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authorLars Uebernickel <lars.uebernickel@canonical.com>2013-04-03 22:30:03 -0400
committerLars Uebernickel <lars.uebernickel@canonical.com>2013-04-03 22:30:03 -0400
commit7519d2eb92c06b5a88d79a9a8f28b53c33b96c3b (patch)
tree89129ef76c6761e497c06f6e87c62ff8fb2ed72a /data
parente1d7602cdeabfd4267a6279ec59971905e615a43 (diff)
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Always update all player actions
This fixes a bug: only the first player that changed (or was added) in a single main context iteration was updated in update_player_action(). That's because only one source id was used for all idles. Another fix to this would be to keep track of which actions need to be updated. This patch is a bit more brute-force, but that will probably not matter much, as the amount of players is generally small.
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