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authorXavi Garcia Mena <xavi.garcia.mena@canonical.com>2016-02-10 14:08:49 +0100
committerXavi Garcia Mena <xavi.garcia.mena@canonical.com>2016-02-10 14:08:49 +0100
commitf1bdb863aea00a03acf9501432e2baa70dd9ee8b (patch)
tree8ab41e0d437047d35464a3c464c33cf037c35438 /src/sound-menu.vala
parentd17217847987bc11f139f2676715beb74e0406ff (diff)
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Added persistence for last running player
Diffstat (limited to 'src/sound-menu.vala')
-rw-r--r--src/sound-menu.vala23
1 files changed, 20 insertions, 3 deletions
diff --git a/src/sound-menu.vala b/src/sound-menu.vala
index 669e83d..630dca0 100644
--- a/src/sound-menu.vala
+++ b/src/sound-menu.vala
@@ -26,7 +26,8 @@ public class SoundMenu: Object
HIDE_PLAYERS = 4,
GREETER_PLAYERS = 8,
SHOW_SILENT_MODE = 16,
- HIDE_INACTIVE_PLAYERS_PLAY_CONTROLS = 32
+ HIDE_INACTIVE_PLAYERS_PLAY_CONTROLS = 32,
+ ADD_PLAY_CONTROL_INACTIVE_PLAYER = 64
}
public enum PlayerSectionPosition {
@@ -37,7 +38,7 @@ public class SoundMenu: Object
const string PLAYBACK_ITEM_TYPE = "com.canonical.unity.playback-item";
- public SoundMenu (string? settings_action, DisplayFlags flags) {
+ public SoundMenu (string? settings_action, DisplayFlags flags, string default_player_id) {
/* A sound menu always has at least two sections: the volume section (this.volume_section)
* at the start of the menu, and the settings section at the end. Between those two,
* it has a dynamic amount of player sections, one for each registered player.
@@ -78,10 +79,13 @@ public class SoundMenu: Object
this.hide_players = (flags & DisplayFlags.HIDE_PLAYERS) != 0;
this.hide_inactive = (flags & DisplayFlags.HIDE_INACTIVE_PLAYERS) != 0;
this.hide_inactive_player_controls = (flags & DisplayFlags.HIDE_INACTIVE_PLAYERS_PLAY_CONTROLS) != 0;
+ this.add_play_button_inactive_player = (flags & DisplayFlags.ADD_PLAY_CONTROL_INACTIVE_PLAYER) != 0;
this.notify_handlers = new HashTable<MediaPlayer, ulong> (direct_hash, direct_equal);
this.greeter_players = (flags & DisplayFlags.GREETER_PLAYERS) != 0;
+ this.default_player = default_player_id;
+
}
~SoundMenu () {
@@ -261,9 +265,11 @@ public class SoundMenu: Object
bool hide_inactive;
bool hide_players = false;
bool hide_inactive_player_controls = false;
+ bool add_play_button_inactive_player = false;
HashTable<MediaPlayer, ulong> notify_handlers;
bool greeter_players = false;
int number_of_running_players = 0;
+ string default_player = "";
/* returns the position in this.menu of the section that's associated with @player */
int find_player_section (MediaPlayer player) {
@@ -309,6 +315,10 @@ public class SoundMenu: Object
if (player.can_do_prev) {
playback_item.set_attribute ("x-canonical-previous-action", "s", "indicator.previous." + player.id);
}
+ } else {
+ if (this.add_play_button_inactive_player) {
+ playback_item.set_attribute ("x-canonical-play-action", "s", "indicator.play." + player.id);
+ }
}
return playback_item;
}
@@ -336,7 +346,7 @@ public class SoundMenu: Object
player_item.set_attribute_value ("icon", icon.serialize ());
section.append_item (player_item);
- if (player.is_running|| !this.hide_inactive_player_controls) {
+ if (player.is_running|| !this.hide_inactive_player_controls || player.id == this.default_player) {
var playback_item = create_playback_menu_item (player);
section.insert_item (PlayerSectionPosition.PLAYER_CONTROLS, playback_item);
}
@@ -362,6 +372,11 @@ public class SoundMenu: Object
var player_section = this.menu.get_item_link(index, Menu.LINK_SECTION) as Menu;
int play_control_index = find_player_playback_controls_section (player_section);
+ if (player.is_running && number_of_running_players == 1) {
+ // this is the first or the last player running...
+ // store its id
+ this.last_player_updated (player.id);
+ }
if (player.is_running || !this.hide_inactive_player_controls) {
MenuItem playback_item = create_playback_menu_item (player);
if (play_control_index != -1) {
@@ -432,4 +447,6 @@ public class SoundMenu: Object
return slider;
}
+
+ public signal void last_player_updated (string player_id);
}