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-rw-r--r--tests/backend-dbus/mock-end-session-dialog.cc61
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diff --git a/tests/backend-dbus/mock-end-session-dialog.cc b/tests/backend-dbus/mock-end-session-dialog.cc
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+++ b/tests/backend-dbus/mock-end-session-dialog.cc
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+/*
+ * Copyright 2013 Canonical Ltd.
+ *
+ * Authors:
+ * Charles Kerr <charles.kerr@canonical.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3, as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranties of
+ * MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "mock-end-session-dialog.h"
+
+gboolean
+MockEndSessionDialog :: handle_open (EndSessionDialog * object,
+ GDBusMethodInvocation * invocation,
+ guint arg_type G_GNUC_UNUSED,
+ guint arg_timestamp G_GNUC_UNUSED,
+ guint arg_seconds_to_stay_open G_GNUC_UNUSED,
+ const gchar * const * inhibitor_paths G_GNUC_UNUSED,
+ gpointer gself)
+{
+ static_cast<MockEndSessionDialog*>(gself)->my_isOpen = true;
+ end_session_dialog_complete_open (object, invocation);
+ return true;
+}
+
+/***
+****
+***/
+
+namespace
+{
+ const char * const MY_NAME = "com.canonical.Unity";
+ const char * const MY_PATH = "/org/gnome/SessionManager/EndSessionDialog";
+}
+
+MockEndSessionDialog :: MockEndSessionDialog (GMainLoop * loop,
+ GDBusConnection * bus_connection):
+ MockObject (loop, bus_connection, MY_NAME, MY_PATH),
+ my_skeleton (end_session_dialog_skeleton_new ()),
+ my_isOpen (false)
+{
+ g_signal_connect (my_skeleton, "handle-open",
+ G_CALLBACK(handle_open), this);
+
+ set_skeleton (G_DBUS_INTERFACE_SKELETON(my_skeleton));
+}
+
+MockEndSessionDialog :: ~MockEndSessionDialog ()
+{
+ g_clear_object (&my_skeleton);
+}