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libdbusmenu
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Pass a menu structure across DBus so that a program can create a menu simply without worrying about how it is displayed on the other side of the bus.
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libdbusmenu-glib
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Instead of defining a signal let's make this a property and use 'notify'
Ted Gould
2011-02-18
2
-20
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+13
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Adds a status property that is gotten over DBus
Ted Gould
2011-02-18
2
-1
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+52
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Tracking the status and signaling on DBus if it changes
Ted Gould
2011-02-18
1
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+30
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Adding in the status property
Ted Gould
2011-02-18
2
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+8
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Fleshing out the getter and setter
Ted Gould
2011-02-18
1
-1
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+16
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Adding in some stub functions for the status
Ted Gould
2011-02-18
2
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+31
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Adding in a status enum for tracking the status
Ted Gould
2011-02-18
1
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+11
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Adding the 'state' property to the XML
Ted Gould
2011-02-18
1
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+10
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Using the proper signal value. Oops
Ted Gould
2011-02-18
1
-1
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+1
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Use a for loop for looking at invalidated properties
Ted Gould
2011-02-18
1
-3
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+3
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Updating to trunk
Ted Gould
2011-02-18
6
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+516
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Start handling text direction and signal when it changes
Ted Gould
2011-02-18
1
-3
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+63
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Adding a nick to value translator
Ted Gould
2011-02-18
2
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+25
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Adding a stub for getting the text direction
Ted Gould
2011-02-18
1
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+17
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Adding the signal for text direction changing.
Ted Gould
2011-02-18
2
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+18
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Adding in the function prototypes for text direction in the client.
Ted Gould
2011-02-18
1
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+5
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Making it so that the dbus properties can have more than one.
Ted Gould
2011-02-17
1
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+9
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Use the get_nick function to get the value for the signal
Ted Gould
2011-02-17
1
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+1
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Adding a get_nick function for our enums
Ted Gould
2011-02-17
2
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+27
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Handling set and get of the property.
Ted Gould
2011-02-17
1
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+36
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Adding code to determine the default text direction
Ted Gould
2011-02-17
1
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+49
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Fleshing out the accessors for the text direction
Ted Gould
2011-02-17
1
-3
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+16
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Adding a the text direction stub functions in.
Ted Gould
2011-02-17
1
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+34
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Whitespace
Ted Gould
2011-02-17
1
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+7
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Adding prototypes for the text direction
Ted Gould
2011-02-17
1
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+2
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Adding a property for text direction
Ted Gould
2011-02-16
2
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+9
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Changing the definition style to make mkenums happy.
Ted Gould
2011-02-16
1
-3
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+2
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Make sure the text direction isn't in the server
Ted Gould
2011-02-16
1
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+1
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Adding building the enums untilthe build system
Ted Gould
2011-02-16
1
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+16
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Some enum type templates
Ted Gould
2011-02-16
2
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+120
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Adding a type for the text direction, putting it in a generic header for all
Ted Gould
2011-02-16
3
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+58
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Adding a property for text direction
Ted Gould
2011-02-15
1
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+8
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Make sure to either ref or allocate
Ted Gould
2011-02-21
1
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+2
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Ensure that we check the local db for the type and don't go all recursive.
Ted Gould
2011-02-21
1
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+6
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Fleshing out the check for if a property is a default value.
Ted Gould
2011-02-21
1
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+15
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The defaults database can, and should, handle NULL types with fallbacks.
Ted Gould
2011-02-21
1
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+21
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If we can't get the value from our database, let's check the defaults.
Ted Gould
2011-02-21
1
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+7
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Always replace to ensure we don't leak references.
Ted Gould
2011-02-21
1
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+9
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Always check the type even if we don't have a value.
Ted Gould
2011-02-21
1
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+11
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Allow for signaling the default value if it makes sense
Ted Gould
2011-02-21
1
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+11
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When we're setting a value check to see if it's the same as the default and c...
Ted Gould
2011-02-21
1
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+37
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Making sure to have weak pointer support incase we do drop all the refs
Ted Gould
2011-02-21
1
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+1
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Finally getting our very own reference for the defaults
Ted Gould
2011-02-21
1
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+9
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Flesh out the getters as well
Ted Gould
2011-02-21
1
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+38
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Create a basic setter function and fix our hashtables so they work with it.
Ted Gould
2011-02-21
2
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+25
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Building our hash table and making sure it gets cleaned up
Ted Gould
2011-02-21
1
-1
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+10
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Create an entry structure and functions for creating and destroying it
Ted Gould
2011-02-21
1
-0
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+47
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Setting the core defaults up in a handy table.
Ted Gould
2011-02-21
1
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+18
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Putting in stubs for our get/set functions
Ted Gould
2011-02-21
2
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+68
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Fleshing out the ref_default
Ted Gould
2011-02-21
1
-2
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+20
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