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/**
* Copyright © 2009 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdint.h>
#include "extinit.h" /* for XInputExtensionInit */
#include "exglobals.h"
#include "xkbsrv.h" /* for XkbInitPrivates */
#include "protocol-common.h"
struct devices devices;
ScreenRec screen;
WindowRec root;
WindowRec window;
void *userdata;
extern int CorePointerProc(DeviceIntPtr pDev, int what);
extern int CoreKeyboardProc(DeviceIntPtr pDev, int what);
static void fake_init_sprite(DeviceIntPtr dev)
{
SpritePtr sprite;
sprite = dev->spriteInfo->sprite;
sprite->spriteTraceSize = 10;
sprite->spriteTrace = calloc(sprite->spriteTraceSize, sizeof(WindowPtr));
sprite->spriteTraceGood = 1;
sprite->spriteTrace[0] = &root;
sprite->hot.x = SPRITE_X;
sprite->hot.y = SPRITE_Y;
sprite->hotPhys.x = sprite->hot.x;
sprite->hotPhys.y = sprite->hot.y;
sprite->win = &window;
sprite->hotPhys.pScreen = &screen;
sprite->physLimits.x1 = 0;
sprite->physLimits.y1 = 0;
sprite->physLimits.x2 = screen.width;
sprite->physLimits.y2 = screen.height;
}
/**
* Create and init 2 master devices (VCP + VCK) and two slave devices, one
* default mouse, one default keyboard.
*/
struct devices init_devices(void)
{
ClientRec client;
struct devices devices;
client = init_client(0, NULL);
AllocDevicePair(&client, "Virtual core", &devices.vcp, &devices.vck,
CorePointerProc, CoreKeyboardProc, TRUE);
inputInfo.pointer = devices.vcp;
inputInfo.keyboard = devices.vck;
ActivateDevice(devices.vcp, FALSE);
ActivateDevice(devices.vck, FALSE);
EnableDevice(devices.vcp, FALSE);
EnableDevice(devices.vck, FALSE);
AllocDevicePair(&client, "", &devices.mouse, &devices.kbd,
CorePointerProc, CoreKeyboardProc, FALSE);
ActivateDevice(devices.mouse, FALSE);
ActivateDevice(devices.kbd, FALSE);
EnableDevice(devices.mouse, FALSE);
EnableDevice(devices.kbd, FALSE);
devices.num_devices = 4;
devices.num_master_devices = 2;
fake_init_sprite(devices.mouse);
fake_init_sprite(devices.vcp);
return devices;
}
/* Create minimal client, with the given buffer and len as request buffer */
ClientRec init_client(int len, void *data)
{
ClientRec client = { 0 };
/* we store the privates now and reassign it after the memset. this way
* we can share them across multiple test runs and don't have to worry
* about freeing them after each test run. */
client.index = CLIENT_INDEX;
client.clientAsMask = CLIENT_MASK;
client.sequence = CLIENT_SEQUENCE;
client.req_len = len;
client.requestBuffer = data;
dixAllocatePrivates(&client.devPrivates, PRIVATE_CLIENT);
return client;
}
void init_window(WindowPtr window, WindowPtr parent, int id)
{
memset(window, 0, sizeof(window));
window->drawable.id = id;
if (parent)
{
window->drawable.x = 30;
window->drawable.y = 50;
window->drawable.width = 100;
window->drawable.height = 200;
}
window->parent = parent;
window->optional = calloc(1, sizeof(WindowOptRec));
assert(window->optional);
}
extern DevPrivateKeyRec miPointerScreenKeyRec;
extern DevPrivateKeyRec miPointerPrivKeyRec;
/* Needed for the screen setup, otherwise we crash during sprite initialization */
static Bool device_cursor_init(DeviceIntPtr dev, ScreenPtr screen) { return TRUE; }
static Bool set_cursor_pos(DeviceIntPtr dev, ScreenPtr screen, int x, int y, Bool event) { return TRUE; }
void init_simple(void)
{
screenInfo.numScreens = 1;
screenInfo.screens[0] = &screen;
screen.myNum = 0;
screen.id = 100;
screen.width = 640;
screen.height = 480;
screen.DeviceCursorInitialize = device_cursor_init;
screen.SetCursorPosition = set_cursor_pos;
dixResetPrivates();
InitAtoms();
XkbInitPrivates();
dixRegisterPrivateKey(&XIClientPrivateKeyRec, PRIVATE_CLIENT, sizeof(XIClientRec));
dixRegisterPrivateKey(&miPointerScreenKeyRec, PRIVATE_SCREEN, 0);
dixRegisterPrivateKey(&miPointerPrivKeyRec, PRIVATE_DEVICE, 0);
XInputExtensionInit();
init_window(&root, NULL, ROOT_WINDOW_ID);
init_window(&window, &root, CLIENT_WINDOW_ID);
devices = init_devices();
}
void __wrap_WriteToClient(ClientPtr client, int len, void *data)
{
assert(reply_handler != NULL);
(*reply_handler)(client, len, data, userdata);
}
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