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authorCharles Kerr <charles.kerr@canonical.com>2014-07-31 16:25:26 -0500
committerCharles Kerr <charles.kerr@canonical.com>2014-07-31 16:25:26 -0500
commit43e0fb826aa3a5acfd8937438989231804b4c400 (patch)
treeeefd3db1fdf7ce9727e9d0481766126375f42ca7 /src/haptic.cpp
parente789710c2888b79e3abfbdcdda50d8334848ebc3 (diff)
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in haptic.cpp, better support for vibration patterns
Diffstat (limited to 'src/haptic.cpp')
-rw-r--r--src/haptic.cpp57
1 files changed, 43 insertions, 14 deletions
diff --git a/src/haptic.cpp b/src/haptic.cpp
index 2b1ee21..a27c334 100644
--- a/src/haptic.cpp
+++ b/src/haptic.cpp
@@ -22,6 +22,8 @@
#include <gio/gio.h>
+#include <vector>
+
namespace unity {
namespace indicator {
namespace notifications {
@@ -81,38 +83,65 @@ private:
void start_vibrating()
{
- /* We only support one vibrate mode for now: an on/off pulse at
- one-second intervals. So set a looping 2-second timer that asks
- the phone to vibrate for one second. */
- m_tag = g_timeout_add_seconds (2, on_timeout, this);
+ g_return_if_fail (m_tag == 0);
+
+ switch (m_mode)
+ {
+ case MODE_PULSE: // the only mode currently supported... :)
+ // one second on, one second off.
+ m_vibrate_pattern_msec = std::vector<uint32_t>({1000, 1000});
+ break;
+ }
+
+ // Set up a loop so that the pattern keeps repeating.
+ // NB: VibratePattern takes a repeat arg, but we avoid it because
+ // there's no way to cancel a pattern once it's started...
+ // The phone would keep vibrating long after the alarm was dismissed!
+ // So we stick to a short pattern and handle the repeat loop manually.
+ guint interval_msec = 0;
+ for (const auto& msec : m_vibrate_pattern_msec)
+ interval_msec += msec;
+ m_tag = g_timeout_add (interval_msec, on_timeout, this);
on_timeout (this);
}
static gboolean on_timeout (gpointer gself)
{
- static_cast<Impl*>(gself)->vibrate_now();
- return G_SOURCE_CONTINUE;
- }
-
- void vibrate_now()
- {
- g_dbus_connection_call (m_bus,
+ auto self = static_cast<Impl*>(gself);
+
+ // build the pattern array of uint32s
+ GVariantBuilder builder;
+ g_variant_builder_init (&builder, G_VARIANT_TYPE_ARRAY);
+ for (const auto& msec : self->m_vibrate_pattern_msec)
+ g_variant_builder_add_value (&builder, g_variant_new_uint32(msec));
+ auto pattern_array = g_variant_builder_end (&builder);
+
+ // build the argument list
+ g_variant_builder_init (&builder, G_VARIANT_TYPE_TUPLE);
+ g_variant_builder_add_value (&builder, pattern_array);
+ g_variant_builder_add_value (&builder, g_variant_new_uint32(1u));
+ auto args = g_variant_builder_end (&builder);
+
+ g_dbus_connection_call (self->m_bus,
BUS_HAPTIC_NAME,
BUS_HAPTIC_PATH,
BUS_HAPTIC_INTERFACE,
- "Vibrate",
- g_variant_new("(u)", 1000u),
+ "VibratePattern",
+ args,
nullptr,
G_DBUS_CALL_FLAGS_NONE,
-1,
- m_cancellable,
+ self->m_cancellable,
nullptr,
nullptr);
+
+ return G_SOURCE_CONTINUE;
}
const Mode m_mode;
GCancellable * m_cancellable = nullptr;
GDBusConnection * m_bus = nullptr;
+ std::vector<uint32_t> m_vibrate_pattern_msec;
guint m_tag = 0;
};