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-rw-r--r--src/player-controller.vala97
1 files changed, 71 insertions, 26 deletions
diff --git a/src/player-controller.vala b/src/player-controller.vala
index dfc2659..dd55f3d 100644
--- a/src/player-controller.vala
+++ b/src/player-controller.vala
@@ -25,37 +25,79 @@ public class PlayerController : GLib.Object
{
public const int METADATA = 2;
private const int TRANSPORT = 3;
+
+ public static const int OFFLINE = 0;
+ public static const int INSTANTIATING = 1;
+ public static const int READY = 2;
+ public static const int CONNECTED = 3;
+ public static const int DISCONNECTED = 4;
+
+ public int current_state = OFFLINE;
+
private Dbusmenu.Menuitem root_menu;
public string name { get; set;}
- public bool active { get; set;}
public ArrayList<PlayerItem> custom_items;
private MprisController mpris_adaptor;
- public AppInfo app_info { get; set;}
+ public AppInfo? app_info { get; set;}
- public PlayerController(Dbusmenu.Menuitem root, string client_name, AppInfo? info = null)
+ public PlayerController(Dbusmenu.Menuitem root, string client_name, int state = OFFLINE)
{
this.root_menu = root;
this.name = format_client_name(client_name.strip());
this.custom_items = new ArrayList<PlayerItem>();
- this.app_info = info;
- self_construct();
- //app_info.launch(null, null);
-
- // Temporary scenario to handle both v1 and v2 of MPRIS.
+ this.update_state(state);
+ construct_widgets();
+ establish_mpris_connection();
+ update_layout();
+ }
+
+ public void update_state(int new_state)
+ {
+ debug("update_state : new state %i", new_state);
+ this.current_state = new_state;
+ }
+
+ public void activate()
+ {
+ debug("about to try to establish an mpris connection");
+ this.establish_mpris_connection();
+ this.custom_items[METADATA].property_set_bool(MENUITEM_PROP_VISIBLE, true);
+ }
+
+ /*
+ instantiate()
+ The user should be able to start the app from the transport bar when in an offline state
+ There is a need to wait before the application is on DBus before attempting to access its mpris address
+ Hence only when the it has registered with us via libindicate do we attempt to kick off mpris communication
+ */
+ public void instantiate()
+ {
+ this.app_info.launch(null, null);
+ this.update_state(INSTANTIATING);
+ }
+
+ private void establish_mpris_connection()
+ {
+ if(this.current_state != READY){
+ debug("establish_mpris_connection - Not ready to connect");
+ return;
+ }
if(this.name == "Vlc"){
this.mpris_adaptor = new MprisControllerV2(this.name, this);
}
else{
this.mpris_adaptor = new MprisController(this.name, this);
- }
- this.custom_items[TRANSPORT].set_adaptor(this.mpris_adaptor);
-
- // At start up if there is no metadata then hide the item.
- // TODO: NOT working -> dbus menu bug ?
- //((MetadataMenuitem)this.custom_items[METADATA]).check_layout();
+ }
+ if(this.mpris_adaptor.connected() == true){
+ this.custom_items[TRANSPORT].set_adaptor(this.mpris_adaptor);
+ this.update_state(CONNECTED);
+ }
+ else{
+ this.update_state(DISCONNECTED);
+ }
}
-
+
public void vanish()
{
foreach(Dbusmenu.Menuitem item in this.custom_items){
@@ -63,21 +105,25 @@ public class PlayerController : GLib.Object
}
}
- //public void switch_active(bool active){
- // this.is_active = active;
- //}
-
- //public bool has_app_info(){
- // return (this.app_info != null);
- //}
+ private void update_layout()
+ {
+ bool visibility = true;
+ if(this.current_state != CONNECTED){
+ visibility = false;
+ }
+ this.custom_items[TRANSPORT].property_set_bool(MENUITEM_PROP_VISIBLE, visibility);
+ this.custom_items[METADATA].property_set_bool(MENUITEM_PROP_VISIBLE, visibility);
+ }
+
- private bool self_construct()
+ private void construct_widgets()
{
// Separator item
- this.custom_items.add(PlayerItem.new_separator_item());
+ this.custom_items.add(new PlayerItem(CLIENT_TYPES_SEPARATOR));
// Title item
- this.custom_items.add(PlayerItem.new_title_item(this.name));
+ TitleMenuitem title_menu_item = new TitleMenuitem();
+ this.custom_items.add(title_menu_item);
// Metadata item
MetadataMenuitem metadata_item = new MetadataMenuitem();
@@ -91,7 +137,6 @@ public class PlayerController : GLib.Object
foreach(PlayerItem item in this.custom_items){
root_menu.child_add_position(item, offset + this.custom_items.index_of(item));
}
- return true;
}
private static string format_client_name(string client_name)