1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
|
/*
*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of the XFree86 Project
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from the XFree86 Project.
*
* Authors: Dakshinamurthy Karra
* Suhaib M Siddiqi
* Peter Busch
* Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
#include "inputstr.h"
#include "exevents.h" /* for button/axes labels */
#include "xserver-properties.h"
/* Peek the internal button mapping */
static CARD8 const *g_winMouseButtonMap = NULL;
/*
* Local prototypes
*/
static void
winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl);
static void
winMouseCtrl (DeviceIntPtr pDevice, PtrCtrl *pCtrl)
{
}
/*
* See Porting Layer Definition - p. 18
* This is known as a DeviceProc
*/
int
winMouseProc (DeviceIntPtr pDeviceInt, int iState)
{
int lngMouseButtons, i;
int lngWheelEvents = 2;
CARD8 *map;
DevicePtr pDevice = (DevicePtr) pDeviceInt;
Atom *btn_labels;
Atom axes_labels[2];
switch (iState)
{
case DEVICE_INIT:
/* Get number of mouse buttons */
lngMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS);
/* Mapping of windows events to X events:
* LEFT:1 MIDDLE:2 RIGHT:3
* SCROLL_UP:4 SCROLL_DOWN:5
* XBUTTON 1:6 XBUTTON 2:7 ...
*
* To map scroll wheel correctly we need at least the 3 normal buttons
*/
if (lngMouseButtons < 3)
lngMouseButtons = 3;
winMsg(X_PROBED, "%d mouse buttons found\n", lngMouseButtons);
/* allocate memory:
* number of buttons + 2x mouse wheel event + 1 extra (offset for map)
*/
map = malloc(sizeof(CARD8) * (lngMouseButtons + lngWheelEvents + 1));
/* initalize button map */
map[0] = 0;
for (i=1; i <= lngMouseButtons + lngWheelEvents; i++)
map[i] = i;
btn_labels = calloc((lngMouseButtons + lngWheelEvents), sizeof(Atom));
btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
InitPointerDeviceStruct (pDevice,
map,
lngMouseButtons + lngWheelEvents,
btn_labels,
winMouseCtrl,
GetMotionHistorySize(),
2,
axes_labels);
free(map);
free(btn_labels);
g_winMouseButtonMap = pDeviceInt->button->map;
break;
case DEVICE_ON:
pDevice->on = TRUE;
break;
case DEVICE_CLOSE:
g_winMouseButtonMap = NULL;
case DEVICE_OFF:
pDevice->on = FALSE;
break;
}
return Success;
}
/* Handle the mouse wheel */
int
winMouseWheel (ScreenPtr pScreen, int iDeltaZ)
{
winScreenPriv(pScreen);
int button; /* Button4 or Button5 */
/* Button4 = WheelUp */
/* Button5 = WheelDown */
/* Do we have any previous delta stored? */
if ((pScreenPriv->iDeltaZ > 0
&& iDeltaZ > 0)
|| (pScreenPriv->iDeltaZ < 0
&& iDeltaZ < 0))
{
/* Previous delta and of same sign as current delta */
iDeltaZ += pScreenPriv->iDeltaZ;
pScreenPriv->iDeltaZ = 0;
}
else
{
/*
* Previous delta of different sign, or zero.
* We will set it to zero for either case,
* as blindly setting takes just as much time
* as checking, then setting if necessary :)
*/
pScreenPriv->iDeltaZ = 0;
}
/*
* Only process this message if the wheel has moved further than
* WHEEL_DELTA
*/
if (iDeltaZ >= WHEEL_DELTA || (-1 * iDeltaZ) >= WHEEL_DELTA)
{
pScreenPriv->iDeltaZ = 0;
/* Figure out how many whole deltas of the wheel we have */
iDeltaZ /= WHEEL_DELTA;
}
else
{
/*
* Wheel has not moved past WHEEL_DELTA threshold;
* we will store the wheel delta until the threshold
* has been reached.
*/
pScreenPriv->iDeltaZ = iDeltaZ;
return 0;
}
/* Set the button to indicate up or down wheel delta */
if (iDeltaZ > 0)
{
button = Button4;
}
else
{
button = Button5;
}
/*
* Flip iDeltaZ to positive, if negative,
* because always need to generate a *positive* number of
* button clicks for the Z axis.
*/
if (iDeltaZ < 0)
{
iDeltaZ *= -1;
}
/* Generate X input messages for each wheel delta we have seen */
while (iDeltaZ--)
{
/* Push the wheel button */
winMouseButtonsSendEvent (ButtonPress, button);
/* Release the wheel button */
winMouseButtonsSendEvent (ButtonRelease, button);
}
return 0;
}
/*
* Enqueue a mouse button event
*/
void
winMouseButtonsSendEvent (int iEventType, int iButton)
{
EventListPtr events;
int i, nevents;
ValuatorMask mask;
if (g_winMouseButtonMap)
iButton = g_winMouseButtonMap[iButton];
valuator_mask_zero(&mask);
GetEventList(&events);
nevents = GetPointerEvents(events, g_pwinPointer, iEventType, iButton,
POINTER_RELATIVE, &mask);
for (i = 0; i < nevents; i++)
mieqEnqueue(g_pwinPointer, (InternalEvent*)events[i].event);
#if CYGDEBUG
ErrorF("winMouseButtonsSendEvent: iEventType: %d, iButton: %d, nEvents %d\n",
iEventType, iButton, nevents);
#endif
}
/*
* Decide what to do with a Windows mouse message
*/
int
winMouseButtonsHandle (ScreenPtr pScreen,
int iEventType, int iButton,
WPARAM wParam)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Send button events right away if emulate 3 buttons is off */
if (pScreenInfo->iE3BTimeout == WIN_E3B_OFF)
{
/* Emulate 3 buttons is off, send the button event */
winMouseButtonsSendEvent (iEventType, iButton);
return 0;
}
/* Emulate 3 buttons is on, let the fun begin */
if (iEventType == ButtonPress
&& pScreenPriv->iE3BCachedPress == 0
&& !pScreenPriv->fE3BFakeButton2Sent)
{
/*
* Button was pressed, no press is cached,
* and there is no fake button 2 release pending.
*/
/* Store button press type */
pScreenPriv->iE3BCachedPress = iButton;
/*
* Set a timer to send this button press if the other button
* is not pressed within the timeout time.
*/
SetTimer (pScreenPriv->hwndScreen,
WIN_E3B_TIMER_ID,
pScreenInfo->iE3BTimeout,
NULL);
}
else if (iEventType == ButtonPress
&& pScreenPriv->iE3BCachedPress != 0
&& pScreenPriv->iE3BCachedPress != iButton
&& !pScreenPriv->fE3BFakeButton2Sent)
{
/*
* Button press is cached, other button was pressed,
* and there is no fake button 2 release pending.
*/
/* Mouse button was cached and other button was pressed */
KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
pScreenPriv->iE3BCachedPress = 0;
/* Send fake middle button */
winMouseButtonsSendEvent (ButtonPress, Button2);
/* Indicate that a fake middle button event was sent */
pScreenPriv->fE3BFakeButton2Sent = TRUE;
}
else if (iEventType == ButtonRelease
&& pScreenPriv->iE3BCachedPress == iButton)
{
/*
* Cached button was released before timer ran out,
* and before the other mouse button was pressed.
*/
KillTimer (pScreenPriv->hwndScreen, WIN_E3B_TIMER_ID);
pScreenPriv->iE3BCachedPress = 0;
/* Send cached press, then send release */
winMouseButtonsSendEvent (ButtonPress, iButton);
winMouseButtonsSendEvent (ButtonRelease, iButton);
}
else if (iEventType == ButtonRelease
&& pScreenPriv->fE3BFakeButton2Sent
&& !(wParam & MK_LBUTTON)
&& !(wParam & MK_RBUTTON))
{
/*
* Fake button 2 was sent and both mouse buttons have now been released
*/
pScreenPriv->fE3BFakeButton2Sent = FALSE;
/* Send middle mouse button release */
winMouseButtonsSendEvent (ButtonRelease, Button2);
}
else if (iEventType == ButtonRelease
&& pScreenPriv->iE3BCachedPress == 0
&& !pScreenPriv->fE3BFakeButton2Sent)
{
/*
* Button was release, no button is cached,
* and there is no fake button 2 release is pending.
*/
winMouseButtonsSendEvent (ButtonRelease, iButton);
}
return 0;
}
/**
* Enqueue a motion event.
*
* XXX: miPointerMove does exactly this, but is static :-( (and uses a static buffer)
*
*/
void winEnqueueMotion(int x, int y)
{
int i, nevents;
int valuators[2];
ValuatorMask mask;
EventListPtr events;
miPointerSetPosition(g_pwinPointer, &x, &y);
valuators[0] = x;
valuators[1] = y;
valuator_mask_set_range(&mask, 0, 2, valuators);
GetEventList(&events);
nevents = GetPointerEvents(events, g_pwinPointer, MotionNotify, 0,
POINTER_ABSOLUTE | POINTER_SCREEN, &mask);
for (i = 0; i < nevents; i++)
mieqEnqueue(g_pwinPointer, (InternalEvent*)events[i].event);
}
|