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author | Ted Gould <ted@gould.cx> | 2010-05-27 23:00:26 -0500 |
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committer | Ted Gould <ted@gould.cx> | 2010-05-27 23:00:26 -0500 |
commit | fe725c5e2cb09003a817731bc9c6ff73c536d79a (patch) | |
tree | 877523b4e8c7867575545094c622828383e10e0c | |
parent | 82f08075fc3166fdedb61bcaae942b1df58e856b (diff) | |
download | libdbusmenu-fe725c5e2cb09003a817731bc9c6ff73c536d79a.tar.gz libdbusmenu-fe725c5e2cb09003a817731bc9c6ff73c536d79a.tar.bz2 libdbusmenu-fe725c5e2cb09003a817731bc9c6ff73c536d79a.zip |
Changing the comment style to make g-ir-scanner happy.
-rw-r--r-- | libdbusmenu-glib/menuitem.h | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/libdbusmenu-glib/menuitem.h b/libdbusmenu-glib/menuitem.h index 58f2086..fd72134 100644 --- a/libdbusmenu-glib/menuitem.h +++ b/libdbusmenu-glib/menuitem.h @@ -69,15 +69,15 @@ G_BEGIN_DECLS #define DBUSMENU_MENUITEM_ICON_NAME_BLANK "blank-icon" /** - DbusmenuMenuitem: - - This is the #GObject based object that represents a menu - item. It gets created the same on both the client and - the server side and libdbusmenu-glib does the work of making - this object model appear on both sides of DBus. Simple - really, though through updates and people coming on and off - the bus it can lead to lots of fun complex scenarios. -*/ + * DbusmenuMenuitem: + * + * This is the #GObject based object that represents a menu + * item. It gets created the same on both the client and + * the server side and libdbusmenu-glib does the work of making + * this object model appear on both sides of DBus. Simple + * really, though through updates and people coming on and off + * the bus it can lead to lots of fun complex scenarios. + */ typedef struct _DbusmenuMenuitem DbusmenuMenuitem; struct _DbusmenuMenuitem { @@ -85,45 +85,45 @@ struct _DbusmenuMenuitem }; /** - dbusmenu_menuitem_about_to_show_cb: - @mi: Menu item that should be shown - @user_data: (closure): Extra user data sent with the function - - Callback prototype for a callback that is called when the - menu should be shown. -*/ + * dbusmenu_menuitem_about_to_show_cb: + * @mi: Menu item that should be shown + * @user_data: (closure): Extra user data sent with the function + * + * Callback prototype for a callback that is called when the + * menu should be shown. + */ typedef void (*dbusmenu_menuitem_about_to_show_cb) (DbusmenuMenuitem * mi, gpointer user_data); /** - dbusmenu_menuitem_buildxml_slot_t: - @stringarray: (inout) (array) (transfer none) (element utf8): An array of strings - that can be combined into an XML file. - - This is the function that is called to represent this menu item - as an XML fragment. Should call it's own children. -*/ + * dbusmenu_menuitem_buildxml_slot_t: + * @stringarray: (inout) (array) (transfer none) (element utf8): An array of strings + * that can be combined into an XML file. + * + * This is the function that is called to represent this menu item + * as an XML fragment. Should call it's own children. + */ typedef void (*dbusmenu_menuitem_buildxml_slot_t) (GPtrArray * stringarray); /** - DbusmenuMenuitemClass: - @property_changed: Slot for #DbusmenuMenuitem::property-changed. - @item_activated: Slot for #DbusmenuMenuitem::item-activated. - @child_added: Slot for #DbusmenuMenuitem::child-added. - @child_removed: Slot for #DbusmenuMenuitem::child-removed. - @child_moved: Slot for #DbusmenuMenuitem::child-moved. - @realized: Slot for #DbusmenuMenuitem::realized. - @buildxml: Virtual function that appends the strings required - to represent this menu item in the menu XML file. - @handle_event: This function is to override how events are handled - by subclasses. Look at #dbusmenu_menuitem_handle_event for - lots of good information. - @send_about_to_show: Virtual function that notifies server that the - client is about to show a menu. - @reserved1: Reserved for future use. - @reserved2: Reserved for future use. - @reserved3: Reserved for future use. - @reserved4: Reserved for future use. -*/ + * DbusmenuMenuitemClass: + * @property_changed: Slot for #DbusmenuMenuitem::property-changed. + * @item_activated: Slot for #DbusmenuMenuitem::item-activated. + * @child_added: Slot for #DbusmenuMenuitem::child-added. + * @child_removed: Slot for #DbusmenuMenuitem::child-removed. + * @child_moved: Slot for #DbusmenuMenuitem::child-moved. + * @realized: Slot for #DbusmenuMenuitem::realized. + * @buildxml: Virtual function that appends the strings required + * to represent this menu item in the menu XML file. + * @handle_event: This function is to override how events are handled + * by subclasses. Look at #dbusmenu_menuitem_handle_event for + * lots of good information. + * @send_about_to_show: Virtual function that notifies server that the + * client is about to show a menu. + * @reserved1: Reserved for future use. + * @reserved2: Reserved for future use. + * @reserved3: Reserved for future use. + * @reserved4: Reserved for future use. + */ typedef struct _DbusmenuMenuitemClass DbusmenuMenuitemClass; struct _DbusmenuMenuitemClass { @@ -188,23 +188,23 @@ void dbusmenu_menuitem_handle_event (DbusmenuMenuitem * mi, const gchar * name, void dbusmenu_menuitem_send_about_to_show (DbusmenuMenuitem * mi, dbusmenu_menuitem_about_to_show_cb cb, gpointer cb_data); /** - SECTION:menuitem - @short_description: A lowlevel represenation of a menuitem - @stability: Unstable - @include: libdbusmenu-glib/menuitem.h - - A #DbusmenuMenuitem is the lowest level of represenation of a - single item in a menu. It gets created on the server side - and copied over to the client side where it gets rendered. As - the server starts to change it, and grow it, and do all kinds - of fun stuff that information is transfered over DBus and the - client updates it's understanding of the object model. - - Most people using either the client or the server should be - able to deal mostly with #DbusmenuMenuitem objects. These - are simple, but then they can be attached to more complex - objects and handled appropriately. -*/ + * SECTION:menuitem + * @short_description: A lowlevel represenation of a menuitem + * @stability: Unstable + * @include: libdbusmenu-glib/menuitem.h + * + * A #DbusmenuMenuitem is the lowest level of represenation of a + * single item in a menu. It gets created on the server side + * and copied over to the client side where it gets rendered. As + * the server starts to change it, and grow it, and do all kinds + * of fun stuff that information is transfered over DBus and the + * client updates it's understanding of the object model. + * + * Most people using either the client or the server should be + * able to deal mostly with #DbusmenuMenuitem objects. These + * are simple, but then they can be attached to more complex + * objects and handled appropriately. + */ G_END_DECLS |