#include "sanitizedCocoa.h"
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "quartzCommon.h"
#include "inputstr.h"
#include "darwin.h"
/*
* QuartzFSUseQDCursor
* Return whether the screen should use a QuickDraw cursor.
*/
int QuartzFSUseQDCursor(
int depth) // screen depth
{
return TRUE;
}
/*
* QuartzBlockHandler
* Clean out any autoreleased objects.
*/
void QuartzBlockHandler(
pointer blockData,
OSTimePtr pTimeout,
pointer pReadmask)
{
static NSAutoreleasePool *aPool = nil;
[aPool release];
aPool = [[NSAutoreleasePool alloc] init];
}
/*
* QuartzWakeupHandler
*/
void QuartzWakeupHandler(
pointer blockData,
int result,
pointer pReadmask)
{
// nothing here
}
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