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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-05-30 09:19:52 +0200
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-05-30 09:19:52 +0200
commit7ce8811a028949e343933d9af74698955d1c637d (patch)
treee590760edaa561c4ef746a7f1b1ba097e37c89da /tests/backend-dbus/test-actions.cc
parent16008bb3a547389a8870692a5af6729420b32120 (diff)
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Things are not that simple... Complete previous commit, now switch to org.ayatana.Desktop Dbus session bus name complete.
Diffstat (limited to 'tests/backend-dbus/test-actions.cc')
-rw-r--r--tests/backend-dbus/test-actions.cc34
1 files changed, 17 insertions, 17 deletions
diff --git a/tests/backend-dbus/test-actions.cc b/tests/backend-dbus/test-actions.cc
index 76a0ab4..709273a 100644
--- a/tests/backend-dbus/test-actions.cc
+++ b/tests/backend-dbus/test-actions.cc
@@ -265,8 +265,8 @@ TEST_F (Actions, PowerOff)
TEST_F (Actions, LogoutUnity)
{
- MockUnitySession unity_session(loop, conn);
- ASSERT_EQ (MockUnitySession::None, unity_session.last_action());
+ MockUnitySession desktop_session(loop, conn);
+ ASSERT_EQ (MockUnitySession::None, desktop_session.last_action());
wait_msec();
// confirm that user is prompted
@@ -276,7 +276,7 @@ TEST_F (Actions, LogoutUnity)
ASSERT_TRUE (end_session_dialog->is_open());
end_session_dialog->cancel();
wait_msec (50);
- ASSERT_EQ (MockUnitySession::None, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::None, desktop_session.last_action());
// confirm that user is prompted
// and that logout is called when user confirms the logout dialog
@@ -285,19 +285,19 @@ TEST_F (Actions, LogoutUnity)
ASSERT_TRUE (end_session_dialog->is_open ());
end_session_dialog->confirm_logout ();
wait_msec (100);
- ASSERT_EQ (MockUnitySession::RequestLogout, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::RequestLogout, desktop_session.last_action());
// confirm that we try to call SessionManager::LogoutQuet
// when prompts are disabled
login1_manager->clear_last_action ();
- unity_session.clear_last_action ();
+ desktop_session.clear_last_action ();
ASSERT_EQ ("", login1_manager->last_action());
- ASSERT_EQ (MockUnitySession::None, unity_session.last_action ());
+ ASSERT_EQ (MockUnitySession::None, desktop_session.last_action ());
g_settings_set_boolean (indicator_settings, SUPPRESS_KEY, TRUE);
wait_msec (50);
indicator_session_actions_logout (actions);
wait_msec (50);
- ASSERT_EQ (MockUnitySession::RequestLogout, unity_session.last_action ());
+ ASSERT_EQ (MockUnitySession::RequestLogout, desktop_session.last_action ());
g_settings_reset (indicator_settings, SUPPRESS_KEY);
}
@@ -356,29 +356,29 @@ TEST_F (Actions, Hibernate)
TEST_F (Actions, SwitchToScreensaver)
{
- MockUnitySession unity_session(loop, conn);
+ MockUnitySession desktop_session(loop, conn);
- ASSERT_EQ (MockUnitySession::None, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::None, desktop_session.last_action());
indicator_session_actions_switch_to_screensaver (actions);
wait_msec (50);
- ASSERT_EQ (MockUnitySession::Lock, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::Lock, desktop_session.last_action());
}
TEST_F (Actions, SwitchToGreeter)
{
- MockUnitySession unity_session(loop, conn);
+ MockUnitySession desktop_session(loop, conn);
ASSERT_NE (MockDisplayManagerSeat::GREETER, dm_seat->last_action());
- ASSERT_EQ (MockUnitySession::None, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::None, desktop_session.last_action());
indicator_session_actions_switch_to_greeter (actions);
wait_msec (50);
- ASSERT_EQ (MockUnitySession::PromptLock, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::PromptLock, desktop_session.last_action());
ASSERT_EQ (MockDisplayManagerSeat::GREETER, dm_seat->last_action());
}
TEST_F (Actions, SwitchToGuest)
{
- MockUnitySession unity_session(loop, conn);
+ MockUnitySession desktop_session(loop, conn);
// allow guests
dm_seat->set_guest_allowed (true);
@@ -394,12 +394,12 @@ TEST_F (Actions, SwitchToGuest)
wait_for_signal (login1_seat->skeleton(), "notify::active-session");
ASSERT_EQ (guest_session_tag, login1_seat->active_session());
wait_msec (50);
- ASSERT_EQ (MockUnitySession::PromptLock, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::PromptLock, desktop_session.last_action());
}
TEST_F (Actions, SwitchToUsername)
{
- MockUnitySession unity_session(loop, conn);
+ MockUnitySession desktop_session(loop, conn);
const char * const dr1_username = "whartnell";
const char * const dr2_username = "ptroughton";
MockUser * dr1_user;
@@ -417,7 +417,7 @@ TEST_F (Actions, SwitchToUsername)
wait_for_signal (login1_seat->skeleton(), "notify::active-session");
ASSERT_EQ (dr1_session, login1_seat->active_session());
wait_msec (50);
- ASSERT_EQ (MockUnitySession::PromptLock, unity_session.last_action());
+ ASSERT_EQ (MockUnitySession::PromptLock, desktop_session.last_action());
indicator_session_actions_switch_to_username (actions, dr2_username);
wait_for_signal (login1_seat->skeleton(), "notify::active-session");