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authorConor Curran <conor.curran@canonical.com>2010-06-24 01:25:13 +0100
committerConor Curran <conor.curran@canonical.com>2010-06-24 01:25:13 +0100
commita07a88311d4efbaa8682354c199910a8d96eb0a7 (patch)
tree151bb2f1e55c9a5cb054dd7d3f7095530399b86e /src/familiar-players-db.vala
parent8939506a486c50d83c57a1ce21354243f71af4ab (diff)
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attempting to subscribe to client desktop file path notifications
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+/*
+Copyright 2010 Canonical Ltd.
+
+Authors:
+ Conor Curran <conor.curran@canonical.com>
+
+This program is free software: you can redistribute it and/or modify it
+under the terms of the GNU General Public License version 3, as published
+by the Free Software Foundation.
+
+This program is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranties of
+MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
+PURPOSE. See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+using Gee;
+using GLib.Path;
+using GLib.DirUtils;
+using GLib.FileUtils;
+using GLib.Timeout;
+using GLib.Environment;
+
+// TODO: more refactoring needed here
+public class FamiliarPlayersDB : GLib.Object
+{
+ private const string GROUP_NAME = "Seen Database";
+ private const string KEY_NAME = "DesktopFiles";
+ private HashMap<string, bool> players_DB;
+ private string file_name;
+ private string dir_name;
+ private KeyFile key_file;
+ private uint write_id;
+
+ public FamiliarPlayersDB()
+ {
+ this.write_id = 0;
+ this.players_DB = new HashMap<string, bool>();
+ this.dir_name = build_filename(get_user_cache_dir(), "indicators", "sound");
+ this.file_name = build_filename(this.dir_name, "familiar-players-db.keyfile");
+ if(create_key_file() && check_for_keys() && load_data_from_key_file()){
+ debug("keyfiles in place and ready for action");
+ }
+ else{
+ this.key_file = null;
+ warning("FamiliarPlayersDB:: problems loading key file - can't go any further");
+ }
+ }
+
+ private bool create_key_file(){
+ if (test(this.file_name, GLib.FileTest.EXISTS)) {
+ this.key_file = new KeyFile();
+ try{
+ if (this.key_file.load_from_file(this.file_name, KeyFileFlags.NONE) == true) {
+ return true;
+ }
+ }
+ catch(FileError e){
+ warning("FamiliarPlayersDB - error trying to load KeyFile");
+ }
+ }
+ return false;
+ }
+
+ private bool check_for_keys(){
+ try{
+ if(this.key_file.has_key(GROUP_NAME, KEY_NAME) == true){
+ return true;
+ }
+ }
+ catch(KeyFileError e){
+ return false;
+ }
+ warning("Seen DB '%s' does not have key '%s' in group '%s'", this.file_name, KEY_NAME, GROUP_NAME);
+ return false;
+ }
+
+ private bool load_data_from_key_file()
+ {
+ try{
+ string[] desktops = this.key_file.get_string_list(GROUP_NAME,
+ KEY_NAME);
+
+ int i = 0;
+ while (desktops[i] != null) {
+ this.players_DB.set(desktops[i], true);
+ }
+ return true;
+ }
+ catch(FileError error){
+ warning("Error loading the Desktop string list");
+ return false;
+ }
+ }
+
+ private bool write_db()
+ {
+ KeyFile keyfile = new KeyFile();
+ string[] desktops = {};
+ //Set<string> keys = this.players_DB.keys;
+ foreach(string key in this.players_DB.keys){
+ desktops += key;
+ }
+ keyfile.set_string_list(GROUP_NAME,
+ KEY_NAME,
+ desktops);
+ size_t data_length;
+ string data = null;
+ try{
+ data = keyfile.to_data(out data_length);
+ }
+ catch(Error e){
+ warning("Problems dumping keyfile to a string");
+ return false;
+ }
+
+ if(create_with_parents(this.dir_name, 0700) != 0){
+ warning("Unable to make directory: %s", this.dir_name);
+ return false;
+ }
+
+ try{
+ if(set_contents(this.file_name, data, (ssize_t)data_length) == false){
+ warning("Unable to write out file '%s'", this.file_name);
+ }
+ }
+ catch(FileError err){
+ warning("Unable to write out file '%s'", this.file_name);
+ }
+ return true;
+ }
+
+ public void db_add(string desktop)
+ {
+ if(already_familiar(desktop) == false){
+ if(this.write_id != 0){
+ Source.remove(this.write_id);
+ this.write_id = 0;
+ }
+ this.write_id = Timeout.add_seconds(60, write_db);
+ this.players_DB.set(desktop.dup(), true);
+ }
+ }
+
+ public bool already_familiar(string desktop)
+ {
+ return this.players_DB.get(desktop);
+ }
+} \ No newline at end of file